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ACOTAR: A City of War
When the fragile peace between courts is shattered, a city steeped in power and magic becomes the center of a devastating conflict. **Acotar**, the city at the crossroads of realms, stands on the brink of ruin as rival factions clash in a war that will shape the future of the world.
Amid the chaos, heroes rise from unexpected places. A cunning warrior hardened by battle, a strategist torn between loyalty and love, and a rebel with a dangerous secret must forge unlikely alliances to save not just the city but everything they hold dear.
But as betrayal festers and ancient powers awaken, the battle for the city becomes a war for survival. Secrets hidden beneath the city’s glittering facade threaten to tip the scales, and the line between enemy and ally blurs. With magic unraveling and armies closing in, the fight for **Acotar** will demand everything—and not everyone will make it out alive.
**ACOTAR: A City of War** is a tale of rebellion, sacrifice, and love tested in the crucible of war. As loyalties are tested and destinies rewritten, the question remains: will the city’s light endure, or will it fall to the shadows forever?
For fans of fierce heroines, epic battles, and forbidden romance, this gripping installment of the ACOTAR saga delivers heart-pounding twists, sweeping magic, and an unforgettable fight for hope in the face of destruction.
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Veröffentlichungsjahr: 2025
acotar
Warren Fjord
Published by Warren Fjord, 2025.
acotar
A city of war
Written By
Warren Fjord
All Rights Reserved2023
The content of this book is protected by copyright. Reproduction in any form is strictly prohibited without written permission from the publisher or author, except as allowed by U.S. copyright law.
Copyright ©2024 By Warren Fjord
DEDICATION
To those who rise from the ashes,
Who fight even when the odds are against them,
And who believe in the power of hope, unity, and light—
This is for you.
And to every reader daring to dream of a brighter tomorrow,
May you find the strength to build it.
ACKNOWLEDGMENTS
This story would not have been possible without the support, inspiration, and encouragement of so many incredible people.
To my family and friends, thank you for always believing in me, even on the days when I doubted myself. Your love and unwavering support have carried me through every step of this journey.
To my mentors and guides, whose wisdom has shaped my understanding of storytelling—your lessons have been invaluable, and I carry them with me in every word I write.
To my readers, thank you for stepping into the world of Velisara with me. Your passion for stories, your imagination, and your hope make this journey worthwhile. This story belongs to you as much as it does to me.
To those who fight for resilience and unity in the face of conflict, who seek to build something better from the fragments of the past, and who believe in the power of light even in the darkest times—this story is inspired by you.
And finally, to every creator, dreamer, and builder: keep going. The world is brighter because of what you bring to it.
Thank you.
BOOK BLURB
CHAPTER 1
SHADOWS OVER VELISARA
CHAPTER 2
AN UNLIKELY ALLY
CHAPTER 3
THE COUNCIL’S WARNING
CHAPTER 4
SECRETS BENEATH THE CITY
CHAPTER 5
A WEAPON OF POWER
CHAPTER 6
THE PRICE OF LOYALTY
CHAPTER 7
A CITY DIVIDED
CHAPTER 8
THE STRANGER’S OFFER
CHAPTER 9
A GLIMPSE OF THE ENEMY
CHAPTER 10
UNCOVERING THE BETRAYAL
CHAPTER 11:
THE SIEGE BEGINS
CHAPTER 12
A DESPERATE PLAN
CHAPTER 13
BONDS FORGED IN BATTLE
CHAPTER 14
THE HIDDEN MAP
CHAPTER 15
THE SPY WITHIN
CHAPTER 16
A DANGEROUS EXPEDITION
CHAPTER 17
THE AMBUSH
CHAPTER 18
THE RUINS OF ELARIS
CHAPTER 19
THE SHARD OF LIGHT
CHAPTER 20
THE RETURN TO VELISARA
CHAPTER 21
A FRACTURED ALLIANCE
CHAPTER 22
THE HEIR’S BETRAYAL
CHAPTER 23
THE ENEMY’S ULTIMATUM
CHAPTER 24
THE COUNCIL’S COLLAPSE
CHAPTER 25
RALLYING THE PEOPLE
