How to Play Go: A Beginners to Expert Guide to Learn The Game of Go - Tim Ander - E-Book

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go E-Book

Tim Ander

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Beschreibung

Discover the Fascinating Eastern Game That’s Lasted for Millennia!What is Go?Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery.Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery.How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more!Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight MoveWith this information, you can master this mystical game and increase your mental power!

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HOW TO

PLAY

GO

A BEGINNERS TO EXPERT

GUIDE TO LEARN THE

GAME OF GO

TIM ANDER

© Copyright 2017 - All rights reserved.

In no way is it legal to reproduce, duplicate, or transmit any part of this document in either electronic means or in printed format. Recording of this publication is strictly prohibited and any storage of this document is not allowed unless with written permission from the publisher. All rights reserved.

The information provided herein is stated to be truthful and consistent, in that any liability, in terms of inattention or otherwise, by any usage or abuse of any policies, processes, or directions contained within is the solitary and utter responsibility of the recipient reader. Under no circumstances will any legal responsibility or blame be held against the publisher for any reparation, damages, or monetary loss due to the information herein, either directly or indirectly.

Respective authors own all copyrights not held by the publisher.

Legal Notice:

This book is copyright protected. This is only for personal use. You cannot amend, distribute, sell, use, quote or paraphrase any part or the content within this book without the consent of the author or copyright owner. Legal action will be pursued if this is breached.

Disclaimer Notice:

Please note the information contained within this document is for educational and entertainment purposes only. Every attempt has been made to provide accurate, up to date and reliable complete information. No warranties of any kind are expressed or implied. Readers acknowledge that the author is not engaging in the rendering of legal, financial, medical or professional advice.

By reading this document, the reader agrees that under no circumstances are we responsible for any losses, direct or indirect, which are incurred as a result of the use of information contained within this document, including, but not limited to, errors, omissions, or inaccuracies.

Table of Contents

Introduction

What is Go?

History

How to Play (Basics)

Terminology

The board & stones

How to play

Capturing territory

Capturing pieces

Self-capture

Dead stones

Ending the game

Scoring

The essence of Go

How to Play (Advanced)

Ko rule

Eyes

Dead groups & Live groups

Additional Rules & Terms

Atari

Handicaps

Komi

Cutting

Go etiquette

Before playing

During the game

Go strategy

Territory

Capturing

The ladder

Net

Shape

Ponnuki

Mouth

Bad shapes

Connections

Stretching

Diagonal

One-Point Jump

Knight’s Move

Large Knight’s Move & Two-Point Jump

Conclusion

Introduction

What is Go?

Go is an extremely simple, yet extremely complex, game for two players. Each player takes turns placing pieces, also known as stones, onto a game board. Each game board has horizontal and vertical lines and the size of board varies. 19x19, 13x13 and 9x9 are the most popular game board sizes. The players place their stones at the point where a horizontal line and a vertical line cross, also known as intersections.

The aim of the game is to place your stones so that they surround a larger area of the board than your opponent. This area under your control is known as your territory. You can capture your opponent’s stones by surrounding them but your opponent can also do the same to you. The winner is the person who has the largest territory at the end of the game (though points are also added for capturing opponent pieces.

History

The Chinese Emperor, Yao, lived from 2356 BC to 2255 BC. He called his son into the throne room one warm spring day and sat him down. His son, Danzhu, was growing up to be a leader of men and Yao wanted his son to take his rightful place on the throne when it was time to move from this world to the next. Emperor Yao wanted to teach his son discipline, concentration, and balance. He had sat on his throne and pondered the best way to go about this. He pulled the object, wrapped in cloth, from the box and placed it in front of Danzhu. Carefully Danzhu unwrapped it and watched as his father explained the rules of the game. He held the stones in his hand and felt the possibilities course through his veins.

The warlords of the past now ghosts lost in time, stood in front of the wooden board and plotted their next moves. The future of China would be won or lost. One of the men placed a piece and the others could see the strength and weakness of the position. Together they plotted how to conquer these lands.

The Chinese astrologer sat in his high tower, no one else could be seen for miles around. He looked down at the board and up to the skies. He moved the stones around the board and found the key to the relationship between individuals and the universe. He sat back and smiled at the universe.

There are many legends about the origins of the game go, all of them can be traced back to ancient China. There are some who say the game is over 4000 years old. The game is mentioned in the Analects of Confucious, written over 2500 years ago. Go was seen as the game of the intellectual, as one of the four important pastimes of the Chinese scholar, along with calligraphy, painting and the guqin (a musical instrument).

The game eventually left China and found its way to Japan and Korea at the beginning of the 8th century. By the 16th Century, Japan had become a powerhouse in the game. it was not until the 19th century that Go began to become more popular in Western civilization.

The strategy and depth of Go have likened it to the tactics of war. It allows freedom and creativity. There is a balance to be found, simplicity to revealed in and skill to be honed. Go creates where other games would destroy. Go shows the beauty of life, mimics the brilliance of life and, for some, is life itself.

How to Play (Basics)

Terminology