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Jump into the app development world with confidence! iOS Swift 24-Hour Trainer combines book and video lessons in Apple's Swift programming language to prepare you to build iPhone and iPad apps--and distribute them through the Appstore. First, this approachable text covers the fundamentals of Swift by introducing you to iOS development in this language, and presenting best practices for setting up a development environment and using variables, statements, expressions, operators, functions, and closures. Next, you explore common tasks, such as alert views, table views, and collection views. You then deepen your knowledge of Swift by considering network programming and local data storage. Finally, this engaging resource dives into slightly more advanced concepts, such as tab bars, web views, the accelerometer, camera, photo library, Google maps, and core location. Swift was designed by Apple to incorporate modern scripting features while offering simpler, cleaner syntax than Objective-C to maintain a minimal and easy to read style. This more expressive code offers numerous key features, such as closures unified with function pointers, tuples and multiple value returns, generics, and functional programming patterns. * Learn how to obtain a device UDID * Test your applications on an actual device, so you can see your work in action * Distribute your applications outside of the App store, allowing you to test your work with real users * Review common reasons why apps are rejected by Apple to strengthen your case when submitting your apps for distribution iOS Swift 24-Hour Trainer is an essential guide to Apple's Swift programming language for beginning programmers.
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Veröffentlichungsjahr: 2016
Introduction
Who This Book Is For
What This Book Covers
How This Book Is Structured
Instructional Videos
Conventions
Errata
p2p.wrox.com
Section I: Hello iOS!
Lesson 1: Hello iOS!
iOS Developer Essentials
TRY IT
Lesson 2: A Tour of Xcode and the iOS Simulator
The Welcome Screen
Creating a New Project
An Overview of the Xcode IDE
Features of the iOS Simulator
Try It
Lesson 3: Introducing Swift
Introducing Xcode Playgrounds
Constants and Variables
Data Types
Comments
Strings
Tuples
Optionals
Control Flow Statements
Control Transfer Statements
Try It
Lesson 4: Functions
Declaring Functions
Parameters and Return Values
Try It
Lesson 5: Closures
Function Types
Closure Types
Try It
Lesson 6: Error Handling
The ErrorType Protocol
Throwing and Catching Errors
Try It
Lesson 7: Object-Oriented Programming with Swift
Creating Classes with Swift
Properties
Methods
Instantiating Objects
Inheritance
Computed Properties
Enumerations
Protocols
Try It
Lesson 8: Supporting Multiple Device Types
Device Differences
The Universal XCode Template
Try It
Lesson 9: Introduction to UIKit and Adaptive Layout
Introducing the UIKit Framework
Basic Constraints
Previewing Your Layout
Creating Outlets
Creating Actions
Try It
Lesson 10: Introduction to Storyboards
Try It
Section II: More iOS Development
Lesson 11: Handling User Input
Text Fields
Text Views
Try It
Lesson 12: Alert Views and Action Sheets
Alert Views
Action Sheets
Try It
Lesson 13: Adding Images to Your View
The UIImage Class
The UIImageView Class
Try It
Lesson 14: Pickers
Date Pickers
Custom Pickers
Try It
Lesson 15: Navigation Controllers
Adding a Navigation Controller to a Storyboard
The Navigation Controller Interface
Try It
Lesson 16: Table Views
Table View Appearance
Creating a Table View with Interface Builder
Try It
Lesson 17: Collection Views
Creating a Collection View with Interface Builder
Collection View Cells
