Mastering Adobe Captivate 2019 - Dr. Pooja Jaisingh - E-Book

Mastering Adobe Captivate 2019 E-Book

Dr. Pooja Jaisingh

0,0
46,44 €

-100%
Sammeln Sie Punkte in unserem Gutscheinprogramm und kaufen Sie E-Books und Hörbücher mit bis zu 100% Rabatt.

Mehr erfahren.
Beschreibung

Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate 2019




Key Features



  • Build responsive, interactive and highly engaging eLearning content with Adobe Captivate 2019


  • Build Virtual Reality eLearning experiences with Adobe Captivate 2019


  • Assess your student knowledge with interactive and random quizzes


  • Seamlessly integrate your eLearning content with any SCORM or xAPI compliant LMS





Book Description



Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate.






First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications.






If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!




What you will learn



  • Learn how to use the objects in Captivate to build professional eLearning content


  • Enhance your projects by adding interactivity, animations, and more


  • Add multimedia elements, such as audio and video, to create engaging learning experiences


  • Use themes to craft a unique visual experience


  • Use question slides to create SCORM-compliant quizzes that integrate seamlessly with your LMS


  • Make your content fit any device with responsive features of Captivate


  • Create immersive 360° experiences with Virtual Reality projects of Captivate 2019


  • Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflow


  • Publish your project in a wide variety of formats including HTML5 and Flash



Who this book is for



If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

Das E-Book können Sie in Legimi-Apps oder einer beliebigen App lesen, die das folgende Format unterstützen:

EPUB

Seitenzahl: 933

Veröffentlichungsjahr: 2019

Bewertungen
0,0
0
0
0
0
0
Mehr Informationen
Mehr Informationen
Legimi prüft nicht, ob Rezensionen von Nutzern stammen, die den betreffenden Titel tatsächlich gekauft oder gelesen/gehört haben. Wir entfernen aber gefälschte Rezensionen.



Mastering Adobe Captivate 2019Fifth Edition

 

 

 

 

 

 

Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate

 

 

 

 

 

 

 

 

Dr. Pooja Jaisingh
Damien Bruyndonckx

 

 

 

 

 

 

 

 

BIRMINGHAM - MUMBAI

Mastering Adobe Captivate 2019 Fifth Edition

Copyright © 2019 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Amarabha BanerjeeAcquisition Editor:Larissa PintoContent Development Editor:Flavian VazTechnical Editor:Sachin SunilkumarCopy Editor:Safis EditingProject Coordinator:Pragati ShuklaProofreader: Safis EditingIndexer: Rekha NairGraphics:Alishon MendonsaProduction Coordinator: Tom Scaria

First published: August 2012 Second edition: February 2014 Third edition: March 2015 Fourth edition: September 2017 Fifth edition: January 2019

Production reference: 1310119

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-78980-305-1

www.packtpub.com

During the writing of this book, my uncle, Philippe Bruyndonckx, retired after a successful career of more than 45 years as director of a social facility for children and teenagers. I've always been inspired by the dedication, hard work, and enthusiasm of that man. During his retirement speech, he made a bold statement about the importance of these core values. I dedicate this book to my uncle and to all the men and women who know that, despite the sophistication of technology, eLearning will always remain a craft that requires hard work, dedication, attention to detail and, above all, a true love for those we serve.
– Damien Bruyndonckx
I would like to dedicate this book to my friends and colleagues at Adobe, and thank them for creating an industry-leading eLearning tool and giving us content-creation power. Thank you Tridib, Priyank, Ashish, Shameer, Akshay, Suresh, Krishnan, Sankaram, Nipun, Gourav, Manoj, Shubha, Avranil, Shreya, and all the amazing Captivate engineers. A special thanks to Dr. Allen Partridge for writing the foreword for this book, and for encouraging Damien and me throughout this project.
– Dr. Pooja Jaisingh
 
mapt.io

Mapt is an online digital library that gives you full access to over 5,000 books and videos, as well as industry leading tools to help you plan your personal development and advance your career. For more information, please visit our website.

Why subscribe?