CHAPTER 26
THE BATTLE OF THE EASTERN GATE
CHAPTER 27
THE ENEMY’S SECRET WEAPON
CHAPTER 28
THE SHARD’S TRUE POWER
CHAPTER 28
THE SHARD’S TRUE POWER
CHAPTER 29
A MESSAGE FROM THE PAST
CHAPTER 30
THE TURNING POINT
CHAPTER 31
THE SIEGE OF THE CITADEL
CHAPTER 32
A BETRAYAL EXPOSED
CHAPTER 33
THE SHARD’S PRICE
CHAPTER 31
THE SIEGE OF THE CITADEL
CHAPTER 32
A BETRAYAL EXPOSED
CHAPTER 33
THE SHARD’S PRICE
CHAPTER 34
THE FALL OF A HERO
CHAPTER 35
THE ENEMY’S WEAKNESS
CHAPTER 36
THE FINAL ALLIANCE
CHAPTER 37
THE BATTLE FOR VELISARA
CHAPTER 38
THE DUEL
CHAPTER 39
THE PROPHET’S SACRIFICE
CHAPTER 40
ENEMY RETREATS
CHAPTER 41
THE AFTERMATH
CHAPTER 42
A NEW COUNCIL
CHAPTER 43
HEALING OLD WOUNDS
CHAPTER 44
THE RETURN OF MAGIC
CHAPTER 45
A GLIMPSE OF PEACE
CHAPTER 46
THE STRANGER’S FAREWELL
CHAPTER 47
A NEW THREAT EMERGES
CHAPTER 48
A LEGACY OF HOPE
CHAPTER 49
THE CITY OF LIGHT
CHAPTER 50
THE BEGINNING OF A NEW ERA
In a world where ancient magic and advancing technology collide, the city of Velisara stands as a beacon of resilience. Once torn apart by war, betrayal, and the looming shadow of annihilation, Velisara has risen from the ashes to shine brighter than ever—earning its name as the **City of Light**. But peace, as always, is fragile.
Eris, a battle-hardened captain, and Torren, a quiet but resolute mage, have fought tooth and nail to protect their home. Together, they’ve faced impossible odds, from the devastation of war to the awakening of the city’s dormant ley lines—veins of untamed magical power that now pulse beneath the streets. But as Velisara rebuilds, whispers of a new threat emerge: shadowy figures, ancient rituals, and a force determined to claim the city’s light for its own.
When a cryptic stranger delivers a chilling warning, Eris and Torren must prepare Velisara for what lies ahead. Enemies from the past stir in the darkness, drawn to the city’s newfound power, while unseen forces threaten to tear apart the unity its people fought so hard to achieve.
In this gripping tale of resilience, sacrifice, and hope, _Velisara: The City of Light_ explores what it means to rebuild after destruction, to trust in the face of fear, and to fight for a future worth believing in.
Velisara shines, but will its light endure?
The city of Velisara sprawls across a vast, glittering plain, its skyline pierced by towering spires of glass and steel, entwined with ancient stonework carved with runes of forgotten power. The air hums with life as the bustling streets below teem with merchants, artisans, and travelers from faraway lands. Velisara is a city of contradictions, where magic and technology coexist in a delicate, fragile balance.
In the heart of this chaos, we meet the protagonist—Aerin Kael, a cunning and resourceful smuggler who has learned to survive by navigating the shadows of the city. Aerin’s sharp eyes take in everything: the merchants haggling in the marketplace, the street performers conjuring small illusions to amuse children, and the watchful gaze of the city guards patrolling the crowd. Beneath the surface, the tension is palpable. Something is brewing in Velisara, a storm about to break.
As Aerin makes their way through the crowded streets, whispers of war echo from every corner. The neighboring kingdom of Drakthar, known for its war machines powered by alchemical fire, has been amassing troops near the border. Stories of skirmishes and missing travelers have begun to circulate. Aerin overhears a heated argument between two merchants—one insists that the city council is ignoring the threat, while the other scoffs, claiming that Velisara’s magic will protect them.
The protagonist’s thoughts are interrupted when they encounter a street urchin being harassed by a pair of guards. Aerin, though hardly a hero, intervenes with a quick distraction, allowing the child to escape. This act draws unwanted attention, and Aerin narrowly avoids being detained by slipping into an alley, blending effortlessly into the shadows.
