22,99 €
The updated edition of the bestselling guide to Android app development If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dummies, you'll find easy-to-follow access to the latest programming techniques that take advantage of the new features of the Android operating system. Plus, two programs are provided: a simple program to get you started and an intermediate program that uses more advanced aspects of the Android platform. Android mobile devices currently account for nearly 80% of mobile phone market share worldwide, making it the best platform to reach the widest possible audience. With the help of this friendly guide, developers of all stripes will quickly find out how to install the tools they need, design a good user interface, grasp the design differences between phone and tablet applications, handle user input, avoid common pitfalls, and turn a "meh" app into one that garners applause. * Create seriously cool apps for the latest Android smartphones and tablets * Adapt your existing apps for use on an Android device * Start working with programs and tools to create Android apps * Publish your apps to the Google Play Store Whether you're a new or veteran programmer, Android App Development For Dummies will have you up and running with the ins and outs of the Android platform in no time.
Sie lesen das E-Book in den Legimi-Apps auf:
Seitenzahl: 492
Android™ Application Development For Dummies®, 3rd Edition
Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030‐5774, www.wiley.com
Copyright © 2015 by John Wiley & Sons, Inc., Hoboken, New Jersey
Published simultaneously in Canada
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748‐6011, fax (201) 748‐6008, or online at http://www.wiley.com/go/permissions.
Portions of this page are based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. Android is a trademark of Google, Inc. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.
LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.
For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877‐762‐2974, outside the U.S. at 317‐572‐3993, or fax 317‐572‐4002. For technical support, please visit www.wiley.com/techsupport.
Wiley publishes in a variety of print and electronic formats and by print‐on‐demand. Some material included with standard print versions of this book may not be included in e‐books or in print‐on‐demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.
Library of Congress Control Number: 2014954664
ISBN: 978-1-119-01792-9
ISBN: 978-1-119-01793-6 (ePDF); ISBN: 978-1-119-01794-3 (ePub)
Table of Contents
Cover
Introduction
About This Book
Conventions Used in This Book
Foolish Assumptions
How This Book Is Organized
Icons Used in This Book
Beyond the Book
Part I: Getting Started with Your First Android Application
Chapter 1: Developing Spectacular Android Applications
Why Develop for Android?
Android Development Basics
Hardware Tools
Software Tools
Chapter 2: Prepping Your Development Headquarters
Developing the Android Developer Inside You
Assembling Your Toolkit
Tuning Up Your Hardware
Installing and Configuring Your Support Tools
Installing Android Studio
Installing Java 7
Adding SDK Packages
Navigating the Android SDK
Specifying Android Platforms
Using SDK Tools for Everyday Development
Part II: Building and Publishing Your First Application
Chapter 3: Your First Android Project
Starting a New Project in Android Studio
Responding to Errors
Setting Up an Emulator
Running the Hello Android App
Understanding Project Structure
Chapter 4: Creating the User Interface
Creating the Silent Mode Toggle Application
Laying Out the Application
Adding an Image to Your Application
Creating a Launcher Icon for the Application
Previewing the Application in the Visual Designer
Chapter 5: Coding Your Application
Understanding Activities and the Activity Lifecycle
Creating Your First Activity
Working with the Android Framework Classes
Installing Your Application
Material Design
Uh‐Oh! (Responding to Errors)
Thinking Beyond the Application Boundaries
Chapter 6: Understanding Android Resources
Understanding Resources
Working with Resources
Different Strokes for Different Folks: Using Resource Qualifier Directories
Chapter 7: Turning Your Application into an App Widget
Working with App Widgets in Android
Working with Intents and Pending Intents
Creating the App Widget
Placing Your Widget on the Home Screen
Chapter 8: Publishing Your App to the Google Play Store
Creating a Distributable File
Creating a Google Play Developer Profile
Pricing Your Application
Getting Screen Shots for Your Application
Uploading Your Application to the Google Play Store
Watching the Number of Installs Soar
Part III: Creating a Feature‐Rich Application
Chapter 9: Designing the Tasks Application
Reviewing the Basic Requirements
Creating the Application’s Screens
Chapter 10: Creating the Task Detail Page
Creating the TaskEditActivity
Linking the List View to the Edit View
Creating the TaskEditFragment
You Put the Fragment in the Activity and Shake It All Up
Updating the Styles
A Special Bonus
Chapter 11: Going a la Carte with Your Menu
Understanding Options and Context Menus
Creating Your First Menu
Creating a Long‐Press Action
Chapter 12: Handling User Input
Creating the User Input Interface
Getting Choosy with Dates and Times
Creating an Alert Dialog
Validating Input
Chapter 13: Getting Persistent with Data Storage
Finding Places to Put Data
Understanding How the SQLite ContentProvider Works
Creating Your Application’s SQLite Database
Using ContentProvider URIs
Dealing with CRUD
Implementing the Save Button
Implementing the List View
Reading Data into the Edit Page
Chapter 14: Reminding the User
Seeing Why You Need AlarmManager
Asking the User for Permission
Waking Up a Process with AlarmManager
Updating a Notification
Clearing a Notification
Rebooting Devices
Chapter 15: Working with Android Preferences
Understanding the Android Preferences Framework
Understanding the PreferenceFragment Class
Creating Your Preferences Screen
Working with the PreferenceFragment Class
Working with Preferences in Your Activities at Runtime
Part IV: Android Is More than Phones
Chapter 16: Developing for Tablets
Considering the Differences between Phones and Tablets
Tweaking the Tasks App for Tablets
Configuring a Tablet Emulator
Creating a New Product Flavor
Creating an AndroidManifest for Phones
Creating an AndroidManifest for Tablets
Making the TaskListAndEditorActivity for Tablets
Building the Tablet App
Adding the App Callbacks
One More Thing . . .
