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Sharpen your knowledge of C# C# know-how is a must if you want to be a professional Microsoft developer. It's also good to know a little C# if you're building tools for the web, mobile apps, or other development tasks. C# 7.0 All-in-One For Dummies offers a deep dive into C# for coders still learning the nuances of the valuable programming language. Pop it open to get an intro into coding with C#, how to design secure apps and databases, and even pointers on building web and mobile apps with C#. C# remains one of the most in-demand programming language skills. The language regularly ranks in the top five among "most in-demand" languages, typically along with Java/JavaScript, C++, and Python. A December 2016 ZDNet article noted 'If your employer is a Microsoft developer, you better know C#." Lucky for you, this approachable, all-in-one guide is here to help you do just that--without ever breaking a sweat! Includes coverage of the latest changes to C# * Shows you exactly what the language can (and can't) do * Presents familiar tasks that you can accomplish with C# * Provides insight into developing applications that provide protection against hackers If you have a basic understanding of coding and need to learn C#--or need a reference on the language in order to launch or further your career--look no further.

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C# 7.0 All-in-One For Dummies®

Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030-5774, www.wiley.com

Copyright © 2018 by John Wiley & Sons, Inc., Hoboken, New Jersey

Media and software compilation copyright © 2018 by John Wiley & Sons, Inc. All rights reserved.

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.

Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

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Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Library of Congress Control Number: 2017958295

ISBN: 978-111-9-42811-4; ISBN 978-111-9-42810-7 (ebk); ISBN ePDF 978-111-9-42812-1 (ebk)

C# 7.0 All-in-One For Dummies®

To view this book's Cheat Sheet, simply go to www.dummies.com and search for “C# 7.0 All-in-One For Dummies Cheat Sheet” in the Search box.

Table of Contents

Cover

Introduction

About This Book

Foolish Assumptions

Icons Used in This Book

Beyond the Book

Where to Go from Here

Book 1: The Basics of C# Programming

Chapter 1: Creating Your First C# Console Application

Getting a Handle on Computer Languages, C#, and .NET

Creating Your First Console Application

Making Your Console App Do Something

Reviewing Your Console Application

Introducing the Toolbox Trick

Chapter 2: Living with Variability — Declaring Value-Type Variables

Declaring a Variable

What’s an int?

Representing Fractions

Handling Floating-Point Variables

Using the Decimal Type: Is It an Integer or a Float?

Examining the bool Type: Is It Logical?

Checking Out Character Types

What’s a Value Type?

Comparing string and char

Calculating Leap Years: DateTime

Declaring Numeric Constants

Changing Types: The Cast

Letting the C# Compiler Infer Data Types

Chapter 3: Pulling Strings

The Union Is Indivisible, and So Are Strings

Performing Common Operations on a String

Comparing Strings

What If I Want to Switch Case?

Looping through a String

Searching Strings

Getting Input from the Command Line

Controlling Output Manually

Formatting Your Strings Precisely

StringBuilder: Manipulating Strings More Efficiently

Chapter 4: Smooth Operators

Performing Arithmetic

Performing Logical Comparisons — Is That Logical?

Matching Expression Types at TrackDownAMate.com

Chapter 5: Getting into the Program Flow

Branching Out with if and switch

Here We Go Loop-the-Loop

Looping a Specified Number of Times with for

Nesting Loops

Don’t goto Pieces

Chapter 6: Lining Up Your Ducks with Collections

The C# Array

Processing Arrays by Using foreach

Sorting Arrays of Data

Using var for Arrays

Loosening Up with C# Collections

Understanding Collection Syntax

Using Lists

Using Dictionaries

Array and Collection Initializers

Using Sets

On Not Using Old-Fashioned Collections

Chapter 7: Stepping through Collections

Iterating through a Directory of Files

Iterating foreach Collections: Iterators

Accessing Collections the Array Way: Indexers

Looping Around the Iterator Block

Chapter 8: Buying Generic

Writing a New Prescription: Generics

Classy Generics: Writing Your Own

Revising Generics

Chapter 9: Some Exceptional Exceptions

Using an Exceptional Error-Reporting Mechanism

Throwing Exceptions Yourself

Knowing What Exceptions Are For

Can I Get an Exceptional Example?

