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Beschreibung

Gain actionable insights from qualitative remote studies to improve user experience




Key Features



  • Understand the different usability testing methodologies and their strengths and weaknesses


  • Master the execution of remote studies


  • Learn how to analyze and present study results





Book Description



Usability testing is a subdiscipline of User Experience. Its goal is to ensure that a given product is easy to use and the user's experience with the product is intuitive and satisfying. Usability studies are conducted with study participants who are representative of the target users to gather feedback on a user interface. The feedback is then used to refine and improve the user interface.






Remote studies involve fewer logistics, allow participation regardless of location and are quicker and cheaper to execute compared to in person studies, while delivering valuable insights. The users are not inhibited by being in a new environment under observation; they can act naturally in their familiar environment. Remote unmoderated studies additionally have the advantage of being independent of time zones.






This book will teach you how to conduct qualitative remote usability studies, in particular remote moderated and unmoderated studies. Each chapter provides actionable tips on how to use each methodology and how to compensate for the specific nature of each methodology. The book also provides material to help with planning and executing each study type.




What you will learn



  • Choose the most suitable remote study methodology


  • Establish a clear goal for the study


  • Plan the study execution


  • Understand recruitment logistics, expectations and compensation


  • Set up and moderate remote studies


  • Write good tasks and questions for each methodology


  • Analyze and document the study results


  • Deliver results that align with the goal for the study





Who this book is for



This book is for user experience (UX) professionals familiar with traditional in-person usability testing methodologies, or for UX designers with no prior exposure to user research and usability testing. Customer experience professionals or product managers who want to understand remote usability testing will also find this book useful. No knowledge of remote usability testing is needed.

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Veröffentlichungsjahr: 2018

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Remote Usability Testing

 

 

Actionable insights in user behavior across geographies and time zones

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Inge De Bleecker
Rebecca Okoroji

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BIRMINGHAM - MUMBAI

Remote Usability Testing

Copyright © 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author(s), nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor:Amarabha BanerjeeAcquisition Editor: Siddharth MandalContent Development Editor: Mohammed Yusuf ImaratwaleTechnical Editor: Shweta JadhavCopy Editor: Safis EditingProject Coordinator: Hardik BhindeProofreader: Safis EditingIndexer: Pratik ShirodkarGraphics: Jason Monteiro, Nic GruchotProduction Coordinator: Shraddha Falebhai

First published: August 2018

Production reference: 1170818

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-78899-904-5

www.packtpub.com

To all our colleagues and clients over the years; this book would not exist without you.  
– Inge De Bleecker and Rebecca Okoroji
 
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Contributors

About the authors

Inge De Bleecker has been designing and testing web, mobile, and voice experiences for more than 20 years. She builds and leads UX teams and evangelizes UX throughout organizations. She is fascinated by the communication between humans and devices. Her mantras are "design for everyone"and "test early and often." Inge has run over 200 remote studies across different industries, languages, and regions. She finds remote studies a powerful and effective way to gather user feedback that would otherwise be difficult to collect.

Rebecca and I would both like to thank Packt Publishing for their encouragement and support throughout this exciting experience. Rebecca, it was a true joy collaborating with you, as always! Thanks also to my husband, Arpit, my son, Kennas, and my parents for their unfailing love, support, and patience.

 

Rebecca Okoroji has been working in UX since 2000. She is passionate about the need for providing exceptional digital experiences and has since expanded her focus to encompass customer experience. She believes that there is no such thing as a user error, only badly designed interfaces. Customer/user feedback is essential to building a good UX, and remote unmoderated usability testing is a cost-effective and efficient way of collecting this. Rebecca has conducted over 100 such studies in globally dispersed projects for a large variety of industries and has a wealth of experience to draw on.

Inge and I would both like to thank our reviewers for their great feedback, and very especially Nic for the beautiful images she designed. Writing this book with Inge was more fun than I could ever have imagined. Thank you for that, Inge! Additionally, I would like to thank my husband for never doubting that this would be an exhilarating, at times tear-my-hair-out frustrating, but ultimately gratifying adventure.