As night falls, the city transforms. The once-busy streets grow quiet, and the magical lamps that line the roads flicker to life, casting an otherworldly glow. Aerin retreats to their hideout, a small loft above a bustling tavern. From the window, they gaze out at the city, their mind racing with the fragments of rumors and warnings they heard throughout the day.
The first signs of the storm appear on the horizon. In the distance, Aerin sees a faint glow—fires burning on the far side of the plains, near the border. The whispers of war are no longer just rumors. Something is coming, and Velisara may not be ready.
In the quiet of the night, Aerin contemplates their role in the events unfolding around them. For years, they have avoided taking sides, choosing instead to focus on their own survival. But as the shadows gather over Velisara, Aerin realizes that the time for neutrality is slipping away. The city, divided as it is between its ancient past and uncertain future, will need someone to navigate the chaos and uncover the truth. Whether Aerin wants to be that person remains to be seen.
The morning in Velisara dawns with muted sunlight filtering through a haze of smoke drifting in from the eastern horizon. The faint scent of burning wood lingers in the air, a reminder that the rumors of conflict are no longer whispers but warnings. The city stirs uneasily, its bustling markets quieter than usual, its people casting worried glances toward the horizon.
Aerin Kael, still shaken by the distant fires they spotted the previous night, makes their way to one of the oldest districts of Velisara—the Shimmer Ward, an area steeped in ancient magic. Here, winding cobblestone streets twist between towering stone buildings etched with runes that pulse faintly with an otherworldly glow. The award is a haven for scholars, mystics, and relic dealers, and Aerin hopes to find information about the growing unrest in the region.
As Aerin browses through a cluttered relic shop, pretending to examine the wares, they notice a figure cloaked in dark green standing in the shadows of the shop’s corner. The stranger appears to be watching them, their face obscured by the hood of their cloak. Aerin’s instincts, honed through years of surviving Velisara’s dangerous streets, tell them to stay alert.
The shopkeeper, an elderly elf with sharp eyes and a sharper tongue, is in the middle of a tirade about the city council’s incompetence when the stranger interrupts. “The council is the least of our concerns,” the stranger says in a calm, measured tone that commands attention. Their voice is soft but filled with authority, like the sound of a blade unsheathing.
The stranger steps forward, and Aerin catches a glimpse of a face that is both youthful and ancient, with piercing amber eyes that seem to see straight through them. “You’ve been asking questions,” the stranger says, addressing Aerin directly. “Questions that could get you killed.”
Aerin narrows their eyes, every muscle tensing. “And who are you to care? I don’t recall asking for advice.”
The stranger chuckles softly, an unsettling sound that seems to echo in the small shop despite its quiet tone. “You can call me Kaelen, though that is only part of the truth. Let’s just say I have... an interest in Velisara’s survival.”
Aerin scoffs, their natural skepticism kicking in. “Survival? You talk like the city’s about to fall.”
Kaelen steps closer, lowering their voice. “That’s because it is. Drakthar isn’t just posturing. They’re coming, and your city isn’t prepared. The council is blind. The factions within Velisara are too busy fighting amongst themselves to see the greater threat. If you stay out of this, you’ll be swept away with the rest of them.”
Aerin feels a flicker of unease. Kaelen’s words cut too close to the truth. “And what do you know about it?” Aerin challenges, trying to keep their voice steady. “What makes you so certain?”
Kaelen reaches into their cloak and pulls out a rolled parchment, unrolling it on the shop’s counter. It’s a map of Velisara and its surrounding regions, but it’s unlike any map Aerin has seen before. Strange symbols and markings cover the parchment, glowing faintly like the runes in the Shimmer Ward. Kaelen points to a spot just outside the city. “This is where Drakthar’s forces are gathering. They’re building something—something they intend to use to tear down your walls.”
Before Aerin can respond, the shopkeeper interrupts, their voice dripping with suspicion. “You two should take your business elsewhere. I don’t want trouble in my shop.”
Kaelen nods, rolling up the map and tucking it back into their cloak. “Wise advice,” they say before turning to Aerin. “Meet me at the Ironclad Inn tonight if you’re interested in staying alive. I’ll be in the back room.” Without waiting for a response, Kaelen strides out of the shop, leaving Aerin standing there, unsure whether to follow or walk away.
For a moment, Aerin considers ignoring the stranger’s cryptic warning. They’ve survived this long by staying out of other people’s wars. But something about Kaelen’s words, and the fire in their amber eyes, stirs a sense of unease that Aerin can’t shake.