Assigning Multiple catch Blocks

Planning Your Exception-Handling Strategy

Grabbing Your Last Chance to Catch an Exception

Throwing Expressions

Chapter 10: Creating Lists of Items with Enumerations

Seeing Enumerations in the Real World

Working with Enumerations

Creating Enumerated Flags

Defining Enumerated Switches

Book 2: Object-Oriented C# Programming

Chapter 1: Object-Oriented Programming — What’s It All About?

Object-Oriented Concept #1: Abstraction

Object-Oriented Concept #2: Classification

Why Classify?

Object-Oriented Concept #3: Usable Interfaces

Object-Oriented Concept #4: Access Control

How C# Supports Object-Oriented Concepts

Chapter 2: Showing Some Class

Defining a Class and an Object

Accessing the Members of an Object

An Object-Based Program Example

Discriminating between Objects

Can You Give Me References?

Classes That Contain Classes Are the Happiest Classes in the World

Generating Static in Class Members

Defining const and readonly Data Members

Chapter 3: We Have Our Methods

Defining and Using a Method

A Method Example for Your Files

Having Arguments with Methods

Returning Values after Christmas

Returning Multiple Values Using Tuples

Chapter 4: Let Me Say This about this

Passing an Object to a Method

Defining Methods

Accessing the Current Object

Using Local Functions

Chapter 5: Holding a Class Responsible

Restricting Access to Class Members

Why You Should Worry about Access Control

Defining Class Properties

Getting Your Objects Off to a Good Start — Constructors

The C#-Provided Constructor

Replacing the Default Constructor

Using Expression-Bodied Members

Chapter 6: Inheritance: Is That All I Get?

Class Inheritance

Why You Need Inheritance

Inheriting from a BankAccount Class (a More Complex Example)

IS_A versus HAS_A — I’m So Confused_A

When to IS_A and When to HAS_A

Other Features That Support Inheritance

The object Class

Inheritance and the Constructor

The Updated BankAccount Class

Chapter 7: Poly-what-ism?

Overloading an Inherited Method

Polymorphism

The Class Business Card: ToString()

C# During Its Abstract Period

Sealing a Class

Chapter 8: Interfacing with the Interface

Introducing CAN_BE_USED_AS

Knowing What an Interface Is

Using an Interface

Using the C# Predefined Interface Types

Looking at a Program That CAN_BE_USED_AS an Example

Unifying Class Hierarchies

Hiding Behind an Interface

Inheriting an Interface

Using Interfaces to Manage Change in Object-Oriented Programs

Chapter 9: Delegating Those Important Events

E.T., Phone Home — The Callback Problem

Defining a Delegate

Pass Me the Code, Please — Examples

A More Real-World Example

Shh! Keep It Quiet — Anonymous Methods

Stuff Happens — C# Events

Chapter 10: Can I Use Your Namespace in the Library?

Dividing a Single Program into Multiple Source Files

Dividing a Single Program into Multiple Assemblies

Putting Your Classes into Class Libraries

Going Beyond Public and Private: More Access Keywords

Putting Classes into Namespaces

Chapter 11: Improving Productivity with Named and Optional Parameters

Exploring Optional Parameters

Looking at Named Parameters

Dealing with Overload Resolution

Using Alternative Methods to Return Values

Chapter 12: Interacting with Structures

Comparing Structures to Classes

Creating Structures

Using Structures as Records

Book 3: Designing for C#

Chapter 1: Writing Secure Code

Designing Secure Software

Building Secure Windows Applications

Building Secure Web Forms Applications

Using System.Security

Chapter 2: Accessing Data

Getting to Know System.Data

How the Data Classes Fit into the Framework

Getting to Your Data

Using the System.Data Namespace

Chapter 3: Fishing the File Stream

Going Where the Fish Are: The File Stream

StreamWriting for Old Walter

Pulling Them Out of the Stream: Using StreamReader

More Readers and Writers

Exploring More Streams than Lewis and Clark

Chapter 4: Accessing the Internet

Getting to Know System.Net

How Net Classes Fit into the Framework

Using the System.Net Namespace

Chapter 5: Creating Images

Getting to Know System.Drawing

How the Drawing Classes Fit into the Framework

Using the System.Drawing Namespace

Chapter 6: Programming Dynamically!

