33,99 €
This book is a comprehensive guide to building Android applications using Android Studio Otter (2025.2.2), Jetpack Compose, and the Kotlin programming language. It is designed to provide the knowledge and skills you need to create modern Android apps using the latest development tools and frameworks.
We begin with foundational steps, including setting up an Android Studio development environment, followed by a detailed introduction to Kotlin, the language underpinning Android development. This section covers core aspects of Kotlin, including data types, operators, control flow, functions, lambdas, and coroutines, establishing a solid foundation in object-oriented programming principles.
Next, we cover Jetpack Compose, Google’s innovative toolkit for building native user interfaces, including an in-depth look at Compose components and layout structures, including rows, columns, boxes, flows, pagers, and lists. You’ll also gain insights into Android project architecture and Android Studio’s Compose development mode.
Advanced topics are also covered, including state management, modifiers, and UI navigation. You will also learn how to create reusable layout components, implement biometric authentication for enhanced security, and accelerate development with Gemini AI.
The guide also covers specialized techniques, including graphics rendering, animations, transitions, Kotlin Flows, and gesture handling. Practical data management solutions, including view models, Room database access, live data, and the Database Inspector, are explored in detail. For developers interested in monetization, this guide also includes a dedicated section on implementing in-app billing.
The concluding chapters provide a comprehensive overview of app packaging and the publication process on the Google Play Store.
Throughout the book, each concept is reinforced with hands-on tutorials and downloadable source code. Additionally, over 50 online quizzes are available to test your knowledge and understanding.
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Seitenzahl: 740
Veröffentlichungsjahr: 2025
Android Studio Otter
Essentials
Compose Edition
Android Studio Otter Essentials - Compose Edition
ISBN-13: 978-1-965764-32-9
© 2025 Neil Smyth / Payload Media, Inc. All Rights Reserved.
This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.
The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions.
This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks.
