The Dream-Quest of Unknown Kadath - Howard Phillips Lovecraft - E-Book

The Dream-Quest of Unknown Kadath E-Book

Howard Phillips Lovecraft

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Beschreibung

"The Dream-Quest of Unknown Kadath" is a novella by Howard Phillips Lovecraft published by Arkham House posthumously in 1943 in the collection Beyond the Wall of Sleep. Begun probably in the autumn of 1926, it was completed on January 22, 1927 and was unpublished in his lifetime. 

"The Dream-Quest of Unknown Kadath" is both the longest of the stories that make up his Dream Cycle and the longest Lovecraft work to feature protagonist Randolph Carter. Along with his 1927 novel "The Case of Charles Dexter Ward", it can be considered one of the significant achievements of that period of Lovecraft's writing. 
"The Dream-Quest of Unknown Kadath" combines elements of horror and fantasy into an epic tale that illustrates the scope and wonder of humankind's ability to dream.

Randolph Carter keeps dreaming of a beautiful unknown city which he is aching to visit. After begging the gods to show him the way and receiving no answer, he sets out on a dream-quest to find it. The priests tell him that nobody knows where the city is and that the journey will kill him, but Randolph Carter is not deterred. His quest takes him through fantastic and mostly dangerous places where he meets strange friends and enemies. All the while he can tell that the gods who don’t belong to Earth are trying to stop him from discovering Unknown Kadath.

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Table of contents

THE DREAM-QUEST OF UNKNOWN KADATH

The Dream-Quest of Unknown Kadath

THE DREAM-QUEST OF UNKNOWN KADATH

Howard Phillips Lovecraft

The Dream-Quest of Unknown Kadath

THREE times Randolph Carter dreamed of the marvelous city, and three times was he snatched away while still he paused on the high terrace above it. All golden and lovely it blazed in the sunset, with walls, temples, colonnades and arched bridges of veined marble, silver-basined fountains of prismatic spray in broad squares and perfumed gardens, and wide streets marching between delicate trees and blossom-laden urns and ivory statues in gleaming rows; while on steep northward slopes climbed tiers of red roofs and old peaked gables harbouring little lanes of grassy cobbles. It was a fever of the gods, a fanfare of supernal trumpets and a clash of immortal cymbals. Mystery hung about it as clouds about a fabulous unvisited mountain; and as Carter stood breathless and expectant on that balustraded parapet there swept up to him the poignancy and suspense of almost-vanished memory, the pain of lost things and the maddening need to place again what once had been an awesome and momentous place.

He knew that for him its meaning must once have been supreme; though in what cycle or incarnation he had known it, or whether in dream or in waking, he could not tell. Vaguely it called up glimpses of a far forgotten first youth, when wonder and pleasure lay in all the mystery of days, and dawn and dusk alike strode forth prophetic to the eager sound of lutes and song, unclosing fiery gates toward further and surprising marvels. But each night as he stood on that high marble terrace with the curious urns and carven rail and looked off over that hushed sunset city of beauty and unearthly immanence he felt the bondage of dream's tyrannous gods; for in no wise could he leave that lofty spot, or descend the wide marmoreal flights flung endlessly down to where those streets of elder witchery lay outspread and beckoning.

When for the third time he awakened with those flights still undescended and those hushed sunset streets still untraversed, he prayed long and earnestly to the hidden gods of dream that brood capricious above the clouds on unknown Kadath, in the cold waste where no man treads. But the gods made no answer and shewed no relenting, nor did they give any favouring sign when he prayed to them in dream, and invoked them sacrificially through the bearded priests of Nasht and Kaman-Thah, whose cavern-temple with its pillar of flame lies not far from the gates of the waking world. It seemed, however, that his prayers must have been adversely heard, for after even the first of them he ceased wholly to behold the marvellous city; as if his three glimpses from afar had been mere accidents or oversights, and against some hidden plan or wish of the gods.

At length, sick with longing for those glittering sunset streets and cryptical hill lanes among ancient tiled roofs, nor able sleeping or waking to drive them from his mind, Carter resolved to go with bold entreaty whither no man had gone before, and dare the icy deserts through the dark to where unknown Kadath, veiled in cloud and crowned with unimagined stars, holds secret and nocturnal the onyx castle of the Great Ones.

