67,19 €
Explore and learn about Internet of Things to develop interactive Arduino-based Internet projects
If you're a developer or electronics engineer who is curious about Internet of Things, then this is the course for you. A rudimentary understanding of electronics, Raspberry Pi, or similar credit-card sized computers, and some programming experience using managed code such as C# or Java will be helpful. Business analysts and managers will also find this course useful.
The IoT: Building Arduino-Based Projects course will take you on a journey to become an expert in the use of IoT by developing a set of projects and finally guide you onto securing your IoT environment.
The course begins with exploring the popular HTTP, UPnP, CoAP, MQTT, and XMPP protocols. In the first module Learning Internet of Things, you will learn how protocols and patterns can put limitations on network topology and how they affect the direction of communication and the use of firewalls. This module gives you a practical overview of the existing protocols, communication patterns, architectures, and security issues important to Internet of Things.
The second module, Internet of Things with Arduino Blueprints provides you up to eight projects that will allow devices to communicate with each other, access information over the Internet, store and retrieve data, and interact with users?creating smart, pervasive, and always-connected environments. You can use these projects as blueprints for many other IoT projects and put them to good use.
It has becomes critical to ensure that cyber security threats are contained to a minimum when implementing new IoT services and solutions. Thus, our third module, Practical Internet of Things Security provides a set of guidelines to architect and deploy a secure IoT in your Enterprise. The aim is to showcase how the IoT is implemented in early adopting industries and describe how lessons can be learned and shared across diverse industries to support a secure IoT.
This course introduces you to the Internet of Things architecture, helps you build Arduino projects based on IoT and cloud computing concepts, create smart, pervasive and always-connected environments, and finally guide you onto securing your IoT environment. Each of these has been covered in individual modules so that you develop your skill after the completion of a module and get ready for the next
Sie lesen das E-Book in den Legimi-Apps auf:
Seitenzahl: 938
Veröffentlichungsjahr: 2016
Explore and learn about Internet of Things to develop interactive Arduino-based Internet projects
A course in three modules
BIRMINGHAM - MUMBAI
Copyright © 2016 Packt Publishing
All rights reserved. No part of this course may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this course to ensure the accuracy of the information presented. However, the information contained in this course is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this course.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this course by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Published on: August 2016
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78712-063-1
www.packtpub.com
Authors
Peter Waher
Pradeeka Seneviratne
Brian Russell
Drew Van Duren
Reviewers
Fiore Basile
Dominique Guinard
Phodal Huang
Joachim Lindborg
Ilesh Patel
Francesco Azzola
Paul Deng
Charalampos Doukas
Paul Massey
Aaron Guzman
Content Development Editor
Nikhil Borkar
Graphics
Abhinash Sahu
Production Coordinator
Melwyn Dsa
Internet of Things is one of the current top tech buzzwords. Large corporations value its market in tens of trillions of dollars for the upcoming years, investing billions into research and development. On top of this, there is the plan for the release of tens of billions of connected devices during the same period. So you can see why it is only natural that it causes a lot of buzz. While we benefit from the IoT, we must prevent, to the highest possible degree, our current and future IoT from harming us; and to do this, we need to secure it properly and safely. We hope you enjoy this course and find the information useful for securing your IoT.
Module 1, Learning Internet of Things, begins with exploring the popular HTTP, UPnP, CoAP, MQTT, and XMPP protocols. You will learn how protocols and patterns can put limitations on network topology and how they affect the direction of communication and the use of firewalls. This module gives you a practical overview of the existing protocols, communication patterns, architectures, and security issues important to Internet of Things
There are a few Appendices which are not present in this module but are available for download at the following link: https://www.packtpub.com/sites/default/files/downloads/3494_3532OT_Appendices.pdf
Module 2, Internet of Things with Arduino Blueprints, provides you up to eight projects that will allow devices to communicate with each other, access information over the Internet, store and retrieve data, and interact with users―creating smart, pervasive, and always-connected environments. You can use these projects as blueprints for many other IoT projects and put them to good use.
Module 3, Practical Internet of Things Security, provides a set of guidelines to architect and deploy a secure IoT in your Enterprise. The aim is to showcase how the IoT is implemented in early-adopting industries and describe how lessons can be learned and shared across diverse industries to support a secure IoT.
For Module 1, Apart from a computer running Windows, Linux, or Mac OS, you will need four or five Raspberry Pi model B credit-card-sized computers, with SD cards containing the Raspbian operating system installed. Appendix R, Bill of Materials, which is available online, lists the components used to build the circuits used in the examples presented in this module.
The software used in this module is freely available on the Internet. The source code for all the projects presented in this module is available for download from GitHub. See the section about downloading example code, which will follow, for details.
Module 2, has been written and tested on the Windows environment and uses various software components with Arduino.
For Module 3, you will need SecureITree version 4.3, a common desktop or laptop, and a Windows, Mac, or Linux platform running Java 8.
If you’re a developer or electronics engineer who is curious about Internet of Things, then this is the course for you. A rudimentary understanding of electronics, Raspberry Pi, or similar credit-card sized computers, and some programming experience using managed code such as C# or Java will be helpful. Business analysts and managers will also find this course useful.
Feedback from our readers is always welcome. Let us know what you think about this course—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.
To send us general feedback, simply e-mail <[email protected]>, and mention the course’s title in the subject of your message.
If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.
Now that you are the proud owner of a Packt course, we have a number of things to help you to get the most from your purchase.
You can download the example code files for this course from your account at http://www.packtpub.com. If you purchased this course elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.
You can download the code files by following these steps:
You can also download the code files by clicking on the Code Files button on the course’s webpage at the Packt Publishing website. This page can be accessed by entering the course’s name in the Search box. Please note that you need to be logged in to your Packt account.
Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:
The code bundle for the course is also hosted on GitHub at https://github.com/PacktPublishing/IoT-Building-Arduino-based-Projects. We also have other code bundles from our rich catalog of books, videos and courses available at https://github.com/PacktPublishing/. Check them out!
Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our courses—maybe a mistake in the text or the code—we would be grateful if you could report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this course. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your course, clicking on the Errata Submission Form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded to our website or added to any list of existing errata under the Errata section of that title.
To view the previously submitted errata, go to https://www.packtpub.com/books/content/support and enter the name of the course in the search field. The required information will appear under the Errata section.
Piracy of copyrighted material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works in any form on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.
Please contact us at <[email protected]> with a link to the suspected pirated material.
We appreciate your help in protecting our authors and our ability to bring you valuable content.
If you have a problem with any aspect of this course, you can contact us at <[email protected]>, and we will do our best to address the problem.
Learning Internet of Things
Explore and learn about Internet of Things with the help of engaging and enlightening tutorials designed for Raspberry Pi
In this chapter, we presented most of the projects that will be discussed in this book, together with circuit diagrams that show how to connect our hardware components. We also introduced development using C# for Raspberry Pi and presented the basic project structure. Several Clayster libraries were also introduced that help us with common programming tasks such as communication, interoperability, scripting, event logging, interfacing GPIO, and data persistence.
In the next chapter, we will introduce our first communication protocol for the IoT: The Hypertext Transfer Protocol (HTTP).
Now that we have a definition for Internet of Things, where do we start? It is safe to assume that most people that use a computer today have had an experience of Hypertext Transfer Protocol (HTTP), perhaps without even knowing it. When they "surf the Web", what they do is they navigate between pages using a browser that communicates with the server using HTTP. Some even go so far as identifying the Internet with the Web when they say they "go on the Internet" or "search the Internet".
Yet HTTP has become much more than navigation between pages on the Internet. Today, it is also used in machine to machine (M2M
