JavaScript Projects for Kids - Syed Omar Faruk Towaha - E-Book

JavaScript Projects for Kids E-Book

Syed Omar Faruk Towaha

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Beschreibung

Gear up for a roller-coaster ride into the world of JavaScript and programming with this easy-to-follow, fun, and entertaining project-based guide

Key Features



  • Get to know the concepts of HTML and CSS to work with JavaScript
  • Explore the concepts of object-oriented programming
  • Follow this step-by-step guide on the fundamentals of JavaScript programming

Book Description



JavaScript is the most widely-used programming language for web development and that's not all! It has evolved over the years and is now being implemented in an array of environments from websites to robotics. Learning JavaScript will help you see the broader picture of web development.



This book will take your imagination to new heights by teaching you how to work with JavaScript from scratch. It will introduce you to HTML and CSS to enhance the appearance of your applications. You'll then use your skills to build on a cool Battleship game! From there, the book will introduce you to jQuery and show you how you can manipulate the DOM. You'll get to play with some cool stuff using Canvas and will learn how to make use of Canvas to build a game on the lines of Pacman, only a whole lot cooler! Finally, it will show you a few tricks with OOP to make your code clean and will end with a few road maps on areas you can explore further.

What you will learn



  • Learn how to work with Google Developer tools to iterate, debug and profile your code
  • Develop a Battleship game using the basic concepts of HTML and CSS
  • Get to know the fundamentals of JavaScript programming
  • Create our own version of Pac Man game.
  • Discover the vital concepts of object-oriented programming

Who this book is for



If you've never written code before or you are completely new to the world of web programming, then this book is the right choice for you. This book is for kids of age 10 years and above and parents who are completely new to the world of programming and want to get introduced to programming.

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Seitenzahl: 141

Veröffentlichungsjahr: 2016

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Table of Contents

JavaScript Projects for Kids
Credits
About the Author
About the Reviewer
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Exploring JavaScript in the Console
Installing Google Chrome
Installing Atom
Chrome Developer Tools
Our first program
Why do we use Chrome Developer Tools?
Why do we use Atom as the text editor?
Exercise
Summary
2. Solving Problems Using JavaScript
Variables
Comments
Arithmetic operators
Addition
Subtraction
Multiplication
Division
Modulus
More operators and operations
Increment or decrement operators
Assignment operators
JavaScript comparison and logical operators
Summary
3. Introducing HTML and CSS
HTML
Your first webpage
More HTML tags
Coloring HTML text
Linking HTML text
Inserting an image
CSS
JavaScript on an HTML page
Summary
4. Diving a Bit Deeper
JavaScript methods
HTML buttons and form
Buttons
Form
If statement
Switch-case
Exercise
Loops
The for loop
Exercise
The while loop
Exercise
Summary
5. Ahoy! Sailing into Battle
The HTML part
The CSS part
The JavaScript part
The final code
Summary
6. Exploring the Benefits of jQuery
Installing jQuery
Explaining the code
Going deeper
The load() method
The keyup() and keydown() methods
The change() method
The blur() and focus() methods
The resize() method
The scroll() method
Summary
7. Introducing the Canvas
Implementing canvas
Adding JavaScript
Drawing a rectangle
Drawing a line
A quick exercise
Drawing a circle
Draw linear gradient
A quick exercise
Let's make a clock!
Summary
8. Building Rat-man!
Game user interface
Adding functionalities to the game
The app.main.js file
The app.display_functions.js file
The app.init.js file
Images for Rat-man!
The monsters folder
The player folder
The portal folder
The walls folder
Adding images to our cats
Draw the canvas
The app.key_handler.js file
The app.movement_functions.js file
The app.constants.js file
Playing the game
Summary
9. Tidying up Your Code Using OOP
Inheritance in JavaScript
Encapsulation in JavaScript
Dissecting Hangman
Summary
10. Possibilities
JavaScript as your first programming language
JavaScript is everywhere
JavaScript developer as profession
All chores can be done by JavaScript
Robotics
3D games
Making apps for your smartphones
Running web servers
Running Ruby and Python
Writing OS-independent desktop applications
Web scraping and screenshotting
Web analytics
Responsive and interactive contents
Animation
Creating cookies
Awesome JavaScript examples
Summary
Index

