BeagleBone Robotic Projects - Richard Grimmett - E-Book

BeagleBone Robotic Projects E-Book

Richard Grimmett

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Beschreibung

BeagleBone Blue is effectively a small, light, cheap computer in a similar vein to Raspberry Pi and Arduino. It has all of the extensibility of today’s desktop machines, but without the bulk, expense, or noise. This project guide provides step-by-step instructions that enable anyone to use this new, low-cost platform in some fascinating robotics projects. By the time you are finished, your projects will be able to see, speak, listen, detect their surroundings, and move in a variety of amazing ways.
The book begins with unpacking and powering up the components. This includes guidance on what to purchase and how to connect it all successfully, and a primer on programming the BeagleBone Blue. You will add additional software functionality available from the open source community, including making the system see using a webcam, hear using a microphone, and speak using a speaker.
You will then learn to use the new hardware capability of the BeagleBone Blue to make your robots move, as well as discover how to add sonar sensors to avoid or find objects. Later, you will learn to remotely control your robot through iOS and Android devices. At the end of this book, you will see
how to integrate all of these functionalities to work together, before developing the most impressive robotics projects: Drone and Submarine.

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Seitenzahl: 184

Veröffentlichungsjahr: 2017

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BeagleBone Robotic Projects

Second Edition

 

 

 

 

 

 

 

 

 

 

Create complex and exciting robotic projects with the BeagleBone Blue

 

 

 

 

 

 

 

 

 

 

Dr. Richard Grimmett

 

BIRMINGHAM - MUMBAI

BeagleBone Robotic Projects

Second Edition

 

 

Copyright © 2017 Packt Publishing

 

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

 

First published: December 2013

Second edition: June 2017

 

Production reference: 1090617

 

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

 

ISBN 978-1-78829-313-6

 

www.packtpub.com

Credits

Author

Dr. Richard Grimmett

Copy Editor

Stuti Srivastava

Reviewers

Shantanu Bhadoria

Marcelo Boá

Jason Kridner

Project Coordinator

Virginia Dias

Commissioning Editor

Vijin Boricha

Proofreader

Safis Editing

Acquisition Editor

Heramb Bhavsar

Indexer

Rekha Nair

Content Development Editor

Sharon Raj

Graphics

Kirk D'Penha

Technical Editor

Prashant Chaudhari

Production Coordinator

Aparna Bhagat

 

Foreword

10 years ago now, Gerald and I envisioned the original BeagleBoard, which would democratize access to computers that were small enough, low-power enough, capable enough, open enough, understandable enough, and affordable enough to encourage hundreds of thousands of new developers to build electronics systems that they controlled, rather than simply creating an application that merely runs on someone else's platform. From open hardware DNA-analysis machines to advanced transportation systems and prototypes of Mars rovers, over a million BeagleBoards and BeagleBones have now gone into developers' projects, and often, units built around the open source hardware designs have gone into production systems, enabling entrepreneurs and visionaries to realize their dreams. Enabling the http://beagleboard.org/ community has remained my passion, and I support it everyday. Traveling to trade shows, chatting on the live IRC channel, maintaining the website, answering technical queries on the mailing list, updating documentation, supporting innovations with our suppliers and distributors, and ultimately creating new designs all pay off when I see individuals succeeding in learning about and creating with programming and electronics.

Robotics has always been a popular application of the BeagleBoard, but the new BeagleBone Blue provides a unique set of features, taking the exploration and implementation of robotics to another level of simplicity, completeness, and community activity. Robotics provides a compelling opportunity to build and go beyond a basic understanding of mechanics, electronics, programming, and networking technologies that impact nearly all of our daily lives. Moving beyond the initial experience, the open nature enables you to collaborate, build understanding from history, and eliminate any barriers to where you can take your learning, all the way to making your own product--and that makes you part of a compelling community.