Shifting C# Toward Dynamic Typing

Employing Dynamic Programming Techniques

Putting Dynamic to Use

Running with the Dynamic Language Runtime

Book 4: A Tour of Visual Studio

Chapter 1: Getting Started with Visual Studio

Versioning the Versions

Installing Visual Studio

Breaking Down the Projects

Chapter 2: Using the Interface

Designing in the Designer

Paneling the Studio

Coding in the Code Editor

Using the Tools of the Trade

Using the Debugger as an Aid to Learning

Chapter 3: Customizing Visual Studio

Setting Options

Using Snippets

Hacking the Project Types

Book 5: Windows Development with WPF

Chapter 1: Introducing WPF

Understanding What WPF Can Do

Introducing XAML

Diving In! Creating Your First WPF Application

Whatever XAML Can Do, C# Can Do Better!

Chapter 2: Understanding the Basics of WPF

Using WPF to Lay Out Your Application

Arranging Elements with Layout Panels

Exploring Common XAML Controls

Chapter 3: Data Binding in WPF

Getting to Know Dependency Properties

Exploring the Binding Modes

Investigating the Binding Object

Editing, Validating, Converting, and Visualizing Your Data

Finding Out More about WPF Data Binding

Chapter 4: Practical WPF

Commanding Attention

Using Built-In Commands

Using Custom Commands

Using Routed Commands

Book 6: Web Development with ASP.NET

Chapter 1: Looking at How ASP.NET Works with C#

Breaking Down Web Applications

Questioning the Client

Dealing with Web Servers

Chapter 2: Building Web Applications

Working in Visual Studio

Developing with Style

Chapter 3: Controlling Your Development Experience

Showing Stuff to the User

Getting Some Input from the User

Data Binding

Styling Your Controls

Making Sure the Site Is Accessible

Constructing User Controls

Chapter 4: Leveraging the .NET Framework

Surfing Web Streams

Securing ASP.NET

Managing Files

Baking Cookies

Tracing with TraceContext

Navigating with Site Maps

About the Author

Advertisement Page

Connect with Dummies

End User License Agreement

Guide

Cover

Table of Contents

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Introduction

C# is an amazing language! You can use this single language to do everything from desktop development to creating web applications and even web-based application programming interfaces (APIs). While other developers have to overcome deficiencies in their languages to create even a subset of the application types that C# supports with aplomb, you can be coding your application, testing, and then sitting on the beach enjoying the fruits of your efforts. Of course, any language that does this much requires a bit of explanation, and C# 7.0 All-in-One For Dummies is your doorway to this new adventure in development.

So, why do you need C# 7.0 All-in-One For Dummies specifically? This book stresses learning the basics of the C# language before you do anything else. With this in mind, the book begins with all the C# basics in Books 1 through 3, helps you get Visual Studio 2017 installed in Book 4, and then takes you through more advanced development tasks, including basic web development, in Books 5 through 6. Using this book helps you get the most you can from C# 7.0 in the least possible time.

About This Book

Even if you have past experience with C#, the new features in C# 7.0 will have you producing feature-rich applications in an even shorter time than you may have before. C# 7.0 All-in-One For Dummies introduces you to all these new features. For example, you discover the new pattern-matching techniques that C# 7.0 provides. You also discover the wonders of using tuples and local functions. Even the use of literals has improved, but you’ll have to look inside to find out how. This particular book is designed to make using C# 7.0 fast and easy; it removes the complexity that you may have experienced when trying to learn about these topics online.

To help you absorb the concepts, this book uses the following conventions:

Text that you’re meant to type just as it appears in the book is in

bold

. The exception is when you’re working through a step list: Because each step is bold, the text to type is not bold.

Words for you to type that are also in

italics

are meant as placeholders; you need to replace them with something that works for you. For example, if you see “Type

Your Name

and press Enter,” you need to replace

Your Name

with your actual name.

I also use

italics

for terms I define. This means that you don’t have to rely on other sources to provide the definitions you need.

Web addresses and programming code appear in

monofont

. If you’re reading a digital version of this book on a device connected to the Internet, you can click the live link to visit a website, like this:

www.dummies.com

.

When you need to click command sequences, you see them separated by a special arrow, like this: File  ⇒  New File, which tells you to click File and then click New File.

Foolish Assumptions

You might have a hard time believing that I’ve assumed anything about you — after all, I haven’t even met you yet! Although most assumptions are indeed foolish, I made certain assumptions to provide a starting point for the book.

The most important assumption is that you know how to use Windows, have a copy of Windows properly installed, and are familiar with using Windows applications. If installing an application is still a mystery to you, you might find this book a bit hard to use. While reading this book, you need to install applications, discover how to use them, and create simple applications of your own.

