Changing Humanities and Smart Application of Digital Technologies -  - E-Book

Changing Humanities and Smart Application of Digital Technologies E-Book

0,0
26,52 €

-100%
Sammeln Sie Punkte in unserem Gutscheinprogramm und kaufen Sie E-Books und Hörbücher mit bis zu 100% Rabatt.
Mehr erfahren.
Beschreibung

Changing Humanities and Smart Application of Digital Technologies is a collection of research articles relevant to digital humanities (the use of technology to advance our understanding of the humanities). A key aim of this volume is to demonstrate the potential of using computer technology to creating new humanistic knowledge-based systems through innovative applications. Readers will learn about applications in digital humanities through 11 chapters which explore a variety of computer applications in education and social research. Topics covered in the volume range from the role of internet in understanding, to the more technical domains of GIS and mobile device applications in studying religion, literature, geography, history and games. This volume is a useful reference for scholars and graduate students involved in humanities and social science research, as it provides readers with creative insights into digital technology applications to build on their research goals.

Das E-Book können Sie in Legimi-Apps oder einer beliebigen App lesen, die das folgende Format unterstützen:

EPUB

Seitenzahl: 280

Veröffentlichungsjahr: 2017

Bewertungen
0,0
0
0
0
0
0
Mehr Informationen
Mehr Informationen
Legimi prüft nicht, ob Rezensionen von Nutzern stammen, die den betreffenden Titel tatsächlich gekauft oder gelesen/gehört haben. Wir entfernen aber gefälschte Rezensionen.



