THE SANDMAN'S HOUR - 25 Original Bedtime Stories for Children - Abbie Phillips Walker - E-Book

THE SANDMAN'S HOUR - 25 Original Bedtime Stories for Children E-Book

Abbie Phillips Walker

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Beschreibung

Reading bedtime stories to children can be a wonderful way to settle a child’s often overactive mind at the end of a busy day. This original classic, collection of tales penned by Abbie Phillips Walker, opens the world of fairy tales full of magic and miracles for little ones! These stories are short and sweet, perfect for bedtime. Some will make you laugh and others will teach you a lesson. Find your favourite fairy tale on those pages! These 25 stories are all original and all sparkling examples of Abby Walker's ability to spin a witty story that is fun to read and listen to. I assure you, you really do want to hear about The Good Sea Monster? The Shoemaker Rat and most of all, The Disorderly Girl? Be careful not to get too carried away acting out these wonderful stories, because you may end up over-stimulating your children and then they’ll never get to sleep. The stories in this volume are: Where The Sparks Go The Good Sea Monster Mother Turkey And Her Chicks The Fairies And The Dandelion Mr. 'Possum The Rooster That Crowed Too Soon Tearful Hilda's Mermaid The Mirror's Dream The Contest The Pink And Blue Eggs Why The Morning-Glory Sleeps Dorothy And The Portrait Mistress Pussy's Mistake Kid The Shoemaker Rat The Poppies Little China Doll The Disorderly Girl The Wise Old Gander Dinah Cat And The Witch The Star And The Lily Lazy Gray The Old Gray Hen The Worsted Doll YESTERDAY’S BOOKS for TODAY’S CHARITIES 10% of the profit from the sale of this book will be donated to charity. ============= KEYWORDS-TAGS: The Sandman’s Hour, Abbie Phillips Walker, Children’s stories, Childrens, Folklore, Fairy, Folk, Tales, bedtime story, legends, storyteller, fables, moral tales, myths, happiness, laughter, Where The Sparks Go, Good, Sea Monster, Mother Turkey, Chicks, The Fairies, Dandelion, Mr. 'Possum, Rooster, Crow, Too Soon, Tearful, Tears, Hilda's Mermaid, Mirror, Dream, Contest, Pink And Blue Eggs, Morning-Glory, Sleep, Dorothy, Portrait, Mistress Pussy, Mistake, Kid, Shoemaker Rat, Poppies, Little, China Doll, Disorderly Girl, Wise Old Gander, Dinah Cat, Witch, Star, Lily, Lazy Gray, Old Gray Hen, Worsted Doll

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Veröffentlichungsjahr: 2018

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The Sandman's Hour Stories for Bedtime

By Abbie Phillips Walker

Illustrated byRhoda. C. Chase

Originally Published By

Harper & Brothers, Publishers, New York

[1917]

Resurrected ByAbela Publishing, London[2018]

The Sandman’s Hour

Typographical arrangement of this edition

Abela Publishing © 2018

This book may not be reproduced in its current format in any manner in any media, or transmitted by any means whatsoever, electronic, electrostatic, magnetic tape, or mechanical ( including photocopy, file or video recording, internet web sites, blogs, wikis, or any other information storage and retrieval system)

except as permitted by law without the prior written permission of the publisher.

Abela Publishing

London

United Kingdom

[2018]

ISBN-: -X-XXXXXX-XX-X

Email:

[email protected]

WebsiteAbelaPublishing

Contents

Where the Sparks Go

The Good Sea Monster

Mother Turkey and Her Chicks

The Fairies and the Dandelion

Mr. 'Possum

The Rooster That Crowed Too Soon

Tearful

Hilda's Mermaid

The Mirror's Dream

The Contest

The Pink and Blue Eggs

Why the Morning-Glory Sleeps

Dorothy and the Portrait

Mistress Pussy's Mistake

Kid

The Shoemaker Rat

The Poppies

Little China Doll

The Disorderly Girl

The Wise Old Gander

Dinah Cat and the Witch

The Star and the Lily

Lazy Gray

The Old Gray Hen

The Worsted Doll

The Sandman's Hour

Where The Sparks Go

One night when the wind was blowing and it was clear and cold out of doors, a cat and a dog, who were very good friends, sat dozing before a fire-place. The wood was snapping and crackling, making the sparks fly. Some flew up the chimney, others settled into coals in the bed of the fireplace, while others flew out on the hearth and slowly closed their eyes and went to sleep.

One spark ventured farther out upon the hearth and fell very near Pussy. This made her jump, which awakened the dog.

"That almost scorched your fur coat, Miss Pussy," said the dog.

"No, indeed," answered the cat. "I am far too quick to be caught by those silly sparks."

"Why do you call them silly?" asked the dog. "I think them very good to look at, and they help to keep us warm."

"Yes, that is all true," said the cat, "but those that fly up the chimney on a night like this certainly are silly, when they could be warm and comfortable inside; for my part, I cannot see why they fly up the chimney."

The spark that flew so near Pussy was still winking, and she blazed up a little when she heard the remark the cat made.

"If you knew our reason you would not call us silly," she said. "You cannot see what we do, but if you were to look up the chimney and see what happens if we are fortunate enough to get out at the top, you would not call us silly."

The dog and cat were very curious to know what happened, but the spark told them to look and see for themselves. Pussy was very cautious and told the dog to look first, so he stepped boldly up to the fireplace and thrust his head in. He quickly withdrew it, for his hair was singed, which made him cry and run to the other side of the room.

