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This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.
The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication,
challenge, and creativity.
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Seitenzahl: 129
Veröffentlichungsjahr: 2015
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First published: October 2015
Production reference: 1131015
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Author
Natalie Denmeade
Reviewers
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Donald Schwartz
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When I was "down under" recently for the KM Australia 2015 Conference in Melbourne, Natalie Denmeade and I met for coffee to explore areas of collaboration in the future. I was struck by Natalie's incredible passion for eLearning, applications of instructional technology, and most importantly, Gamification in the education process. Natalie has developed and demonstrated keen analytical capabilities, relationship building capacities, and a thirst for new knowledge that really impressed me. I have come across very few individuals who have her intellectual skills, leadership and team building drive, as well as her sensitive emotional intelligence.
My biggest surprise, once we began to talk, was Natalie's kind invitation for me to write the preface for her new book, Gamification with Moodle. I was exceptionally humbled. First, regardless of my grey hair and beard, I consider myself a Gamification apprentice—well, maybe more like a Sorcerer's Apprentice; but I think you get the idea. Second, Natalie has developed an incredible reputation in the Gamification field and the educational applications of gaming. Finally, Natalie is much more of a technical aficionado than I could ever be, especially with Learning Management Systems, such as Moodle.
Natalie has been working as a freelance educational Gamification consultant and Moodle administrator for many years. She has developed significant visibility as an educational transformation thought leader—what I would refer to as a disruptive "edupreneur". One of her publications, the Moodle for Motivation Tool Guide, has been distributed globally and translated into four languages. Natalie participates and leads many global communities-of-practice. Recently, her work included a project with Dev4X.com that will have a significant impact on villages where limited IT and Internet access is available.
Natalie has framed an exceptionally useful DIY approach to Gamification within the Moodle LMS. Her templates, advice, lessons, and learning strategies permit an instructor to experiment with direct application of Gamification techniques in any Moodle course. Such a rich knowledge repository of learning will dramatically reduce the amount of time and efforts required by an instructional designer to create a usable Moodle course. The performance increase for a Moodle-based instructor will be dramatic, and well worth the investment. However, her universal recommendations and framework can actually be embedded in many other LMSs. Instructors using Blackboard, CANVAS, Angel, or Desire2Learn, to name but a few LMSs, can benefit immensely from the applied and actionable knowledge contained in this text.
The application of Gamification within a Moodle course can create a significant experiential journey for both the learners and the instructor. Anyone reading this book has already gone over to the "dark side" and realized that in order to increase engagement, collaborative learning, and continuous learning, we need new, quicker, and agile approaches to embed Gamification mechanics and techniques within our courses.
We also respond better to micro-learning within an eLearning environment. Natalie's writing style and organization of the text facilitates an instructor's experience of gamifying a Moodle course, without overwhelming the teacher. Natalie's guidance throughout this book relies upon activities that are micro-learning-based, feature short-term lessons, projects, and coursework designed to provide the instructor with the chunking of the information and a scaffolding of the learning experience.
It has been my honor and privilege to be associated with Natalie's monograph filled with a wide range of "knowledge nuggets". Natalie has proved again that she is a critical thought leader in education and Gamification.
Michael J. D. Sutton, PhD
Wizened Ol' Fart, architect of experiential learning through Gamification, simulation, and serious games.
Boise, Idaho, USA, October 2015
Natalie Denmeade works as a freelance educational Gamification consultant and Moodle administrator. She is interested in researching emerging technologies and how Gamification can transform traditional education. Her poster, Moodle for Motivation Toolguide, has been distributed widely as a useful tool to promote diversity in assessment. She has also developed an award-winning Moodle course using the Gamification design process. In 2015, she received a finalist certificate in the LearnX Impact Awards for instructional designer as a recognition of the high standards of her work. Through social media, Natalie participates in the global communities of mobile learning, Moodle Learning Management Systems, Gamification designers, and technology innovation groups.
This book is the result of collaborations of thousands of people actively involved in the global Moodle community, at www.moodle.org. Following the steps of other open source projects, educators around the globe now have a space to share ideas, write code, and support newcomers in the Moodle open source learning platform. Special thanks to Moodle HQ and the Moodle Partners (who are at the heart of this community). Feedback on the concept and text was graciously provided by Joyce Seitzinger, Donald Schwartz, Michael Sutton, Michael de Raadt, Bron Stuckey, Karrie Vitti, and Melanie Worrall.
www.moodle.org
Also, special thanks from Natalie to all of her students, who have given their permission to share their blogs and stories and have tolerated her testing and refining new ideas: "You have taught me a lot about games, play, and learning!"