Table of Contents
Welcome
Table of Contents
Title Page
BENTHAM SCIENCE PUBLISHERS LTD.
End User License Agreement (for non-institutional, personal use)
Usage Rules:
Disclaimer:
Limitation of Liability:
General:
FOREWORD
PREFACE
List of Contributors
Part 1: Humanities and Application of Digital Technologies
E-research Acceptance and Humanities Community
Abstract
INTRODUCTION
CONCERNS FROM THE HUMANITIES COMMUNITY
LOOKING FORWARD
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
Part 2: Spatial Technology and Humanities Understanding
Feng Shui and Technology: Case Studies of Spatial Information Applications
Abstract
INTRODUCTION
FENG SHUI AND BURIAL SITE SELECTION
SPATIAL TECHNOLOGY
METHODS
CASE OF MR. HUANG
CASE OF MRS. WANG
CASE OF MRS. LING
CONCLUSION
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
Application of GIS in the Teaching of “Shi-Ji“- <Huaiyin Hou Biography> as an Example
Abstract
INTRODUCTION
ANALYSIS OF THE THREE BATTLES IN HUAIYINHOU BIOGRAPHY
Conquering Wei
Breaking Zhao
Defeating Qi
APPLICATION OF GIS IN THE TEACHING OF “SHI-JI”
CONCLUSION AND SUGGESTIONS
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
Effect of Grid Space Resolution on Historical Data Analysis
Abstract
INTRODUCTION
RESEARCH METHOD
RESULTS AND DISCUSSION
Site Analysis
Spatial Analysis of Grid Data
Nearest Neighbor Distance Analysis
Effect of Different Cell Sizes on Data Analysis
Hot Spot Analysis
Analysis of Space-Time Characteristics
CONCLUSION AND SUGGESTIONS
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
Visualizing Place Connection: Application of GIS in Turmoil History Research
Abstract
INTRODUCTION
RESEARCH METHOD
RESULTS AND DISCUSSION
Analysis of Turmoil Development with GIS
Analyzing the Space of Administrative Region in Chenzhou, Guiyang
Analyzing the Administration of Hunan and Jiangxi in Song Dynasty
Analyzing the Expanding the Area of Batu Caves Turmoil
Analyzing the Consequences of Turmoil with GIS
Analyzing the Increase of Ruled Counties in Southern Song Dynasty
Analyzing the Song Organized Dong Militia
CONCLUSION
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
Part 3: Internet and Learning Resources
Developing Non-Playing Network Applications for Japanese Chess
Abstract
INTRODUCTION
Shogi --- Japanese Chess
AI Programs to Play Shogi
Requirements
Non-playing Applications for Chess and its Variants
Learning Support
Databases
User Interface Technologies
Design Concept of SAKURA
Design Policy
Open Platform
Extension to Game Observers
Position Database
Kansousen Features
Target Users
Communication Protocols
Shared Information
Communication Media
External AI Programs
Design of Advising
Design of Database Updating
Design in Detail
System Architecture
Databases and API
Database Structure
Variations and Candidate Moves
Comments
Information Related to Users
API
Client Software
Kansousen Features
Communication Protocols
AI Programs
EVALUATION
Evaluations of Databases and API
Outline of the Evaluation
Results
Evaluations of Kansousen Features
Outline of the Evaluation
Results
Conclusion
Concluding Remarks
Future Work
Tools to Implement
Continuing Evaluation
Utilization of AI Programs
CONFLICT OF INTEREST
Acknowledgements
References
An Analysis of the Distributed Leadership Practices in an Elementary School: Focus on the Application of an Official Document Information System
Abstract
INTRODUCTION
DISTRIBUTED LEADERSHIP AND ODIS
Distributed Leadership
Official Document Information System
Relationship between ODIS and Distributed Leadership
RESEARCH DESIGN
Frame and Methods of the Research
Participants and Procedure
FINDINGS AND DISCUSSIONS
Clearing Up and Down of the Situation←→Responsibility to Oneself and Leaders←→Followers of Assistance, Assignment, and Resistance
Situations of Unstable and Non-Face-to-Face Communicative System←→ Leaders Possessing Expertise and Abilities←→Followers Willing to be Inspected, be Understood, and Interact
Positive and Responsible Followers←→Situations with Stable System and Additional Multiple-Functions←→Encouraging Mutual Sharing among Leaders
Positive Intervention Leaders←→Situation on Research and Development System←→Followers with Expressed Cognitions and Opinions
CONCLUSION
Four Leadership Practices: Leaders’ Individual Opinions and Abilities, Mutual Interdependence and Interaction, Gradual Positive Sharing, and Forging of Research and Creativity
Developmental Processes of Distributed Leadership Practice Showed Slight Movement toward a Professional Creative System
Distributed Leadership Practice Gradually Created Leaders with Positive Intervention Characteristics
Followers Embodied the Driving Force from Passive to Active on the Distributed Leadership
Entire Distributed Leadership Showed Productive Traits
ODIS was a Key Factor for the Practice of Distributed Leadership Over Time
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
E-Knowledge Consortium Shikoku: E-Learning Activities on Local University Alliance
Abstract
INTRODUCTION
Shikoku --- An Island of Japan
University Collaborations in Japan
Overview of eK4
e-knowledge Consortium Shikoku
Purpose of eK4
Features of eK4 e-Learning Course
How to Take e-Learning Courses and to Get the Credit
Advantages and Disadvantages of Credit Transfer System of eK4
Infrastracture of e-Learning
System Infrastructure for Synchronous e-Learning
System Infrastructure for Asynchronous e-Learning
EK4 Achivement
eK4 Subjects Provided in 2013
Results of e-Learning Activities in Seven Years
Issues of Credit Transfer System
To The Next Stage
conclusion
CONFLICT OF INTEREST
Acknowledgements
references
Part 4: Technology Influence and Human Behavior
Information Technology is Changing People's Transactive Memory
Abstract
THE DEFINITION OF TRANSACTIVE MEMORY THEORY
MEAUREMENT OF TRANSACTIVE MEMORY
STUDIES ON TRANSACTIVE MEMORY THEORY
1. The Influential Factors of Transactive Memory Theory
2. Application of the Transactive Memory Theory
APPLICATION OF INFORMATION TECHNOLOGY TO THE TRANSACTIVE MEMORY THEORY
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
Using Picture Book Apps to Assist Children’s Heritage Language Self-Learing
Abstract
INTRODUCTION
DESIGNING PICTURE BOOK APPS
METHODOLOGY
Participants
Experiment Design
Instruments
Procedure
Data Analysis
RESULTS
DISCUSSION AND CONCLUSION
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES
Issues of Communication Behavior on Using Internet
Abstract
INTRODUCTION
INTERNET USE IN TAIWAN
Most Debated Social Events
Communication Behavior Issues Raised
Scenario 1: A Closer Interpersonal Relationship?
Scenario 2: The Cyber Addiction
Scenario 3: Cyber Pornography
Scenario 4: Online Freedom of Expression
ETHICAL PERSPECTIVE
CONCLUSIVE NOTION
CONFLICT OF INTEREST
ACKNOWLEDGEMENTS
REFERENCES

Telecommunication

(Volume 1)

Changing Humanities and Smart

Application of Digital Technologies

Edited By:

Kuo Hung Huang

Department of E-learning Design and Management,
National Chiayi University,
Taiwan

BENTHAM SCIENCE PUBLISHERS LTD.