About the reviewers

UX blogger, author of Fixing Bad UX Design (Packt Publishing), author of the chapter about UX for Conversion for a Brazilian book on digital marketing, reviewer of the book UX Mobile (Packt Publishing), Lisandra Maioli is an Italian-Brazilian journalist with a certification in UX (General Assembly LA), a post-graduate diploma in Marketing (UC Berkeley), in digital marketing (UCLA), in Interactive Digital Medias (Senac SP), and in Digital-Cultural Journalism (PUC SP). She has about two decades of international and multidisciplinary experience in digital communications in different roles, working for different companies and clients based in Brazil, the US, Italy, Ireland, China, Germany, and the Netherlands.

 

Jens Jacobsen created his first web page in 1995 with Notepad and tested it in NCSA Mosaic. Soon, he shifted his focus from coding to conceptual work and wrote a book on the conceptual design of websites, Website-Konzeption, published in German by Addison-Wesley in 2001. It is now in its 8th edition. Jens writes for several German expert blogs about usability, UX, and creating successful websites. He works as a freelance UX consultant for mid- and big-sized companies.

 

 

 

 

 

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Table of Contents

Title Page

Copyright and Credits

Remote Usability Testing

Dedication

Packt Upsell

Why subscribe?

PacktPub.com

Contributors

About the authors

About the reviewers

Packt is searching for authors like you

Preface

Who this book is for

What this book covers

To get the most out of this book

Download the color images

Conventions used

Get in touch

Reviews

Why Everyone Should Run Remote Usability Studies

Usability testing methodologies

In-person or lab usability testing

Remote usability testing

Advantages of remote methods

Extended reach

Typical devices

No travel required

No travel costs

No lab costs

No lab environment

Familiar equipment

User's natural environment

In the wild testing

Larger number of participants

Disadvantages of remote methods

Distributing the product under testing

Other disadvantages

Remote moderated usability testing

Advantages of remote moderated studies

Body language

Tailored follow-up questions

Disadvantages of remote moderated studies

Remote unmoderated usability testing

Advantages of remote unmoderated studies

Natural behavior

Time zone independent

Less effort for the UX researcher

Eliminates influence

No schedules to manage

Testing with minors

Faster turnaround

Disadvantages of remote unmoderated studies

Guidance

Other disadvantages

Types of usability studies

Formative and summative usability studies

Qualitative and quantitative usability studies

Longitudinal and single-session studies

Comparative and single test object studies

Other study types

Summary

What Not to Forget When Planning Your Study

Who are the stakeholders?

The product being tested

The goal of the study

Determining the status quo

A regular study to measure against a baseline

Why? (Finding answers to questions about increasing conversion/decreasing drop-off)

Understanding the users

Global suitability

Comparing design options

Comparing to competitors

Feature validation

Concept validation

Product validation

What to do next

Predicting future behavior

Classic usability goals

The budget

The scope of the study (the tasks and questions)

Objective benchmark scores

Task completion rate

Time-on-task

Subjective benchmark scores

Customer Effort Score

Single Ease Question

Task satisfaction rate

Net Promoter Score

System Usability Scale

USERindex

The test environment

Which are the target devices for the study?

What state is the product in?

How can the product be accessed?

Are special credentials required?

Are there any known bugs?

Any other requirements

The participants

Demographic requirements

Device requirements

Other criteria

The number of participants

Participant incentives/compensation

The study methodology

Moderated or unmoderated study

Video-based and survey-based studies

The schedule

When will the product be available for testing?

Are there any hard deadlines?

Are there any update cycles that need to be taken into consideration?

Do the participants need to be equipped with physical devices?

What time of year is the study planned for?

Is a pilot run with participants/stakeholders necessary?

Is external approval required?

Do external factors impose a schedule on the UX study?