Miss Pussy smoothed her soft coat and was very glad she had been so wise; she walked over to the dog and urged him to come nearer the fire, but he realized why a burnt child dreads the fire, and remained at a safe distance.

Pussy walked back to the spark and continued to question it. "We cannot go into the fire," she said. "Now, pretty, bright spark, do tell us what becomes of you when you fly up the chimney. I am sure you only become soot and that cannot make you long to get to the top."

"Oh, you are very wrong," said the spark. "We are far from being black when we fly up the chimney, for once we reach the top, we live forever sparkling in the sky. You can see, if you look up the chimney, all of our brothers and sisters, who have been lucky and reached the top, winking at us almost every night. Sometimes the wind blows them away, I suppose, for there are nights when we cannot see the sparks shine."

"Who told you all that?" said the cat. "Did any of the sparks ever come back and tell you they could live forever?"

"Oh no!" said the spark; "but we can see them, can we not? And, of course, we all want to shine forever."

"I said you were silly," said the cat, "and now I know it; those are not sparks you see; they are stars in the sky."

"You can call them anything you like," replied the spark, "but we make the bright light you see."

"Well, if you take my advice," said the cat, "you will stay right in the fireplace, for once you reach the top of the chimney out of sight you go. The stars you see twinkling are far above the chimney, and you never could reach them." But the spark would not be convinced. Just then someone opened a door and the draught blew the spark back into the fireplace. In a few minutes it was flying with the others toward the top of the chimney.

Pussy watched the fire a minute and then looked at the dog.

"The spark may be right, after all," said the dog. "Let us go out and see if we can see it."

Pussy stretched herself and blinked. "Perhaps it is true," she replied; "anyway, I will go with you and look."

The Good Sea Monster

On an island of rocks out in the ocean lived a sea monster. His head was large, and when he opened his mouth it looked like a cave.

It had been said that he was so huge that he could swallow a ship, and that on stormy nights he sat on the rocks and the flashing of his eyes could be seen for miles around.

The sailors spoke of him with fear and trembling, but, as you can see, the sea monster had really been a friend to them, showing them the rock in the storm by flashing his eyes; but because he looked so hideous all who beheld him thought he must be a cruel monster.

One night there was a terrible storm, and the monster went out into the ocean to see if any ship was wrecked in the night, and, if possible, help any one that was floating about.

He found one little boy floating about on a plank. His name was Ko-Ko, and when he saw the monster he was afraid, but when Ko-Ko saw that the monster did not attempt to harm him he climbed on the monster's back and he took him to the rocky island. Then the monster went back into the sea and Ko-Ko wondered if he were to be left alone. But after a while the monster returned and opened his mouth very wide.

Ko-Ko ran when he saw the huge mouth, for he thought the monster intended to swallow him, but as he did not follow him Ko-Ko went back.

The monster opened his mouth again, and Ko-Ko asked, "Do you want me to go inside?" and the monster nodded his head.

"It must be for my own good," said Ko-Ko, "for he could easily swallow me if he wished, without waiting for me to walk in."

So Ko-Ko walked into the big mouth and down a dark passage, but what the monster wanted him to do he could not think. He could see very faintly now, and after a while he saw a stove, a chair, and a table. "I will take these out," said Ko-Ko, "for I am sure I can use them."

He took them to a cave on the island, and when he returned the monster was gone; but he soon returned, and again he opened his mouth.

Ko-Ko walked in this time without waiting, and he found boxes and barrels of food, which he stored away in the cave. When Ko-Ko had removed everything the monster lay down and went to sleep.

Ko-Ko cooked his dinner and then he awoke the monster and said, "Dinner is ready," but the monster shook his head and plunged into the ocean. He soon returned with his mouth full of fish. Then Ko-Ko knew that the monster had brought all the things from the sunken ship for him, and he began to wish that the monster could talk, for he no longer feared him.

"I wish you could talk," he said.

"I can," the monster replied. "No one ever wished it before. An old witch changed me into a monster and put me on this island, where no one could reach me, and the only way I can be restored to my original form is for someone to wish it."

"I wish it," said Ko-Ko.

"You have had your wish," said the monster, "and I can talk; but for me to become a man someone else must wish it."

The monster and Ko-Ko lived for a long time on the island. He took Ko-Ko for long rides on his back, and when the waves were too high and Ko-Ko was afraid the monster would open his mouth and Ko-Ko would crawl inside and be brought back safe to the island.

One night, after a storm, Ko-Ko saw something floating on the water, and he jumped on the monster's back and they swam out to it.

It proved to be a little girl, about Ko-Ko's age, who had been on one of the wrecked vessels, and they brought her to the island.

At first she was afraid of the monster, but when she learned that he had saved Ko-Ko as well as her and brought them all their food she became as fond of him as Ko-Ko was.

"I wish he were a man," she said one day, as she sat on his back with Ko-Ko, ready for a sail. Splash went both children into the water, and there in place of the monster was an old man. He caught the children in his arms and brought them to the shore.

"But what will we do for food, now that you are a man?" asked Ko-Ko.

"We shall want for nothing now," replied the old man. "I am a sea-god and can do many things, now that I have my own form again. We will change this island into a beautiful garden, and when the little girl and you are grown up and married you shall have a castle, and all the sea-gods and nymphs will care for you. You will never want for anything again.

"I will take you out on the ocean on the backs of my dolphins."

Ko-Ko and the little girl lived on the enchanted island, and all the things that the old sea-god promised came true.