You also need to know how to work with the Internet to some degree. Many of the materials, including the downloadable source, appear online, and you need to download them in order to get the maximum value from the book. In addition, Book 6 assumes that you have a certain knowledge of the Internet when working through web-based applications and web-based services.

Icons Used in This Book

As you read this book, you encounter icons in the margins that indicate material of special interest (or not, as the case may be!). Here’s what the icons mean:

Tips are nice because they help you save time or perform some task without a lot of extra work. The tips in this book are timesaving techniques or pointers to resources that you should try so that you can get the maximum benefit when performing C#-related tasks.

I don’t want to sound like an angry parent or some kind of maniac, but you should avoid doing anything that’s marked with a Warning icon. Otherwise, you might find that your configuration fails to work as expected, you get incorrect results from seemingly bulletproof processes, or (in the worst-case scenario) you lose data.

Whenever you see this icon, think advanced tip or technique. You might find these tidbits of useful information just too boring for words, or they could contain the solution you need to get a C# application running. Skip these bits of information whenever you like.

If you don’t get anything else out of a particular chapter or section, remember the material marked by this icon. This text usually contains an essential process or a bit of information that you must know to work with C#.

Beyond the Book

This book isn’t the end of your C# learning experience — it’s really just the beginning. John Mueller provides online content to make this book more flexible and better able to meet your needs. Also, you can send John email. He’ll address your book-specific questions and tell you how updates to C# or its associated add-ons affect book content through blog posts. Here are some cool online additions to this book:

Cheat sheet:

You remember using crib notes in school to make a better mark on a test, don’t you? You do? Well, a cheat sheet is sort of like that. It provides you with some special notes about tasks that you can do with C# that not every other person knows. To find the cheat sheet for this book, go to

www.dummies.com

and search for

C# 7.0 All-in-One For Dummies Cheat Sheet.

It contains really neat information such as how to figure out which template you want to use.

Updates: Sometimes changes happen. For example, I might not have seen an upcoming change when I looked into my crystal ball during the writing of this book. In the past, this possibility simply meant that the book became outdated and less useful, but you can now find updates to the book at www.dummies.com.

In addition to these updates, check out the blog posts with answers to reader questions and demonstrations of useful book-related techniques at http://blog.johnmuellerbooks.com/.

Companion files:

Hey! Who really wants to type all the code in the book manually? Most readers prefer to spend their time actually working with C#, creating amazing new applications that change the world, and seeing the interesting things they can do, rather than typing. Fortunately for you, the examples used in the book are available for download, so all you need to do is read the book to learn C# development techniques. You can find these files at

www.dummies.com

. You can also download Online Chapters 1–7. To find the source code and online chapters, search this book’s title at

www.dummies.com

and locate the Downloads tab on the page that appears.

Where to Go from Here

Anyone who is unfamiliar with C# should start with Book 1, Chapter 1 and move from there to the end of the book. This book is designed to make it easy for you to discover the benefits of using C# from the outset. Later, after you’ve seen enough C# code, you can install Visual Studio and then try the programming examples found in the first three minibooks.

This book assumes that you want to see C# code from the outset. However, if you want to interact with that code, you really need to have a copy of Visual Studio 2017 installed. (Some examples will not work at all with older Visual Studio versions.) With this in mind, you may want to skip right to Book 4 to discover how to get your own copy of Visual Studio 2017. To help ensure that everyone can participate, this book focuses on the features offered by Visual Studio 2017 Community Edition, which is a free download. That’s right, you can discover the wonders of C# 7.0 without paying a dime!

The more you know about C#, the further you can start in the book. If all you’re really interested in is an update of your existing skills, check out Book 1, Chapter 1 to discover the changes in C#. Then, scan the first three minibooks looking for points of interest. Install C# by using the instructions in Book 4, Chapter 1, and then move on toward the advanced techniques found in later chapters.

Book 1

The Basics of C# Programming

Contents at a Glance

Chapter 1: Creating Your First C# Console Application

Getting a Handle on Computer Languages, C#, and .NET

Creating Your First Console Application

Making Your Console App Do Something

Reviewing Your Console Application

Introducing the Toolbox Trick

Chapter 2: Living with Variability — Declaring Value-Type Variables

Declaring a Variable

What’s an int?

Representing Fractions

Handling Floating-Point Variables

Using the Decimal Type: Is It an Integer or a Float?

