Coding For Kids For Dummies - Camille McCue - E-Book

Coding For Kids For Dummies E-Book

Camille McCue

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Beschreibung

An easy-to-grasp introduction to coding concepts for kids Coding For Kids For Dummies breaks coding into a seriesof small projects, each designed to teachelementary-to-middle-school-aged students a core concept to build agame, application, or other tool. In this his hands-on, friendlyguide readers will get access to a leading coding tool that hasbeen designed specifically for kids, showing them how to create theprojects provided in the book as well as how to implement them intotheir own creative work. Written by a teacher and leading advocate of coding education,Coding For Kids For Dummies explains to kids in plainEnglish how to apply the math and logic skills they already have tothe subject of coding. In no time, they'll be grasping basic codingconcepts, completing their very own technical feats, and armingthemselves with the computer science experience and know-how toprepare for a future working with technology. * Lay-flat binding allows for easy access as students work onprojects * Full-color, large-print design make the information moreapproachable to kids * Kids interested in computer science get a competitive edge * The author has dedicated her career to enhancing coding andother STEM education in schools If you're a student who wants to learn coding, a parent whowants to help your kid pursue an interest in coding, or a teacherwho is in need of a supplemental course book for your computerscience class, Coding For Kids For Dummies has youcovered.

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Coding For Kids For Dummies®

Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030-5774, www.wiley.com

Copyright © 2015 by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.

Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002. For technical support, please visit www.wiley.com/techsupport.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Library of Congress Control Number: 2014943276

ISBN 978-1-118-94032-7 (pbk); ISBN 978-1-118-94033-4 (ebk); ISBN 978-1-118-94034-1 (ebk)

Manufactured in the United States of America

10 9 8 7 6 5 4 3 2 1

Coding For Kids For Dummies®

Visit www.dummies.com/cheatsheet/codingforkids to view this book's cheat sheet.

Table of Contents

Introduction

About This Book

Foolish Assumptions

Icons Used in This Book

Beyond the Book

Where to Go from Here

Week 1: Basic Drawing, Motion, and Text Handling

Project 0: Getting Started with Coding

Understanding What Coding Is

Learning to Code with MicroWorlds EX

Examining why MWEX is a good language to start with

Taking a look at what projects you can make

Getting Started with MicroWorlds EX

Downloading and installing the software

Starting a project

Getting to know the interface

Coming Up with Your Ideas, Your Projects

Project 1: Art Toy

Brainstorm

Start a New Project

Add a Title to the Toy

Add a Turtle

Test Primitives in the Command Center

Create Buttons to Execute Primitives

Write New Procedures in the Procedures Pane and Add Associated Buttons

Write the square procedure and create a button

Write the spirosquare procedure and create a button

Save, Test, and Debug

Project 2: Mini Golf

Brainstorm

Start a New Project

Draw a Golf Green, Water Trap, and Hole

Create a Title Text Box

Create a Golf Ball and an Obstacle

Set the Starting Position of the Golf Ball

Create Controls for Aiming and Hitting the Golf Ball

Create buttons for aiming the ball

Create buttons for hitting the ball

Code the Ball to Bump Off the Obstacle

Code Universal Color Conditionals

Create the universal color conditional for the water trap

Create the universal color conditional for the hole

Write a Watertrap Procedure

Write a Win Procedure

Save, Test, and Debug

Project 3: Sketcher Etcher

Brainstorm

Start a New Project

Paint and Freeze the Background

Create a Drawing Stylus

Add Horizontal and Vertical Drawing Controls

Set Up Horizontal Boundary Conditions for the Stylus

Set Up Vertical Boundary Conditions for the Stylus

Make a Button to Clean Drawings

Save, Test, and Debug

Week 2: Motion, Animating Shapes, and Reacting to Input

Project 4: Horse Race

Brainstorm

Start a New Project

Paint the Simulation Page

Create a Racing Horse Character

Make Copies of the Horse

Line Up the Horses at the Starting Gate

Set Up Horses to Recognize the Finish Line

Create a Button to Start the Race

Add Trotting Sounds

Make a Button to Play the Trotting Sounds

Save, Test, and Debug

Project 5: Winter Wonderland

Brainstorm

Start a New Project

Paint the Scene Page

Create Bulb Characters

Create Snowflake Characters

Add Music

Write a Blink Procedure

Write a Fall Procedure

Make a Let it Snow Button

Write a Day and Night Procedure

Make a Day and Night Button

Save, Test, and Debug

Project 6: Sports Vote

Brainstorm

Start a New Project

Add a Sports-Themed Background

Add Text for the Title and Directions

Create Candidates

Add Shapes to the Turtle Candidates

Write a Startup Procedure

Make a Bell Sound to Ring When a Vote Is Cast

Write a Get Vote Procedure and Add It to the Candidates

Save, Test, and Debug

Week 3: Variables: Counting and Conditionals

Project 7: Happy Birthday

Brainstorm

Start a New Project

Apply a Hospital Theme to the Workspace

Create a Title Text Box

Create Boy and Girl Characters

Create Variables

Write an Initialize Procedure and Make an Associated Button

Write a Reproduce Procedure and Make an Associated Button

Write a Make 10 Babies Procedure and Make an Associated Button

Save, Test, and Debug

Project 8: Number Guessing Computer

Brainstorm

Start a New Project

Paint the Background

Create a Title Text Box

Create a Secret Number Variable

Make a Slider to Set the Maximum Value of the Secret Number

Create a Turtle and Paint Shapes for It

Write a Compchoosesecret Procedure and Make a Button

Write a Checkguess Procedure

Make a Tune Play When the Player Answers Correctly

Save, Test, and Debug

Project 9: Monster Mashup

Brainstorm

Start a New Project

Color the Background and Add a Title

Create and Name Turtles for Different Monster Parts

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!