In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads and vowed it would be the death of his soul. They pointed out that the Great Ones had shown already their wish, and that it is not agreeable to them to be harassed by insistent pleas. They reminded him, too, that not only had no man ever been to Kadath, but no man had ever suspected in what part of space it may lie; whether it be in the dreamlands around our own world, or in those surrounding some unguessed companion of Fomalhaut or Aldebaran. If in our dreamland, it might conceivably be reached, but only three human souls since time began had ever crossed and recrossed the black impious gulfs to other dreamlands, and of that three, two had come back quite mad. There were, in such voyages, incalculable local dangers; as well as that shocking final peril which gibbers unmentionably outside the ordered universe, where no dreams reach; that last amorphous blight of nethermost confusion which blasphemes and bubbles at the centre of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes; to which detestable pounding and piping dance slowly, awkwardly, and absurdly the gigantic Ultimate gods, the blind, voiceless, tenebrous, mindless Other Gods whose soul and messenger is the crawling chaos Nyarlathotep.

Of these things was Carter warned by the priests Nasht and Kaman-Thah in the cavern of flame, but still he resolved to find the gods on unknown Kadath in the cold waste, wherever that might be, and to win from them the sight and remembrance and shelter of the marvellous sunset city. He knew that his journey would be strange and long, and that the Great Ones would be against it; but being old in the land of dream he counted on many useful memories and devices to aid him. So asking a formal blessing of the priests and thinking shrewdly on his course, he boldly descended the seven hundred steps to the Gate of Deeper Slumber and set out through the Enchanted Wood.

In the tunnels of that twisted wood, whose low prodigious oaks twine groping boughs and shine dim with the phosphorescence of strange fungi, dwell the furtive and secretive Zoogs; who know many obscure secrets of the dream world and a few of the waking world, since the wood at two places touches the lands of men, though it would be disastrous to say where. Certain unexplained rumours, events, and vanishments occur among men where the Zoogs have access, and it is well that they cannot travel far outside the world of dream. But over the nearer parts of the dream world they pass freely, flitting small and brown and unseen and bearing back piquant tales to beguile the hours around their hearths in the forest they love. Most of them live in burrows, but some inhabit the trunks of the great trees; and although they live mostly on fungi it is muttered that they have also a slight taste for meat, either physical or spiritual, for certainly many dreamers have entered that wood who have not come out. Carter, however, had no fear; for he was an old dreamer and had learnt their fluttering language and made many a treaty with them; having found through their help the splendid city of Celephaïs in Ooth-Nargai beyond the Tanarian Hills, where reigns half the year the great King Kuranes, a man he had known by another name in life. Kuranes was the one soul who had been to the star-gulfs and returned free from madness.

Threading now the low phosphorescent aisles between those gigantic trunks, Carter made fluttering sounds in the manner of the Zoogs, and listened now and then for responses. He remembered one particular village of the creatures was in the centre of the wood, where a circle of great mossy stones in what was once a clearing tells of older and more terrible dwellers long forgotten, and toward this spot he hastened. He traced his way by the grotesque fungi, which always seem better nourished as one approaches the dread circle where elder beings danced and sacrificed. Finally the great light of those thicker fungi revealed a sinister green and grey vastness pushing up through the roof of the forest and out of sight. This was the nearest of the great ring of stones, and Carter knew he was close to the Zoog village. Renewing his fluttering sound, he waited patiently; and was at last rewarded by an impression of many eyes watching him. It was the Zoogs, for one sees their weird eyes long before one can discern their small, slippery brown outlines.

Out they swarmed, from hidden burrow and honeycombed tree, till the whole dim-litten region was alive with them. Some of the wilder ones brushed Carter unpleasantly, and one even nipped loathsomely at his ear; but these lawless spirits were soon restrained by their elders. The Council of Sages, recognizing the visitor, offered a gourd of fermented sap from a haunted tree unlike the others, which had grown from a seed dropt down by someone on the moon; and as Carter drank it ceremoniously a very strange colloquy began. The Zoogs did not, unfortunately, know where the peak of Kadath lies, nor could they even say whether the cold waste is in our dream world or in another. Rumours of the Great Ones came equally from all points; and one might only say that they were likelier to be seen on high mountain peaks than in valleys, since on such peaks they dance reminiscently when the moon is above and the clouds beneath.

