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Looking to kick-start your app development journey with Android 13, but don’t know where to start? How to Build Android Apps with Kotlin is a comprehensive guide that will help jump-start your Android development practice.
This book starts with the fundamentals of app development, enabling you to utilize Android Studio and Kotlin to get started with building Android projects. You'll learn how to create apps and run them on virtual devices through guided exercises. Progressing through the chapters, you'll delve into Android's RecyclerView to make the most of lists, images, and maps, and see how to fetch data from a web service.
You'll also get to grips with testing, learning how to keep your architecture clean, understanding how to persist data, and gaining basic knowledge of the dependency injection pattern. Finally, you'll see how to publish your apps on the Google Play store.
You'll work on realistic projects that are split up into bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. You'll build apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car.
By the end of this book, you'll have the skills and confidence to build your own creative Android applications using Kotlin.
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Veröffentlichungsjahr: 2023
A practical guide to developing, testing, and publishing your first Android apps
Alex Forrester Eran Boudjnah Alexandru Dumbravan Jomar Tigcal
BIRMINGHAM—MUMBAI
Second Edition
Copyright © 2023 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
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First published: February 2021
Second edition: May 2023
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Dedicated to my wife Angela and daughter Catherine for all their love and support.
– Alex Forrester
To my endlessly supportive wife, Lea, for always being there for support. To my parents, Amos and Tirtsa, for spending some of their best years teaching and encouraging me. I could not have asked for better people in my life, so thank you all.
– Eran Boudjnah
Dedicated to Niki for her constant support.
– Alexandru Dumbravan
To my loving wife, Celine, for her support and encouragement. To my parents for all their sacrifices and for raising me well.
– Jomar Tigcal
Alex Forrester is an experienced software developer with more than 20 years of experience in mobile and web development and content management systems. He has worked with Android since 2010, creating flagship apps for blue-chip companies across a broad range of industries at Sky, The Automobile Association, HSBC, Discovery Channel, and O2. Alex lives in Hertfordshire with his wife and daughter. When he’s not developing, he likes rugby and running in the Chiltern hills.
Eran Boudjnah is a developer with over 20 years of experience in developing desktop applications, websites, interactive attractions, and mobile applications. He has worked with Android since 2011, developing apps and leading mobile teams for a wide range of clients, from start-ups (JustEat and Plume Design) to large-scale companies (Sky and HSBC) and conglomerates. He is passionate about board games (with a modest collection of a few hundred games) and has a Transformers collection he’s quite proud of. Eran lives in Brentwood, England, with Lea, his wife.
Alexandru Dumbravan is an Android developer with more than 10 years of experience building Android apps, focusing on fintech applications since 2016 when he moved to London. In his spare time, Alex enjoys video games, movies, and the occasional gym visit.
Jomar Tigcal is an Android developer with over 14 years of experience in mobile and software development. He has worked on various stages of Android app development for small start-ups and large companies since 2012. Jomar has also given talks and conducted training and workshops on Android. In his free time, he likes running and reading. He lives in Vancouver, BC, Canada, with his wife Celine.
Ed Holloway-George is an Android developer and Google Developer Expert originally from Oxford, England, but currently living in Nottingham. An Android developer for just over 10 years, Ed now works for ASOS as a lead developer having previously worked on well-known applications such as National Trust, My Oxfam, Snoop, Carling Tap, and more.
In his spare time, Ed can be found speaking at conferences, writing blog posts, and sharing pictures of his dog.
Guruprasad Bagade is a senior developer who has led teams and has over a decade of experience in mobile and software development. He has witnessed changes in Android development from Java to Kotlin with the most recent framework libraries. He primarily worked in the banking domain for Barclays and JP Morgan clients. He has hired everyone from freshers to experienced developers for organizations and helped set up teams while also publishing knowledge articles on Android on the internal portals of the various organizations where he has worked.
He has published technical research papers at the Institute of Electrical and Electronics Engineers (IEEE) and international and national conferences. He also contributes to open source projects. In his spare time, he keeps himself up to date with the latest technologies.