Rev: 1.0
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Copyright
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Table of Contents
1. Start Here
1.1 Downloading the code samples
1.2 Feedback
1.3 Errata
1.4 Take the knowledge tests
2. Setting up an Android Studio Development Environment
2.1 System requirements
2.2 Downloading the Android Studio package
2.3 Installing Android Studio
2.3.1 Installation on Windows
2.3.2 Installation on macOS
2.3.3 Installation on Linux
2.4 The Android Studio setup wizard
2.5 Installing additional Android SDK packages
2.6 Setting up Command-line tools access
2.6.1 Windows 11
2.6.2 Linux
2.6.3 macOS
2.7 Android Studio memory management
2.8 Updating Android Studio and the SDK
2.9 Summary
3. A Compose Project Overview
3.1 About the project
3.2 Creating the project
3.3 Creating an activity
3.4 Defining the project and SDK settings
3.5 Previewing the example project
3.6 Reviewing the main activity
3.7 Preview updates
3.8 Bill of Materials and the Compose version
3.9 Take the knowledge test
3.10 Summary
4. An Example Compose Project
4.1 Getting started
4.2 Removing the template Code
4.3 The Composable hierarchy
4.4 Adding the DemoText composable
4.5 Previewing the DemoText composable
4.6 Adding the DemoSlider composable
4.7 Adding the DemoScreen composable
4.8 Previewing the DemoScreen composable
4.9 Adjusting preview settings
4.10 Testing in interactive mode
4.11 Completing the project
4.12 Summary
5. Creating an Android Virtual Device (AVD) in Android Studio
5.1 About Android Virtual Devices
5.2 Remote Devices
5.3 Starting the Emulator
5.4 Running the Application in the AVD
5.5 Real-time updates with Live Edit
5.6 Running on Multiple Devices
5.7 Stopping a Running Application
5.8 Supporting Dark Theme
5.9 Running the Emulator in a Separate Window
5.10 Removing the Device Frame
5.11 Take the knowledge test
5.12 Summary
6. Using and Configuring the Android Studio AVD Emulator
6.1 The Emulator Environment
6.2 Emulator Toolbar Options
6.3 Working in Zoom Mode
6.4 Resizing the Emulator Window
6.5 Extended Control Options
6.5.1 Displays
6.5.2 Cellular
6.5.3 Battery
6.5.4 Camera
6.5.5 Location
6.5.6 Phone
6.5.7 Directional Pad
6.5.8 Microphone
6.5.9 Fingerprint
6.5.10 Virtual Sensors
6.5.11 Bug report
6.5.12 Snapshots
6.5.13 Record and Playback
6.5.14 Google Play
6.5.15 Settings
6.5.16 Help
6.6 Working with Snapshots
6.7 Configuring Fingerprint Emulation
6.8 The Emulator in Tool Window Mode
6.9 Common Android Settings
6.10 Creating a Resizable Emulator
6.11 Take the knowledge test
6.12 Summary
7. A Tour of the Android Studio User Interface
7.1 The Welcome Screen
7.2 The Menu Bar
7.3 The Main Window
7.4 The Tool Windows
7.5 The Tool Window Menus
7.6 Android Studio Keyboard Shortcuts
7.7 Switcher and Recent Files Navigation
7.8 Changing the Android Studio Theme
7.9 Take the knowledge test
7.10 Summary
8. Testing Android Studio Apps on a Physical Android Device
8.1 An Overview of the Android Debug Bridge (ADB)
8.2 Enabling USB Debugging ADB on Android Devices
8.2.1 macOS ADB Configuration
8.2.2 Windows ADB Configuration
8.2.3 Linux ADB Configuration
8.3 Resolving USB Connection Issues
8.4 Enabling Wireless Debugging on Android Devices
8.5 Testing the ADB Connection
8.6 Device Mirroring
8.7 Take the knowledge test
8.8 Summary
9. The Basics of the Android Studio Code Editor
9.1 The Android Studio Editor
9.2 The Floating Code Toolbar
9.3 Splitting the Editor Window
9.4 Code Completion
9.5 Statement Completion
9.6 Parameter Information
9.7 Parameter Name Hints
9.8 Code Generation
9.9 Code Folding
9.10 Quick Documentation Lookup
9.11 Code Reformatting
9.12 Live Templates
9.13 Summary
10. An Overview of the Android Architecture
10.1 The Android Software Stack
10.2 The Linux Kernel
10.3 Hardware Abstraction Layer
10.4 Android Runtime – ART
10.4.1 Dalvik and DEX
10.4.2 The ART and AOT
10.4.3 ART and the Linux kernel
10.5 Android Libraries
10.6 C/C++ Libraries
10.7 Native Development Kit
10.8 Application Framework
10.9 Applications
10.10 Take the knowledge test
10.11 Summary
11. An Introduction to Kotlin
11.1 What is Kotlin?
11.2 Kotlin and Java
11.3 Converting from Java to Kotlin
11.4 Kotlin and Android Studio
11.5 Experimenting with Kotlin
11.6 Semi-colons in Kotlin
11.7 Summary
12. Kotlin Data Types, Variables and Nullability
12.1 Kotlin data types
12.1.1 Integer data types
12.1.2 Floating point data types
12.1.3 Boolean data type
12.1.4 Character data type
12.1.5 String data type
12.1.6 Escape sequences
12.2 Mutable variables
12.3 Immutable variables
12.4 Declaring mutable and immutable variables
12.5 Data types are objects
12.6 Type annotations and type inference
12.7 Nullable type
12.8 The safe call operator
12.9 Not-null assertion
12.10 Nullable types and the let function
12.11 Late initialization (lateinit)
12.12 The Elvis operator
12.13 Type casting and type checking
12.14 Take the knowledge test
12.15 Summary
13. Kotlin Operators and Expressions
13.1 Expression syntax in Kotlin
13.2 The Basic assignment operator
13.3 Kotlin arithmetic operators
13.4 Augmented assignment operators
13.5 Increment and decrement operators
13.6 Equality operators
13.7 Boolean logical operators
13.8 Range operator
13.9 Bitwise operators
13.9.1 Bitwise inversion
13.9.2 Bitwise AND
13.9.3 Bitwise OR
13.9.4 Bitwise XOR
13.9.5 Bitwise left shift
13.9.6 Bitwise right shift
13.10 Take the knowledge test
13.11 Summary
14. Kotlin Control Flow
14.1 Looping control flow
14.1.1 The Kotlin for-in Statement
14.1.2 The while loop
14.1.3 The do ... while loop
14.1.4 Breaking from Loops
14.1.5 The continue statement
14.1.6 Break and continue labels
14.2 Conditional control flow
14.2.1 Using the if expressions
14.2.2 Using if ... else … expressions
14.2.3 Using if ... else if ... Expressions
14.2.4 Using the when statement
14.3 Take the knowledge test
14.4 Summary
15. An Overview of Kotlin Functions and Lambdas
15.1 What is a function?
15.2 How to declare a Kotlin function
15.3 Calling a Kotlin function
15.4 Single expression functions
15.5 Local functions
15.6 Handling return values
15.7 Declaring default function parameters
15.8 Variable number of function parameters
15.9 Lambda expressions