Donald Schwartz has been designing, developing, deploying, and managing Moodle since 2003. He is an expert in video e-learning course presentation and delivery over CDNs to large and disparate clusters of Moodle sites. His clients have included medical societies, engineering schools, and a majority of the ENR top 50 for their CAD and BIM software training.
His other interest, besides fly fishing, is "wearable computing." Don leads the Wearables New England Meetup group and has facilitated hackathons, design sprints, and networking focused on wearables for healthcare in Boston and Washington DC.
Don is the principal of VectorSpect, LLC, (http://www.vectorspect.com), an e-learning consultancy based in New Hampshire, USA. Prior to striking out on his own, he spent 10 years developing and building the CAD learning, and e-learning networks for engineering and architectural designers.
Don previously technically reviewed Moodle Administration Essentials, Packt Publishing (https://www.packtpub.com/web-development/moodle-administration-essentials).
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This book describes how teachers can use Gamification design in their course development with the Moodle learning management system to build learner resilience and motivation.
Gamification is a design process that reframes goals to be more appealing and achievable using the principles of game design. The goal of this process is to keep learners engaged and motivated in a way that is not always present in traditional courses. When it is implemented through elegant solutions, learners may be unaware of the subtle game elements being used. A Gamification strategy can be considered successful if learners are more engaged and feel challenged and confident to keep progressing, which has implications for the way teachers consider their course evaluation processes. It is important to note that Gamification in education is more about how the person feels at certain points in their learning journey than about the end product, which may or may not, look like a game.
After following the tutorials in this book, teachers will gain the basic skills needed to get started with applying Gamification design techniques to their Moodle courses. They can take learners on a journey of risk, choice, surprise, delight, and transformation. Taking an activity and reframing it to be more appealing and achievable sounds like the job description of any teacher or coach. Therefore, many teachers are already doing this! Understanding games and play better can help teachers be more effective in using a wider range of game elements to aid retention and completion in their courses.
In this book, you will find hints and tips on how to apply proven strategies to Moodle course development, including the research on a growth mindset from Carol Dweck in her book Mindset. You will see how the use of game elements in Foursquare (badges), Twitter (likes), and LinkedIn (progress bar) can be applied to Moodle course design. You will use the core features available in Moodle. We will also explore new features and plugins that offer dozens of ways that teachers can use Moodle game elements such as, badges, labels, rubrics, group assignments, custom grading scales, forums, and conditional activities.
Chapter 1, Setting Up Gamification in a Moodle Course, shows you how to set up a scoring system using the Moodle gradebook. You use weekly categories to automatically add up scores for activities.
Chapter 2, Communication and Collaboration (Labels and Forums), explains how to establish a culture of collaboration in your class using Moodle forums. You will learn how to make use of activity loops that identify a kind of behavior and wrap motivation and feedback around that action.
Chapter 3, Challenges for Learners (Self-Assessment and Choice), helps you set challenges for learners to self-assess their current ability and set learning goals with the choice activity.
Chapter 4, Passing the Gateway (Conditional Activities), shows you how to configure gateways to check and ensure progress before new content or activities are released. These checks may be based on self-assessment, peer assessment, computer-based marking, or teacher grading.
Chapter 5, Feedback on Progress (Marking Guides and Scales), covers the setup of Moodle assignments and providing effective feedback through a comment bank and custom scales.
Chapter 6, Mastery Achieved (Badges and Motivation), illustrates how to issue open badges to recognize achievements and set up an online backpack to share digital badges.
Chapter 7, Leveling Up (Rubrics), helps you reduce anxiety for learners by using game-like Leveling Up. Through Moodle rubrics, learners can identify their current level and where they would like to be at a near point in the future.
Chapter 8, Completing the Quest (Reporting Activities), lets you quickly see who has read the instructions and completed tasks using Moodle automatic reports. These in-built analytics helps you identify and support those who need it the most.
Chapter 9, Super-boost Gamification with Social Elements (Groups), is where you discover how to increase motivation and participation by including social game elements in your Gamification strategies.
You need access to your own test Moodle site using version 2.8 or later. The easiest way of doing this is by registering for a free Moodle Cloud site at www.moodle.com/cloud/.