Examining the bool Type: Is It Logical?

Checking Out Character Types

What’s a Value Type?

Comparing string and char

Calculating Leap Years: DateTime

Declaring Numeric Constants

Changing Types: The Cast

Letting the C# Compiler Infer Data Types

Chapter 3: Pulling Strings

The Union Is Indivisible, and So Are Strings

Performing Common Operations on a String

Comparing Strings

What If I Want to Switch Case?

Looping through a String

Searching Strings

Getting Input from the Command Line

Controlling Output Manually

Formatting Your Strings Precisely

StringBuilder: Manipulating Strings More Efficiently

Chapter 4: Smooth Operators

Performing Arithmetic

Performing Logical Comparisons — Is That Logical?

Matching Expression Types at TrackDownAMate.com

Chapter 5: Getting into the Program Flow

Branching Out with if and switch

Here We Go Loop-the-Loop

Looping a Specified Number of Times with for

Nesting Loops

Don’t goto Pieces

Chapter 6: Lining Up Your Ducks with Collections

The C# Array

Processing Arrays by Using foreach

Sorting Arrays of Data

Using var for Arrays

Loosening Up with C# Collections

Understanding Collection Syntax

Using Lists

Using Dictionaries

Array and Collection Initializers

Using Sets

On Not Using Old-Fashioned Collections

Chapter 7: Stepping through Collections

Iterating through a Directory of Files

Iterating foreach Collections: Iterators

Accessing Collections the Array Way: Indexers

Looping Around the Iterator Block

Chapter 8: Buying Generic

Writing a New Prescription: Generics

Classy Generics: Writing Your Own

Revising Generics

Chapter 9: Some Exceptional Exceptions

Using an Exceptional Error-Reporting Mechanism

Throwing Exceptions Yourself

Knowing What Exceptions Are For

Can I Get an Exceptional Example?

Assigning Multiple catch Blocks

Planning Your Exception-Handling Strategy

Grabbing Your Last Chance to Catch an Exception

Throwing Expressions

Chapter 10: Creating Lists of Items with Enumerations

Seeing Enumerations in the Real World

Working with Enumerations

Creating Enumerated Flags

Defining Enumerated Switches

Chapter 1

Creating Your First C# Console Application

IN THIS CHAPTER

Getting a quick introduction to programming

Creating a simple console application

Examining the console application

Saving code for later

This chapter explains a little bit about computers, computer languages — including the computer language C# (pronounced “see sharp”) — and Visual Studio 2017. You then create a simple program written in C#.

Getting a Handle on Computer Languages, C#, and .NET

A computer is an amazingly fast but incredibly stupid servant. Computers will do anything you ask them to (within reason); they do it extremely fast — and they’re getting faster all the time.

Unfortunately, computers don’t understand anything that resembles a human language. Oh, you may come back at me and say something like, “Hey, my telephone lets me dial my friend by just speaking his name.” Yes, a tiny computer runs your telephone. So that computer speaks English. But that’s a computer program that understands English, not the computer itself.

The language that computers truly understand is machine language. It’s possible, but extremely difficult and error prone, for humans to write machine language.

Humans and computers have decided to meet somewhere in the middle. Programmers create programs in a language that isn't nearly as free as human speech, but it's a lot more flexible and easier to use than machine language. The languages occupying this middle ground — C#, for example — are high-level computer languages. (High is a relative term here.)

What’s a program?

What is a program? In a practical sense, a Windows program is an executable file that you can run by double-clicking its icon. For example, Microsoft Word, the editor used to write this book, is a program. You call that an executable program, or executable for short. The names of executable program files generally end with the extension .exe. Word, for example, is Winword.exe.

But a program is something else as well. An executable program consists of one or more source files. A C# source file, for instance, is a text file that contains a sequence of C# commands, which fit together according to the laws of C# grammar. This file is known as a source file, probably because it’s a source of frustration and anxiety.

Uh, grammar? There’s going to be grammar? Just the C# kind, which is much easier than the kind most people struggled with in junior high school.

What’s C#?

The C# programming language is one of those intermediate languages that programmers use to create executable programs. C# combines the range of the powerful but complicated C++ (pronounced “see plus plus”) with the ease of use of the friendly but more verbose Visual Basic. (Visual Basic’s newer .NET incarnation is almost on par with C# in most respects. As the flagship language of .NET, C# tends to introduce most new features first.) A C# program file carries the extension .cs.