Collection View Delegate and Data Source
Try It
Lesson 18: Tab Bars and Toolbars
Creating a Tab Bar Controller
Toolbars
Try It
Lesson 19: Creating Views That Scroll
The UIScrollView Class
Scroll Views and Text Fields
Try It
Lesson 20: Popovers and Modal Views
Popovers
Modal Views
Try It
Lesson 21: Touches and Gestures
Touch Events
Gesture Recognizers
Try It
Section III: Storing Data and Network Programming
Lesson 22: Property Lists
Creating Property Lists
Reading Property Lists
Try It
Lesson 23: Application Settings
Adding a Settings Bundle
Reading Preferences with Code
Try It
Lesson 24: Introduction to iCloud Storage
Basic Concepts
Preparing to Use the iCloud Storage APIs
Checking for Service Availability
Using iCloud Document Storage
Try It
Lesson 25: Introduction to CloudKit
Containers, Databases, and Records
Development and Production Environments
The CloudKit Dashboard
Preparing to Use CloudKit
Common Operations
Try It
Lesson 26: Introduction to Core Data
Basic Concepts
Adding Core Data to a Project
Instantiating Core Data Objects
Writing Managed Objects
Reading Managed Objects
Try It
Lesson 27: Consuming RESTful JSON Web Services
Types of Web Services
JSON and NSJSONSerialization
NSURLSession and Application Transport Security
Try It
Section IV: Beyond the Basics
Lesson 28: Social Media Integration
The Share Sheet
Try It
Lesson 29: Where Am I? Introducing Core Location
Permissions
Accuracy
Receiving Location Updates
Handling Errors and Checking Hardware Availability
Geocoding and Reverse Geocoding
Obtaining Compass Headings
Try It
Lesson 30: Introduction to Map Kit
Adding Annotations
Accessory Views
Try It
Lesson 31: Using the Camera and Photo Library
Selecting the Image Source
Presenting the Image Picker
Try It
Lesson 32: Introduction to User Interface Testing
Adding Support for UI Testing to Your Project
Anatomy of a Test Case
New Classes for UI Testing
Test Assertions
UI Recording
Waiting for Elements in a UI Test
Try It
Lesson 33: Introduction to Test Driven Development
Adding Support for Unit Testing to Your Project
TDD Techniques
Anatomy of a Test Case
Test Assertions
Try It
Section V: Reference
Appendix A: Testing Your App on a Device
Obtaining and Registering UDIDs
Creating an App ID (Bundle Identifier)
Creating a Development Certificate
Creating a Provisioning Profile
Configuring Your Project
Appendix B: Beta Testing with TestFlight
Preparing a Distribution Build for TestFlight
Internal and External Testers
Appendix C: App Store Distribution
Creating an Application Profile
Preparing and Uploading the Application Binary
Submitting the App for Review
End User License Agreement
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Cover
Table of Contents
Begin Reading
Lesson 1: Hello iOS!
Figure 1.1
Figure 1.2
Figure 1.3
Figure 1.4
Figure 1.5
Figure 1.6
Figure 1.7
Figure 1.8
Figure 1.9
Figure 1.10
Figure 1.11
Figure 1.12
Lesson 2: A Tour of Xcode and the iOS Simulator
Figure 2.1
Figure 2.2
Figure 2.3
Figure 2.4
Figure 2.5
Figure 2.6
Figure 2.7
Figure 2.8
Figure 2.9
Figure 2.10
Figure 2.11
Figure 2.12
Figure 2.13
Figure 2.14
Figure 2.15
Figure 2.16
Figure 2.17
Figure 2.18
Figure 2.19
Figure 2.20
Figure 2.21
Figure 2.22
Figure 2.23
Lesson 3: Introducing Swift
Figure 3.1
Figure 3.2
Figure 3.3
Lesson 7: Object-Oriented Programming with Swift
Figure 7.1
Figure 7.2
Figure 7.3
Figure 7.4
Lesson 8: Supporting Multiple Device Types
Figure 8.1
Figure 8.2
Figure 8.3
Figure 8.4
Figure 8.5
Lesson 9: Introduction to UIKit and Adaptive Layout
Figure 9.1
Figure 9.2
Figure 9.3
Figure 9.4
Figure 9.5
Figure 9.6
Figure 9.7
Figure 9.8
Figure 9.9
Figure 9.10
Figure 9.11
Figure 9.12
Figure 9.13
Figure 9.14
Figure 9.15
Figure 9.16
Figure 9.17