Chapter 17: Supporting Older Versions of Android
Understanding AppCompat
Updating the build File
Adding the Toolbar
Using the AppCompat Theme
Testing Your App
Working with Right‐to‐Left Languages
Fixing the Add Task Menu
Fixing the Window Options
Using Newer APIs
Using Android Lint
Chapter 18: Wearing the Tasks App
Preparing Your Development Environment
Creating a New Wear App
Publishing the Data from Your Phone
Running the App without Android Studio
Packaging the App
What’s Next?
Chapter 19: Look Ma, I’m on TV!
Understanding Guidelines for Building TV Apps
Building and Manifesting Changes
Adding the BrowseActivity
Creating the TV Browse Fragment
Creating the CardPresenter
Running Your App
Adding and Editing Items
Creating Backgrounds
Creating More Filters
Chapter 20: Moving beyond Google
Working around Google Features
Setting Up the Fire SDK
Setting Up Your Fire or Emulator
Publishing to Amazon Appstore for Android
Part V: The Part of Tens
Chapter 21: Ten Free Sample Applications and SDKs
Android Samples
The Google I/O App
K‐9 Mail
GitHub Android App
Facebook SDK for Android
Notepad Tutorial
U+2020
Lollipop Easter Egg
Android Bootstrap
The AOSP
Chapter 22: Ten Tools to Simplify Your Development Life
Android Lint
Android Systrace
RoboGuice and Dagger
Translator Toolkit
Hierarchy Viewer
UI/Application Exerciser Monkey
Git and GitHub
Picasso and OkHttp
Memory Analyzer Tool
Travis‐ci
About the Author
Cheat Sheet
Connect with Dummies
End User License Agreement
Cover
Table of Contents
Begin Reading
i
ii
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
419
420
Welcome to Android Application Development For Dummies!
When Android was acquired by Google in 2005 (yes, Android was a start‐up company at one point), a lot of people didn’t have much interest in it because Google hadn’t yet entered the mobile space. Fast‐forward to a few years later, when Google announced its first Android phone: the G1. It was the start of something huge.
The G1 was the first publicly released Android device. It didn’t match the rich feature set of the iPhone at the time, but a lot of people believed in the platform. As soon as Donut (Android 1.6) was released, it was evident that Google was putting some effort into the product. Immediately after version 1.6 was released, talk of 2.0 was already on the horizon.
Today, we’re on version 5.0 of the Android platform, with no signs that things are slowing down. Without doubt, this is an exciting time in Android development.
Android Application Development For Dummies is a beginner’s guide to developing Android applications. You don’t need any Android application development experience under your belt to get started.
The Android platform is a device‐independent platform, which means that you can develop applications for various devices. These devices include, but aren’t limited to phones, watches, tablets, cars, e‐book readers, netbooks, televisions, and GPS devices.
Finding out how to develop for the Android platform opens a large variety of development options for you. This book distills hundreds, if not thousands, of pages of Android documentation, tips, tricks, and tutorials into a short, digestible format that allows you to springboard into your future as an Android developer. This book isn’t a recipe book, but it gives you the basic knowledge to assemble various pieces of the Android framework to create interactive and compelling applications.
Throughout the book, you use the Android framework classes, and you’ll create Java classes and XML files.
Code examples in this book appear in a monospace font so that they stand out from other text in the book. This means that the code you’ll see looks like this:
public class MainActivity
Java is a high‐level programming language that is case‐sensitive, so be sure to enter the text into the editor exactly as you see it in the book. The examples follow standard Java conventions so you can transition easily between the book examples and the example code provided by the Android Software Development Kit (SDK). All class names, for example, appear in PascalCase format.