Then one very ancient Zoog recalled a thing unheard-of by the others; and said that in Ulthar, beyond the River Skai, there still lingered the last copy of those inconceivably old Pnakotic Manuscripts made by waking men in forgotten boreal kingdoms and borne into the land of dreams when the hairy cannibal Gnophkehs overcame many-templed Olathoë and slew all the heroes of the land of Lomar. Those manuscripts he said, told much of the gods, and besides, in Ulthar there were men who had seen the signs of the gods, and even one old priest who had scaled a great mountain to behold them dancing by moonlight. He had failed, though his companion had succeeded and perished namelessly.

So Randolph Carter thanked the Zoogs, who fluttered amicably and gave him another gourd of moon-tree wine to take with him, and set out through the phosphorescent wood for the other side, where the rushing Skai flows down from the slopes of Lerion, and Hatheg and Nir and Ulthar dot the plain. Behind him, furtive and unseen, crept several of the curious Zoogs; for they wished to learn what might befall him, and bear back the legend to their people. The vast oaks grew thicker as he pushed on beyond the village, and he looked sharply for a certain spot where they would thin somewhat, standing quite dead or dying among the unnaturally dense fungi and the rotting mould and mushy logs of their fallen brothers. There he would turn sharply aside, for at that spot a mighty slab of stone rests on the forest floor; and those who have dared approach it say that it bears an iron ring three feet wide. Remembering the archaic circle of great mossy rocks, and what it was possibly set up for, the Zoogs do not pause near that expansive slab with its huge ring; for they realise that all which is forgotten need not necessarily be dead, and they would not like to see the slab rise slowly and deliberately.

Carter detoured at the proper place, and heard behind him the frightened fluttering of some of the more timid Zoogs. He had known they would follow him, so he was not disturbed; for one grows accustomed to the anomalies of these prying creatures. It was twilight when he came to the edge of the wood, and the strengthening glow told him it was the twilight of morning. Over fertile plains rolling down to the Skai he saw the smoke of cottage chimneys, and on every hand were the hedges and ploughed fields and thatched roofs of a peaceful land. Once he stopped at a farmhouse well for a cup of water, and all the dogs barked affrightedly at the inconspicuous Zoogs that crept through the grass behind. At another house, where people were stirring, he asked questions about the gods, and whether they danced often upon Lerion; but the farmer and his wife would only make the Elder Sign and tell him the way to Nir and Ulthar.

At noon he walked through the one broad high street of Nir, which he had once visited and which marked his farthest former travels in this direction; and soon afterward he came to the great stone bridge across the Skai, into whose central piece the masons had sealed a living human sacrifice when they built it thirteen-hundred years before. Once on the other side, the frequent presence of cats (who all arched their backs at the trailing Zoogs) revealed the near neighborhood of Ulthar; for in Ulthar, according to an ancient and significant law, no man may kill a cat. Very pleasant were the suburbs of Ulthar, with their little green cottages and neatly fenced farms; and still pleasanter was the quaint town itself, with its old peaked roofs and overhanging upper stories and numberless chimney-pots and narrow hill streets where one can see old cobbles whenever the graceful cats afford space enough. Carter, the cats being somewhat dispersed by the half-seen Zoogs, picked his way directly to the modest Temple of the Elder Ones where the priests and old records were said to be; and once within that venerable circular tower of ivied stone—which crowns Ulthar's highest hill—he sought out the patriarch Atal, who had been up the forbidden peak Hatheg-Kla in the stony desert and had come down again alive.

Atal, seated on an ivory dais in a festooned shrine at the top of the temple, was fully three centuries old; but still very keen of mind and memory. From him Carter learned many things about the gods, but mainly that they are indeed only Earth's gods, ruling feebly our own dreamland and having no power or habitation elsewhere. They might, Atal said, heed a man's prayer if in good humour; but one must not think of climbing to their onyx stronghold atop Kadath in the cold waste. It was lucky that no man knew where Kadath towers, for the fruits of ascending it would be very grave. Atal's companion Barzai the Wise had been drawn screaming into the sky for climbing merely the known peak of Hatheg-Kla. With unknown Kadath, if ever found, matters would be much worse; for although Earth's gods may sometimes be surpassed by a wise mortal, they are protected by the Other Gods from Outside, whom it is better not to discuss. At least twice in the world's history the Other Gods set their seal upon Earth's primal granite; once in antediluvian times, as guessed from a drawing in those parts of the Pnakotic Manuscripts too ancient to be read, and once on Hatheg-Kla when Barzai the Wise tried to see Earth's gods dancing by moonlight. So, Atal said, it would be much better to let all gods alone except in tactful prayers.