15.10 Higher-order functions
15.11 Trailing lambdas
15.12 Take the knowledge test
15.13 Summary
16. The Basics of Object-Oriented Programming in Kotlin
16.1 What is an object?
16.2 What is a class?
16.3 Declaring a Kotlin class
16.4 Adding properties to a class
16.5 Defining methods
16.6 Declaring and initializing a class instance
16.7 Primary and secondary constructors
16.8 Initializer blocks
16.9 Calling methods and accessing properties
16.10 Custom accessors
16.11 Nested and inner classes
16.12 Companion objects
16.13 Take the knowledge test
16.14 Summary
17. An Introduction to Kotlin Inheritance and Subclassing
17.1 Inheritance, classes, and subclasses
17.2 Subclassing syntax
17.3 A Kotlin inheritance example
17.4 Extending the functionality of a subclass
17.5 Overriding inherited methods
17.6 Adding a custom secondary constructor
17.7 Using the SavingsAccount class
17.8 Take the knowledge test
17.9 Summary
18. Introducing Gemini AI in Android Studio
18.1 Introducing Gemini AI
18.2 Enabling Gemini AI in Android Studio
18.3 Gemini configuration
18.4 Asking Gemini questions
18.5 Question contexts
18.6 Inline code completion
18.7 Transforming and documenting code
18.8 Smart Renaming
18.9 Gemini in Agent Mode
18.10 Summary
19. An Overview of Compose
19.1 Development before Compose
19.2 Compose declarative syntax
19.3 Compose is data-driven
19.4 Take the knowledge test
19.5 Summary
20. A Guide to Gradle Version Catalogs
20.1 Library and Plugin Dependencies
20.2 Project Gradle Build File
20.3 Module Gradle Build Files
20.4 Version Catalog File
20.5 Adding Dependencies
20.6 Library Updates
20.7 Take the knowledge test
20.8 Summary
21. Composable Functions Overview
21.1 What is a composable function?
21.2 Stateful vs. stateless composables
21.3 Composable function syntax
21.4 Composable hierarchy
21.5 Foundation and Material composables
21.6 Take the knowledge test
21.7 Summary
22. An Overview of Compose State and Recomposition
22.1 The basics of state
22.2 Introducing recomposition
22.3 Creating the StateExample project
22.4 Declaring state in a composable
22.5 Unidirectional data flow
22.6 State hoisting
22.7 How high to hoist?
22.8 Saving state through configuration changes
22.9 Take the knowledge test
22.10 Summary
23. An Introduction to Composition Local
23.1 Understanding CompositionLocal
23.2 Using CompositionLocal
23.3 Creating the CompLocalDemo project
23.4 Designing the layout
23.5 Adding the CompositionLocal state
23.6 Accessing the CompositionLocal state
23.7 Testing the design
23.8 Take the knowledge test
23.9 Summary
24. An Overview of Compose Slot APIs
24.1 Understanding slot APIs
24.2 Declaring a slot API
24.3 Calling slot API composables
24.4 Take the knowledge test
24.5 Summary
25. A Compose Slot API Tutorial
25.1 About the project
25.2 Creating the SlotApiDemo project
25.3 Preparing the MainActivity class file
25.4 Creating the MainScreen composable
25.5 Adding the ScreenContent composable
25.6 Creating the Checkbox composable
25.7 Implementing the ScreenContent slot API
25.8 Adding an Image drawable resource
25.9 Coding the TitleImage composable
25.10 Completing the MainScreen composable
25.11 Previewing the project
25.12 Summary
26. Using Modifiers in Compose
26.1 An overview of modifiers
26.2 Creating the ModifierDemo project
26.3 Creating a modifier
26.4 Modifier ordering
26.5 Adding modifier support to a composable
26.6 Common built-in modifiers
26.7 Combining modifiers
26.8 Take the knowledge test
26.9 Summary
27. Annotated Strings and Brush Styles
27.1 What are annotated strings?
27.2 Using annotated strings
27.3 Brush Text Styling
27.4 Creating the example project
27.5 An example SpanStyle annotated string
27.6 An example ParagraphStyle annotated string
27.7 A Brush style example
27.8 Take the knowledge test
27.9 Summary
28. Composing Layouts with Row and Column
28.1 Creating the RowColDemo project
28.2 Row composable
28.3 Column composable
28.4 Combining Row and Column composables
28.5 Layout alignment
28.6 Layout arrangement positioning
28.7 Layout arrangement spacing
28.8 Row and Column scope modifiers
28.9 Scope modifier weights
28.10 Take the knowledge test
28.11 Summary
29. Box Layouts in Compose
29.1 An introduction to the Box composable
29.2 Creating the BoxLayout project
29.3 Adding the TextCell composable
29.4 Adding a Box layout
29.5 Box alignment
29.6 BoxScope modifiers
29.7 Using the clip() modifier
29.8 Take the knowledge test
29.9 Summary
30. An Introduction to FlowRow and FlowColumn
30.1 FlowColumn and FlowRow
30.2 Maximum number of items
30.3 Working with main axis arrangement
30.4 Understanding cross-axis arrangement
30.5 Item alignment
30.6 Controlling item size
30.7 Take the knowledge test
30.8 Summary
31. A FlowRow and FlowColumn Tutorial
31.1 Creating the FlowLayoutDemo project
31.2 Generating random height and color values
31.3 Adding the Box Composable
31.4 Modifying the Flow arrangement
31.5 Modifying item alignment
31.6 Switching to FlowColumn
31.7 Using cross-axis arrangement
31.8 Adding item weights
31.9 Summary
32. Custom Layout Modifiers
32.1 Compose layout basics
32.2 Custom layouts
32.3 Creating the LayoutModifier project
32.4 Adding the ColorBox composable
32.5 Creating a custom layout modifier
32.6 Understanding default position
32.7 Completing the layout modifier
32.8 Using a custom modifier
32.9 Working with alignment lines
32.10 Working with baselines
32.11 Take the knowledge test
32.12 Summary
33. Building Custom Layouts
33.1 An overview of custom layouts
33.2 Custom layout syntax
33.3 Using a custom layout
33.4 Creating the CustomLayout project
33.5 Creating the CascadeLayout composable
33.6 Using the CascadeLayout composable
33.7 Take the knowledge test
33.8 Summary
34. Working with IntrinsicSize in Compose
34.1 Intrinsic measurements
34.2 Max. vs Min. Intrinsic Size measurements
34.3 About the example project
34.4 Creating the IntrinsicSizeDemo project
34.5 Creating the custom text field
34.6 Adding the Text and Box components
34.7 Adding the top-level Column
34.8 Testing the project
34.9 Applying IntrinsicSize.Max measurements
34.10 Applying IntrinsicSize.Min measurements
34.11 Take the knowledge test
34.12 Summary