The deliverables

Study framework for sign off

Participant screener

Discussion guide/script

Report

Next steps

Summary

How to Effectively Recruit Participants

Who to recruit

Multiple target user groups

When the target user (almost) doesn't exist

Recruiting for specific target user groups

Minors

Seniors

People with disabilities

Subject matter experts

Who is really participating in your study?

How to find participants

Self-recruiting

Coworkers

Friends and family

Recruiting Ads

Customers

Panel companies

Representations of target users

Expectations

Screening the participants

Screener methods

The number of participants

Challenges

Informing the participants

Time commitments

Location

Online versus offline

Devices and tools

Expectations

Compensation

Monetary compensation

Cash

Gift cards

Donations

Non-monetary compensation

Lottery drawings

Promotional items

Sheer gratitude

How much is the right amount?

When to provide compensation

Extra costs

Next steps

Re-screening participants

Building a database for future recruiting

Summary

Running a Remote Moderated Study

Discussion guide

Anatomy of a discussion guide

Introduction

Warm-up

Tasks

How many tasks and questions?

Task descriptions

Topics

Questions

Post-session questions

Wrap-up

Writing tips

Tone

Style

Preparing for the study

Number of participants

Days for the sessions

Product being tested

Internal team

Number of sessions per day

Time of day

Dry run

Backup slots

Floaters

Sample schedule

Communicating

Communicating with observers

Communicating with participants

Communication tools

Being prepared for changes

Pre-session tech setup

Running the study

Running the sessions

When to abort a session

The participant is not getting it

Mismatches in participants

Someone other than the recruited participant joins the session

Participant misrepresented themselves

Debriefing

When enough is enough

Blocking usability issues

Consistent feedback

Moderator techniques

The rules of the game

Understanding your participants

Level of engagement

Participant disposition

Managing observers

Moderator note-taking

Basic tool functionality

Next steps

Summary

Running a Remote Unmoderated Study with User Videos

About user videos

Screen capture

Audio capture

Think-aloud protocol

Formulating thoughts

Continued thinking aloud

Strengths of user videos

Observation of user actions

Think-aloud verbal cues

Facial expressions

A picture is worth a thousand words

Suitable throughout the development cycle

Limitations of user videos

Privacy of user data

Digital rights management (DRM) 

Less deliberate feedback

Session organization

Session duration

Number of participants

Number of tasks

Number of videos

The script

Introduction

Instructions

Think-aloud

Give examples

Greeting and task description

Video recording

Video file format, size, and delivery

Access to the product under testing

Device to be used

Read task instructions

Tasks

Tasks that are easy to complete

Tasks that are difficult to complete

Complex tasks

Long tasks

Goal-oriented tasks

Post-task or post-session questions

Writing tips

Provide a clear starting point for each task

Tone

Preparing for the study

Scheduling participants

Running the study

Next steps

Summary

Running a Remote Unmoderated Study with a Survey

About surveys

Write-down-what-you-think protocol

Strengths of surveys

Long tasks

Deep dive questions

Suitable throughout the development cycle

Larger number of participants

Limitations of surveys

Not ideal for path analysis

Fraud

Self-reported data

Survey questions

Open questions

Closed questions

Single-answer multiple-choice questions

Multi-answer, multiple-choice questions

Semantic differential scale

Ranking questions

Grouping questions

Study organization

Session duration

Number of participants

Number of tasks

The script

Introduction

Instructions

Write-down-what-you-think protocol

Access to the product under testing

Device to be used

Tasks versus questions

Tasks

Task context

Task flow

Tasks that are easy to complete

Tasks that are difficult to complete

Complex tasks

Long tasks

Goal-oriented tasks

Post-task questions

Time-on-task measurement

Post-session questions

What makes for a good question?

What is the desired answer?