Some people have pointed out that C sharp and D flat are the same note, but you shouldn't refer to this new language as “D flat” within earshot of Redmond, Washington.

C# is

Flexible:

C# programs can execute on the current machine, or they can be transmitted over the web and executed on some distant computer.

Powerful:

C# has essentially the same command set as C++ but with the rough edges filed smooth.

Easier to use:

C# error-proofs the commands responsible for most C++ errors, so you spend far less time chasing down those errors.

Visually oriented: The .NET code library that C# uses for many of its capabilities provides the help needed to readily create complicated display frames with drop-down lists, tabbed windows, grouped buttons, scroll bars, and background images, to name just a few.

.NET is pronounced “dot net.”

Internet-friendly:

C# plays a pivotal role in the .NET Framework, Microsoft’s current approach to programming for Windows, the Internet, and beyond.

Secure:

Any language intended for use on the Internet must include serious security to protect against malevolent hackers.

Finally, C# is an integral part of .NET.

This book is primarily about the C# language. If your primary goal is to use Visual Studio, program Windows 8 or 10 apps, or ASP.NET, the For Dummies books on those topics go well with this book. You can find a good amount of information later in this book on how to use C# to write Windows, web, and service applications.

What’s .NET?

.NET began several years ago as Microsoft’s strategy to open the web to mere mortals like you and me. Today, it’s bigger than that, encompassing everything Microsoft does. In particular, it’s the new way to program for Windows. It also gives a C-based language, C#, the simple, visual tools that made Visual Basic so popular.

A little background helps you see the roots of C# and .NET. Internet programming was traditionally very difficult in older languages such as C and C++. Sun Microsystems responded to that problem by creating the Java programming language. To create Java, Sun took the grammar of C++, made it a lot more user friendly, and centered it around distributed development.

When programmers say “distributed,” they’re describing geographically dispersed computers running programs that talk to each other — via the Internet in many cases.

When Microsoft licensed Java some years ago, it ran into legal difficulties with Sun over changes it wanted to make to the language. As a result, Microsoft more or less gave up on Java and started looking for ways to compete with it.

Being forced out of Java was just as well because Java has a serious problem: Although Java is a capable language, you pretty much have to write your entire program in Java to get the full benefit. Microsoft had too many developers and too many millions of lines of existing source code, so Microsoft had to come up with some way to support multiple languages. Enter .NET.

.NET is a framework, in many ways similar to Java’s libraries — and the C# language is highly similar to the Java language. Just as Java is both the language itself and its extensive code library, C# is really much more than just the keywords and syntax of the C# language. It’s those things empowered by a well-organized library containing thousands of code elements that simplify doing about any kind of programming you can imagine, from web-based databases to cryptography to the humble Windows dialog box.

Microsoft would claim that .NET is much superior to Sun’s suite of web tools based on Java, but that’s not the point. Unlike Java, .NET doesn't require you to rewrite existing programs. A Visual Basic programmer can add just a few lines to make an existing program web-knowledgeable (meaning that it knows how to get data off the Internet). .NET supports all the common Microsoft languages — and hundreds of other languages written by third-party vendors. However, C# is the flagship language of the .NET fleet. C# is always the first language to access every new feature of .NET.

What is Visual Studio 2017? What about Visual C#?

(You sure ask lots of questions.) The first “Visual” language from Microsoft was Visual Basic. The first popular C-based language from Microsoft was Visual C++. Like Visual Basic, it had Visual in its name because it had a built-in graphical user interface (GUI — pronounced “GOO-ee”). This GUI included everything you needed to develop nifty-gifty C++ programs.

Eventually, Microsoft rolled all its languages into a single environment — Visual Studio. As Visual Studio 6.0 started getting a little long in the tooth, developers anxiously awaited version 7. Shortly before its release, however, Microsoft decided to rename it Visual Studio .NET to highlight this new environment’s relationship to .NET.

That sounded like a marketing ploy to a lot of people — until they started delving into it. Visual Studio .NET differed quite a bit from its predecessors — enough to warrant a new name. Visual Studio 2017 is the ninth-generation successor to the original Visual Studio .NET. (Book 4 is full of Visual Studio goodness, including instructions for customizing it. You may want to use the instructions in Book 4, Chapter 1 to install a copy of Visual Studio before you get to the example later in this chapter. If you’re completely unfamiliar with Visual Studio, then reviewing all of Book 4 is helpful.)