35. Coroutines and LaunchedEffects in Jetpack Compose
35.1 What are coroutines?
35.2 Threads vs. coroutines
35.3 Coroutine Scope
35.4 Suspend functions
35.5 Coroutine dispatchers
35.6 Coroutine builders
35.7 Jobs
35.8 Coroutines – suspending and resuming
35.9 Coroutine channel communication
35.10 Understanding side effects
35.11 Take the knowledge test
35.12 Summary
36. An Overview of Lists and Grids in Compose
36.1 Standard vs. lazy lists
36.2 Working with Column and Row lists
36.3 Creating lazy lists
36.4 Enabling scrolling with ScrollState
36.5 Programmatic scrolling
36.6 Sticky headers
36.7 Responding to scroll position
36.8 Creating a lazy grid
36.9 Take the knowledge test
36.10 Summary
37. A Compose Row and Column List Tutorial
37.1 Creating the ListDemo project
37.2 Creating a Column-based list
37.3 Enabling list scrolling
37.4 Manual scrolling
37.5 A Row list example
37.6 Summary
38. A Compose Lazy List Tutorial
38.1 Creating the LazyListDemo project
38.2 Adding list data to the project
38.3 Reading the XML data
38.4 Handling image loading
38.5 Designing the list item composable
38.6 Building the lazy list
38.7 Testing the project
38.8 Making list items clickable
38.9 Take the knowledge test
38.10 Summary
39. Designing Adaptable List-Detail Layouts
39.1 Introducing NavigableListDetailPaneScaffold
39.2 The scaffold navigator
39.3 NavigableListDetailPaneScaffold syntax
39.4 Navigating between panes
39.5 Preparing the LazyListDemo project
39.6 Designing the detail and extra panes
39.7 Creating the scaffold navigator
39.8 Modifying the ListPane and CarListItem functions
39.9 Adding the list-detail scaffold
39.10 Testing the app
39.11 Configuring backward navigation
39.11.1 PopUntilScaffoldValueChange
39.11.2 PopUntilContentChange
39.11.3 PopUntilCurrentDestinationChange
39.11.4 PopLatest
39.12 Take the knowledge test
39.13 Summary
40. Lazy List Sticky Headers and Scroll Detection
40.1 Preparing the LazyListDemo project
40.2 Grouping the list item data
40.3 Displaying the headers and items
40.4 Adding sticky headers
40.5 Reacting to scroll position
40.6 Adding the scroll button
40.7 Testing the finished app
40.8 Take the knowledge test
40.9 Summary
41. A Compose Lazy Staggered Grid Tutorial
41.1 Lazy Staggered Grids
41.2 Creating the StaggeredGridDemo project
41.3 Adding the Box composable
41.4 Generating random height and color values
41.5 Creating the Staggered List
41.6 Testing the project
41.7 Switching to a horizontal staggered grid
41.8 Take the knowledge test
41.9 Summary
42. VerticalPager and HorizontalPager in Compose
42.1 The Pager composables
42.2 Working with pager state
42.3 About the PagerDemo project
42.4 Creating the PagerDemo project
42.5 Adding the book cover images
42.6 Adding the HorizontalPager
42.7 Creating the page content
42.8 Testing the pager
42.9 Adding the arrow buttons
42.10 Take the knowledge test
42.11 Summary
43. Compose Visibility Animation
43.1 Creating the AnimateVisibility project
43.2 Animating visibility
43.3 Defining enter and exit animations
43.4 Animation specs and animation easing
43.5 Repeating an animation
43.6 Different animations for different children
43.7 Auto-starting an animation
43.8 Implementing crossfading
43.9 Take the knowledge test
43.10 Summary
44. Compose State-Driven Animation
44.1 Understanding state-driven animation
44.2 Introducing animate as state functions
44.3 Creating the AnimateState project
44.4 Animating rotation with animateFloatAsState
44.5 Animating color changes with animateColorAsState
44.6 Animating motion with animateDpAsState
44.7 Adding spring effects
44.8 Working with keyframes
44.9 Combining multiple animations
44.10 Using the Animation Inspector
44.11 Take the knowledge test
44.12 Summary
45. Canvas Graphics Drawing in Compose
45.1 Introducing the Canvas component
45.2 Creating the CanvasDemo project
45.3 Drawing a line and getting the canvas size
45.4 Drawing dashed lines
45.5 Drawing a rectangle
45.6 Applying rotation
45.7 Drawing circles and ovals
45.8 Drawing gradients
45.9 Drawing arcs
45.10 Drawing paths
45.11 Drawing points
45.12 Drawing an image
45.13 Drawing text
45.14 Take the knowledge test
45.15 Summary
46. Working with ViewModels in Compose
46.1 What is Android Jetpack?
46.2 The “old” architecture
46.3 Modern Android architecture
46.4 The ViewModel component
46.5 ViewModel implementation using state
46.6 Connecting a ViewModel state to an activity
46.7 ViewModel implementation using LiveData
46.8 Observing ViewModel LiveData within an activity
46.9 Take the knowledge test
46.10 Summary
47. A Compose ViewModel Tutorial
47.1 About the project
47.2 Creating the ViewModelDemo project
47.3 Adding the ViewModel
47.4 Accessing DemoViewModel from MainActivity
47.5 Designing the temperature input composable
47.6 Designing the temperature input composable
47.7 Completing the user interface design
47.8 Testing the app
47.9 Summary
48. An Overview of Android SQLite Databases
48.1 Understanding database tables
48.2 Introducing database schema
48.3 Columns and data types
48.4 Database rows
48.5 Introducing primary keys
48.6 What is SQLite?
48.7 Structured Query Language (SQL)
48.8 Trying SQLite on an Android Virtual Device (AVD)
48.9 The Android Room persistence library
48.10 Take the knowledge test
48.11 Summary
49. Room Databases and Compose
49.1 Revisiting modern app architecture
49.2 Key elements of Room database persistence
49.2.1 Repository
49.2.2 Room database
49.2.3 Data Access Object (DAO)
49.2.4 Entities
49.2.5 SQLite database
49.3 Understanding entities
49.4 Data Access Objects
49.5 The Room database
49.6 The Repository
49.7 In-Memory databases
49.8 Database Inspector
49.9 Take the knowledge test
49.10 Summary
50. A Compose Room Database and Repository Tutorial
50.1 About the RoomDemo project
50.2 Creating the RoomDemo project
50.3 Modifying the build configuration
50.4 Building the entity
50.5 Creating the Data Access Object
50.6 Adding the Room database
50.7 Adding the repository
50.8 Adding the ViewModel
50.9 Designing the user interface
50.10 Writing a ViewModelProvider Factory class
50.11 Completing the MainScreen function
50.12 Testing the RoomDemo app
50.13 Using the Database Inspector