One question per question

Avoiding leading questions

Meeting the goals

Clarity

Tone

Unblocking participants

Providing clear anchors

Providing a clear starting point for each task

Facilitating sentiment expression

Follow-up questions

Obvious questions

Preparing for the study

Dry run

Scheduling participants

Running the study

Next steps

Summary

Running a Remote Unmoderated Study with a Hybrid Approach

About the hybrid method

Strengths of the hybrid method

Self-reported data informed by user videos

Device and product version confirmation

Reducing fraud

Limitations of the hybrid method

Increased analysis effort for the UX researcher

Study organization

Session duration

Number of participants

Number of tasks

The script

Introduction

Instructions

Standalone responses

Tasks

Recording start and end

Balance between open questions and user videos

User videos for relevant tasks only

Post-task or post-session questions

Writing tips

Preparing for the study

Scheduling participants

Running the study

Next steps

Summary

What to Consider When Analyzing and Presenting the Study Results

Analyzing the data

Preparing the raw data

Remote moderated studies

Remote unmoderated studies with videos

Remote unmoderated studies with surveys

Hybrid remote unmoderated studies

Compiling the findings

Observed or recorded data

Self-reported data

Interpreting the findings

Visualising the data

(Stacked) column/bar chart

Line chart

Pie chart

Table

Word cloud

Lists

Best practices when representing data

Identifying issues

Where did the study participants struggle with a task?

Where did the participants voice (or respond with) insecurity?

Were there any big emotions, whether negative or positive?

Are there any outliers?

Are participants consistently using different terminology?

Are there any inconsistencies in the responses?

Were there any "false positives"?

Did anyone encounter bugs?

Identifying recommendations

Make recommendations constructive and direct

Provide detail and illustrate

Address only the original usability problem

Speak the readers' language

Provide alternatives

Solve the problem

Assign a severity

Focus on the user

Reporting the data

Audience

Content of the report

Cover page

Summary

The goal(s)

Any critical issues

The bottom line

Optional details

Study context

Benchmark scores

Findings

Improvement/remediation recommendations

Verbatim participant comments

Conclusion and next steps

Appendix

Summary

Thanks! And What Now?

The debrief session

Next steps

Summary

Sample Material and Further Reading

Sample material

Further reading

Other Books You May Enjoy

Leave a review - let other readers know what you think

Preface

Does the world really need yet another book about usability testing? We believe it does as there are no books available that are focused solely on the very exciting realm of remote usability testing. Hopefully, by the end of this book, we will have convinced you too.

Please take the time to read this preface because we want to ensure that you do not go into the book with expectations that we cannot fulfill. We promise to keep it short.

This book is about remote usability testing, nothing else. It is targeted at anyone interested in understanding why remote usability testing is becoming more ubiquitous in the UX portfolio and how best to plan, run, and wrap up this type of study.

Some housekeeping before we dive in:

In this book, we use the terms

 

usability test,

 

usability study

, and

 

UX study

 

in the broader sense of user testing, which comprises evaluating product acceptance, the perceived value of features and functionality, usefulness, and much more, and is thus not restricted to the pure

 

evaluation of 

ease-of-use.

We use the terms 

product

interface

, and 

digital interface

 interchangeably throughout the book when referring to the product under testing.

Throughout the book, we refer to the person executing the study as the 

UX researcher

. The person triggering the study will be referred to as the 

study sponsor

.

 

We understand that the actual setup of a usability test with regard to the involved stakeholders may differ from reader to reader. The person running the study may be part of the UX team designing the product under testing or an external consultant contracted only to run the test; t

he study sponsor and the UX researcher may be one and the same person, and so on. We will stick to these terms and you can translate them into your specific context.

The book is tool agnostic. There are many tools available that support remote usability testing, but we do not want to recommend any specific software considering how quickly new, updated products are made available. We also believe that UX researchers should use the tools they are most comfortable and familiar with in order to be able to focus completely on the study instead of the tool itself.

That's all! We've had a great time writing this book, and we hope you find it useful.

