Autodesk 3ds Max 2014 Essentials - Randi L. Derakhshani - E-Book

Autodesk 3ds Max 2014 Essentials E-Book

Randi L. Derakhshani

3,0
32,99 €

oder
-100%
Sammeln Sie Punkte in unserem Gutscheinprogramm und kaufen Sie E-Books und Hörbücher mit bis zu 100% Rabatt.
Mehr erfahren.
Beschreibung

Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. * Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 * Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration * Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more * Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.

Sie lesen das E-Book in den Legimi-Apps auf:

Android
iOS
von Legimi
zertifizierten E-Readern

Seitenzahl: 455

Veröffentlichungsjahr: 2013

Bewertungen
3,0 (16 Bewertungen)
3
1
8
1
3
Mehr Informationen
Mehr Informationen
Legimi prüft nicht, ob Rezensionen von Nutzern stammen, die den betreffenden Titel tatsächlich gekauft oder gelesen/gehört haben. Wir entfernen aber gefälschte Rezensionen.



Table of Contents

Cover

Title

Series

Copyright

Reader’s Page

Dedication

Acknowledgments

About the Authors

Introduction

Who Should Read This Book

What Is Covered in This Book

The Essentials Series

CHAPTER 1: The 3ds Max Interface

The Workspace

Transforming Objects Using Gizmos

Graphite Modeling Tools Set

Command Panel

Time Slider and Track Bar

File Management

CHAPTER 2: Your First 3ds Max Project

Setting Up a Project Workflow

Time to Model a Clock!

In Splines We Trust

Bringing It All Together

CHAPTER 3: Modeling in 3ds Max: Architectural Model Part I

Units Setup

Importing a CAD Drawing

Creating the Walls

Creating the Doors

Creating the Window

Adding a Floor and Ceiling

CHAPTER 4: Modeling in 3ds Max: Architectural Model Part II

Modeling the Couch

Modeling the Lounge Chair

CHAPTER 5: Introduction to Animation

Animating the Ball

Refining the Animation

CHAPTER 6: Animation Principles

Anticipation and Momentum in Knife Throwing

CHAPTER 7: Character Poly Modeling: Part I

Setting Up the Scene

Beginning the Soldier Model

CHAPTER 8: Character Poly Modeling: Part II

Completing the Main Body

Creating the Accessories

Putting on the Boots

Creating the Hands

CHAPTER 9: Character Poly Modeling: Part III

Creating the Head

Merging and Attaching the Head's Accessories

CHAPTER 10: Introduction to Materials: Interiors and Furniture

The Slate Material Editor

Material Types

mental ray Material Types

Shaders

Mapping the Couch and Chair

Mapping the Window and Doors

CHAPTER 11: Textures and UV Workflow: The Soldier

UV Unwrapping

Seaming the Rest of the Body

Applying the Color Map

Applying the Bump Map

Applying the Specular Map

CHAPTER 12: Character Studio: Rigging

Character Studio Workflow

Associating a Biped with the Soldier Model

CHAPTER 13: Character Studio: Animation

Animating the Soldier

CHAPTER 14: Introduction to Lighting: Interior Lighting

Three-Point Lighting

3ds Max Lights

Lighting a Still Life in the Interior Space

Selecting a Shadow Type

Atmospheres and Effects

Light Lister

CHAPTER 15: 3ds Max Rendering

Rendering Setup

Cameras

Safe Frames

Raytraced Reflections and Refractions

Rendering the Interior and Furniture

CHAPTER 16: mental ray

mental ray Renderer

Final Gather with mental ray

mental ray Materials

APPENDIX: Autodesk® 3ds Max® Certification

List of Tables

CHAPTER 1: The 3ds Max Interface

TABLE 1.1 The 3ds Max interface elements*

TABLE 1.2 Viewport shortcuts

TABLE 1.3 Command panel functions

APPENDIX: Autodesk® 3ds Max® Certification

TABLE A.1 3ds Max 2014 exam objectives

List of Illustrations

CHAPTER 1: The 3ds Max Interface

FIGURE 1.1 The 3ds Max interface elements

FIGURE 1.2 Viewport Layout tab bar

FIGURE 1.3 Viewport label menus showing the General Viewport, Point-of-View, and Shading Viewport menus.

FIGURE 1.4 ViewCube navigation tool

FIGURE 1.5 Breakdown of the three mouse buttons

FIGURE 1.6 Quad menus

FIGURE 1.7 Viewport rendering options with the default Nitrous driver modes

FIGURE 1.8 Viewport navigation controls are handy, but the key/mouse combinations are much faster to use for navigation in viewports.

FIGURE 1.9 Gizmos for the transform tools

FIGURE 1.10 The Modeling tab found in the ribbon

FIGURE 1.11 The Minimum/Maximum toggle for the Graphite Modeling Tools set

FIGURE 1.12 The modifier stack in the Modify panel

FIGURE 1.13 Choosing Set Project Folder

CHAPTER 2: Your First 3ds Max Project

FIGURE 2.1 The clock to be modeled

FIGURE 2.2 Position Type-in in the Plane Keyboard Entry rollout

FIGURE 2.3 Shading viewport label menu

FIGURE 2.4 The image planes with the clock images applied

FIGURE 2.5 Converting the cylinder to an editable poly

FIGURE 2.6 Select the back polygon of the cylinder; it is shaded red when selected.

FIGURE 2.7 Using the SwiftLoop tool, place three loops as shown.

FIGURE 2.8 Edges are scaled to match the image plane.

FIGURE 2.9 Bevel Settings will bring up the caddy for parameter input.

FIGURE 2.10 Clock body progress

FIGURE 2.11 Select the edge shown in this image.

FIGURE 2.12 Move the edges back.

FIGURE 2.13 Select and loop the edge to prepare for chamfer.

FIGURE 2.14 The chamfer performed on a looped edge

FIGURE 2.15 Select these two edges.

FIGURE 2.16 Chamfer result for the clock body’s edge and lip.

FIGURE 2.17 Add an edge loop with SwiftLoop.

FIGURE 2.18 The two edge loops chamfered

FIGURE 2.19 The clock handle

FIGURE 2.20 The intended cross section for the clock handle

FIGURE 2.21 The three sub-objects of the Line command, select Vertex.

FIGURE 2.22 Use the quad menu to modify the vertex type.

FIGURE 2.23 The line for the handle with all but the first and last vertices adjusted

FIGURE 2.24 Rendering enabled on the clock handle line, set to Radial

FIGURE 2.25 On the Selection Region flyout, choose the Fence Selection Region.

FIGURE 2.26 Use the Fence Selection Region to draw a selection around the desired vertices.

FIGURE 2.27 The finished handle

FIGURE 2.28 The bell’s profile line with the vertices numbered according to their creation order

FIGURE 2.29 Choose the lathe modifier from the Modifier List.

FIGURE 2.30 The bell with the lathe center in the correct place

FIGURE 2.31 The image of the bell showing the three pieces to be created

FIGURE 2.32 The parameters for the three objects to be created

FIGURE 2.33 Select the Group icon, and then name the group Bell.

FIGURE 2.34 Text shape parameters

FIGURE 2.35 Bevel Values rollout showing all of the shape parameters for the number 12

FIGURE 2.36 Parameters for the bevel

FIGURE 2.37 Use Refine to add two vertices to the right and left sides of the rectangle.

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!