50.14 Take the knowledge test
50.15 Summary
51. Navigation 3 and NavDisplay
51.1 Understanding navigation
51.2 Navigation back stack
51.3 Navigation keys
51.4 NavDisplay composable
51.5 Entry provider and navigation entries
51.6 Navigating to destinations
51.7 Working with navigation bars and rails
51.8 Take the knowledge test
51.9 Summary
52. A Navigation 3 NavDisplay Tutorial
52.1 Creating the NavigationDemo project
52.2 About the NavigationDemo project
52.3 Declaring the navigation keys
52.4 Adding the home screen
52.5 Adding the welcome screen
52.6 Adding the profile screen
52.7 Adding the back stack and NavDisplay
52.8 Implementing the screen navigation
52.9 Testing the project
52.10 Take the knowledge test
52.11 Summary
53. NavigationSuiteScaffold Bar and Rail Navigation
53.1 An overview of NavigationSuiteScaffold
53.2 Working with NavigationSuiteScaffold
53.3 Declaring the navigation suite items
53.4 Creating the NavSuiteDemo project
53.5 Declaring the navigation destinations
53.6 Adding the destination screens
53.7 Adding the NavigationSuiteScaffold component
53.8 Testing the project
53.9 Changing the item colors
53.10 Take the knowledge test
53.11 Summary
54. Detecting Gestures in Compose
54.1 Compose gesture detection
54.2 Creating the GestureDemo project
54.3 Detecting click gestures
54.4 Detecting taps using PointerInputScope
54.5 Detecting drag gestures
54.6 Detecting drag gestures using PointerInputScope
54.7 Scrolling using the scrollable modifier
54.8 Scrolling using the scroll modifiers
54.9 Detecting pinch gestures
54.10 Detecting rotation gestures
54.11 Detecting translation gestures
54.12 Take the knowledge test
54.13 Summary
55. An Introduction to Kotlin Flow
55.1 Understanding Flows
55.2 Creating the sample project
55.3 Adding a view model to the project
55.4 Declaring the flow
55.5 Emitting flow data
55.6 Collecting flow data as state
55.7 Transforming data with intermediaries
55.8 Collecting flow data
55.9 Adding a flow buffer
55.10 More terminal flow operators
55.11 Flow flattening
55.12 Combining multiple flows
55.13 Hot and cold flows
55.14 StateFlow
55.15 SharedFlow
55.16 Converting a flow from cold to hot
55.17 Take the knowledge test
55.18 Summary
56. A Jetpack Compose SharedFlow Tutorial
56.1 About the project
56.2 Creating the SharedFlowDemo project
56.3 Adding a view model to the project
56.4 Declaring the SharedFlow
56.5 Collecting the flow values
56.6 Testing the SharedFlowDemo app
56.7 Handling flows in the background
56.8 Take the knowledge test
56.9 Summary
57. Introducing Glance Widgets
57.1 Glance Overview
57.2 Glance app widget
57.3 Broadcast receiver
57.4 Widget provider info data
57.5 Size modes
57.6 Responding to user interaction
57.7 Updating a widget
57.8 Take the knowledge test
57.9 Summary
58. A Glance Widget Tutorial
58.1 About the project
58.2 Creating the GlanceWidget project
58.3 Adding image resources
58.4 The price data repository
58.5 Declaring the repository
58.6 Adding the Glance app widget
58.7 Declaring the widget receiver
58.8 Configuring the widget provider info metadata
58.9 Adding the widget receiver to the manifest
58.10 Testing the widget
58.11 Simulating price changes
58.12 Designing the widget
58.13 Adding size mode support
58.14 Responding to clicks
58.15 Take the knowledge test
58.16 Summary
59. An Android Biometric Authentication Tutorial
59.1 An overview of biometric authentication
59.2 Creating the biometric authentication project
59.3 Adding the biometric dependency
59.4 Configuring device fingerprint authentication
59.5 Adding the biometric permissions to the manifest file
59.6 Checking the security settings
59.7 Designing the user interface
59.8 Configuring the authentication callbacks
59.9 Starting the biometric prompt
59.10 Testing the project
59.11 Take the knowledge test
59.12 Summary
60. Creating, Testing, and Uploading an Android App Bundle
60.1 The Release Preparation Process
60.2 Android App Bundles
60.3 Register for a Google Play Developer Console Account
60.4 Configuring the App in the Console
60.5 Creating a Keystore File
60.6 Creating the Android App Bundle
60.7 Generating Test APK Files
60.8 Uploading the App Bundle to the Google Play Developer Console
60.9 Exploring the App Bundle
60.10 Managing Testers
60.11 Uploading New App Bundle Revisions
60.12 Analyzing the App Bundle File
60.13 Take the knowledge test
60.14 Summary
61. An Overview of Android In-App Billing
61.1 Preparing a project for In-App purchasing
61.2 Creating In-App products and subscriptions
61.3 Billing client initialization
61.4 Connecting to the Google Play Billing library
61.5 Querying available products
61.6 Starting the purchase process
61.7 Completing the purchase
61.8 Querying previous purchases
61.9 Take the knowledge test
61.10 Summary
62. An Android In-App Purchasing Tutorial
62.1 About the In-App purchasing example project
62.2 Creating the InAppPurchase project
62.3 Adding libraries to the project
62.4 Adding the App to the Google Play Store
62.5 Creating an In-App product
62.6 Enabling license testers
62.7 Creating a purchase helper class
62.8 Adding the StateFlow streams
62.9 Initializing the billing client
62.10 Querying the product
62.11 Handling purchase updates
62.12 Launching the purchase flow
62.13 Consuming the product
62.14 Restoring a previous purchase
62.15 Completing the MainActivity
62.16 Testing the app
62.17 Troubleshooting
62.18 Take the knowledge test
62.19 Summary
63. Working with Compose Theming
63.1 Material Design 2 vs. Material Design 3
63.2 Material Design 3 theming
63.3 Building a custom theme
63.4 Take the knowledge test
63.5 Summary
64. A Material Design 3 Theming Tutorial
64.1 Creating the ThemeDemo project
64.2 Designing the user interface
64.3 Building a new theme
64.4 Adding the Google font libraries
64.5 Adding the theme to the project
64.6 Take the knowledge test
64.7 Summary
Index
1. Start Here
This book is a comprehensive guide to building Android applications using Android Studio Otter (2025.2.2), Jetpack Compose, and the Kotlin programming language. It is designed to provide the knowledge and skills you need to create modern Android apps using the latest development tools and frameworks.