That evening, curiosity—and perhaps a touch of fear—drives Aerin to the Ironclad Inn, a dimly lit tavern filled with the hum of low conversation. True to their word, Kaelen waits in the back room, seated at a small table with another map spread before them. When Aerin enters, Kaelen looks up with a knowing smile.
“I knew you’d come,” Kaelen says. “You’re a survivor, Aerin Kael. And if we’re going to save this city, we’ll need people like you.”
:
The grand Hall of Concordia, perched atop Velisara’s central hill, stands as a symbol of unity and power. Its vast marble pillars, adorned with glowing runes of protection, reach toward the domed ceiling, where an enchanted mosaic shifts to reflect the city’s skyline. Beneath this imposing structure, the city’s ruling council gathers—a mix of mages, technocrats, merchants, and military leaders who claim to represent all of Velisara’s factions. In truth, they are often more concerned with protecting their own interests than the city itself.
Aerin Kael, hidden in the shadows of a narrow passageway near the council chambers, sharpens their hearing with a crude but effective magical charm they acquired years ago on the black market. They had no intention of being here tonight, but Kaelen’s cryptic warning and the growing unease in the city compelled them to follow a lead. As murmurs of the council’s emergency session reached the streets, Aerin knew this was their chance to learn what the city’s leaders weren’t telling its people.
Inside the chamber, the voices of the council members echo off the marble walls, a mix of urgency and denial. High Magister Althar, the eldest and most powerful mage on the council, speaks first. “Reports from the border cannot be ignored. Drakthar’s forces have been sighted within a day’s march of our eastern territories.”
Aerin tenses at the confirmation of Kaelen’s warning. Drakthar’s forces are closer than anyone in the city realizes.
A merchant councilor, Lyria Vost, interrupts with a scoff. “And yet, High Magister, they have not crossed into our lands. This is posturing, nothing more. Drakthar seeks to intimidate us, to disrupt our trade routes. Mobilizing our forces would only escalate the situation.”
“Disrupt our trade routes?!” snaps Captain Rhys Galen, a grizzled war veteran and commander of Velisara’s city guard. “They’ve already begun raiding our caravans, and their war machines have been spotted near the Blackstone Pass. Do you think that’s a coincidence? If we wait for them to strike first, it will be too late.”
The chamber descends into bickering, with voices overlapping as accusations and counterarguments fly. Aerin leans closer, straining to pick out the words amid the chaos.
It’s Technocrat Livian Dros, a cold, calculating figure who oversees Velisara’s technological advancements, who silences the room with a single statement: “Drakthar doesn’t need to strike first. They’ve already infiltrated us.”
A hushed silence falls over the chamber. Aerin’s pulse quickens.
“What are you saying, Livian?” demands High Magister Althar, his voice low but sharp.
Ilvian adjusts his thin, wire-rimmed glasses, his tone clinical and devoid of emotion. “We have reason to believe that Drakthar has agents within Velisara, gathering intelligence and undermining our defenses. There have been... disturbances in the city’s barrier wards, disruptions that cannot be explained by mere chance.”
Captain Rhys slams a fist on the table. “And you’re only bringing this to our attention now? How long have you known?”
Ilvian’s lips curl into a faint, smug smile. “Long enough to know that panic would serve no one. We’ve been monitoring the situation carefully.”
Before anyone can respond, a new voice cuts through the tension, calm and deliberate. “Perhaps we should consider the possibility that war is not inevitable.”
All heads turn to Lady Selene Marith, the youngest member of the council and the city’s emissary to Drakthar. Her silver hair gleams under the chamber’s enchanted lights, and her piercing blue eyes sweep the room as she speaks. “Drakthar’s king has always been pragmatic. He will not commit to a full-scale invasion unless he believes he has no other choice. If we extend an olive branch—”
Captain Rhys interrupts with a growl. “An olive branch? While their war machines are camped on our border? You’re either naive or a fool, Lady Selene.”
Selene’s gaze hardens. “And you would condemn us to war without exploring every alternative? The people of Velisara deserve better than blind aggression.”
As the argument rages on, Aerin’s attention shifts to a faint rustling sound nearby. They glance down the dark corridor, and their instincts scream danger. Someone else is here, watching the council just as they are. Aerin moves silently, stepping deeper into the shadows.