JavaScript Projects for Kids

JavaScript Projects for Kids

Copyright © 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2016

Production reference: 1220116

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-717-6

www.packtpub.com

Credits

Author

Syed Omar Faruk Towaha

Reviewer

Johnathan Iannotti

Commissioning Editor

Veena Pagare

Acquisition Editor

Aaron Lazar

Content Development Editor

Sachin Karnani

Technical Editor

Manthan Raja

Copy Editor

Vibha Shukla

Project Coordinator

Nikhil Nair

Proofreader

Safis Editing

Indexer

Mariammal Chettiyar

Graphics

Disha Haria

Jason Monteiro

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Syed Omar Faruk Towaha has degrees in physics and computer engineering. He is a technologist, tech speaker, and physics lover from Shahjalal University of Science and Technology (SUST), Sylhet. He has a passion for programming, tech writing, and physics experiments.

His recent books include Easy Circuits for Kids, Fundamentals of Ruby, and How You Should Design Algorithms. He is an Oracle-certified professional developer currently involved with a number of projects that serve both physics and computer architecture.

He is the president of one of the largest astronomical organizations (Copernicus Astronomical Memorial of SUST (CAM-SUST)) in Bangladesh. He also volunteers for Mozilla as a representative.

I wish to take the opportunity to thank the staff at Packt Publishing for their commitment and hard work, especially Sachin Karnani (Content Development Editor), Aaron Lazar (Acquisition Editor), and Nikhil Nair (Project Coordinator). They got numerous reviews, kept the book on track, and helped me in many ways. I really appreciate their input. I also wish to thank Johnathan Iannotti (Reviewer) for his constructive criticism and helpful comments.

About the Reviewer

Johnathan Iannotti is a software engineer and geek on an epic journey of life. His experience spans 15 years of technology solutions for start-ups, financial companies, healthcare, and military. He is passionate about web technology and has been creating hybrid apps since their inception. A full-stack developer by trade, he loves UX/UI, frontend development, and mobile.

He works for USAA, creating mobile applications for over 27,000 employees that serve their military membership. He is also a combat veteran having served almost a decade in the United States Army.

Johnathan spends his time innovating, coding, and making the best of it all. When he's not plugged in, he spends as much time as he can with his beautiful wife and two children who make it all possible. <3

Follow Johnathan on Twitter at @notticode or visit his website at http://johnforhire.com/.

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Preface

As you can guess from the title of the book, this book is designed and set up for kids so that they can teach themselves JavaScript and create some projects using JavaScript.

By abstracting the core web programming in an unparalleled way, JavaScript changed websites and web apps forever. Boring static websites and non-interactive websites have now become quite awesome with the touch of JavaScript. Using JavaScript, you can develop web applications, even smartphone applications too, quickly without compromising quality. You can be very productive and deal with almost no configuration on your hardware and software if you start playing with JavaScript. Please remember that this is not a reference book, but you can learn every basic concepts of JavaScript from it. So, for the kids aged 10 and above, this will be a perfect book to discover the world of JavaScript.

What this book covers

Chapter 1, Exploring JavaScript in the Console, discusses JavaScript and the JavaScript Development Environment, including Google Developer Tools. We will install the necessary software and print a few simple lines of code in this chapter.

Chapter 2, Solving Problems Using JavaScript, covers JavaScript fundamentals from the main syntax to some easy commands in the console. We will learn how variables work and what can be achieved with arithmetic operators. We will also run some simple commands to solve problems inside the console.

Chapter 3, Introducing HTML and CSS, will make real use of JavaScript and will cover HTML, which empowers the readers to make use of JavaScript not only in the console but also in the browser's view. We will also explain the basics of CSS, such as CSS selectors, and CSS layouts.

Chapter 4, Diving a Bit Deeper, covers some of the more advanced features that JavaScript offers. We discuss for and while loops, if statements, and switches-case.

Chapter 5, Ahoy! Sailing into Battle, teaches us how to develop the famous game, Battleship. Building upon what we've learned in the previous chapters, the tiny tots will learn to put this information into use.

Chapter 6, Exploring the Benefits of jQuery, is all about jQuery, a famous JavaScript library, and the advantages of using it.