End User License Agreement (for non-institutional, personal use)

This is an agreement between you and Bentham Science Publishers Ltd. Please read this License Agreement carefully before using the ebook/echapter/ejournal (“Work”). Your use of the Work constitutes your agreement to the terms and conditions set forth in this License Agreement. If you do not agree to these terms and conditions then you should not use the Work.

Bentham Science Publishers agrees to grant you a non-exclusive, non-transferable limited license to use the Work subject to and in accordance with the following terms and conditions. This License Agreement is for non-library, personal use only. For a library / institutional / multi user license in respect of the Work, please contact: [email protected].

Usage Rules:

All rights reserved: The Work is the subject of copyright and Bentham Science Publishers either owns the Work (and the copyright in it) or is licensed to distribute the Work. You shall not copy, reproduce, modify, remove, delete, augment, add to, publish, transmit, sell, resell, create derivative works from, or in any way exploit the Work or make the Work available for others to do any of the same, in any form or by any means, in whole or in part, in each case without the prior written permission of Bentham Science Publishers, unless stated otherwise in this License Agreement.You may download a copy of the Work on one occasion to one personal computer (including tablet, laptop, desktop, or other such devices). You may make one back-up copy of the Work to avoid losing it. The following DRM (Digital Rights Management) policy may also be applicable to the Work at Bentham Science Publishers’ election, acting in its sole discretion:25 ‘copy’ commands can be executed every 7 days in respect of the Work. The text selected for copying cannot extend to more than a single page. Each time a text ‘copy’ command is executed, irrespective of whether the text selection is made from within one page or from separate pages, it will be considered as a separate / individual ‘copy’ command.25 pages only from the Work can be printed every 7 days.

3. The unauthorised use or distribution of copyrighted or other proprietary content is illegal and could subject you to liability for substantial money damages. You will be liable for any damage resulting from your misuse of the Work or any violation of this License Agreement, including any infringement by you of copyrights or proprietary rights.

Disclaimer:

Bentham Science Publishers does not guarantee that the information in the Work is error-free, or warrant that it will meet your requirements or that access to the Work will be uninterrupted or error-free. The Work is provided "as is" without warranty of any kind, either express or implied or statutory, including, without limitation, implied warranties of merchantability and fitness for a particular purpose. The entire risk as to the results and performance of the Work is assumed by you. No responsibility is assumed by Bentham Science Publishers, its staff, editors and/or authors for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from any use or operation of any methods, products instruction, advertisements or ideas contained in the Work.

Limitation of Liability:

In no event will Bentham Science Publishers, its staff, editors and/or authors, be liable for any damages, including, without limitation, special, incidental and/or consequential damages and/or damages for lost data and/or profits arising out of (whether directly or indirectly) the use or inability to use the Work. The entire liability of Bentham Science Publishers shall be limited to the amount actually paid by you for the Work.

General:

Any dispute or claim arising out of or in connection with this License Agreement or the Work (including non-contractual disputes or claims) will be governed by and construed in accordance with the laws of the U.A.E. as applied in the Emirate of Dubai. Each party agrees that the courts of the Emirate of Dubai shall have exclusive jurisdiction to settle any dispute or claim arising out of or in connection with this License Agreement or the Work (including non-contractual disputes or claims).Your rights under this License Agreement will automatically terminate without notice and without the need for a court order if at any point you breach any terms of this License Agreement. In no event will any delay or failure by Bentham Science Publishers in enforcing your compliance with this License Agreement constitute a waiver of any of its rights.You acknowledge that you have read this License Agreement, and agree to be bound by its terms and conditions. To the extent that any other terms and conditions presented on any website of Bentham Science Publishers conflict with, or are inconsistent with, the terms and conditions set out in this License Agreement, you acknowledge that the terms and conditions set out in this License Agreement shall prevail.