Before they can investigate further, a single phrase from the council chamber freezes them in place.
“The Shard of Light.”
Aerin’s breath catches. The words are spoken by High Magister Althar, his voice low and heavy with meaning. “We may not have a choice. If Drakthar’s forces reach Velisara, we will need to consider using it.”
Captain Rhys’s voice sharpens. “You can’t be serious. The Shard hasn’t been wielded in centuries. It’s unstable, dangerous—”
“More dangerous than letting this city burn?” Althar snaps. “The Shard was created for moments like this, to protect Velisara in its darkest hour.”
Lady Selene speaks, her tone cautious. “And at what cost, High Magister? Do you truly believe we can control its power?”
Althar’s silence is answer enough.
Aerin’s mind races. They’ve heard whispers of the Shard of Light before—an ancient artifact forged in the city’s earliest days, said to hold unimaginable power. But the stories always ended in tragedy, with those who sought to wield the Shard consumed by its might. If the council is even considering using it, then the situation is far worse than Aerin thought.
Suddenly, a gloved hand clamps down on Aerin’s shoulder, pulling them back into the darkness. Aerin spins, drawing their dagger, but the figure before them raises a finger to their lips. It’s Kaelen.
“You shouldn’t be here,” Kaelen whispers, their amber eyes glinting in the dim light. “But I suppose now you understand how dire this is.”
Before Aerin can respond, the sound of raised voices from the chamber draws their attention back. The council is descending into chaos again, their arguments louder and more frantic. Kaelen leans close, their voice barely audible. “The Shard is real, and if they use it, it won’t just destroy Drakthar. It’ll destroy Velisara too.”
Kaelen grips Aerin’s arm, their expression deadly serious. “We need to act before they make that choice. Meet me at the old watchtower tonight. There’s more you need to know.”
Without another word, Kaelen melts into the shadows, leaving Aerin to grapple with what they’ve just overheard. The council’s warning is clear: war is coming, and the city’s leaders are willing to risk everything—including the lives of their people—to survive. But Aerin now knows the truth: the greatest threat to Velisara may not come from outside its walls, but from within.
The night air in Velisara is thick with tension as Aerin Kael makes their way through the Shimmer Ward, heading toward the old watchtower where Kaelen promised to meet them. The streets are eerily quiet, the usual hum of life replaced by a suffocating stillness. Whispers of war have reached every corner of the city, and fear hangs heavy in the air.
When Aerin arrives at the crumbling watchtower, Kaelen is waiting, leaning casually against the weathered stone wall. Their amber eyes glint in the moonlight, sharp and knowing. "You came," Kaelen says, their voice calm but edged with urgency. "Good. There’s no time to waste."
Without preamble, Kaelen produces a worn map, its edges frayed and its surface marked with arcane symbols. They spread it out on a nearby table, pointing to a spot in the heart of Velisara. "The council isn’t telling the whole truth about the Shard of Light," Kaelen begins. "They’ve buried its history—quite literally. Beneath the city lies a network of catacombs, remnants of an ancient war. That’s where the Shard was forged... and where its secrets are hidden."
Aerin frowns, leaning closer to study the map. "You expect me to believe there’s an entire labyrinth under Velisara that no one knows about?"
Kaelen’s lips twitch into a faint smile. "Not no one. The council knows. They’ve sealed off most of the entrances, but I’ve found one they missed." They tap a spot on the map. "The entrance is in the abandoned Sanctum of Elaris, hidden beneath the temple ruins. If you want answers, that’s where we need to go."
Though skeptical, Aerin feels a spark of curiosity—and a twinge of fear. If Kaelen is right, the catacombs could hold more than just answers. They could hold dangers long forgotten. But Aerin is no stranger to risk. With a nod, they agree to follow Kaelen into the depths.
The Sanctum of Elaris is a haunting sight. Once a grand temple dedicated to the goddess of light, it now lies in ruins, its stone walls cracked and overgrown with ivy. The air is cold and heavy as Aerin and Kaelen step through the shattered archway and into the temple’s shadowy interior. Faint traces of ancient magic linger in the air, making Aerin’s skin prickle.
