Farming Simulator Modding For Dummies, Portable Edition - Jason van Gumster - E-Book

Farming Simulator Modding For Dummies, Portable Edition E-Book

Jason van Gumster

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Beschreibung

Learn the basics of 3D modeling for the popular Farming Simulator game Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you'll get up and running on everything you need to master 3D modeling and simulation--and have fun while doing it! Inside, you'll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more. There's no denying that Farming Simulator players love modding--and now there's a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, you'll be wowing your fellow gamesters--and yourself--with custom, kick-butt mods. So what are you waiting for? * Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools * Explains how to export models to Blender, Maya, 3DS Max, or FBX * Provides tips for using the correct image format for textures * Details how to use Photoshop and Audacity to create custom mods for Farming Simulator Whether you're one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, you'll find everything you need in this handy guide.

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Seitenzahl: 246

Veröffentlichungsjahr: 2014

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Farming Simulator Modding For Dummies®

Published byJohn Wiley & Sons, Inc.111 River St.Hoboken, NJ 07030-5774www.wiley.com

Copyright © 2014 by John Wiley & Sons, Inc., Hoboken, New Jersey

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.

Trademarks: Wiley, For Dummies, the Dummies Man logo, The Dummies Way, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission. Farming Simulator is a registered trademark of GIANTS Software. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc., is not associated with any product or vendor mentioned in this book.

LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

ISBN 978-1-118-94025-9

ISBN 978-1-118-94025-9 (pbk); ISBN 978-1-118-94028-0 (ebk);

Manufactured in the United States of America

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Farming Simulator Modding For Dummies

Table of Contents

Introduction

About This Book

Foolish Assumptions

Beyond This Book

Icons Used in This Book

Where to Go from Here

Part I: Getting Started with Farming Simulator Modding

Chapter 1: Introducing GIANTS Editor

Knowing the Editor’s Parts

Loading Assets

Opening an existing map

Previewing objects

Navigating in 3D Space

Using Framed Rotate

Choosing camera views

Transforming Objects

Translating, rotating, and scaling

Selecting objects

Chapter 2: Creating Map Mods

Preparing a Map Mod

Selecting, Organizing, and Placing Props

Making complex selections in the Scenegraph

Using interactive placement

Organizing your map

Importing external assets

Adjusting User Attributes

Triggering Events in Your Map

Chapter 3: Editing Surface Details in Maps

Editing Terrain

Sculpting the surface

Painting textures

Painting Foliage and Ground Details

Creating farmable land

Adding plant life

Working with Navigation Meshes: Adding Spaces for Animals

Painting information

Defining navigation mesh boundaries for objects

Generating your navigation mesh

Chapter 4: Using the Material Panel

Modifying Material Properties

Viewing Material Textures

Chapter 5: Playing with Particles

Discovering the Uses for Particles

Working with the Particle Editor

Adding Particles in Your Mod

Part II: Creating Custom 3D Mods

Chapter 6: Setting Up a Basic modDesc.xml

Creating a New modDesc.xml

Defining Mod Title and Descriptions

Adding In-Game Store Items

Including Specializations

Chapter 7: Making a New 3D Mod

Setting Up a New Scene

Establishing Object Hierarchy

Configuring Materials and Textures

Defining material settings

Unwrapping objects for texturing

Using Your Triangles Effectively

Getting your normals right

Reducing polygon count

Generating normal maps for additional detail

Chapter 8: Exporting Your Mod for GIANTS Editor

Exporting from Blender

Installing the I3D exporter add-on

Exporting your mod

Exporting from Maya

Installing the I3D exporter plugin

Exporting your mod

Exporting from 3ds Max

Installing the I3D exporter plugin

Exporting your mod

Exporting with FBX

Importing Your Mod into GIANTS Editor

Part III: Enhancing Your Mods

Chapter 9: Adding Texture to Your Mod

Working in Proper Texture Sizes

Understanding the Texture Types Used on a Mod

Coloring with diffuse maps

Adding details with normal maps

Adjusting shininess with specular maps

Baking ambient occlusion textures

Using the dirt channel

Assembling a Complete Specular Map

Optimizing Textures for the Game

Chapter 10: Working with Sounds

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!