Figure 9.18
Figure 9.19
Figure 9.20
Figure 9.21
Lesson 10: Introduction to Storyboards
Figure 10.1
Figure 10.2
Figure 10.3
Figure 10.4
Figure 10.5
Figure 10.6
Figure 10.7
Figure 10.8
Figure 10.9
Figure 10.10
Figure 10.11
Figure 10.12
Figure 10.13
Figure 10.14
Figure 10.15
Figure 10.16
Lesson 11: Handling User Input
Figure 11.1
Figure 11.2
Figure 11.3
Figure 11.4
Figure 11.5
Figure 11.6
Figure 11.7
Lesson 12: Alert Views and Action Sheets
Figure 12.1
Figure 12.2
Figure 12.3
Figure 12.4
Figure 12.5
Figure 12.6
Lesson 13: Adding Images to Your View
Figure 13.1
Figure 13.2
Figure 13.3
Figure 13.4
Figure 13.5
Lesson 14: Pickers
Figure 14.1
Figure 14.2
Figure 14.3
Figure 14.4
Figure 14.5
Figure 14.6
Figure 14.7
Figure 14.8
Lesson 15: Navigation Controllers
Figure 15.1
Figure 15.2
Figure 15.3
Figure 15.4
Figure 15.1
Figure 15.6
Figure 15.7
Lesson 16: Table Views
Figure 16.1
Figure 16.2
Figure 16.3
Figure 16.4
Figure 16.5
Figure 16.6
Figure 16.7
Figure 16.8
Figure 16.9
Figure 16.10
Figure 16.11
Lesson 17: Collection Views
Figure 17.1
Figure 17.2
Figure 17.3
Figure 17.4
Figure 17.5
Figure 17.6
Lesson 18: Tab Bars and Toolbars
Figure 18.1
Figure 18.2
Figure 18.3
Figure 18.4
Figure 18.5
Figure 18.6
Figure 18.7
Figure 18.8
Figure 18.9
Figure 18.10
Figure 18.11
Figure 18.12
Figure 18.13
Figure 18.14
Figure 18.15
Figure 18.16
Figure 18.17
Lesson 19: Creating Views That Scroll
Figure 19.1
Figure 19.2
Figure 19.3
Figure 19.4
Figure 19.5
Figure 19.6
Figure 19.7
Figure 19.8
Lesson 20: Popovers and Modal Views
Figure 20.1
Figure 20.2
Figure 20.3
Figure 20.4
Figure 20.5
Figure 20.6
Figure 20.7
Figure 20.8
Lesson 21: Touches and Gestures
Figure 21.1
Figure 21.2
Lesson 22: Property Lists
Figure 22.1
Figure 22.2
Figure 22.3
Figure 22.4
Lesson 23: Application Settings
Figure 23.1
Figure 23.2
Figure 23.3
Figure 23.4
Figure 23.5
Figure 23.6
Figure 23.7
Figure 23.8
Figure 23.9
Lesson 24: Introduction to iCloud Storage
Figure 24.1
Figure 24.2
Figure 24.3
Figure 24.4
Figure 24.5
Figure 24.6
Figure 24.7
Figure 24.8
Figure 24.9
Figure 24.10
Figure 24.11
Figure 24.12
Figure 24.13
Figure 24.14
Figure 24.15
Figure 24.16
Figure 24.17
Lesson 25: Introduction to CloudKit
Figure 25.1
Figure 25.2
Figure 25.3
Figure 25.4
Figure 25.5
Figure 25.6
Figure 25.7
Figure 25.8
Figure 25.9
Figure 25.10
Figure 25.11
Figure 25.12
Figure 25.13
Figure 25.14
Figure 25.15
Figure 25.16
Figure 25.17
Figure 25.18
Figure 25.19
Figure 25.20
Figure 25.21
Figure 25.22
Figure 25.23
Figure 25.24
Figure 25.25
Figure 25.26
Figure 25.27
Figure 25.28
Figure 25.29
Figure 25.30
Figure 25.31
Figure 25.32
Figure 25.33
Figure 25.34
Figure 25.35
Figure 25.36
Figure 25.37
Figure 25.38
Figure 25.39
Figure 25.40
Figure 25.41
Figure 25.42
Lesson 26: Introduction to Core Data
Figure 26.1
Figure 26.2
Figure 26.3
Figure 26.4
Figure 26.5
Figure 26.6
Figure 26.7
Figure 26.8
Figure 26.9
Figure 26.10
Figure 26.11
Lesson 27: Consuming RESTful JSON Web Services
Figure 27.1
Figure 27.2
Figure 27.3
Figure 27.4
Lesson 28: Social Media Integration
Figure 28.1
Figure 28.2
Figure 28.3
Figure 28.4
Lesson 29: Where Am I? Introducing Core Location
Figure 29.1
Figure 29.2
Figure 29.3
Lesson 30: Introduction to Map Kit
Figure 30.1
Figure 30.2
Figure 30.3
Figure 30.4
Figure 30.5
Figure 30.6
Lesson 31: Using the Camera and Photo Library
Figure 31.1
Figure 31.2
Figure 31.3
Lesson 32: Introduction to User Interface Testing
Figure 32.1
Figure 32.2
Figure 32.3
Figure 32.4
Figure 32.5
Figure 32.6
Figure 32.7
Figure 32.8
Figure 32.9
Figure 32.10
Lesson 33: Introduction to Test Driven Development
Figure 33.1
Figure 33.2
Figure 33.3
Figure 33.4
Figure 33.5
Figure 33.6
Figure 33.7
Figure 33.8
Figure 33.9
Figure 33.10
Lesson 1: Hello iOS!