Chapter 7, Introducing the Canvas, discusses HTML canvas, and we will learn how we can use it on our projects.

Chapter 8, Building Rat-man!, teaches us to develop a famous game, Pac-Man, except there is a rat, some cats, and lots and lots of cheese balls to eat! ;)

Chapter 9, Tidying up Your Code Using OOP, teaches object-oriented programming (OOP) and discusses how JavaScript is an OOP language.

Chapter 10, Possibilities, shows the reader what is possible using the skills they have developed reading this book.

What you need for this book

Throughout this book, we have used Google Chrome as our browser to run our JavaScript code on the console. We wrote our code using Atom, a famous text editor. You can use any modern web browser and text editor, but I highly recommend that you to use these open source software to make any of the projects discussed in this book.

Who this book is for

If you've never written code before, or you are completely new to the world of web programming, then this book is the right choice for you. This book is for kids of age 10 years and above and adults who are completely new to the world of programming and want to get introduced to programming.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Click the AtomSetup.exe file to get started with installing Atom."

A block of code is set as follows:

document.write("Hello"); document.write("World"); document.write("!");

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Clicking the Next button moves you to the next screen."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.

To send us general feedback, simply e-mail <[email protected]>, and mention the book's title in the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

You can download the example code files from your account at http://www.packtpub.com for all the Packt Publishing books you have purchased. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

Downloading the color images of this book

We also provide you with a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from https://www.packtpub.com/sites/default/files/downloads/JavaScript_Projects_for_Kids_ColorImages.pdf.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you could report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded to our website or added to any list of existing errata under the Errata section of that title.

To view the previously submitted errata, go to https://www.packtpub.com/books/content/support and enter the name of the book in the search field. The required information will appear under the Errata section.

Piracy

Piracy of copyrighted material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works in any form on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

Please contact us at <[email protected]> with a link to the suspected pirated material.

We appreciate your help in protecting our authors and our ability to bring you valuable content.

Questions

If you have a problem with any aspect of this book, you can contact us at <[email protected]>, and we will do our best to address the problem.

Chapter 1. Exploring JavaScript in the Console

Before we start talking about lines of codes, objects, variables, and so on, we need to know what JavaScript is. JavaScript is a programming language that is used to add interactivities to the web pages and build web applications. Static websites are not very popular these days, therefore, we use JavaScript to make our websites interactive.

Some people also call it a scripting language as it is an easy language and does not require compilers like other languages. JavaScript was not designed as a general purpose programming language, it was designed to manipulate web pages. You can write a desktop application using JavaScript. JavaScript can also access your machine's hardware. You can try making a desktop application with a software development kit (SDK) such as PhoneGap for mobile or the Microsoft app SDK for desktop. The JavaScript codes are interpreted on web pages and then run by a browser. Any modern Internet browser, for example Firefox, Safari, Google Chrome, UC Browser, Opera, and so on, supports JavaScript.

Note

A compiler is a computer program that processes codes and turns them to machine language. Making a website interactive means adding features that are controlled by the users to the website. For example, online registration forms, online calculator, and so on. The Static website has fixed objects and contents and it displays the same information to all the visitors.

Basically, JavaScript is included on an HTML page or written on a separate file that has a .js extension. If you know nothing about HTML, don't worry as you will learn about it in Chapter 3, Introducing HTML and CSS. So, where can you use JavaScript?

The answer is simple, you can do the following:

You can create an active user interface.You can control web browsers.You can validate user inputs (if they are typed wrong).You can create custom web pages that can pop up on the browser, holding information or images.You can create dynamic pages without Common Gateway Interface (CGI). CGI is used by the web servers to process a browser's information.

Note

The thing that you should remember is JavaScript is not Java, the programming language developed by Sun Microsystem.

Throughout this book, we will use Google Chrome as the default browser and Atom as the text editor.

If you do not have these two software already installed on your computer, it is necessary to download and install them.

We will use the Atom text editor as it is a cross-platform editor, has a built-in package manager, does smart autocompletion, and has a lot of other advantages.

Installing Google Chrome

To install Google Chrome go to http://www.google.com/chrome and click Download now, as shown in the following screenshot:

Then