Bentham Science Publishers Ltd. Executive Suite Y - 2 PO Box 7917, Saif Zone Sharjah, U.A.E. Email: [email protected]

FOREWORD

It is with pleasure that I take advantage of the opportunity to write the foreword for this book, which is the work and effort of scholars to explore new ground and participate in research that infuses innovative methods and thinking into academic investigations around people’s lives.

Innovative contributions are being made in literature, in history, in geography, in religion, and in education. These contribution are providing the basis for new ways of understanding the contextual nature of technological application practices emerging from humanities research and instruction.

Not only is this book of great value to the digital humanities researchers, but it is equally important and instructive to scholars who are interested in the interdisciplinary research from diverse fields. I hope this book will inspire you to pursue innovative research within existing culture.

Dr. David Tein-Yaw Chung Department of Computer Science and Engineering Yuan Ze University Taiwan

PREFACE

As the title of this book implies, its purpose is to utilize a perspective derived from humanities to consider some of the potential uses of computers in humanities teaching and research. Our intent in producing this book is to provide readers with exemplars of the types of combining computers and subject matters in social science and humanities. Accordingly, our contributors address a variety of computer applications to education and research, which range from humanities, such as literature, geography, history, and religion, to the more technical domains of GIS, mobile devices, and networks.

If this book has any major objective, it is to draw attention to the inter-disciplinary nature of digital humanities, which remain controversial in scholarships or methodologies among academic communities. In doing so, the issues addressed draw on the themes of researching and teaching from a number of subject areas. Our strategy for introducing and synthesizing these issues is to hold an independent and open view of technology adoption. We try to present the various concerns of digital humanities as they emerged in discussions at academic gatherings.

The book is organized loosely into four sections. In Part 1, a chapter by the editor focuses on the situation of digital humanities in scholarly community. Although the advantages are acknowledged prevalently, the debate on applying digital technology on humanities research still continues. The ongoing controversy surrounds the academic values and social acceptance of digital humanities. Thus, more innovative applications in various fields, such as history, religion, or language, should be attempted, reported, or even criticized to inspire elaboration on the forms or values of digital humanities.

In Part 2, four chapters report on adopting spatial technology in humanities research in religion, Chinese literature, geography, and history. GIS (Geographic Information System) is widely used for professional purpose or daily task. With tremendous accumulation of spatial data such as satellite images, street view pictures, and digital maps, GIS provides the humanities researchers with a spatial perspective to explore the connections between places, time, events, or even sentiment. In Chapter 2, the authors introduced the use of Google Earth to conduct an exploratory study on the forbidden religious topic- burial site. In Chinese culture, death is associated with mysteries and taboos. Particularly, conversation about afterlife arrangement with the elderly is seen as an offending behavior. Visualizing the places of good Feng Shui, GIS with 3D views serves as a communication medium for understanding old people’s feelings. In Chapter 3, the authors share the innovative instruction experience in a Chinese literature course by combining GIS and famous war in history. Through visualizing maps and animation, students are able to better understand the spatial movements and use of military strategy and tactics while reading paragraphs about a famous war in “Shi-ji”. Chapter 4 demonstrates how GIS is capable of researching on history data by analyzing the distribution characteristic of commemorative shrines and steles of the Song Dynasty. After cross-checking the historical documents, these geographic evidences can play a crucial role initiating the cooperation between two fields. The authors of chapter 5 show that GIS transformed history data into drawn maps regarding a historical event, namely Batu Caves Turmoil. And thus, these maps can help to illustrate the cause, the process of and solutions to this event.

In Part 3, three chapters describe how to utilize network applications to support educational activities. Internet usage grows rapidly and tremendously. More importantly, innovative services are developed and incorporated into virtually every aspect of modern life. For example, Internet applications like cloud computing, virtual community, social media, digital library, or MOOCS are creating new forms of social interaction. Also, the online educational materials and activities enable self-learning and encourage new ways of learning, collaboration, and information sharing. Through the cases in chapter 6 to chapter 8, the Internet applications have proven to be a significant influence on education. Chapter 6 introduces the network educational system for Shogi, a Japanese chess game. As an important form of activities to improve skills, post-game discussions frequently take place among Shogi players. The authors designed SAKURA (Shogi Archives and Kansousen Utilities for Research and Advice), an Internet architecture for Shogi. With servers for shared database storing game records and comments, SAKURA supports discussions with shared boards and graphical interfaces visualizing variations of moves. In Chapter 7, the authors describe the process of adopting ODIS (Official Document Information System) in educational administration. Initially, directors and staff resist ODIS to operate on information system because of inconveniences and environmental changes. After constantly interacting with the leadership assignment as leaders or followers, directors and staff gradually accept the new way of distributed leadership. Therefore, work effectiveness is evidently improved. Chapter 8 describes the establishment of eK4 (e-Knowledge Consortium Shikoku) as a local university alliance to provide e-Learning courses related to Shikoku island. For the purpose of facilitating deeper understanding of humanities contents regarding Shikoku region, the consortium organizes e-learning contents of the characteristic lectures at eight universities and implements features of distributed Learning Management System and Shibboleth identification for credit transfer.

In the last part of this book, three chapters examine the effects of the technology on human behavior from a theoretically orientated perspective. Chapter 9 clarifies Transactive Memory Theory that human has the ability to store memory with the aid of the externally stored memories with the advancement of information technology. In chapter 10, the authors present an empirical study indicating that the use of mobile technology as a medium is able to facilitate bilingual language acquisition. Chapter 11 claims the urgent needs for moral development of the Internet users because the anonymity and online free expression significantly characterizes the virtual world which is full of moral dilemmas and value conflicts.

While not attempting to provide a comprehensive examination of all the possible uses of computers in humanities, we purposefully invite contributors to reflect their theoretical philosophies and hand-on experiences, with which we are concerned, as well as a wide range of practical applications. Hopefully, this book will draw the attention of or bring inspiration to digital humanities among academic communities.

Dr. Kuo Hung Huang Department of E-learning Design and Management National Chiayi University Taiwan

List of Contributors

Chen Ming-ChungDepartment of Special Education, National Chiayi University, Chiayi, TaiwanCheng Ching-ChingDepartment of Early Childhood Education, National Chiayi University, TaiwanCheng Kuang-TingDepartment of Information Management, National United University, TaiwanChuang Su ChongGraduate Institute of Public Policy, National Chiayi University, TaiwanHayashi ToshihiroInformation Technology Center, Kagawa University, JapanHo Hsiang-JuDepartment of Early Childhood Education, National Chiayi University, TaiwanHuang Kuo-HungDepartment of E-learning Design and Management, National Chiayi University, TaiwanKinuhata ToshikiFaculty of Engineering, Kagawa University, JapanLee Pei-LunDepartment of E-learning Design and Management, National Chiayi University, TaiwanLiang Chin-TuGraduate Institute of Education, National Chung Cheng University, TaiwanLiu Hsin-ChunDepartment of Education, National Chiayi University, TaiwanMiura RyuFaculty of Engineering, Kagawa University, JapanTarumi HiroyukiFaculty of Engineering, Kagawa University, JapanTsai Jung-TaoDepartment of Chinese Literature, National Chiayi University, TaiwanYeh Yu-ChingDepartment of Early Childhood Education, National Chiayi University, Taiwan

Part 1: Humanities and Application of Digital Technologies

E-research Acceptance and Humanities Community

Kuo-Hung Huang*
Department of E-learning Design and Management, National Chiayi University, Chiayi, Taiwan, R.O.C.

Abstract

Digital humanities is broadly characterized as humanities research associated with data-driven activities. Computational technologies are adopted to explore new methods and tools supplementing established research routines in humanities. However, humanities researchers expressed concerns that the enthusiasm to promote and accelerate the application of technology in humanities teaching and research might overlook the significance of humanities itself. This article points out the advantages of technologies in respond to humanities concerns.

Keywords: Digital humanities, Digital scholar, e-research, Humanities, Mutual dependence, New media, Scholarly communities, Social media, Task-uncertainty, Technology Acceptance.
*Corresponding author Kuo-Hung Huang: Department of E-learning Design and Management, National Chiayi University, Chiayi, Taiwan, R.O.C.; Tel/Fax: +886-5-2263411; E-mail: [email protected]

INTRODUCTION

Digital Humanities, a term used during the early 2000s, was defined, by researchers from a variety of fields, as a new discipline exploring computational methods for traditionally-defined humanities scholarships (Puschmann & Bastos, 2015). In fields of humanities research, such as archive collection, text analysis, map digitalization, and history visualization, computational technologies are adopted to explore new methods and tools supplementing established research routines in humanities (Juola, 2008). Due to its interdisciplinary and technolo-

gical nature, digital humanities are broadly characterized as humanities research associated with data-driven activities. Incorporating a range of different interpretations and innovative technologies, digital humanities has evolved to a unique scholarly field or movement. Studies in media and culture, archive creation and digital library, e-learning, and the prevailing community websites have also been referred to as digital humanities generally (McPherson, 2009).