Richard has already written the book on BeagleBone robotics with his titles BeagleBone Robotic Projects and Mastering BeagleBone Robotics. These are excellent books, providing practical introductions to rewarding creations. With the introduction of the BeagleBone Blue, it was natural for me to reach out to Richard with early access to the board. In this edition, Richard fast-tracks you into robotics and the BeagleBoard.org community with a practical set of hands-on experiences that get you started, and he further gives you the tools to help bring in others to this amazing world. I hope you’ll join us as we make this world a better place by mastering robotics and sharing the joy of creation and creativity it offers.

Jason Kridner

Co-founder of BeagleBoard.org

About the Author

Dr. Richard Grimmett has been fascinated by computers and electronics from his very first programming project, which used Fortran on punch cards. He has bachelor's and master's degrees in electrical engineering and a PhD in leadership studies. He also has 26 years of experience in the radar and telecommunications industries, and even has one of the original brick phones. He now teaches computer science and electrical engineering at Brigham Young University, Idaho, where his office is filled with his many robotics projects.

 

I would certainly like to thank my wife, Jeanne, and family for providing me a wonderful, supportive environment that encourages me to take on projects like this one. I would also like to thank my students; they show me that amazing things can be accomplished by those who are unaware of the barriers.

 

 

About the Reviewers

Shantanu Bhadoria is an avid traveler and an author of several popular open source projects in Perl, Python, Golang, and NodeJS, including many IoT projects. When in Singapore, he works on paging and building control systems for skyscrapers and large campuses in Singapore, Hong Kong, and Macau. He has authored and contributed to public projects dealing with control over gyroscopes, accelerometers, magnetometers, altimeters, PWM generators, and other sensors and controllers, as well as sensor fusion algorithms such as Kalman filters.

His work in IoT and other fields can be accessed from his GitHub account at https://github.com/shantanubhadoria.

He is also the author of Device::SMBus, a popular Perl library used to control devices over the I2C bus.

 

 

 

Marcelo Boá is an electronics technician who has a bachelor's degree in information systems. He has worked for 10 years in the field of electronic maintenance. He has also worked in Java development, Oracle PL/SQL, PHP, ZK framework, shell scripts, HTML, JavaScript, Ajax, NodeJS, AngularJS, Linux, Arduino, and BeagleBone.

He started as a PL/SQL trainee at the Federal Technological University of Paraná, Brazil. He worked for several companies on many different kinds of electronic circuits and hardware, gaining technical experience at Sony, Aiwa, and Gradiente. 10 years later, he returned to Java development with the ZK framework, developing software for call centers in Curitiba's Software Park. He worked as a systems analyst in the warehouse management systems and industrial automation department at SSI SCHAEFER and provided support to large companies in the distribution sector, such as Boticário, Posigraf, Sadia BRF, GTFoods, Cotriguaçú, Unifrango, and Cocari.

He also reviewed Mastering Beaglebone Robotics.

I would like to thank my wife, Marcela Contador, for giving me all her support.

 

 

Jason Kridner has over 25 years of experience in developing embedded electronics, from digital circuits and digital signal processing to high-level systems integration around RTOS environments and Linux. As an applications engineer at Texas Instruments, Jason has taken joy in helping others solve both simple and complex embedded systems problems. Seeking to share his passion with others, he co-founded http://beagleboard.org/ in 2008, creating platforms that hundreds of thousands of users have now enjoyed using, advancing their programming and electronics skills. He has co-authored two books on BeagleBone, Bad to the Bone and BeagleBone Cookbook.