All the URLs in the book appear in monospace font as well:
http://d.android.com
To begin programming with Android, you need a computer that runs one of the following operating systems:
Windows 2003, Vista, 7 or 8
Mac OS X 10.8.5 or later
Linux GNOME or KDE
You also need to download Android Studio (which is free) and the Java Development Kit (or JDK, which is also free), if you don’t already have them on your computer. Chapter 2 outlines the entire installation process for all the tools and frameworks.
Because Android applications are developed in the Java programming language, you need to understand the Java language. Android also uses XML quite heavily to define various resources inside the application, so you should understand XML too. You don’t have to be an expert in these languages, however.
You don’t need a physical Android device, because all the applications you build in this book will work on an emulator.
Android Application Development For Dummies has five parts, described in the following sections.
Part I introduces the tools and frameworks that you use to develop Android applications. It also introduces the various SDK components and shows you how they’re used in the Android ecosystem.
Part II introduces you to building your first Android application: the Silent Mode Toggle application. After you build the initial application, you create an app widget for the application that you can place on the Home screen of an Android device. Then you publish your application to the Google Play Store.
Part III takes your development skills up a notch by walking you through the construction of the Tasks application, which allows users to create various tasks with reminders. You implement an SQLite backed content provider in this multiscreen application. You also see how to use the Android status bar to create notifications that can help increase the usability of your application.
Part IV takes the phone app you built in Part III and tweaks it to work on lots of other devices, including tablets, wearables, televisions, and the Amazon Fire.
Part V gives you a tour of sample applications that prove to be stellar launching pads for your Android apps, and useful Android libraries that can make your Android development career a lot easier.
This icon indicates a useful pointer that you shouldn’t skip.
This icon represents a friendly reminder about a vital point you should keep in mind while proceeding through a particular section of the chapter.
This icon signifies that the accompanying explanation may be informative but isn’t essential to understanding Android application development. Feel free to skip these snippets, if you like.
This icon alerts you to potential problems that you may encounter along the way. Read and remember these tidbits to avoid possible trouble.
This icon signifies that you’ll find additional relevant content at www.dummies.com/extras/androidappdevelopment.
In addition to the content in this book, you’ll find some extra content available at the www.dummies.com website:
The Cheat Sheet for this book at
www.dummies.com/cheatsheet/androidappdevelopment
Online articles covering additional topics at www.dummies.com/extras/androidappdevelopment
Here you’ll find the articles referred to on the page that introduces each part of the book. So, feel free to visit www.dummies.com/extras/androidappdevelopment. You’ll feel at home there . . . find coffee and donuts . . . okay, maybe not the coffee and donuts, but you can find cool supplementary information about things we couldn’t fit into the book, such as testing, GPS location tracking, voice control, and other fun topics.
Updates to this book, if any, at
www.dummies.com/extras/androidappdevelopment
Don’t want to type all the code in the book? You can download it from the book’s website at
www.dummies.com/go/androidappdevfd
.
If there are ever updates to this book, you can find them at
www.dummies.com/go/androidappdevfdupdates
.
Part I
Visit www.dummies.com for great Dummies content online.
In this part . . .
Part I introduces you to the Android platform and describes what makes a spectacular Android application. You explore various parts of the Android software development kit (SDK) and see how to use them in your applications. You install the tools and frameworks necessary to develop Android applications.
Chapter 1
In This Chapter
Seeing reasons to develop Android apps
Starting with the basics of Android development
Working with the hardware
Getting familiar with the software
Google rocks! Google acquired the Android platform in 2005 (see the sidebar “The roots of Android,” later in this chapter) to ensure that a mobile operating system (OS) can be created and maintained in an open platform. Google continues to pump time and resources into the Android project. Though devices have been available only since October 2008, over a billion Android devices have now been activated, and more than a million more are being added daily. In only a few years, Android has already made a huge impact.
It has never been easier for Android developers to make money by developing apps. Android users trust Google, and because your app resides in the Google Play Store, many users will be willing to trust your app, too.
The real question is, “Why not develop for Android?” If you want your app to be available to millions of users worldwide or if you want to publish apps as soon as you finish writing and testing them or if you like developing on an open platform, you have your answer. But in case you’re still undecided, continue reading.
As a developer, you have an opportunity to develop apps for a booming market. The number of Android devices in use is greater than the number of devices on all other mobile operating systems combined. The Google Play Store puts your app directly and easily into a user’s hands. Users don’t have to search the Internet to find an app to install — they can simply go to the preinstalled Google Play Store on their devices and have access to all your apps. Because the Google Play Store comes preinstalled on most Android devices (see for some exceptions), users typically search the Google Play Store for all their application needs. It isn’t unusual to see an app’s number of downloads soar in only a few days.
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!