Android has ruled the app market for the past decade, and developers are increasingly looking to start building their own Android apps. How to Build Android Apps with Kotlin starts with the building blocks of Android development, teaching you how to use Android Studio, the integrated development environment (IDE) for Android, with the Kotlin programming language for app development.
Then, you’ll learn how to create apps and run them on virtual devices using guided exercises. You’ll cover the fundamentals of Android development, from structuring an app to building out the UI with activities, fragments, and various navigation patterns. Progressing through the chapters, you’ll delve into Android’s RecyclerView to make the most of displaying lists of data and become comfortable with fetching data from a web service and handling images.
You’ll then learn about mapping, location services, and the permissions model before working with notifications and how to persist data. Next, you’ll build user interfaces using Jetpack Compose. Moving on, you’ll get to grips with testing, covering the full spectrum of the test pyramid. You’ll also learn how Android Architecture Components (AAC) is used to cleanly structure your code and explore various architecture patterns and the benefits of dependency injection.
Coroutines and the Flow API are covered for asynchronous programming. The focus then returns to the UI, demonstrating how to add motion and transitions when users interact with your apps. Toward the end, you’ll build an interesting app to retrieve and display popular movies from a movie database, and then see how to publish your apps on Google Play.
By the end of this book, you’ll have the skills and confidence needed to build fully-fledged Android apps using Kotlin.
If you want to build your own Android apps using Kotlin but are unsure of how to begin, then this book is for you. A basic understanding of the Kotlin programming language will help you grasp the topics covered in this book more quickly.
Chapter 1, Creating Your First App, shows how to use Android Studio to build your first Android app. Here, you will create an Android Studio project, understand what it’s made up of, and explore the tools necessary for building and deploying an app on a virtual device. You will also learn about the structure of an Android app.
Chapter 2, Building User Screen Flows, dives into the Android ecosystem and the building blocks of an Android application. Concepts such as activities and their lifecycle, intents, and tasks will be introduced, as well as restoring the state and passing data between screens or activities.
Chapter 3, Developing the UI with Fragments, teaches you the fundamentals of using fragments for the user interface of an Android application. You will learn how to use fragments in multiple ways to build application layouts for phones and tablets, including using the Jetpack Navigation component.
Chapter 4, Building App Navigation, goes through the different types of navigation in an application. You will learn about navigation drawers with sliding layouts, bottom navigation, and tabbed navigation.
Chapter 5, Essential Libraries: Retrofit, Moshi, and Glide, gives you an insight into how to build apps that fetch data from a remote data source with the use of the Retrofit library and the Moshi library to convert data into Kotlin objects. You will also learn about the Glide library, which loads remote images into your app.
Chapter 6, Adding and Interacting with RecyclerView, introduces the concept of building lists and displaying them with the help of the RecyclerView widget.
Chapter 7, Android Permissions and Google Maps, presents the concept of permissions and how to request them from the user in order for your app to execute specific tasks, as well as introducing you to the Maps API.
Chapter 8, Services, WorkManager, and Notifications, details the concept of background work in an Android app and how you can have your app execute certain tasks in a way that is invisible to the user, as well as covering how to show a notification of this work.
Chapter 9, Building User Interfaces Using Jetpack Compose, shows how Jetpack Compose works, how to apply styles and themes, and how to use Jetpack Compose in projects started with layout files.
Chapter 10, Unit Tests and Integration Tests with JUnit, Mockito, and Espresso, teaches you about the different types of tests for an Android application, what frameworks are used for each type of test, and the concept of test-driven development.
Chapter 11, Android Architecture Components, provides an insight into components from the Android Jetpack libraries, such as ViewModel, which will help separate the business logic from the user interface code. We will then look at how we can use observable data streams such as LiveData to deliver data to the user interface. Finally, we will look at the Room library to analyze how we can persist data.