 

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Table of Contents

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

Getting Started with the BeagleBone Blue

Powering up and connecting to the BeagleBone Blue

Accessing the operating system

Accessing the BeagleBone Blue remotely via WLAN

Summary

Programming the BeagleBone Blue

Basic Linux commands showing how to navigate around the filesystem on the BeagleBone Blue

Creating, editing, and saving files on the BeagleBone Blue

Creating and running Python programs on the BeagleBone Blue

Some basic programming constructs on the BeagleBone Blue

A brief introduction to the C programming language

Summary

Making the Unit Mobile - Controlling Wheeled Movement

Getting started

Controlling your mobile platform programmatically using the BeagleBone Blue

Connecting the DC motors to the BeagleBone Blue

Controlling the DC motors programmatically

Accessing the compass on the BeagleBone Blue

Summary

Avoiding Obstacles Using Sensors

Different types of sensors used

The sonar sensor

The infrared sensor

The LiDAR sensor

Connecting a sonar sensor to an Arduino

Accessing the sonar sensor from the Arduino IDE

Creating an array of sensors

Dynamic path planning with your mobile platform

Basic path planning

Avoiding obstacles

Summary

Allowing Our BeagleBone Blue to See

Connecting your USB camera to your BeagleBone Blue and viewing the images

Downloading and installing OpenCV, a fully featured vision library

Using the vision library to detect colored objects

Summary

Providing Speech Input and Output

Hardware prerequisites

Connecting the hardware and making an input sound

Using eSpeak to allow our projects to respond in a robot voice

Using Pocketsphinx to interpret your voice commands

Providing the capability to interpret your commands and have your robot initiate action

Summary

Making the Unit Very Mobile - Controlling Legged Movement

Connecting the BeagleBone Blue to your mobile platform

Creating a Linux program to control your mobile platform

Making your mobile platform truly mobile by issuing voice commands

Using a GPS Receiver to Locate Your Robot

Connecting the BeagleBone Blue to a GPS device

Accessing the GPS programmatically and determining how to move to a location

Summary

By Land, By Sea, By Air

The BeagleBone Blue and robots that can sail

Connecting an analog airspeed sensor

Getting sensor data from the airspeed sensor

Long range control of the BeagleBone Blue

BeagleBone Blue and robots that can fly

The BeagleBone Blue in robots that can go under the water

Summary

System Dynamics

Controlling your robot via a game pad controller

Controlling your robot via a web interface

Summary

Preface

The world we live in today is bursting with new possibilities, all made possible by new technology. Cell phones and personal computers, once the cutting edge of technology, are now a standard part of our lives. Self-driving cars, robotic vacuum cleaners, and software that can predict our shopping patterns are moving from the world of science fiction to the world of our everyday lives.

Much of this new technology is fueled by small and inexpensive but powerful processors that are not only easy to program, but are surrounded by a universe of inexpensive hardware that expands their capabilities to areas that only a few years ago weren't even in the realm of imagination. This book covers one flavor of this technology, the BeagleBone Blue. This processor embodies the next generation of do-it-yourself processors: it not only has the processing capability, but also incorporates much of the necessary surrounding support hardware in a single board.

This book will take you through a number of different projects that will show you how to take full advantage of the BeagleBone Blue. These projects include robots that roll, walk, fly, and sail. In each case, you'll learn how to use the full power of the BeagleBone Blue to create projects that would have required thousands of dollars of hardware just a few years ago.

So grab your BeagleBone Blue, and let's go!

What this book covers

Chapter 1, Getting Started with the BeagleBone Blue, is designed to help the novice be successful in their first few moments with the unit. The chapter begins with a discussion of how to connect power and ends with a full system, configured and ready to begin connecting any of the amazing devices and software capabilities to fulfill almost any project dream.

Chapter 2, Programming the BeagleBone Blue, introduces, or reviews for those who are already familiar, basic Linux, editing, and programming techniques that will be useful through the rest of the book. We'll cover how to interact from the command line, how to create and edit a file using an editor, and basic Python and C programming.

Chapter 3, Making the Unit Mobile - Controlling Wheeled Movement, is based on how one of the first things you might want to do is create a robot that can move around and explore its environment. Perhaps the easiest way to do this is by adding a wheeled or tracked platform. This chapter details how to control a DC motor so that the unit can drive wheels or tracks.