Table 1.1 Home Screen Icon Sizes
Lesson 3: Introducing Swift
Table 3.1 Common Swift Data Types
Lesson 7: Object-Oriented Programming with Swift
Table 7.1 Characteristics of the Automobile Class
Table 7.2 Operations in the Automobile Class
Lesson 8: Supporting Multiple Device Types
Table 8.1 Summary of Screen Sizes
Table 8.2 Icon Sizes
Lesson 9: Introduction to UIKit and Adaptive Layout
Table 9.1 UIButton Touch Events
Table 9.2 UILabel Properties
Lesson 13: Adding Images to Your View
Table 13.1 UIImage Supported File Formats
Lesson 19: Creating Views That Scroll
Table 19.1 Layout Constraints
Lesson 20: Popovers and Modal Views
Table 20.1 Layout Constraints
Lesson 23: Application Settings
Table 23.1 Preference Types
Table 23.2 Layout Constraints
Lesson 25: Introduction to CloudKit
Table 25.1 CloudKit Field Types
Table 25.2 Layout Constraints
Table 25.3 Layout Constraints
Lesson 27: Consuming RESTful JSON Web Services
Table 27.1 MathService Methods
Table 27.2 Mapping Foundation to JSON Types
Table 27.3 Layout Constraints
Lesson 28: Social Media Integration
Table 28.1 Layout Constraints
Lesson 29: Where Am I? Introducing Core Location
Table 29.1 CLLocationManager Service Availability Methods
Table 29.2 Layout Constraints
Lesson 31: Using the Camera and Photo Library
Table 31.1 Layout Constraints
Lesson 32: Introduction to User Interface Testing
Table 32.1 XCUIElementQuery Methods
Table 32.2 XCUIElement Methods
Table 32.3 XCUIElementAttribute Properties
Table 32.4 XCUIElementTypeQueryProvider Methods
Table 32.5 XCTest Assertion Macros
Table 32.6 Layout Constraints
Lesson 33: Introduction to Test Driven Development
Table 33.1 XCTest Assertion Macros
Table 33.2 Layout Constraints
Table 33.3 Test Cases
When I first began learning iOS development, I started out like most developers, from the humble Hello World application. I was overwhelmed with new concepts, such as view controllers and table views. My background with C++ did not help much when it came to working with Objective-C, and I had to start from scratch. There was no book written on the subject and everything had to be learned from Apple's documentation and personal blogs.
Eventually I came to grips with Objective-C, and with practice, I grew more proficient. With the launch of iOS 7, Apple announced a new language called Swift, and it felt almost like going back to square one again, as I learned how to perform familiar tasks with a new language.
This book is written to help someone new to iOS development learn the basic concepts and (I hope) avoid making the mistakes I made when starting out myself. That being said, this book should also be useful for an experienced Objective-C developer who is looking to transition over to Swift. This book adopts a hands-on Try It approach, and you get to try out each new concept as you progress through the book.
iOS application development is a huge topic, and it is just not possible to include every single topic related to iOS application development in this book. When selecting topics to include in this book, I have tried to strike a balance between the absolute basics and more advanced topics such as Test Driven Development, CloudKit, and UI testing.
This book has been written for you, the reader. I hope that after reading this book, you can take your first steps into the wildly exciting world of iOS App development.
