Swift iOS 24-Hour Trainer - Abhishek Mishra - E-Book

Swift iOS 24-Hour Trainer E-Book

Abhishek Mishra

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Beschreibung

Jump into the app development world with confidence! iOS Swift 24-Hour Trainer combines book and video lessons in Apple's Swift programming language to prepare you to build iPhone and iPad apps--and distribute them through the Appstore. First, this approachable text covers the fundamentals of Swift by introducing you to iOS development in this language, and presenting best practices for setting up a development environment and using variables, statements, expressions, operators, functions, and closures. Next, you explore common tasks, such as alert views, table views, and collection views. You then deepen your knowledge of Swift by considering network programming and local data storage. Finally, this engaging resource dives into slightly more advanced concepts, such as tab bars, web views, the accelerometer, camera, photo library, Google maps, and core location. Swift was designed by Apple to incorporate modern scripting features while offering simpler, cleaner syntax than Objective-C to maintain a minimal and easy to read style. This more expressive code offers numerous key features, such as closures unified with function pointers, tuples and multiple value returns, generics, and functional programming patterns. * Learn how to obtain a device UDID * Test your applications on an actual device, so you can see your work in action * Distribute your applications outside of the App store, allowing you to test your work with real users * Review common reasons why apps are rejected by Apple to strengthen your case when submitting your apps for distribution iOS Swift 24-Hour Trainer is an essential guide to Apple's Swift programming language for beginning programmers.

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Table of Contents

Introduction

Who This Book Is For

What This Book Covers

How This Book Is Structured

Instructional Videos

Conventions

Errata

p2p.wrox.com

Section I: Hello iOS!

Lesson 1: Hello iOS!

