3,49 €
Why do People Like Gaming? Well, many millions of professionals and worried parents have been asking themselves this very question for at least fifty years.
When video gaming started in the Seventies, most people saw it as a bit of fun, but as the craze took hold, even in that decade, intellectuals and educationists began calling it 'a stupid distraction', and the gamers 'dumb'. This continued until fairly recently, and millions of disparaging words were written about video games and gamers.
However, the tide is now turning, and 'experts' are pontificating on the positive aspects of gaming on gamers…even on very young ones. All the while this debate swirled around them, gamers just got on with what they liked doing the most - playing video games.
Much has been written about why gaming took the youth of the Seventies by storm, and why now, people of all ages love to play. Some like the rôle-playing, others like the virtual risk-taking, and others like to hone skills that they would not ordinarily use.
Some even dream of joining the thin ranks of the millionaire élite gamers.
Whatever your reason, may you long derive pleasure from your hobby, and may The Force be with you!
The information in this ebook on various types of games, video, computer, arcade and related subjects, is organised into 16 chapters of about 500-600 words each.
As an added bonus, I am granting you permission to use the content on your own website or in your own blogs and newsletter, although it is better if you rewrite them in your own words first.
Das E-Book können Sie in Legimi-Apps oder einer beliebigen App lesen, die das folgende Format unterstützen:
Seitenzahl: 57
Veröffentlichungsjahr: 2022
Gaming and Video Games
An interactive escape from the humdrum….
by
Owen Jones
Copyright
Published by
Megan Publishing Services
https://meganthemisconception.com
Copyright Owen Jones 2024 ©
Hello and thank you for buying this book called ‘Gaming and Video Games – An interactive escape from the humdrum….’ I hope that you will find the information helpful, useful and profitable, and that it will interest those who like arcade, video and computer games.
Why do People Like Gaming? Well, many millions of professionals and worried parents have been asking themselves this very question for at least fifty years.
When video gaming started in the Seventies, most people saw it as a bit of fun, but as the craze took hold, even in that decade, intellectuals and educationists began calling it ‘a stupid distraction’, and the gamers ‘dumb’. This continued until fairly recently, and millions of disparaging words were written about video games and gamers.
However, the tide is now turning, and ‘experts’ are pontificating on the positive aspects of gaming on gamers…even on very young ones. All the while this debate swirled around them, gamers just got on with what they liked doing the most – playing video games.
Much has been written about why gaming took the youth of the Seventies by storm, and why now, people of all ages love to play. Some like the rôle-playing, others like the virtual risk-taking, and others like to hone skills that they would not ordinarily use.
Some even dream of joining the thin ranks of the millionaire élite gamers.
Whatever your reason, may you long derive pleasure from your hobby, and may The Force be with you!
The information in this ebook on various types of games, video, computer, arcade and related subjects, is organised into 19 chapters of about 500-600 words each.
As an added bonus, I am granting you permission to use the content on your own website or in your own blogs and newsletter, although it is better if you rewrite them in your own words first.
You may also split the book up and resell the articles. In fact, the only right that you do not have is to resell or give away the book as it was delivered to you.
If you have any feedback, please leave it with the company you bought this book from.
Thanks again for purchasing this book,
Regards,
Owen Jones
Inspirational Quotes
Believe not in anything simply because you have heard it,
Believe not in anything simply because it was spoken and rumoured by many,
Believe not in anything simply because it was found written in your religious texts,
Believe not in anything merely on the authority of teachers and elders,
Believe not in traditions because they have been handed down for generations,
But after observation and analysis, if anything agrees with reason and is conducive to the good and benefit of one and all, accept it and live up to it.
Gautama Buddha
———
Great Spirit, whose voice is on the wind, hear me. Let me grow in strength and knowledge.
Make me ever behold the red and purple sunset. May my hands respect the things you have given me.
Teach me the secrets hidden under every leaf and stone, as you have taught people for ages past.
Let me use my strength, not to be greater than my brother, but to fight my greatest enemy – myself.
Let me always come before you with clean hands and an open heart, that as my Earthly span fades like the sunset, my Spirit shall return to you without shame.
(Based on a traditional Sioux prayer)
——-
“I do not seek to walk in the paths of the Wise People of old.
I seek what they sought!”
Matsuo Basho
Interesting Facts about Gaming
These interesting facts underscore the multifaceted nature of the gaming industry, from the incredible growth of esports prize pools to the inclusion of gaming in major global events and the evolving dynamics of gaming as a form of entertainment and community engagement.
Record-Breaking Prize Payouts:
The world of competitive esports has witnessed staggering growth in prize money over the years. In 2021, The International, a prestigious Dota 2 tournament, set a new record with a prize pool exceeding $40 million. This exemplifies the increasing recognition and financial rewards associated with professional gaming.
The Oldest Gaming Tournament:
The Twin Galaxies’ Video Game World Championships, held in Ottumwa, Iowa, in 1982, is considered one of the earliest gaming tournaments. Competitors gathered to showcase their skills in classic arcade games, laying the foundation for the competitive gaming landscape we see today.
Gaming’s Inclusion in the Olympics:
Esports made a groundbreaking move towards mainstream recognition when the International Olympic Committee (IOC) acknowledged its potential. While esports have not become an official Olympic sport, discussions and collaborations between esports organizations and the IOC have sparked interest in potentially including gaming events in future Olympic Games.
Largest Gaming Expo Attendance:
Gamescom, held annually in Cologne, Germany, is the world’s largest gaming expo. In 2019, it attracted a staggering 373,000 visitors from around the globe. The event serves as a platform for industry professionals, gamers, and enthusiasts to explore the latest games, technologies, and trends.
The Evolution of Speedrunning:
Speedrunning, the art of completing a video game in the shortest time possible, has evolved into a global community with dedicated events like Games Done Quick. Speedrunners often showcase exceptional skills and exploit game mechanics to achieve record-breaking times. These events also raise significant sums for charitable causes through viewer donations.
Gaming’s Impact on Streaming Platforms:
The rise of streaming platforms like Twitch has transformed gaming into a spectator sport. In 2021, Twitch viewers collectively watched over 18 billion hours of content. This shift in consumption habits has not only created a new avenue for gamers to showcase their skills but has also turned gaming into a form of entertainment with a massive global audience.
Getting To Know Online Role Playing Games
Computer role playing games are video games where the player picks a character to become from a list and is sometimes allowed to personalize that entity’s character and clothing before joining the game to interrelate with other people who have also selected to be computer fictional characters.
Depending on the game and the character, the entity might be decent or evil and may work with or against other players. Often it is just| like strolling down the street, you do not always know who the person coming towards you truly is and what he or she is like. Could be friendly, could be a terrorist, could be a mugger, could be saintly.
