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Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
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Seitenzahl: 125
Veröffentlichungsjahr: 2012
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First published: December 2012
Production Reference: 1181212
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Author
Jei Lee Jo
Reviewers
Josh Mings
Marlon Muñoz
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Jei Lee Jo, as a young child, had a passion for science fiction, fantasy worlds, and games. He lived mostly in Venezuela "before he moved to the United States in 2003. While in Venezuela, he studied biology sciences at La Universidad de los Andes During this period, he also worked as a Lab Technician, designing media tools and maquettes. After arriving in the United States, Jei became a Designer and CG Modeler at San Jose State University, where his aim was to always find a path where science and art co-exist in balance, and where each field supports the other in creating tools that are not only attractive and beautiful, but also practical. He currently works as Clinical Specialist 3D Modeler at Stryker OtisMed and has clients from industries such as Electronic Arts and Cisco Systems.
This book is especially dedicated to Siu Lee, for her undying support, love, and care to help in the completion of this project. Also to Nam Lee, for always keeping a positive attitude and smiling even through the toughest times. To Dan Lee, for all his advice, knowledge, and for being the best brother one could ask for. Lastly, special thanks to Tian Jiao for never giving up and always being there when we all needed her the most.
Josh Mings is the Marketing Manager for Luxion, Inc., creators of KeyShot. He holds a Bachelor's degree in Mechanical Engineering Technology and Design from LeTourneau University. He is a CSWP and a certified SolidWorks Instructor. He is a Co-founder of EvD Media, Editor of SolidSmack.com, and a Co-host of EngineerVsDesigner.com, a weekly podcast about design, engineering, and what makes it all happen. As a father of four children, teaching and instructing others is his passion, as is discovering new methods to create and explore ways in which technology advances product development.
Marlon Muñoz is a Manager Interactive Developer and Lead 3D and Motion Designer at SapientNitro, where he helped in building and initiating the CG Department. He is also the FX Director and Founder of MM2 Media, Inc., where he continues to push boundaries in creating high-end 3D and FX for clients around the world. His designer background was the catalyst for him to continue developing his knowledge in the creative world while attending Miami International University of Art and Design, graduating with honors while majoring in Visual Effects and Motion Graphics. His organization, structure, and keen eye for detail are essential, as he specializes in 3D lighting, shading, rendering, and FX.
His work has been featured on various sites, including motionserved.com and inspirations.cgrecord.net, among others.
Marlon currently lives in Miami, FL with his beautiful wife Melissa.
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KeyShot 3D Rendering is a quick startup guide designed for any beginners or professionals that want to create hyperrealistic images off their 3D models. The book contains various exercises that are specific to each chapter, which helps to clarify any concepts, definitions, or methods of usage that have been mentioned in the chapters. It will also cover and explain each of the parameters found inside KeyShot and how materials, lighting, and staging work together to deliver the most efficient and accurate results off our models.
This book addresses all the necessary steps to create fully rendered images, specifically from importing models to KeyShot until the final stage of outputting rendered images. It is not meant to examine or to teach 3D modeling techniques nor to create complex animations and special effects.
Chapter 1, KeyShot's Overview, explains the advantages and disadvantages that KeyShot offers, as a rendering application. It also covers all the steps for importing our models into the scene and familiarizing ourselves with the navigation menus.
Chapter 2, Understanding Materials and Textures, discusses the material and texture application procedures used for various exercises, as well as definitions of the parameters found in the material menu.
Chapter 3, Lighting Made Easy, covers the different properties found within the lighting menu in KeyShot. It also shows how to create our own lighting setup, and explains how materials and textures are directly influenced by our lighting. The camera setting is also discussed in this chapter.
Chapter 4, Showcasing and Product Presentation, demonstrates various methods and suggestions on how to present our work by changing certain lighting properties or creating different staging scenarios. It also discusses the settings found in the Rendering tab, as well as tips on how to improve lighting and reflections in our models.
Chapter 5, Adding Effects with Photoshop, shows an alternative way of illustrating how to stage and add effects to our rendered images from KeyShot.
Appendix, Command Lists and Hotkeys, includes a list of all the shortcuts and hotkeys for KeyShot.
You will need the following for this book:
This book is intended for readers with intermediate or advanced knowledge of 3D modeling and texturing. There will be omissions made to certain exercises, and repetitive instructions or statements to minimize redundancy. It is also assumed that the readers have some previous experience in working with 3D applications such as Maya, 3ds Max, or SolidWorks.
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Rendering in KeyShot is one of the easiest and most intuitive ways of creating professional presentations of our projects. In this chapter we will learn how to import our projects into KeyShot and consider the advantages and limitations it has over traditional rendering packages.
In this chapter you will learn the following:
Formerly known as HyperShot, KeyShot is an application developed by the company Luxion, that is run today by professionals in various disciplines to deliver images with hyperrealistic quality. KeyShot delivers physically accurate lighting and a library of materials that allow us to experiment and make changes all through our viewport in real time.
Whether we are engineers, artists, or designers, time is a precious element that we are always racing against, and this is particularly true when it comes to rendering 3D data. On some occasions, the quality of our work is compromised as we need to spend time learning complex new software. KeyShot has been designed with simplicity in mind, allowing the user to create high-quality images while putting aside the technical details.
Unlike other rendering packages on the market, KeyShot is a processor-based rendering program. All the rendering calculations are 100 percent CPU-based, which means we don't need a high-performance graphics card to get the job done. KeyShot utilizes all the cores and threads in your processor, and because it was built on 64-bit architecture, it also gives us more room to increase performance.
In order to work properly, it is important to have the right tools. KeyShot allows you to apply materials, set up the lighting, and obtain hyperrealistic images in a matter of minutes. Traditional rendering applications often have, too many settings, each giving the user a different level of control over the appearance of the project. Although a large number of settings allows for more flexibility, understanding how each of them works can be a time-consuming process.
In this section, we have laid out several points that we consider helpful when using KeyShot for your projects compared to other rendering applications.
The following are some basic points related to working with KeyShot:
