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Many beginners do not spend time even on basic opening preparation. That is why the opening is a brand new experience every time.
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Veröffentlichungsjahr: 2022
Chess: Instructional Chess Problems for Advanced Players (The Ultimate and Complete Guide to Learn the Best and Effective Tactics)
Jeanne Bliss
Copyright © 2021, Jeanne Bliss
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Table of Contents
Introduction
Chapter 1: The Board
Chapter 2: Pawns
Chapter 3: Major Openings In Chess
Chapter 4: The Pawn
Chapter 5: Getting Started
Chapter 6: Different Openings And Defenses
Chapter 7: Tarrasch Rule
Chapter 8: Rook Fork
Chapter 9: Identifying And Establishing Support Points For Dominating Knights
Chapter 10: Two Rook Checkmate
Chapter 11: Chess Strategies
Chapter 12: Special Actions
Chapter 13: Understanding Openings
Chapter 14: Themes From Checkmate
Chapter 15: Other Tips And Reminders
Chapter 16: Chess Notation
Chapter 17: The Benefits Of Playing Chess
Chapter 18: The Endgame Patterns
Chapter 19: Tips, Tricks, And Strategies
Conclusion
Introduction
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Did you think that chess was played for over 1500 years? It is indeed an ancient game believed to have originated in India during the 6th century BC in the Gupta Empire; although, during that time, playing chess was not the same as what we play today. In the early game of chess pieces of chess were divided in four divisions of the military, also called chatarunga. The four divisions were elephantry, chariotry and infantry. The divisions would grow into the current chess pieces, known as the bishop, rook the knight, as well as the pawn.
Chess was a game that spread through the ages and across the world. It was introduced even in Persia and later became part of the courtly education of nobility. In the late 15th century of Europe the game had expanded. It was considered as known as the Romantic Era of Chess because it was defined by spirited games, bold pieces, clever combos and daring attacks. The aim was to win with style. main aim for the sport. It was soon the period where New Dynamism, Hypermodern, and more scientific approaches to chess were formulated.
The first chess competition began in 1886 with the inaugural World Championship. The 20th century saw the the establishment of FIDE which is FIDE, the World Chess Federation created a revolution in the chess world. Chess is now possible even if alone. You can play against computers.
Over the course of these many decades, decades and centuries ago, the game of chess an extremely mentally demanding game.
Chapter 1: The Board
Chess, a traditional game, is played by two players who are on the opposite side of a piece of board that has alternate colors. Each player has 16 pieces to fight with: 1 King 1 , Queen, 2, Bishops 2 Rooks, 2 Knights as well as 8 Pawns. The goal for the game's purpose is to take out the king of your opponent. The checkmate occurs when the king is an area that is vulnerable to capture (already in control) and is unable to escape being captured.
The best way to begin every chess game would be that both players be in possession of one white (or light) color square located on the right-hand bottom. The chess pieces will always be placed in the same order each time. The eight pawns are all placed on the second position on the board. The rooks are placed in the corners, and the knights follow them, while the bishops are placed next after the knights. The queen is always on her own color square (white queen on a white square and the black queen on black square) The queen takes the square.
The person who leads the white army will always move first. When playing informal games like chess players can decide on who will play as the white army any way they like by flipping a coin, or choosing one of the black or white pawns from the other player's hand. White moves and black follows up with a move. the same process repeats until the conclusion to the match.
There are six different pieces in a single army, which means that each piece will move in a different way. From the numerous basic rules of Chess, the most crucial one is that pieces cannot move across other pieces. The only exception is that knights may leap over other pieces. Pieces cannot move to a square with the same piece. However, they are able to capture the pieces of their opponent by landing on their squares, and later replace them. Pieces can also be moved to protect the pieces of their opponents in the event of capture, or control of important squares that are used in the game.
The Pieces, and Their Movement
The King might be the main piece in chess. However, it's also the weakest pieces. It is able to move only one square at a time in any direction: forward, backward diagonally, and sideways. The player must not purposely move the king to the check as the check could be seized.
It is considered to be the most powerful piece of the game. She is able to move anywhere just as the king, but only if that she doesn't pass by herself or any other pieces. Queen's power blends the power of the rook and bishop. The queen is not able to move as the knight. As with others pieces, once she is captured by the piece of an opponent, her move is considered over.
The Rook is able to move along a straight line any direction, including forward and backwards, as well as in the sideways direction. It is unable to jump over any other piece. It is a powerful piece, especially when it protects other pieces in its own. Rooks should not be utilized for a long time after the beginning of the game. They shouldn't be taken out in the first place as they can be attacked by pawns as well as other pieces. Rooks play a crucial role in defending the king in casting.
The Bishop is able to move across any diagonal distance as it's willing to as insofar as it does not jump over any piece. Bishops who are on black squares will remain on black squares whereas bishops with white squares will be in white squares. Bishops usually collaborate well because they are able to cover weaknesses in each other.
One of the most radical pieces of the chess set would be the Knight. The knight is able to move in an L-shaped fashion, moving one square upwards and two squares down, two squares upwards with one over or two squares across and one back or two squares over and one back. The L-shaped pattern should be kept in the knight's movements.
Pawns are located at the second rank of every player's army. White pawns start at rank 2, while black pawns begin on rank 7. When a pawn first moves, it is able to be moved forward by two or one square. Pawns are not able to jump over a piece. After having moved once or moved between two or one square the pawn is able to move by one square at a. Pawns are not able to move backwards. If a pawn moves up to the top ranking (rank 8, for white rank 1 , for black) and then be promoted, which means it is able to be traded with any other piece with the exception of a king, or a different Pawn.
The Relative Value of the Pieces
King infinite (Checkmate the king and you're the winner of this game.)
Queen 9 Points
Rook 5 Points
Bishop 3 points
Knight - 3 points
Pawns 1 Point
En Passant - The French meaning of the word En Passant is "in passing" which means that the pawn moves two squares during its initial move, and then lands on the opposite side of an opponent's pawn. The other pawn can catch it as it moves by. This action must be completed right after the first Pawn has moved on. Otherwise , the ability to capture is void.
Castling - The players are able to accomplish things with one hand. Castling refers to getting the king safe and then removing the rook of the corner into the game. When casting, it must be the king's first move. There should not be any pieces between the rook's movement and the king's and the king should not be in check or undergo a the process of checking. The king moves only two squares during the act of casting.
Chapter 2: Pawns
Now that you're aware of the way a chessboard looks like, and you are completely aware of it, it's time to begin to understand the chess pieces , one by one.
The first thing we'll discover will be the Pawn.
In chess, each piece is worth. Pawns are one of the weakest pieces that are on the board when the game is fully played. They are worth only one point, when compared to other pieces that vary between 3 and 9 points. But, unlike other pieces, this one includes eight Pawns to begin with! Additionally, Pawns possess unique powers in a variety of ways, unlike any other piece.
This is the way Pawns are placed in the 7th and 2nd rank at the start of a game of chess:
The following are guidelines regarding how to move the Pawn moves:
Pawns are straight ahead each square at a time. However, a Pawn can move forward by two squares at a time from its starting position. That is when the Pawn is in its initial position you may choose to move it two or three squares higher. After it has relocated (one to two squares) it is then a Pawn is able to only move one square at a moment following.
If an Pawn is holding a piece before it as in the picture below, it's trapped and is unable to move forward.
However unlike other chess pieces capture differently from their movements. The Pawn is able to move forward, but it captures diagonally.
Pawns are the sole pieces that don't move in reverse! This implies that white Pawns begin at the second rank on the board and will move to the eighth rank. black Pawns begin at the seventh rank and strive to make it to the opposite side, which is the top rank.
What is the reason? What's on the other side of the spectrum? This is where magic can take place.
Pawns can have a unique technique hidden beneath their sleeve. It is the only thing that is able to promote another useful piece! When a Pawn is at the top rank, it could transform into any piece other than the King!
But it is not able to be kept as just a Pawn. It has to be transformed into a different piece, such as Queen, Rook, Bishop or Knight. Most of the time the Pawn generally promotes to be Queen since it can be the highest valued piece of the game of chess.
A great strategy to engage in is to play one called the "Pawn War" game. It involves all 8 Pawns from both ends (but with no Kings for the time being). The aim is to move to the opposite end of the table, and encourage. The first side to promote gets the prize!
In Pawn Wars there is often an exchange of Pawns of both sides, much like the one below:
It is evident it is we can see that the White Pawn is already on B6, which is only two squares away from promotional square, b8, whereas Black has four moves to reach it (to the f1). If White begins, the first step is to move to move the Pawn to b7. Black moves his Pawn to f4 before White gets there first, by moving the Pawn to b8 in order to advance.
How can we document an Pawn move?
In the most popular "short" notation you just put an abbreviation for the area that Pawns are moving to. For instance, if a Pawn in b6 moves to the square b7 it would be written B7. There is no requirement in writing P for Pawn however, you can write it if you want to.
If you are using "long" notation, again, you do not have for you to type P to mean Pawn. All you need to do is note your name, the square from which the pawn comes from as well as what square it's going to. In this case this would be B6-B7.
Let's take a look at a different example. If a Pawn shifts from F5 to F4 (for Black), you can write f4 with an "short" notation, or F5-F4 when employing the "long" notation.
If a Pawn makes a promotion an individual, such as to Queen on the number b8, we write B8 (Q).
Test
1. Are Pawns able to move backwards?
2. A White Pawn achieving what rank could be promoted to an additional piece?
3. What are the points an individual Pawn worth?
4. What is do you Pawn take over? Backwards, diagonally, or straight?
5. Find all Black Pawns of the Queenside of the board in their initial position.