iOS Developer Essentials

TRY IT

Lesson 2: A Tour of Xcode and the iOS Simulator

The Welcome Screen

Creating a New Project

An Overview of the Xcode IDE

Features of the iOS Simulator

Try It

Lesson 3: Introducing Swift

Introducing Xcode Playgrounds

Constants and Variables

Data Types

Comments

Strings

Tuples

Optionals

Control Flow Statements

Control Transfer Statements

Try It

Lesson 4: Functions

Declaring Functions

Parameters and Return Values

Try It

Lesson 5: Closures

Function Types

Closure Types

Try It

Lesson 6: Error Handling

The ErrorType Protocol

Throwing and Catching Errors

Try It

Lesson 7: Object-Oriented Programming with Swift

Creating Classes with Swift

Properties

Methods

Instantiating Objects

Inheritance

Computed Properties

Enumerations

Protocols

Try It

Lesson 8: Supporting Multiple Device Types

Device Differences

The Universal XCode Template

Try It

Lesson 9: Introduction to UIKit and Adaptive Layout

Introducing the UIKit Framework

Basic Constraints

Previewing Your Layout

Creating Outlets

Creating Actions

Try It

Lesson 10: Introduction to Storyboards

Try It

Section II: More iOS Development

Lesson 11: Handling User Input

Text Fields

Text Views

Try It

Lesson 12: Alert Views and Action Sheets

Alert Views

Action Sheets

Try It

Lesson 13: Adding Images to Your View

The UIImage Class

The UIImageView Class

Try It

Lesson 14: Pickers

Date Pickers

Custom Pickers

Try It

Lesson 15: Navigation Controllers

Adding a Navigation Controller to a Storyboard

The Navigation Controller Interface

Try It

Lesson 16: Table Views

Table View Appearance

Creating a Table View with Interface Builder

Try It

Lesson 17: Collection Views

Creating a Collection View with Interface Builder

Collection View Cells

Collection View Delegate and Data Source

Try It

Lesson 18: Tab Bars and Toolbars

Creating a Tab Bar Controller

Toolbars

Try It

Lesson 19: Creating Views That Scroll

The UIScrollView Class

Scroll Views and Text Fields

Try It

Lesson 20: Popovers and Modal Views

Popovers

Modal Views

Try It

Lesson 21: Touches and Gestures

Touch Events

Gesture Recognizers

Try It

Section III: Storing Data and Network Programming

Lesson 22: Property Lists

Creating Property Lists

Reading Property Lists

Try It

Lesson 23: Application Settings

Adding a Settings Bundle

Reading Preferences with Code

Try It

Lesson 24: Introduction to iCloud Storage

Basic Concepts

Preparing to Use the iCloud Storage APIs

Checking for Service Availability

Using iCloud Document Storage

Try It

Lesson 25: Introduction to CloudKit

Containers, Databases, and Records

Development and Production Environments

The CloudKit Dashboard

Preparing to Use CloudKit

Common Operations

Try It

Lesson 26: Introduction to Core Data

Basic Concepts

Adding Core Data to a Project

Instantiating Core Data Objects

Writing Managed Objects

Reading Managed Objects

Try It

Lesson 27: Consuming RESTful JSON Web Services

Types of Web Services

JSON and NSJSONSerialization

NSURLSession and Application Transport Security

Try It

Section IV: Beyond the Basics

Lesson 28: Social Media Integration

The Share Sheet

Try It

Lesson 29: Where Am I? Introducing Core Location

Permissions

Accuracy

Receiving Location Updates

Handling Errors and Checking Hardware Availability

Geocoding and Reverse Geocoding

Obtaining Compass Headings

Try It

Lesson 30: Introduction to Map Kit

Adding Annotations

Accessory Views

Try It

Lesson 31: Using the Camera and Photo Library

Selecting the Image Source

Presenting the Image Picker

Try It

Lesson 32: Introduction to User Interface Testing

Adding Support for UI Testing to Your Project

Anatomy of a Test Case

New Classes for UI Testing

Test Assertions

UI Recording

Waiting for Elements in a UI Test

Try It

Lesson 33: Introduction to Test Driven Development

Adding Support for Unit Testing to Your Project

TDD Techniques

Anatomy of a Test Case

Test Assertions

Try It

Section V: Reference

Appendix A: Testing Your App on a Device

Obtaining and Registering UDIDs

Creating an App ID (Bundle Identifier)

Creating a Development Certificate

Creating a Provisioning Profile

Configuring Your Project

Appendix B: Beta Testing with TestFlight

Preparing a Distribution Build for TestFlight

Internal and External Testers

Appendix C: App Store Distribution

Creating an Application Profile

Preparing and Uploading the Application Binary

Submitting the App for Review

End User License Agreement

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Guide

Cover

Table of Contents

Begin Reading

List of Illustrations

Lesson 1: Hello iOS!

Figure 1.1

Figure 1.2

Figure 1.3

Figure 1.4

Figure 1.5

Figure 1.6

Figure 1.7

Figure 1.8

Figure 1.9

Figure 1.10

Figure 1.11

Figure 1.12

Lesson 2: A Tour of Xcode and the iOS Simulator

Figure 2.1

Figure 2.2

Figure 2.3

Figure 2.4

Figure 2.5

Figure 2.6

Figure 2.7

Figure 2.8

Figure 2.9

Figure 2.10

Figure 2.11

Figure 2.12

Figure 2.13

Figure 2.14

Figure 2.15

Figure 2.16

Figure 2.17

Figure 2.18

Figure 2.19

Figure 2.20

Figure 2.21

Figure 2.22

Figure 2.23

Lesson 3: Introducing Swift

Figure 3.1

Figure 3.2

Figure 3.3

Lesson 7: Object-Oriented Programming with Swift

Figure 7.1

Figure 7.2

Figure 7.3

Figure 7.4

Lesson 8: Supporting Multiple Device Types

Figure 8.1

Figure 8.2

Figure 8.3

Figure 8.4

Figure 8.5

Lesson 9: Introduction to UIKit and Adaptive Layout

Figure 9.1

Figure 9.2

Figure 9.3

Figure 9.4

Figure 9.5

Figure 9.6

Figure 9.7

Figure 9.8

Figure 9.9

Figure 9.10

Figure 9.11

Figure 9.12

Figure 9.13

Figure 9.14

Figure 9.15

Figure 9.16

Figure 9.17

Figure 9.18

Figure 9.19

Figure 9.20

Figure 9.21

Lesson 10: Introduction to Storyboards

Figure 10.1

Figure 10.2

Figure 10.3

Figure 10.4

Figure 10.5

Figure 10.6

Figure 10.7

Figure 10.8

Figure 10.9

Figure 10.10

Figure 10.11

Figure 10.12

Figure 10.13

Figure 10.14

Figure 10.15

Figure 10.16

Lesson 11: Handling User Input

Figure 11.1

Figure 11.2

Figure 11.3

Figure 11.4

Figure 11.5

Figure 11.6

Figure 11.7

Lesson 12: Alert Views and Action Sheets

Figure 12.1

Figure 12.2

Figure 12.3

Figure 12.4

Figure 12.5

Figure 12.6

Lesson 13: Adding Images to Your View

Figure 13.1

Figure 13.2

Figure 13.3

Figure 13.4

Figure 13.5

Lesson 14: Pickers

Figure 14.1

Figure 14.2

Figure 14.3

Figure 14.4

Figure 14.5

Figure 14.6

Figure 14.7

Figure 14.8

Lesson 15: Navigation Controllers

Figure 15.1

Figure 15.2

Figure 15.3

Figure 15.4

Figure 15.1

Figure 15.6

Figure 15.7

Lesson 16: Table Views

Figure 16.1

Figure 16.2

Figure 16.3

Figure 16.4

Figure 16.5

Figure 16.6

Figure 16.7

Figure 16.8

Figure 16.9

Figure 16.10

Figure 16.11

Lesson 17: Collection Views

Figure 17.1

Figure 17.2

Figure 17.3

Figure 17.4

Figure 17.5

Figure 17.6

Lesson 18: Tab Bars and Toolbars

Figure 18.1

Figure 18.2

Figure 18.3

Figure 18.4

Figure 18.5

Figure 18.6

Figure 18.7

Figure 18.8

Figure 18.9

Figure 18.10

Figure 18.11

Figure 18.12

Figure 18.13

Figure 18.14

Figure 18.15

Figure 18.16

Figure 18.17

Lesson 19: Creating Views That Scroll

Figure 19.1

Figure 19.2

Figure 19.3

Figure 19.4

Figure 19.5

Figure 19.6

Figure 19.7

Figure 19.8

Lesson 20: Popovers and Modal Views

Figure 20.1

Figure 20.2

Figure 20.3

Figure 20.4

Figure 20.5

Figure 20.6

Figure 20.7

Figure 20.8

Lesson 21: Touches and Gestures

Figure 21.1

Figure 21.2

Lesson 22: Property Lists

Figure 22.1

Figure 22.2

Figure 22.3

Figure 22.4

Lesson 23: Application Settings

Figure 23.1

Figure 23.2

Figure 23.3

Figure 23.4

Figure 23.5

Figure 23.6

Figure 23.7

Figure 23.8

Figure 23.9

Lesson 24: Introduction to iCloud Storage

Figure 24.1

Figure 24.2

Figure 24.3

Figure 24.4

Figure 24.5

Figure 24.6

Figure 24.7

Figure 24.8

Figure 24.9

Figure 24.10

Figure 24.11

Figure 24.12

Figure 24.13

Figure 24.14

Figure 24.15

Figure 24.16

Figure 24.17

Lesson 25: Introduction to CloudKit

Figure 25.1

Figure 25.2

Figure 25.3

Figure 25.4

Figure 25.5

Figure 25.6

Figure 25.7

Figure 25.8

Figure 25.9

Figure 25.10

Figure 25.11

Figure 25.12

Figure 25.13

Figure 25.14

Figure 25.15

Figure 25.16

Figure 25.17

Figure 25.18

Figure 25.19

Figure 25.20

Figure 25.21

Figure 25.22

Figure 25.23

Figure 25.24

Figure 25.25

Figure 25.26

Figure 25.27

Figure 25.28

Figure 25.29

Figure 25.30

Figure 25.31

Figure 25.32

Figure 25.33

Figure 25.34

Figure 25.35

Figure 25.36

Figure 25.37

Figure 25.38

Figure 25.39

Figure 25.40

Figure 25.41

Figure 25.42

Lesson 26: Introduction to Core Data

Figure 26.1

Figure 26.2

Figure 26.3

Figure 26.4

Figure 26.5

Figure 26.6

Figure 26.7

Figure 26.8

Figure 26.9

Figure 26.10

Figure 26.11

Lesson 27: Consuming RESTful JSON Web Services

Figure 27.1

Figure 27.2

Figure 27.3

Figure 27.4

Lesson 28: Social Media Integration

Figure 28.1

Figure 28.2

Figure 28.3

Figure 28.4

Lesson 29: Where Am I? Introducing Core Location

Figure 29.1

Figure 29.2

Figure 29.3

Lesson 30: Introduction to Map Kit

Figure 30.1

Figure 30.2

Figure 30.3

Figure 30.4

Figure 30.5

Figure 30.6

Lesson 31: Using the Camera and Photo Library

Figure 31.1

Figure 31.2

Figure 31.3

Lesson 32: Introduction to User Interface Testing

Figure 32.1

Figure 32.2

Figure 32.3

Figure 32.4

Figure 32.5

Figure 32.6

Figure 32.7

Figure 32.8

Figure 32.9

Figure 32.10

Lesson 33: Introduction to Test Driven Development

Figure 33.1

Figure 33.2

Figure 33.3

Figure 33.4

Figure 33.5

Figure 33.6

Figure 33.7

Figure 33.8

Figure 33.9

Figure 33.10

List of Tables

Lesson 1: Hello iOS!

Table 1.1 Home Screen Icon Sizes

Lesson 3: Introducing Swift

Table 3.1 Common Swift Data Types

Lesson 7: Object-Oriented Programming with Swift

Table 7.1 Characteristics of the Automobile Class

Table 7.2 Operations in the Automobile Class

Lesson 8: Supporting Multiple Device Types

Table 8.1 Summary of Screen Sizes

Table 8.2 Icon Sizes

Lesson 9: Introduction to UIKit and Adaptive Layout

Table 9.1 UIButton Touch Events

Table 9.2 UILabel Properties

Lesson 13: Adding Images to Your View

Table 13.1 UIImage Supported File Formats

Lesson 19: Creating Views That Scroll

Table 19.1 Layout Constraints

Lesson 20: Popovers and Modal Views

Table 20.1 Layout Constraints

Lesson 23: Application Settings

Table 23.1 Preference Types

Table 23.2 Layout Constraints

Lesson 25: Introduction to CloudKit

Table 25.1 CloudKit Field Types

Table 25.2 Layout Constraints

Table 25.3 Layout Constraints

Lesson 27: Consuming RESTful JSON Web Services

Table 27.1 MathService Methods

Table 27.2 Mapping Foundation to JSON Types

Table 27.3 Layout Constraints

Lesson 28: Social Media Integration

Table 28.1 Layout Constraints

Lesson 29: Where Am I? Introducing Core Location

Table 29.1 CLLocationManager Service Availability Methods

Table 29.2 Layout Constraints

Lesson 31: Using the Camera and Photo Library

Table 31.1 Layout Constraints

Lesson 32: Introduction to User Interface Testing

Table 32.1 XCUIElementQuery Methods

Table 32.2 XCUIElement Methods

Table 32.3 XCUIElementAttribute Properties

Table 32.4 XCUIElementTypeQueryProvider Methods

Table 32.5 XCTest Assertion Macros

Table 32.6 Layout Constraints

Lesson 33: Introduction to Test Driven Development

Table 33.1 XCTest Assertion Macros

Table 33.2 Layout Constraints

Table 33.3 Test Cases

Introduction

When I first began learning iOS development, I started out like most developers, from the humble Hello World application. I was overwhelmed with new concepts, such as view controllers and table views. My background with C++ did not help much when it came to working with Objective-C, and I had to start from scratch. There was no book written on the subject and everything had to be learned from Apple's documentation and personal blogs.

Eventually I came to grips with Objective-C, and with practice, I grew more proficient. With the launch of iOS 7, Apple announced a new language called Swift, and it felt almost like going back to square one again, as I learned how to perform familiar tasks with a new language.

This book is written to help someone new to iOS development learn the basic concepts and (I hope) avoid making the mistakes I made when starting out myself. That being said, this book should also be useful for an experienced Objective-C developer who is looking to transition over to Swift. This book adopts a hands-on Try It approach, and you get to try out each new concept as you progress through the book.

iOS application development is a huge topic, and it is just not possible to include every single topic related to iOS application development in this book. When selecting topics to include in this book, I have tried to strike a balance between the absolute basics and more advanced topics such as Test Driven Development, CloudKit, and UI testing.

This book has been written for you, the reader. I hope that after reading this book, you can take your first steps into the wildly exciting world of iOS App development.

Who This Book Is For

This book is for beginners with little programming experience who want to pursue a career in the exciting world of iOS development. It is also for experienced Objective-C developers who want to learn Swift programming.

Although you do not need to have any prior programming experience, a little knowledge will help you move faster through the initial lessons, particularly the basics of object-oriented software development. If you are a more experienced developer, then this book can help you get up-to-speed with new concepts relating specifically to iOS 9 development and Swift.

What This Book Covers

This book covers iOS 9 application development with Swift 2. That includes development for both the iPhone and the iPad. The lessons in this book use XCode 7.0 and make use of new Swift features such as the guard let clause. All of the lessons use storyboards to construct user interfaces.

The book starts off with an introduction to the Swift language followed by lessons that will teach you how to perform common tasks such as displaying alerts, pickers, and collection views. Toward the end of the book, you will find slightly more advanced topics such as iCloud document storage, CloudKit, Test Driven Development, and UI testing.

The appendixes cover ways to test and deploy your apps, ranging from deploying a build to your personal device to distributing your app to beta testers via TestFlight.

How This Book Is Structured

This book consists of 33 short lessons and 3 appendixes. Each lesson introduces a single topic and ends with a step-by-step Try It section where you get to apply the concepts you've learned in the lesson to create a simple iOS application. The source code for the Try It exercises is available for download at www.wrox.com/go/swiftios. Lessons toward the beginning of the book are simpler and progress in complexity as you work your way through the book.

If you are an absolute beginner to iOS development, you should progress through the lessons from cover to cover, sequentially. If you have prior experience with iOS development and want to read this book for a particular topic of interest, then you can jump right in with the relevant lessons.

iOS development is a vast topic and no single book can cover everything related to iOS development. However, several lessons contain sources for where to find additional information on the web.

When you're finished reading the book and watching the accompanying videos, you'll find lots of support in the P2P forums.

Instructional Videos

Learning is often enhanced by seeing in real time what's being taught, which is why most lessons in the book have a corresponding video tutorial available at www.wrox.com/go/swiftiosvid. And of course it's vital that you play along at home—fire up Xcode and try out what you read in the book and watch on the videos.

Conventions

To help you get the most from the text and keep track of what's happening, I've used a number of conventions throughout the book.

NOTE

Boxes like this one hold important, not-to-be forgotten information that is directly relevant to the surrounding text.

REFERENCE

References like this one point you to other lessons in the book, the book's website, and the instructional videos that accompany a given lesson.

As for styles in the text:

I highlight new terms and important words when they are first introduced.

I show URLs within the text like this:

www.wrox.com

.

I present code in monofont type like this:

persistence.properties

.

Errata

We make every effort to ensure that there are no errors in the text or in the code. However, no one is perfect, and mistakes do occur. If you find an error in one of our books, such as a spelling mistake or faulty piece of code, we would be very grateful for your feedback. By sending in errata you may save another reader hours of frustration and at the same time you will be helping us provide even higher quality information.

To find the errata page for this book, go to www.wrox.com and locate the title using the Search box or one of the title lists. Then, on the Book Search Results page, click the Errata link. On this page you can view all errata that has been submitted for this book and posted by Wrox editors.

NOTE

A complete book list including links to errata is also available atwww.wrox.com/misc-pages/booklist.shtml.

If you don't spot “your” error on the Errata page, click the Errata Form link and complete the form to send us the error you have found. We'll check the information and, if appropriate, post a message to the book's errata page and fix the problem in subsequent editions of the book.

p2p.wrox.com

For author and peer discussion, join the P2P forums at http://p2p.wrox.com. The forums are a web-based system for you to post messages relating to Wrox books and related technologies and interact with other readers and technology users. The forums offer a subscription feature to e-mail you topics of interest of your choosing when new posts are made to the forums. Wrox authors, editors, other industry experts, and your fellow readers are present on these forums.

At http://p2p.wrox.com, you will find a number of different forums that will help you not only as you read this book, but also as you develop your own applications. To join the forums, just follow these steps:

Go to

http://p2p.wrox.com

and click the Register link.

Read the terms of use and click Agree.

Complete the required information to join as well as any optional information you wish to provide and click Submit.

You will receive an e-mail with information describing how to verify your account and complete the joining process.

NOTE

You can read messages in the forums without joining P2P, but in order to post your own messages, you must join.

Once you join, you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed to you, click the Subscribe to this Forum icon by the forum name in the forum listing.

For more information about how to use the Wrox P2P, be sure to read the P2P FAQs for answers to questions about how the forum software works as well as many common questions specific to P2P and Wrox books. To read the FAQs, click the FAQ link on any P2P page.

Section I

Hello iOS!

Lesson 1

: Hello iOS!

Lesson 2

: A Tour of Xcode and the iOS Simulator

Lesson 3

: Introducting Swift

Lesson 4

: Functions

Lesson 5

: Closures

Lesson 6

: Error Handling

Lesson 7

: Object-Oriented Programming With Swift

Lesson 8

: Supporting Multiple Device Types

Lesson 9

: Introduction to UIKit and Adaptive Layout

Lesson 10

: Introduction to Storyboards

Lesson 1

Hello iOS!

Hello and welcome to the exciting world of iOS application development. iOS is Apple's operating system for mobile devices; the current version at the time of this writing is 8.0. It was originally developed for the iPhone (simply known as iPhone OS back then), and was subsequently extended and renamed in June 2010 to iOS to support the iPad, iPhone, and iPod Touch.

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!