Microsoft calls its implementation of the language Visual C#. In reality, Visual C# is nothing more than the C# component of Visual Studio. C# is C#, with or without Visual Studio. Theoretically, you could write C# programs by using any text editor and a few special tools, but using Visual Studio is so much easier that you wouldn’t want to try.

Okay, that’s it. No more questions. (For now, anyway.)

Creating Your First Console Application

Visual Studio 2017 includes an Application Wizard that builds template programs and saves you a lot of the dirty work you’d have to do if you did everything from scratch. (The from-scratch approach is error prone, to say the least.)

Typically, starter programs don’t really do anything — at least, not anything useful. However, they do get you beyond that initial hurdle of getting started. Some starter programs are reasonably sophisticated. In fact, you’ll be amazed at how much capability the App Wizard can build on its own, especially for graphical programs.

This starter program isn't even a graphical program, though. A console application is one that runs in the “console” within Windows, usually referred to as the DOS prompt or command window. If you press Ctrl+R and then type cmd, you see a command window. It’s the console where the application will run.

The following instructions are for Visual Studio. If you use anything other than Visual Studio, you have to refer to the documentation that came with your environment. Alternatively, you can just type the source code directly into your C# environment.

Creating the source program

To start Visual Studio, press the Windows button on your keyboard and type Visual Studio. Visual Studio 2017 appears as one of the available options. You can access the example code for this chapter in the \CSAIO4D\BK01\CH01 folder in the downloadable source, as explained in the Introduction.

Complete these steps to create your C# console app:

Open Visual Studio 2017 and click the Create New Project link, shown in Figure1-1.

Visual Studio presents you with lots of icons representing the different types of applications you can create, as shown in Figure 1-2.

In this New Project window, click the Console App (.NET Framework) icon.

Make sure that you select Visual C# — and under it, Windows — in the Project Types pane; otherwise Visual Studio may create something awful like a Visual Basic or Visual C++ application. Then click the Console App (.NET Framework) icon in the Templates pane.

Visual Studio requires you to create a project before you can start entering your C# program. A project is a folder into which you throw all the files that go into making your program. It has a set of configuration files that help the compiler do its work. When you tell your compiler to build (compile) the program, it sorts through the project to find the files it needs in order to re-create the executable program.

Visual Studio 2017 provides support for both .NET Framework and .NET Core applications. A .NET Framework application is the same as the C# applications supported in previous versions of Windows; it runs only in Windows and isn’t open source. A .NET Core application can run in Windows, Linux, and Mac environments and relies on an open source setup. Although using .NET Core may seem ideal, the .NET Core applications also support only a subset of the .NET Framework features, and you can’t add a GUI to them. Microsoft created the .NET Core for these uses:

Cross platform development

Microservices

Docker containers

High performance and scalable applications

Side-by-side .NET application support

The default name for your first application is App1, but change it this time to Program1 by typing in the Name field.

The default place to store this file is somewhere deep in your Documents directory. For most developers, it’s a lot better to place the files where you can actually find them and interact with them as needed, not necessarily where Visual Studio wants them.

Type

C:\CSAIO4D\BK01\CH01

Location field to change the location of this project.

Click the OK button.

After a bit of disk whirring and chattering, Visual Studio generates a file named Program.cs. (If you look in the window labeled Solution Explorer, shown in Figure 1-3, you see some other files; ignore them for now. If Solution Explorer isn’t visible, choose View ⇒ Solution Explorer.)

C# source files carry the extension .cs. The name Program is the default name assigned for the program file.

FIGURE 1-1: Creating a new project starts you down the road to a better Windows application.

FIGURE 1-2: The Visual Studio App Wizard is eager to create a new program for you.

FIGURE 1-3: Visual Studio displays the project you just created.

The contents of your first console app appear this way (as shown in Figure 1-3):

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Program1{ class Program { static void Main(string[] args) { } }}

You can manually change the location of the project with every project. However, you have a simpler way to go. When working with this book, you can change the default program location. To make that happen, follow these steps after you finish creating the project:

Choose Tools ⇒ Options.

The Options dialog box opens. You may have to select the Show All Options box.

Choose Projects and Solutions ⇒ General.

Select the new location in the Projects Location field and click OK.

(The examples assume that you have used C:\CSAIO4D for this book.)