Kaelen leads the way, their movements confident and deliberate. They stop before a massive stone slab carved with faded runes. "This is it," Kaelen says, running their fingers over the markings. With a whispered incantation, the runes glow faintly, and the slab begins to shift, grinding slowly aside to reveal a dark, gaping passage.
The catacombs are unlike anything Aerin has ever seen. The air is damp and cool, carrying the faint scent of earth and decay. The walls are lined with ancient carvings, depicting scenes of battle and triumph. Figures cloaked in light wield weapons that glow like the sun, fighting against shadowy foes that seem to writhe and twist in unnatural shapes.
"These carvings..." Aerin murmurs, their voice echoing in the cavernous space. "What are they?"
"Stories of the War of Shadows," Kaelen replies. "Long before Velisara became the city it is today; this land was a battlefield. The Shard of Light was created to end that war, but its power came at a cost." They glance at Aerin, their expression serious. "A cost the council doesn’t want anyone to know about."
As they venture deeper into the catacombs, the atmosphere grows heavier, the silence oppressive. The passage widens into a grand chamber, its ceiling supported by towering stone columns. In the center of the chamber stands a massive, circular dais, etched with intricate runes that pulse faintly with a golden light.
Aerin steps closer, drawn to the dais. "What is this place?"
"The Forge of Elaris," Kaelen answers, their voice reverent. "This is where the Shard was created. And where its true nature was hidden."
Before Aerin can respond, their attention is drawn to the far side of the chamber, where a series of ancient relics are displayed on stone pedestals. Weapons, armor, and artifacts, all glowing faintly with magical energy, lie untouched, as if waiting for someone to claim them. One relic in particular catches Aerin’s eye—a dagger with a blade of pure light, its hilt wrapped in worn leather.
Without thinking, Aerin reaches for the dagger. The moment their fingers close around the hilt, a surge of energy courses through them, and a flood of images fills their mind—visions of the War of Shadows, of the Shard’s creation, and of the destruction it wrought. Aerin stumbles back, gasping, as the visions fade.
Kaelen steadies them, their expression grim. "The Shard’s power wasn’t just a weapon—it was a curse. Those who wielded it paid the price with their lives. That’s why the council buried its history. They fear it as much as they revere it."
Before they can say more, a distant sound echoes through the catacombs—the faint clatter of footsteps. Aerin and Kaelen exchange a glance, their expressions tense. "We’re not alone," Kaelen whispers.
Aerin’s heart pounds as they and Kaelen press into the shadows of the catacombs, the faint clatter of footsteps growing louder. Whoever is approaching, they’re not wandering aimlessly. The rhythmic sound suggests a group—armed, disciplined, and deliberate. Aerin grips the glowing dagger they took from the relic chamber, its faint hum of energy vibrating through their palm.
Kaelen motions for silence, their amber eyes narrowing as they peer toward the passageway. Moments later, a group of Drakthar infiltrators enters the chamber, their armor glinting faintly in the dim light. At their center is a tall, commanding figure, cloaked in black with a distinctive symbol etched into their breastplate: a coiled serpent encircling a burning sun—the emblem of Drakthar’s elite.
“Search the area,” the leader orders in a clipped tone. “The council’s records indicated the weapon is here. Find it before anyone else does.”
Aerin’s stomach twists at the realization: they’re not the only ones after the Shard of Light. The enemy already knows of its existence—and they’ve come to claim it.
Kaelen leans in close, their whisper barely audible. “We can’t let them find anything. The Shard’s power in Drakthar’s hands would mean the end of Velisara.”
Aerin nods, their grip tightening on the dagger. They know retreat isn’t an option. If the infiltrators find what they’re looking for, the city won’t stand a chance. Kaelen gestures toward a side passage, signaling a path to flank the group. Moving with practiced stealth, the pair slip through the shadows, circling around the chamber.
As they move, Aerin’s mind races. The visions from the dagger still linger, fragments of a story they can’t fully piece together. The Shard of Light was forged in this place, its power meant to end the War of Shadows. But the visions also showed something darker—a figure consumed by the Shard’s energy, their body dissolving into light as they unleashed its full force. The weapon may have ended one war, but it came at a terrible cost. Could Velisara afford to use it again?
Kaelen suddenly pulls Aerin to a stop, their hand raised. They point toward a section of the chamber wall, where faint runes glow in a circular pattern. The infiltrators are converging on the same spot, their leader running their hand over the runes as if searching for a way to activate them.