We begin with foundational steps, including setting up an Android Studio development environment, followed by a detailed introduction to Kotlin, the language underpinning Android development. This section covers core aspects of Kotlin, including data types, operators, control flow, functions, lambdas, and coroutines, establishing a solid foundation in object-oriented programming principles.
Next, we cover Jetpack Compose, Google’s innovative toolkit for building native user interfaces, including an in-depth look at Compose components and layout structures, including rows, columns, boxes, flows, pagers, and lists. You’ll also gain insights into Android project architecture and Android Studio’s Compose development mode.
Advanced topics are also covered, including state management, modifiers, and UI navigation. You will also learn how to create reusable layout components, implement biometric authentication for enhanced security, and accelerate development with Gemini AI.
The guide also covers specialized techniques, including graphics rendering, animations, transitions, Kotlin Flows, and gesture handling. Practical data management solutions, including view models, Room database access, live data, and the Database Inspector, are explored in detail. For developers interested in monetization, this guide also includes a dedicated section on implementing in-app billing.
The concluding chapters provide a comprehensive overview of app packaging and the publication process on the Google Play Store.
Throughout the book, each concept is reinforced with hands-on tutorials and downloadable source code. Additionally, over 50 online quizzes are available to test your knowledge and understanding.
1.1 Downloading the code samples
The source code and Android Studio project files for the examples contained in this book are available for download at:
https://www.payloadbooks.com/product/otter-compose/
The steps to load a project from the code samples into Android Studio are as follows:
1. Click on the Open button option from the Welcome to Android Studio dialog.
2. In the project selection dialog, navigate to and select the folder containing the project to be imported and click on OK.
1.2 Feedback
We want you to be satisfied with your purchase of this book. Therefore, if you find any errors in the book or have any comments, questions, or concerns, please contact us at [email protected].
1.3 Errata
While we make every effort to ensure the accuracy of the content of this book, inevitably, a book covering a subject area of this size and complexity may include some errors and oversights. Any known issues with the book will be outlined, together with solutions, at the following URL:
https://www.payloadbooks.com/otter-compose-errata/
If you find an error not listed in the errata, email our technical support team at [email protected].
1.4 Take the knowledge tests
Look for this section at the end of most chapters and use the link or scan the QR code to take a knowledge quiz to test and reinforce your understanding of the covered topic. Use the following link to review the full list of tests available for this book:
https://www.answertopia.com/p9jf
2. Setting up an Android Studio Development Environment
Before any work can begin on developing an Android application, the first step is to configure a computer system to act as the development platform. This involves several steps consisting of installing the Android Studio Integrated Development Environment (IDE), including the Android Software Development Kit (SDK), the Kotlin plug-in and the OpenJDK Java development environment.
This chapter will cover the steps necessary to install the requisite components for Android application development on Windows, macOS, and Linux-based systems.
2.1 System requirements
Android application development may be performed on any of the following system types:
•Windows 10 or 11 64-bit
•macOS 12 or later running on Intel or Apple silicon
•Chrome OS device with Intel i5 or higher
•Linux systems with version 2.31 or later of the GNU C Library (glibc)
•Minimum of 16 GB of RAM
•Approximately 8 GB of available disk space
•1280 x 800 minimum screen resolution
2.2 Downloading the Android Studio package
Most of the work involved in developing applications for Android will be performed using the Android Studio environment. The content and examples in this book were created based on Android Studio Otter 2025.2.2 using the Android API 36 SDK (Baklava), which, at the time of writing, are the latest releases.
Android Studio is, however, subject to frequent updates, so a newer version may have been released since this book was published.
The latest release of Android Studio may be downloaded from the primary download page, which can be found at the following URL:
https://developer.android.com/studio/index.html
If this page provides instructions for downloading a newer version of Android Studio, there may be differences between this book and the software. A web search for “Android Studio Otter” should provide the option to download the older version if these differences become a problem. Alternatively, visit the following web page to find Android Studio Otter 2025.2.2 in the archives:
https://developer.android.com/studio/archive
2.3 Installing Android Studio
Once downloaded, the exact steps to install Android Studio differ depending on the operating system on which the installation is performed.
2.3.1 Installation on Windows
Locate the downloaded Android Studio installation executable file (named android-studio-<version>-windows.exe) in a Windows Explorer window and double-click on it to start the installation process, clicking the Yes button in the User Account Control dialog if it appears.
Once the Android Studio setup wizard appears, work through the various screens to configure the installation to meet your requirements in terms of the file system location into which Android Studio should be installed and whether or not it should be made available to other system users. When prompted to select the components to install, ensure that the Android Studio and Android Virtual Device options are all selected.
Although there are no strict rules on where Android Studio should be installed on the system, the remainder of this book will assume that the installation was performed into C:\Program Files\Android\Android Studio and that the Android SDK packages have been installed into the user’s AppData\Local\Android\sdk sub-folder. Once the options have been configured, click the Install button to begin the installation process.