You can see the Options dialog box in Figure 1-4. Leave the other fields in the project settings alone for now. Read more about customizing Visual Studio in Book 4 and in Online Chapter 2, which you find by going to www.dummies.com, searching this book’s title, and locating the Downloads tab on the page that appears.

FIGURE 1-4: Changing the default project location.

Along the left edge of the code window, you see several small plus (+) and minus (–) signs in boxes. Click the + sign next to using …. This expands a code region, a handy Visual Studio feature that minimizes clutter. Here are the directives that appear when you expand the region in the default console app:

using System;using System.Collections.Generic;using System.Linq;using System.Text;

Regions help you focus on the code you’re working on by hiding code that you aren’t. Certain blocks of code — such as the namespace block, class block, methods, and other code items — get a +/– automatically without a #region directive. You can add your own collapsible regions, if you like, by typing #region above a code section and #endregion after it. It helps to supply a name for the region, such as Public methods. This code section looks like this:

#region Public methods… your code#endregion Public methods

This name can include spaces. Also, you can nest one region inside another, but regions can’t overlap.

For now, using System; is the only using directive you really need. You can delete the others; the compiler lets you know whether you’re missing one.

Taking it out for a test drive

Before you try to create your application, open the Output window (if it isn’t already open) by choosing View ⇒ Output. To convert your C# program into an executable program, choose Build ⇒ Build Program1. Visual Studio responds with the following message:

The key point here is the 1 succeeded part on the last line.

As a general rule of programming, succeeded is good; failed is bad. The bad — the exceptions — is covered in Chapter 9 of this minibook.

To execute the program, choose Debug ⇒ Start. The program brings up a black console window and terminates immediately. (If you have a fast computer, the appearance of this window is just a flash on the screen.) The program has seemingly done nothing. In fact, this is the case. The template is nothing but an empty shell.

An alternative command, Debug ⇒ Start Without Debugging, behaves a bit better at this point. Try it out.

Introducing the Toolbox Trick

The key part of the program you create in the preceding section consists of the final two lines of code:

// Wait for user to acknowledge the results.Console.WriteLine("Press Enter to terminate…");Console.Read();

The easiest way to re-create those key lines in each future console application you write is described in the following sections.

Saving code in the Toolbox

The first step is to save those lines in a handy location for future use: the Toolbox window. With your Program1 console application open in Visual Studio, follow these steps:

In the

Main()

method of class

Program

, select the lines you want to save — in this case, the three lines mentioned previously.

Make sure the Toolbox window is open on the left. (If it isn’t, open it by choosing View ⇒ Toolbox.)

Drag the selected lines into the General tab of the Toolbox window and drop them. (Or copy the lines and paste them into the Toolbox.)

The Toolbox stores the lines there for you in perpetuity. Figure 1-6 shows the lines placed in the Toolbox.

FIGURE 1-6: Setting up the Toolbox with some handy saved text for future use.

Reusing code from the Toolbox

Now that you have your template text stored in the Toolbox, you can reuse it in all console applications you write henceforth. Here’s how to use it:

In Visual Studio, create a new console application as described in the section “

Creating the source program

,” earlier in this chapter.

Click in the editor at the spot where you’d like to insert some Toolbox text.

With the Program.cs file open for editing, make sure the Toolbox window is open.

If it isn’t, see the procedure in the preceding “Saving code in the Toolbox” section.

In the General tab of the Toolbox window (other tabs may be showing), find the saved text you want to use and double-click it.

The selected item is inserted at the insertion point in the editor window.

With that boilerplate text in place, you can write the rest of your application above those lines. That’s it. You now have a finished console app. Try it for about 30 seconds. Then you can check out Chapter 2 of this minibook.

Chapter 2

Living with Variability — Declaring Value-Type Variables

IN THIS CHAPTER

Using C# variables, such as integers, as a storage locker

Declaring other types of variables — dates, characters, strings

Handling numeric constants

Changing types and letting the compiler figure out the type

The most fundamental of all concepts in programming is that of the variable. A C# variable is like a small box in which you can store things, particularly numbers, for later use. (The term variable is borrowed from the world of mathematics.)

Unfortunately for programmers, C# places several limitations on variables — limitations that mathematicians don’t have to consider. However, these limits are in place for a reason. They make it easier for C# to understand what you mean by a particular kind of variable and for you to find mistakes in your code. This chapter takes you through the steps for declaring, initializing, and using variables. It also introduces several of the most basic data types in C#.

Declaring a Variable