“That’s the seal,” Kaelen whispers. “It guards the Shard. If they break it...”
Aerin doesn’t need further explanation. With a nod, they and Kaelen launch their attack.
The fight is quick and brutal. Aerin’s speed and agility keep them one step ahead of the enemy, the glowing dagger slicing through the air like a blade of sunlight. Kaelen moves with deadly precision, their strikes efficient and unrelenting. The infiltrators are caught off guard, but their leader quickly rallies them, barking orders as they draw curved, alchemical blades that hiss with fire.
Aerin ducks a swipe aimed at their head, countering with a strike to the enemy’s exposed side. The dagger hums as it connects, its blade searing through the armor as if it were paper. The infiltrator cries out and collapses, and Aerin spares a glance at the weapon in their hand. The dagger’s power is unlike anything they’ve ever encountered—lethal, swift, and utterly unforgiving.
Across the chamber, Kaelen engages the leader, their movements a blur of speed and precision. The two trade blows, sparks flying as blade meets blade. But the leader is no ordinary soldier. They press Kaelen back, their strikes growing more forceful with each swing.
Aerin moves to intervene, but their path is blocked by another infiltrator. They dodge and weave, the dagger flashing as they parry a flurry of attacks. Finally, with a swift kick to the knee and a well-placed strike to the chest, the enemy crumples to the ground.
Kaelen, meanwhile, lands a decisive blow, disarming the leader and forcing them to retreat. Seeing their comrades defeated, the remaining infiltrators withdraw, disappearing into the shadows as quickly as they came.
With the chamber once again silent, Aerin and Kaelen approach the glowing seal on the wall. The runes pulse faintly, as if responding to their presence.
“This is it, isn’t it?” Aerin asks, their voice low. “The Shard of Light is behind this.”
Kaelen nods, their expression grim. “The council sealed it here after the War of Shadows, hoping it would never be needed again. But they kept its existence a secret for a reason. The Shard isn’t just a weapon—it’s a force of pure creation and destruction. It doesn’t distinguish between friend and foe.”
Aerin hesitates, their gaze fixed on the glowing runes. “If it’s so dangerous, why didn’t they destroy it?”
Kaelen’s voice softens. “Because they couldn’t. The Shard’s power is tied to the very fabric of Velisara itself. Destroying it would unravel everything—the city, its magic, its people. It’s as much a part of this place as the stones beneath our feet.”
The weight of Kaelen’s words sinks in. The Shard of Light isn’t just a weapon—it’s a last resort, a gamble that could save Velisara or destroy it entirely. And now Drakthar knows where it is.
Kaelen steps back, their expression resolute. “We need to leave. The infiltrators will regroup, and they’ll bring reinforcements. We can’t let them open the seal.”
Aerin nods, but their mind is already spinning with questions. If the Shard is as dangerous as Kaelen says, should they even let the council use it? And if Drakthar’s forces are this close, how long before Velisara is out of options?
As they retreat from the catacombs, Aerin feels the weight of their newfound knowledge settling on their shoulders. The Shard of Light could shift the balance of power in the war, but wielding it comes with unimaginable risks. The fate of Velisara—and perhaps the entire region—now rests on the choices they make.
Aerin Kael sat perched on the rooftop of an abandoned guild hall, the cool breeze carrying the distant hum of Velisara’s restless streets below. The city was alive, but not in the usual way. The bustling energy had turned to unease—markets were quieter, the taverns were subdued, and the watchful eyes of the city guards seemed more alert than ever. The tension was like a taut string, ready to snap at the slightest pull.
From this vantage point, Aerin could see the looming Hall of Concordia, its marble spires glowing faintly under the light of the twin moons. The council was likely still gathered within, poring over their strategies and secrets, debating what to do about the approaching war. The same council that had sealed away the Shard of Light—the weapon that could save Velisara, or doom it.
Aerin’s mind churned with questions. The visions from the dagger, the catacombs, the council’s lies, and Kaelen’s cryptic warnings all tangled together in a confusing web. The answers were out there, but finding them meant making a choice.
Kaelen’s voice from the night before still echoed in Aerin’s ears: “The council doesn’t want the truth to come out. They’ll keep you in the dark, just like they’ve kept everyone else. But the truth is the only thing that can save this city.”