On versions of Windows with a Start menu, the newly installed Android Studio can be launched from the entry added to that menu during the installation. The executable may be pinned to the taskbar for easy access by navigating to the Android Studio\bin directory, right-clicking on the studio64 executable, and selecting the Pin to Taskbar menu option (on Windows 11, this option can be found by selecting Show more options from the menu).
2.3.2 Installation on macOS
Android Studio for macOS is downloaded as a disk image (.dmg) file. Once the android-studio-<version>-mac.dmg file has been downloaded, locate it in a Finder window and double-click on it to open it, as shown in Figure 2-1:
Figure 2-1
To install the package, drag the Android Studio icon and drop it onto the Applications folder. The Android Studio package will then be installed into the Applications folder of the system, a process that will typically take a few seconds to complete.
To launch Android Studio, locate the executable in the Applications folder using a Finder window and double-click on it.
For future, easier access to the tool, drag the Android Studio icon from the Finder window and drop it onto the dock.
2.3.3 Installation on Linux
Having downloaded the Linux Android Studio package, open a terminal window, change directory to the location where Android Studio is to be installed, and execute the following command:
tar xvfz /<path to package>/android-studio-<version>-linux.tar.gz
Note that the Android Studio bundle will be installed into a subdirectory named android-studio. Therefore, assuming that the above command was executed in /home/demo, the software packages will be unpacked into /home/demo/android-studio.
To launch Android Studio, open a terminal window, change directory to the android-studio/bin sub-directory, and execute the following command:
./studio.sh
2.4 The Android Studio setup wizard
If you have previously installed an earlier version of Android Studio, the first time this new version is launched, a dialog may appear providing the option to import settings from a previous Android Studio version. If you have settings from a previous version and would like to import them into the latest installation, select the appropriate option and location. Alternatively, indicate that you do not need to import any previous settings and click the OK button to proceed.
If you are installing Android Studio for the first time, the initial dialog that appears once the setup process starts may resemble that shown in Figure 2-2 below:
Figure 2-2
If this dialog appears, click the Next button to display the Install Type screen (Figure 2-3). On this screen, select the Standard installation option before clicking Next.
Figure 2-3
Click Next and review the options in the Verify Settings screen before proceeding to the License Agreement screen. Enable the Accept checkbox and click the Finish button to start the installation.
After these initial setup steps have been taken, click the Finish button to display the Welcome to Android Studio screen using your chosen UI theme:
Figure 2-4
2.5 Installing additional Android SDK packages
The steps performed so far have installed the Android Studio IDE and the current set of default Android SDK packages. Before proceeding, it is worth taking some time to verify which packages are installed and to install any missing or updated packages.
This task can be performed by clicking on the More Actions link within the welcome dialog and selecting the SDK Manager option from the drop-down menu.Once invoked, the Android SDK screen of the Settings dialog will appear as shown in Figure 2-5:
Figure 2-5
Google pairs each release of Android Studio with a maximum supported Application Programming Interface (API) level of the Android SDK. In the case of Android Studio Otter, this is Android API Level 36 (Baklava). This information can be confirmed using the following link:
https://developer.android.com/studio/releases#api-level-support
Immediately after installing Android Studio for the first time, it is likely that only the latest supported version of the Android SDK has been installed. To install older versions of the Android SDK, select the checkboxes corresponding to the versions and click the Apply button. The rest of this book assumes that the Android API Level 36 (Baklava) SDK is installed.
Most of the examples in this book will support older versions of Android as far back as Android 8.0 (Oreo). This ensures that the apps run on a wide range of Android devices. Within the list of SDK versions, enable the checkbox next to Android 8.0 (Oreo) and click the Apply button. Click the OK button to install the SDK in the resulting confirmation dialog. Subsequent dialogs will seek the acceptance of licenses and terms before performing the installation. Click Finish once the installation is complete.
It is also possible that updates will be listed as being available for the latest SDK. To access detailed information about the packages that are ready to be updated, enable the Show Package Details option located in the lower right-hand corner of the screen. This will display information similar to that shown in Figure 2-6:
Figure 2-6
The above figure highlights the availability of an update. To install the updates, enable the checkbox to the left of the item name and click the Apply button.
In addition to the Android SDK packages, several tools are also installed for building Android applications. To view the currently installed packages and check for updates, remain within the SDK settings screen and select the SDK Tools tab as shown in Figure 2-7:
Figure 2-7
Within the Android SDK Tools screen, make sure that the following packages are listed as Installed in the Status column:
•Android SDK Build-tools
•Android SDK Command-line tools (latest)
•Android Emulator
•Android SDK Platform-tools
•Google Play Services
•Android Emulator hypervisor driver (installer)*
•Google USB Driver (Windows only)
•Layout Inspector image server for API 31-36
*Note that the Android Emulator hypervisor driver requires an Intel processor with VT-x support enabled or an AMD processor in SVM mode. It cannot be installed on Apple silicon-based Macs.
If any of the above packages are listed as Not Installed or requiring an update, select the checkboxes next to those packages and click the Apply button to initiate the installation process. If the hypervisor emulator settings dialog appears, select the recommended memory allocation:
Figure 2-8
Once the installation is complete, review the package list and ensure that the selected packages are listed as Installed in the Status column. If any are listed as Not installed, make sure they are selected and click the Apply button again.
2.6 Setting up Command-line tools access
In the previous section, we installed the command-line tools for the Android SDK. As the name suggests, these tools are designed to be run from a command prompt or terminal window. To ensure that your operating system can locate these tools, you will need to add them to the system’s PATH environment variable.