The suffix “digital”, which has affinity to information technology, is progressively used to delimit the new computational areas of humanities research. Due to the pervasive use of communication tools, such as social media, it is most commonly defined as new media, which refers to content accessible on any digital device through interactive user feedback and creative participation on the Internet. With information and communication capabilities to improve intellectual and social life, new media provides a way to interact with other people in a manner that is fundamentally different from what we have had before. People are able to take advantage of expertise spread around the globe or ask virtual friends for advice. Furthermore, the human mind is no longer isolated by location, but is distributed all over the Internet. The entire wealth of stored human knowledge can be accessed through shared mental tools.

CONCERNS FROM THE HUMANITIES COMMUNITY

However, the concept of the use of computers to offer the potential of the expansion of human intellect is little more than a vision, as such claims are not strongly supported by empirical evidences (Olson, 1985; Pea, 1985; Sewell, 1990). Information is not equal to intellect. Access to millions of copies of digital textbooks or online courses of elite universities does not guarantee users’ successful learning. Given the availability of such tools and resources, students will rely on finding more and learning less. In fact, the majority of the population use new media for social or entertainment purposes. Furthermore, Striebel (1986) argued that, within a technological framework, all these approaches reflect a shift towards technologizing education, which is consonant with a statement by Elkind (1985) “delegitimize non-technological methods of learning and thinking about problems”.

Similar reservations have been expressed by several humanities researchers. They worry that our enthusiasm to promote and accelerate the application of technology in humanities teaching and research might overlook the significance of humanities itself. In spite of the enormous educational value and research inspirations, particularly association with the convenient use of resources, technology is deeply mistaken as a ‘fast-food approach’ necessarily required in the digital era, and therefore, reduces the educational perspectives and aims that emphasize holistic approaches to nurture humanist whole development.

On the contrary, some humanities researchers in the design field reiterate the importance of digital scholarships. The scholarly digital projects not only provide a researching opportunity for practitioners, but also post an issue regarding role of design in the creation and representation of knowledge for design thinking researchers (Burdick & Willis, 2011). For example, Christine Borgman asserted that, making the digital scholarship an innovating force in humanities research will prevent the community from falling behind in this multimodal and dynamic world, and thus, avoid becoming a victim of the tremendous restructuring of higher education (Borgman, 2009). Additionally, Sams, Lim, and Park (2011) claimed that the online content will provide a rich source of data for academic researches, particularly in social science and humanities. For example, they found that news blogs formed a centerpiece of election campaigns after using blog posts to examine the relationship between the number of votes received by political candidates and the level of their online presence. Consequently, the development of e-Research tool providing access to large online datasets instead of established data collection led to discover new sociopolitical phenomena or theoretical model.

The differences of attitudes regarding information practices between scholarly communities have been revealed by several studies. Digital learning repositories are increasingly important, as they provide resources for teaching, have the potential of fostering innovative new professional behavior, and facilitate the sharing of good pedagogical practices (Millard, Borthwick, Howard, McSweeney, & Hargood, 2013). With abundance of digital collections presently available, integrating primary sources into humanities teaching and learning at the university level becomes more convenient than before; however, collections of online primary sources are still underutilized (Lindquist & Long, 2011). Harley (2007) conducted a study with humanities faculty, and identified several barriers regarding the adoption of digital resources, namely difficulties in finding, maintaining, and selecting appropriate resources for classroom instruction. These issues are not easily resolved without the faculty’s devotion of time and awareness of available resources. As Millard, Borthwick, Howard, McSweeney, and Hargood, (2013) claimed, the most significant barrier to participate is innovative behavior itself, as practitioners do not traditionally share their materials or approaches in public.