Inge and Rebecca

 

Who this book is for

This book targets both User Experience (UX) professionals who are familiar with traditional in-person usability testing methodologies, and UX designers who have had no prior exposure to user research and usability testing. This book may also be of use to customer experience professionals, product managers, or frontend developers who are interested in understanding remote usability testing.

What this book covers

Chapter 1, Why Everyone Should Run Remote Usability Studies, explains why there are only very few situations in which a remote usability study would be ill-advised.

Chapter 2, What Not to Forget When Planning Your Study, describes how to plan a study, comprising all aspects that will influence its successful execution.

Chapter 3, How to Effectively Recruit the Right Participants, outlines how to determine whom to recruit, how to recruit and ensure that they are properly informed.

Chapter 4, Running a Remote Moderated Study, describes how to successfully run a remote moderated study. 

Chapter 5, Running a Remote Unmoderated Study with User Videos, describes how to successfully run a remote unmoderated study using user videos.

Chapter 6, Running a Remote Unmoderated Study with a Survey, describes how to successfully run a remote unmoderated study using surveys.

Chapter 7, Running a Remote Unmoderated Study with a Hybrid Approach, describes how to successfully run a remote unmoderated study using a hybrid approach of user videos and surveys. This chapter builds on the previous two chapters.

Chapter 8, What to Consider When Analyzing and Presenting the Study Results, gives guidelines on writing reports that will help the audience understand the study results and empathize with the users' experience.

Chapter 9, Thanks! And What Now?, talks about possible next steps once the study results have been evaluated and, optionally, documented.

To get the most out of this book

The reader does not need to have any prior experience with usability testing but should be familiar with the concepts of user-centered design.

No software is needed for this book. 

Download the color images

We provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: http://www.packtpub.com/sites/default/files/downloads/RemoteUsabilityTesting_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Select System info from the Administration panel."

Get in touch

Feedback from our readers is always welcome.

General feedback: Email [email protected] and mention the book title in the subject of your message. If you have questions about any aspect of this book, please email us at [email protected].

Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details.

Piracy: If you come across any illegal copies of our works in any form on the Internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.

If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

Reviews

Please leave a review. Once you have read and used this book, why not leave a review on the site that you purchased it from? Potential readers can then see and use your unbiased opinion to make purchase decisions, we at Packt can understand what you think about our products, and our authors can see your feedback on their book. Thank you!

For more information about Packt, please visit packtpub.com.

Why Everyone Should Run Remote Usability Studies

If you are reading this book, then you probably already know what usability testing is, but we don't want to make any assumptions about that, which takes us right to the essence of this book: usability testing is about not making assumptions. In fact, it takes the opposite approach. Usability studies are executed in order to gain concrete, actionable insights. Instead of assuming that users will use an interface in a certain manner, usability tests are run to actually monitor their use of the interface, identify where they stumble and what they appreciate, hear their thoughts, understand their decisions and ultimately use this information to improve the product.

Let's take a step back and talk about usability. Usability refers to how easy an interface is to use. It is a quality that every interface inherently possesses. Issues arise when this quality is not very pronounced. ISO 9241-11 defines usability as the "extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use".

Effectiveness (how well the user achieves their goal) and efficiency (how much effort is required from the user to achieve their goal) are unsurprising in the ISO description. Satisfaction, however, is interesting: even if an interface is effective (meaning that it does what it needs to do) and efficient (meaning that it does not require a lot of effort to do it), how the user feels about using the interface is also relevant. For every app someone uses, there is probably a plethora of competing apps that do exactly the same thing. So how does the user choose? Oftentimes, they go by the very subjective feeling of being satisfied or not. The evaluation of the usability of an interface is therefore based on both very objective measures, such as the task completion rate or the time spent on a task, but also on the very subjective perception of the individual user using the interface. Did the user like the design? Are the colors pleasing? Does the interface make the user feel good about themselves? Understanding what users like or dislike, where they struggle, and which tasks come easy to them, helps with the following:

Evaluate the usability of the interface

Identify areas to fix and patterns to avoid

Determine a usability baseline across product iterations

Compare an interface with the competition

A more formal approach to evaluate the usability of a product is to run a usability test. Usability testing refers to "evaluating a product or service by testing it with representative users" (https://www.usability.gov/how-to-and-tools/methods/usability-testing.html). Usability testing is a subdiscipline of User Experience (UX). Its goal is to ensure that a given product is easy to use and that the user's experience with the product is intuitive, useful, and satisfying. Essentially, users, who are representative of the target users, are monitored while using an interface to complete tasks that are relevant to their needs. A usability test can be run at any stage of the product development lifecycle. Usability tests in the early design stages can be used to validate a navigation concept using wireframes, for example, or test the usability of new features using early prototypes, or benchmark the ease-of-use of the final product. The feedback is then used to refine and improve the user interface, ideally in an iterative process.

We want to point out that usability testing is not market research. While usability testing is mostly focused on the interaction with a particular product, market research is usually less specific; usability testing is about ease-of-use, whereas market research is mostly about user opinions or past experience. Usability testing does not require a large number of participants in order to generate valuable results, whereas most market research tools depend on large, statistically relevant sample sets.

Usability testing is also not Quality Assurance (QA). Quality assurance is performed by qualified testers, whereas usability testing is preferably run with non-QA testers. Quality assurance is aimed at finding bugs, whereas usability testing is preferably run on bug-free implementations. Usability testing usually involves a user completing a task the way they normally would, while quality assurance testers will repeat that same task multiple times in order to mimic every possible permutation a real user might encounter.

Usability testing methodologies

Usability tests can be run in different ways and for various types of studies. Let's first look into the different ways (or methodologies) of executing a usability test. These are mainly differentiated by the following characteristics:

In-person versus remote 

Moderated versus unmoderated

In-person or lab usability testing

This is the traditional way to run a usability test: users who meet the user profile requirements are invited to participate in a usability study at a lab. This methodology is almost always moderated, meaning that there is always a UX researcher present who moderates the user sessions. 

In-person usability testing

We are listing this methodology for completeness, but this book only covers remote methodologies.

Remote usability testing

While in-person usability testing has been around for some time, remote usability testing has only more recently become feasible due to advances in technology and the availability of new tools. 

Connectivity and the internet have made it possible for us to run usability studies remotely using software that allows the moderator to view and capture the participant’s screen, hear their audio input, and view their faces. Enhanced distribution and recording tools have also made it possible to target participants offline and receive high-fidelity user videos and feedback.

Remote usability testing

Remote usability testing allows companies to gain insights into user behavior in their natural environment and on their own schedule. It involves fewer logistics, allows participation regardless of location, and is quicker and cheaper to execute compared to in-person studies, while still delivering valuable insights and feedback. In today's globally connected world, quickly getting local insights is imperative for providing the same standard of user experience while remaining culturally specific.

Advantages of remote methods

We are raving fans of remote usability testing (you might have guessed this by the fact that we wrote a book about it) for the following reasons.

Extended reach

Remote studies make it easy to include participants from different geographic locations in the same study. Essentially, anyone with a smart device and an internet connection can participate. Imagine that the product under testing is a social app aimed at allowing people to connect with each other when in proximity of another person using the same app. The typical users are city dwellers in densely populated capitals around the globe. Setting up in-person studies in each of the major cities would be logistically complex and expensive. This is where remote studies provide the biggest benefit. 

Typical devices

In a remote study, study participants use their own devices. That variety of devices combined with operating system versions (and, optionally, browser versions) and connectivity speeds is near impossible to match in a lab setting. Imagine a wayfinding app that provides directions to a selected target which is meant to be rolled out globally. A remote, globally distributed study will allow the study sponsor to gather realistic feedback with regards to how the app deals with the connectivity available locally on typical devices.

No travel required