Regardless of your operating system, you will need to configure the PATH environment variable to include the following paths (where <path_to_android_sdk_installation> represents the file system location into which you installed the Android SDK):
<path_to_android_sdk_installation>/sdk/cmdline-tools/latest/bin
<path_to_android_sdk_installation>/sdk/platform-tools
You can identify the location of the SDK on your system by launching the SDK Manager and referring to the Android SDK Location: field located at the top of the settings panel, as highlighted in Figure 2-9:
Figure 2-9
Once the location of the SDK has been identified, the steps to add this to the PATH variable are operating system dependent:
2.6.1 Windows 11
1. Right-click on the Start icon located in the taskbar and select Settings from the resulting menu. When the Settings dialog appears, scroll down the list of categories and select the “About” option. In the About screen, select Advanced system settings from the Related links section. When the System Properties window appears, click the Environment Variables... button.
2. In the Environment Variables dialog, locate the Path variable in the System variables list, select it, and click the Edit… button. Using the New button in the edit dialog, add two new entries to the path. For example, assuming the Android SDK was installed into C:\Users\demo\AppData\Local\Android\Sdk, the following entries would need to be added:
C:\Users\demo\AppData\Local\Android\Sdk\cmdline-tools\latest\bin
C:\Users\demo\AppData\Local\Android\Sdk\platform-tools
3. Click OK in each dialog box and close the system properties control panel.
Open a command prompt window by pressing Windows + R on the keyboard and entering cmd into the Run dialog. Within the Command Prompt window, enter:
echo %Path%
The returned path variable value should include the paths to the Android SDK platform tools folders. Verify that the platform-tools value is correct by attempting to run the adb tool as follows:
adb
The tool should output a list of command-line options when executed.
Similarly, check the tools path setting by attempting to run the AVD Manager command-line tool (don’t worry if the avdmanager tool reports a problem with Java - this will be addressed later):
avdmanager
If a message similar to the following message appears for one or both of the commands, it is most likely that an incorrect path was appended to the Path environment variable:
'adb' is not recognized as an internal or external command,
operable program or batch file.
2.6.2 Linux
This configuration can be achieved on Linux by adding a command to the .bashrc file in your home directory (specifics may differ depending on the particular Linux distribution in use). Assuming that the Android SDK bundle package was installed into /home/demo/Android/sdk, the export line in the .bashrc file would read as follows:
export PATH=/home/demo/Android/sdk/platform-tools:/home/demo/Android/sdk/cmdline-tools/latest/bin:/home/demo/android-studio/bin:$PATH
Note also that the above command adds the android-studio/bin directory to the PATH variable. This will enable the studio.sh script to be executed regardless of the current directory within a terminal window.
2.6.3 macOS
Several techniques may be employed to modify the $PATH environment variable on macOS. Arguably the cleanest method is to add a new file in the /etc/paths.d directory containing the paths to be added to $PATH. Assuming an Android SDK installation location of /Users/demo/Library/Android/sdk, the path may be configured by creating a new file named android-sdk in the /etc/paths.d directory containing the following lines:
/Users/demo/Library/Android/sdk/cmdline-tools/latest/bin
/Users/demo/Library/Android/sdk/platform-tools
Note that since this is a system directory, it will be necessary to use the sudo command when creating the file. For example:
sudo vim /etc/paths.d/android-sdk
The above command uses the Vim text editor to create and edit the android-sdk file. If you are not familiar with this editor, run the vimtutor command to quickly learn the basics.
2.7 Android Studio memory management
Android Studio is a large and complex software application with many background processes. Although Android Studio has been criticized in the past for providing less than optimal performance, Google has made significant performance improvements in recent releases and continues to do so with each new version. These improvements include allowing the user to configure the amount of memory used by both the Android Studio IDE and the background processes used to build and run apps. This allows the software to take advantage of systems with larger amounts of RAM.
If you are running Android Studio on a system with sufficient unused RAM to increase these values (this feature is only available on 64-bit systems with 5GB or more of RAM) and find that Android Studio performance appears to be degraded, it may be worth experimenting with these memory settings. Android Studio may also notify you that performance can be increased via a dialog similar to the one shown below:
Figure 2-10
To view and modify the current memory configuration, select the File -> Settings... main menu option (Android Studio -> Settings... on macOS) and, in the resulting dialog, select Appearance & Behavior followed by the Memory Settings option listed under System Settings in the left-hand navigation panel, as illustrated in Figure 2-11 below:
Figure 2-11
When changing the memory allocation, be sure not to allocate more memory than necessary or than your system can spare without slowing down other processes.
The IDE heap size setting adjusts the memory allocated to Android Studio and applies regardless of the currently loaded project. On the other hand, when a project is built and run from within Android Studio, several background processes (referred to as daemons) perform the task of compiling and running the app. When compiling and running large and complex projects, build time could be improved by adjusting thedaemon heap settings. Unlike the IDE heap settings, these daemon settings apply only to the current project and can only be accessed when a project is open in Android Studio. To display the SDK Manager from within an open project, select the Tools -> SDK Manager... menu option from the main menu.
2.8 Updating Android Studio and the SDK
From time to time, new versions of Android Studio and the Android SDK are released. New versions of the SDK are installed using the Android SDK Manager. Android Studio will typically notify you when an update is ready to be installed.
To manually check for Android Studio updates, use the Help -> Check for Updates... menu option from the Android Studio main window (Android Studio -> Check for Updates... on macOS).
2.9 Summary
Before beginning the development of Android-based applications, the first step is to set up a suitable development environment. This consists of the Android SDKs and Android Studio IDE (which also includes the OpenJDK development environment). This chapter covers the steps necessary to install these packages on Windows, macOS, and Linux.