Another study by Fry (2006) indicated that “the way in which scholarly communities coordinate and control research problems, techniques, strategies, task outcomes, and reputations will significantly influence the production and use of digital infrastructures and resources across fields” (p. 312). Therefore, the author constructed an argument that “patterns the coordination and control within scholarly communities, as shaped by levels of mutual dependence and task-uncertainty, which will influence the development of field-based strategies for information practices within the context of networked digital resources” (p. 312). In other words, with the cultural configuration of knowledge production practices in the digital field, the humanities scholarly community is less concerned with teamwork on producing field-based digital resources and integrating them into their epistemology.

LOOKING FORWARD

Meaning is created between people as their viewpoints are expressed in discourse. The challenge for digital humanities researchers is creating a shared social reality through continuous endeavors that give insights into the criteria and facilitate reflection on meaning making process. Soon and Park (2009), from the social science perspective in an Asian context, asserted that main obstacles preventing social scientists and humanities from approaching and embracing new technologies to conduct research work was lack of technical knowledge and skills. In addition to education and training programs to enhance social scientists’ expertise combining computational science and social sciences, a practical change to overcome the barrier will be promoting collaborative efforts among social scientists, computer professionals, and humanities scholars.

A number of digital humanities projects have indicated that the success of digital humanities depends on selecting the appropriate technology. For example, a study on digitizing an old text verifies that the technological tools appropriate for the task can facilitate accuracy as well as critical reflection, and thus, avoid the alleged risk of shallowness associated with utilizing computers (Carr, 2010; Delfino, 2011). Led by technological change, new challenges and opportunities will motivate the development of new dimensions for humanities, and eventually evolve new digital scholarships. The sense of urgency has been articulated clearly- the humanities research field is in great need of innovation.

CONFLICT OF INTEREST

The author confirms that the author has no conflict of interest to declare for this publication.

ACKNOWLEDGEMENTS

The author would like to thank the Ministry of Science and Technology for the financial support of this project (NSC 102-2420-H-415-004-MY2).

REFERENCES

Borgman, C. L. (2009). The digital future is now:a call to action for the humanities. Digital Humanities Quarterly,3(6) online serial.Burdick, A., Willis, H. (2011). Digital learning, digital scholarship and design thinking. Design Studies,32(6), 546-556. [http://dx.doi.org/10.1016/j.destud.2011.07.005]Carr, N. (2010). The shallows: What the Internet is doing to our brains, New York: Norton & Co.;Delfino, M. (2011). Against BibliOblivion: How modern scribes digitized an old book. Computers and Education,57(3), 2145-2155. [http://dx.doi.org/10.1016/j.compedu.2011.05.018]Elkind, D. (1985). The impact of computer use on cognitive development in young children: A theoretical analysis. Computers in Human Behavior,1(2), 131-141. [http://dx.doi.org/10.1016/0747-5632(85)90026-3]Fry, J. (2006). Scholarly research and information practices: A domain analytic approach. Information Processing and Management, (42)299-316. [http://dx.doi.org/10.1016/j.ipm.2004.09.004]Harley, D. (2007). Use and users of digital resources: a survey explores scholars’ attitudes about educational technology environments in the humanities. EDUCAUSE Q,30(4), 12-20.Juola, P. (2008). Killer applications in digital humanities. Literary and Linguistic Computing,23(1), 73-83. [http://dx.doi.org/10.1093/llc/fqm042]Lindquist, T., Long, H. (2011). How can educational technology facilitate student engagement with online primary sources? A user needs assessment. Library Hi Tech,29(2), 224-241. [http://dx.doi.org/10.1108/07378831111138152]McPherson, T. (2009). Introduction: Media studies adn the digital humanities. Cinema Journal,48(2), 119-123.Millard, D.E., Borthwick, K., Howard, Y., McSweeney, P., Hargood, C. (2013). The HumBox: Changing educational practice around a learning resource repository. Computers and Education, (69)287-302. [http://dx.doi.org/10.1016/j.compedu.2013.07.028]Olson, D.R. (1985). Computers as tools of the intellect. Educational Researcher,14(5), 5-8. [http://dx.doi.org/10.3102/0013189X014005005]Pea, R.D. (1985). Integrating human and computer intelligence. In: Klein EL, eds. Children and Computers: New directions for child development, San Francisco: Jossey Bass; 75-96.Puschmann, C., Bastos, M. (2015). How digital are the Digital Humanities? An analysis of two scholarly blogging platforms. PLoS One,10(2), e0115035. [http://dx.doi.org/10.1371/journal.pone.0115035] [PMID: 25675441]Sams, S., Lim, Y.S., Park, H.W. (2011). E-research applications for tracking online socio-political capital in the Asia-Pacific region. Asian Journal of Communication,21(5), 450-466. [http://dx.doi.org/10.1080/01292986.2011.594897]Sewell, D.F. (1990). New tools for new minds: A cognitive perspective on the use of computers with young children, London: Harvester Wheatsheaf;Soon, C., Park, H.W. (2009). The rise of e-science in Asia: Dreams and realities for social science research. Case studies of Singapore and South Korea. In: Jankowski N, eds. E-research: Transformations in Scholarly Practice, London: Routledge; 109-128.Striebel, M.J. (1986). A critical analysis of the use of computers in education. Educational Communication and Technology,34(5), 137-161.