Chapter 12, Persisting Data, shows you the various ways to store data on a device, from SharedPreferences to files. The Repository concept will also be introduced, giving you an idea of how to structure your app in different layers.
Chapter 13, Dependency Injection with Dagger, Hilt, and Koin, explains the concept of dependency injection and the benefits it provides to an application. Frameworks such as Dagger, Hilt, and Koin are introduced to help you manage your dependencies.
Chapter 14, Coroutines and Flow, introduces you to doing background operations and data manipulations with coroutines and Flow. You’ll also learn about manipulating and displaying data using Flow operators and LiveData transformation.
Chapter 15, Architecture Patterns, explains the architecture patterns you can use to structure your Android projects to separate them into different components with distinct functionality. These make it easier for you to develop, test, and maintain your code.
Chapter 16, Animations and Transitions with CoordinatorLayout and MotionLayout, discusses how to enhance your apps with animations and transitions with CoordinatorLayoutand MotionLayout.
Chapter 17, Launching Your App on Google Play, concludes this book by showing you how to publish your apps on Google Play: from preparing a release to creating a Google Play Developer account, and finally launching your app.
Each great journey begins with a humble step. Before we can do awesome things in Android, we need to be prepared with a productive environment. In this section, we will see how to do that.
For an optimal learning experience, we recommend the following hardware configuration:
Processor: Intel Core i5 or equivalent or higherMemory: 8 GB RAM or moreStorage: 8 GB available space minimumYou’ll also need the following software installed in advance:
OS: 64-bit Windows 8/10/11, macOS, or 64-bit LinuxAndroid Studio Electric Eel or higherBefore you start this book, you will need to install Android Studio Electric Eel (or higher), which is the software you will be using throughout the chapters. You can download Android Studio from https://developer.android.com/studio.
On macOS, launch the DMG file and drag and drop Android Studio into the Applications folder. Once this is done, open Android Studio. On Windows, launch the EXE file. If you’re using Linux, unpack the ZIP file into your preferred location. Open your Terminal and navigate to the android-studio/bin/ directory and execute studio.sh.
Next, the Data Sharing dialog will pop up; click either the Send usage statistics to Google button or the Don’t send button to disable sending anonymous usage data to Google:
The Data Sharing dialog
In the Welcome dialog, click the Next button to start the setup:
The Welcome dialog
In the Install Type dialog, select Standard to install the recommended settings. Then, click the Next button:
The Install Type dialog
In the Select UI Theme dialog, choose your preferred IDE theme—either Light or Darcula (dark theme)—then click the Next button:
The Select UI Theme dialog
In the Verify Settings dialog, review your settings and then click the Finish button. The setup wizard downloads and installs additional components, including the Android SDK:
The Verify Settings dialog
Once the download finishes, you can click the Finish button. You are now ready to create your Android project.
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.
You can download the example code files for this book from GitHub at https://github.com/PacktPublishing/How-to-Build-Android-Apps-with-Kotlin-Second-Edition. If there’s an update to the code, it will be updated in the GitHub repository.
We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!
We also provide a PDF file that has color images of the screenshots and diagrams used in this book. You can download it here: https://packt.link/vnOCn.
There are a number of text conventions used throughout this book.
Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “You can find it in the main project window under MyApplication | app | src | main.”
A block of code is set as follows:
<resources> <string name="app_name">My Application</string> </resources>When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
<?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">My Application</string> <string name="first_name_text">First name:</string> <string name="last_name_text">Last name:</string> </resources>Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “Click Finish and your virtual device will be created.”
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Submit your proof of purchaseThat’s it! We’ll send your free PDF and other benefits to your email directlyThis first part introduces the user to Android Studio, the integrated development environment (IDE) used for Android development, and then guides them through the building blocks of Android development. It’s a comprehensive overview of the Android framework, working through guided exercises that reinforce the learning objectives so this knowledge can be retained.
We will cover the following chapters in this section:
Chapter 1, Creating Your First AppChapter 2, Building User Screen FlowsChapter 3, Developing the UI with FragmentsChapter 4, Building App Navigation