This book is for beginners with little programming experience who want to pursue a career in the exciting world of iOS development. It is also for experienced Objective-C developers who want to learn Swift programming.
Although you do not need to have any prior programming experience, a little knowledge will help you move faster through the initial lessons, particularly the basics of object-oriented software development. If you are a more experienced developer, then this book can help you get up-to-speed with new concepts relating specifically to iOS 9 development and Swift.
This book covers iOS 9 application development with Swift 2. That includes development for both the iPhone and the iPad. The lessons in this book use XCode 7.0 and make use of new Swift features such as the guard let clause. All of the lessons use storyboards to construct user interfaces.
The book starts off with an introduction to the Swift language followed by lessons that will teach you how to perform common tasks such as displaying alerts, pickers, and collection views. Toward the end of the book, you will find slightly more advanced topics such as iCloud document storage, CloudKit, Test Driven Development, and UI testing.
The appendixes cover ways to test and deploy your apps, ranging from deploying a build to your personal device to distributing your app to beta testers via TestFlight.
This book consists of 33 short lessons and 3 appendixes. Each lesson introduces a single topic and ends with a step-by-step Try It section where you get to apply the concepts you've learned in the lesson to create a simple iOS application. The source code for the Try It exercises is available for download at www.wrox.com/go/swiftios. Lessons toward the beginning of the book are simpler and progress in complexity as you work your way through the book.
If you are an absolute beginner to iOS development, you should progress through the lessons from cover to cover, sequentially. If you have prior experience with iOS development and want to read this book for a particular topic of interest, then you can jump right in with the relevant lessons.
iOS development is a vast topic and no single book can cover everything related to iOS development. However, several lessons contain sources for where to find additional information on the web.
When you're finished reading the book and watching the accompanying videos, you'll find lots of support in the P2P forums.
Learning is often enhanced by seeing in real time what's being taught, which is why most lessons in the book have a corresponding video tutorial available at www.wrox.com/go/swiftiosvid. And of course it's vital that you play along at home—fire up Xcode and try out what you read in the book and watch on the videos.
To help you get the most from the text and keep track of what's happening, I've used a number of conventions throughout the book.
Boxes like this one hold important, not-to-be forgotten information that is directly relevant to the surrounding text.
References like this one point you to other lessons in the book, the book's website, and the instructional videos that accompany a given lesson.
As for styles in the text:
I highlight new terms and important words when they are first introduced.
I show URLs within the text like this:
www.wrox.com
.
I present code in monofont type like this:
persistence.properties
.
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To find the errata page for this book, go to www.wrox.com and locate the title using the Search box or one of the title lists. Then, on the Book Search Results page, click the Errata link. On this page you can view all errata that has been submitted for this book and posted by Wrox editors.
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If you don't spot “your” error on the Errata page, click the Errata Form link and complete the form to send us the error you have found. We'll check the information and, if appropriate, post a message to the book's errata page and fix the problem in subsequent editions of the book.
For author and peer discussion, join the P2P forums at http://p2p.wrox.com. The forums are a web-based system for you to post messages relating to Wrox books and related technologies and interact with other readers and technology users. The forums offer a subscription feature to e-mail you topics of interest of your choosing when new posts are made to the forums. Wrox authors, editors, other industry experts, and your fellow readers are present on these forums.
At http://p2p.wrox.com, you will find a number of different forums that will help you not only as you read this book, but also as you develop your own applications. To join the forums, just follow these steps:
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Lesson 1
: Hello iOS!
Lesson 2
: A Tour of Xcode and the iOS Simulator
Lesson 3
: Introducting Swift
Lesson 4
: Functions
Lesson 5
: Closures
Lesson 6
: Error Handling
Lesson 7
: Object-Oriented Programming With Swift
Lesson 8
: Supporting Multiple Device Types
Lesson 9
: Introduction to UIKit and Adaptive Layout
Lesson 10
: Introduction to Storyboards
Hello and welcome to the exciting world of iOS application development. iOS is Apple's operating system for mobile devices; the current version at the time of this writing is 8.0. It was originally developed for the iPhone (simply known as iPhone OS back then), and was subsequently extended and renamed in June 2010 to iOS to support the iPad, iPhone, and iPod Touch.
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