Part 2: Spatial Technology and Humanities Understanding

Feng Shui and Technology: Case Studies of Spatial Information Applications

Kuo-Hung Huang1,*,Ching-Ching Cheng2
1Department of E-learning Design and Management, National Chiayi University, Chiayi, Taiwan, R.O.C.
2Department of Early Childhood Education, National Chiayi University, Chiayi, Taiwan, R.O.C.

Abstract

This paper reports several case studies on creating innovative applications of spatial technology with Feng Shui in order to meet the requirements of burials. Case study research is used to investigate how individual behaviors are influenced by integrating technology with Feng Shui, within its context. A qualitative design is chosen to collect data from interviews, participatory observations, and demonstrations. The researcher interviewed the case subjects in order to assess their needs, and then accompanied them on their trips to family tombs and recorded the traverse path. Finally, this researcher displays the maps and discusses the applications. Findings indicated that Google Earth could be used with Feng Shui for filtering information regarding site selection, as well as recording and sharing information on burial activities. Above all, spatial information on the Internet could serve as a medium for cultural communications between generations. This study increases our understanding of the meaning of Feng Shui to our elders, and how to integrate spatial information with traditional culture.

Keywords: Burial, Burial site, Cultural communication, Elderly, Feng Shui, Google Earth, Spatial information, Traditional culture.
*Corresponding author Kuo-Hung Huang: Department of E-learning Design and Management, National Chiayi University, Chiayi, Taiwan, R.O.C; Tel/Fax: +886-5-2263411; E-mail:[email protected]

INTRODUCTION

Originally developed in China, the Feng Shui theory has long been used in architecture and landscape design and planning in East Asian countries, and has

been extending its influences into daily lives (Huang & Teng, 2009; Mak & Ng, 2005). The main premise of the Feng Shui theory is to maintain a harmonious relationship between humans and environment. The literal meaning of Feng Shui is wind and water, and its major concerns are protecting sites from wind, and obtaining fresh water. The theoretical basis of Feng Shui relies on the concept of chi, the vital force that influences the fate of the space’s occupants. Accordingly, decision-making regarding living spaces and burial sites are at the center of Feng Shui practices (Chang & Lii, 2010; Chen & Wu, 2009). In fact, Feng Shui has developed into two main fields, namely, “Yang House” Feng Shui, which is applied to palaces, cities, villages, and housing, and “Yin House” Feng Shui, which is applied to graves. Both have similar criteria for deciding grave and housing locations. Believing the quality of their Feng Shui influences both the physical and mental health of the inhabitants, many Chinese link the construction and the main direction of their houses with their fate (Mak & Ng, 2005).

The Chinese believe that fortune and health follow the gathering of positive chi. According to Feng Shui principles, the site of human dwellings must be located at a place where the heavenly chi and earthly chi are constantly interacting in harmony (Chang & Lii, 2010). Feng Shui concerns the physical form of the site under consideration and its surrounding environment. For an auspicious orientation, the Feng Shui master searches for propitious locations and directions, such as a favorable mountain range, lucky surrounding hills, or a nearby river. The process of searching is unpredictable, time consuming, and sometimes disturbing, particularly if a location is in urgent need, as in cases of funerals. Field observations have the disadvantage of only providing limited information on the area-wide distribution of the Feng Shui locations.