Chapter 4, Avoiding Obstacles Using Sensors, explores the different types of sensors that can help you complete your projects. These sensors can help you know when you are approaching an obstacle, which direction you are moving in, or how to get from here to there.

Chapter 5, Allowing Our BeagleBone Blue to See, shows how with speech, computer vision has moved forward in amazing ways with the introduction of the webcam and the integrated camera for cell phones and laptops. This chapter provides the details of how to connect a webcam, both the hardware and the software, so that we can use it to input visual data into our system.

Chapter 6, Providing Speech Input and Output, explains how a few years ago, the concept of a computer that can talk and listen was science fiction, but today, it is becoming a standard part of new cell phones. This chapter introduces how the BeagleBone Blue system can both listen to speech and also respond in kind. This is not as easy as it sounds (pun intended), and we'll expose some basic capabilities while also understanding some of the key limitations.

Chapter 7, Making the Unit Very Mobile - Controlling Legged Movement, discusses how one of the impressive capabilities that really sets a robotic project apart is the ability to control arms and legs. This is done using servos, whose position can be controlled using our system. We'll also introduce the capability of external dedicated servo controllers that can make this job much easier.

Chapter 8, Using a GPS Receiver to Locate Your Robot, explains how knowing where we are and whether to communicate it to others or to find a path to a different location can add significant possibilities to our project. GPS has become ubiquitous in our world, and its use is now taken for granted. In this chapter, we'll show how to enable it in your own project.

Chapter 9, By Land, By Sea, By Air, goes through how now that we have a powerful toolkit, we can expand our horizons to even more possibilities.

Chapter 10, System Dynamics, discusses how we've added lots of amazing capabilities to our project. At this point, we might want to integrate several of these together in order to build complex machines. This chapter covers this process in more detail, including offering some help in the form of open source software that can make this even easier.

What you need for this book

The hardware required is introduced at the start of each chapter.

Software list:

Chapter 1

 

Xfce

sudo apt-get install xfce4

WinScp

https://winscp.net/eng/index.php

Putty

http://www.putty.org/

VNC server

sudo apt-get install tightvncserver

Real VNC

https://www.realvnc.com/

Chapter 2

 

Emacs

sudo apt-get install emacs

build-essential

sudo apt-get install build-essential

Chapter 5

 

guvcview

sudo apt-get install guvcview

libavformat

sudo apt-get install libavformat

ffmpeg

sudo apt-get install ffmpeg

libcv2.3

sudo apt-get install libcv2.3

libcvaux2.3

sudo apt-get install libcvaux2.3

libhighgui2.3

sudo apt-get install libhighgui2.3

python-opencv

sudo apt-get install python-opencv

python-opencv-doc

sudo apt-get install python-opencv-doc

libcv-dev

sudo apt-get install libcv-dev

libcvaux-dev

sudo apt-get install libcvaux-dev

libhighgui-dev

sudo apt-get install libhighgui-dev

python-numpy

sudo apt-get install python-numpy

Chapter 8

 

gpsd

sudo apt-get install gpsd

gpsd-clients

sudo apt-get install gpsd-clients

ND-100S Application

On CD with HW or http://www.usglobalsat.com/store/download/590/nd-100_gps_test_setup.zip

Who this book is for

This book is for anyone who has been curious about using new, low-cost hardware to create robotics projects that have previously been the domain of research labs of major universities or defense departments. Some programming background is useful, but if you know how to use a personal computer, you can, with the aid of the step-by-step instructions in this book, construct complex robotics projects.

Reader feedback

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To send us general feedback, simply e-mail [email protected], and mention the book's title in the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

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Downloading the color images of this book

We also provide you with a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from

https://www.packtpub.com/sites/default/files/downloads/BeagleBoneRoboticProjectsSecondEdition_ColorImages.pdf

Errata