Carter, though disappointed by Atal's discouraging advice and by the meagre help to be found in the Pnakotic Manuscripts and the Seven Cryptical Books of Hsan, did not wholly despair. First he questioned the old priest about that marvellous sunset city seen from the railed terrace, thinking that perhaps he might find it without the gods' aid; but Atal could tell him nothing. Probably, Atal said, the place belonged to his especial dream world and not to the general land of vision that many know; and conceivably it might be on another planet. In that case Earth's gods could not guide him if they would. But this was not likely, since the stopping of the dreams shewed pretty clearly that it was something the Great Ones wished to hide from him.

Then Carter did a wicked thing, offering his guileless host so many draughts of the moon-wine which the Zoogs had given him that the old man became irresponsibly talkative. Robbed of his reserve, poor Atal babbled freely of forbidden things; telling of a great image reported by travellers as carved on the solid rock of the mountain Ngranek, on the isle of Oriab in the Southern Sea, and hinting that it may be a likeness which Earth's gods once wrought of their own features in the days when they danced by moonlight on that mountain. And he hiccoughed likewise that the features of that image are very strange, so that one might easily recognize them, and that they are sure signs of the authentic race of the gods.

Now the use of all this in finding the gods became at once apparent to Carter. It is known that in disguise the younger among the Great Ones often espouse the daughters of men, so that around the borders of the cold waste wherein stands Kadath the peasants must all bear their blood. This being so, the way to find that waste must be to see the stone face on Ngranek and mark the features; then, having noted them with care, to search for such features among living men. Where they are plainest and thickest, there must the gods dwell nearest; and whatever stony waste lies back of the villages in that place must be that wherein stands Kadath.

Much of the Great Ones might be learnt in such regions, and those with their blood might inherit little memories very useful to a seeker. They might not know their parentage, for the gods so dislike to be known among men that none can be found who has seen their faces wittingly; a thing which Carter realized even as he sought to scale Kadath. But they would have queer lofty thoughts misunderstood by their fellows, and would sing of far places and gardens so unlike any known even in the dreamland that common folk would call them fools; and from all this one could perhaps learn old secrets of Kadath, or gain hints of the marvellous sunset city which the gods held secret. And more, one might in certain cases seize some well-loved child of a god as hostage; or even capture some young god himself, disguised and dwelling amongst men with a comely peasant maiden as his bride.

Atal, however, did not know how to find Ngranek on its isle of Oriab; and recommended that Carter follow the singing Skai under its bridges down to the Southern Sea; where no burgess of Ulthar has ever been, but whence the merchants come in boats or with long caravans of mules and two-wheeled carts. There is a great city there, Dylath-Leen, but in Ulthar its reputation is bad because of the black three-banked galleys that sail to it with rubies from no clearly named shore. The traders that come from those galleys to deal with the jewellers are human, or nearly so, but the rowers are never beheld; and it is not thought wholesome in Ulthar that merchants should trade with black ships from unknown places whose rowers cannot be exhibited.

By the time he had given this information Atal was very drowsy, and Carter laid him gently on a couch of inlaid ebony and gathered his long beard decorously on his chest. As he turned to go, he observed that no suppressed fluttering followed him, and wondered why the Zoogs had become so lax in their curious pursuit. Then he noticed all the sleek complacent cats of Ulthar licking their chops with unusual gusto, and recalled the spitting and caterwauling he had faintly heard, in lower parts of the temple while absorbed in the old priest's conversation. He recalled, too, the evilly hungry way in which an especially impudent young Zoog had regarded a small black kitten in the cobbled street outside. And because he loved nothing on earth more than small black kittens, he stooped and petted the sleek cats of Ulthar as they licked their chops, and did not mourn because those inquisitive Zoogs would escort him no farther.