Spend less time learning and more time coding with practical eBooks and videos from over 4,000 industry professionals

Improve your learning with Skill Plans built especially for you

Get a free eBook or video every month

Mapt is fully searchable

Copy and paste, print, and bookmark content

Packt.com

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.packt.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at [email protected] for more details.

At www.packt.com, you can also read a collection of free technical articles, sign up for a range of free newsletters, and receive exclusive discounts and offers on Packt books and eBooks. 

Foreword

Training in all forms plays a substantial role in the success of organizations and businesses across the globe. Over the past quarter of a century, the impact of training on organizational success has become ever more apparent. Organizations have come to recognize that training impacts virtually all aspects of goal attainment in virtually every type of organization. From recognizing the impact of leadership training in information-driven businesses to identifying the impact of training in businesses that rely on learning to mitigate the effects of high turnover, every successful business today has come to recognize that without effective training, the organization cannot succeed. While training is still delivered in a variety of ways, delivery of most forms of training in online asynchronous formats has the potential to radically reduce the costs of training in the organization. It can potentially magnify the impact and value of that training by offering learning in a modality that provides better opportunities for personalization, repeated and convenient access, as well as careful monitoring and tracking of training outcomes.

 

The creation of online learning materials that fulfill this promise is the challenge addressed by Adobe Captivate. As a rapid eLearning authoring tool, Adobe Captivate has led the way in creating powerful tools for instructors, instructional designers, developers, and subject matter experts. Captivate is an easy-to-learn and easy-to-use multimedia authoring tool. It provides a host of special tools aimed at facilitating the easy creation of various training experiences, such as scenario-based training, process (step-by-step) training, product training, software/application capture, and video-based training. It supplements these tools with quiz creation and tracking capabilities as well as a variety of pre-built, easy-to-assemble information delivery and content creation tools.

 

Adobe Captivate has a nearly twenty-year history of leadership in the online course authoring space. During that time, there are a handful of people who have documented and shared some of the most essential strategies, methods, technologies, and pedagogical/andragogical approaches to online learning. Without question, Dr. Pooja Jaisingh and Damien Bruyndonckx have been among the foremost of these experts.

 

In this, the fifth edition of Mastering Adobe Captivate 2019, that extraordinary tradition is both evolved and well maintained. Readers will find the latest information about creating online eLearning with Adobe Captivate 2019, including the use of incredible new features, such as 360 virtual learning, and features that radically expedite the development process, such as the video overlay functions. These enhanced features allow even novice users to rapidly create beautiful, high-performance eLearning that includes automated assessments with extremely little time and effort. This extraordinary overview of Adobe Captivate 2019 provides readers with an easy-to-access and easy-to-comprehend guide to the use of the software. 

Allen Partridge

Sr. Manager, eLearning Evangelism Group – Adobe Systems

January 2019

About the authors

Dr. Pooja Jaisingh works as a senior learning evangelist at Adobe for Captivate, Captivate Prime LMS, and Presenter. She has created several award-winning eLearning courses and eBooks, and regularly conducts workshops and webinars on Adobe eLearning tools and services. In her previous roles, she has worked as a teacher trainer, instructional designer, and chief learning geek. She has authored several courses on Adobe Captivate and Captivate Prime for Lynda.com and LinkedIn Learning. Pooja is CPLP and COTP certified. She holds a master's degree in education and economics and a doctorate in educational technology. You can contact her on Twitter, @poojajaisingh, and via her website at www.poojajaisingh.com.

I started my eLearning career reading books authored by Dr. Michael Allen. He completely changed my perspective and gave me wonderful ideas on making eLearning engaging and interesting. Though I met him in person only a few years back, his work in the eLearning field has always inspired me. Thank you Dr. Allen for everything you do! Authoring a book can be a whirlwind experience. But when you have Damien as a co-author, everything seems to be easy and controlled. I've thoroughly enjoyed co-authoring this book with my dear friend Damien! I would also like to thank Packt Publishing for bringing this book to life, and our friend Kirsten Rourke for reviewing this book. Your feedback helped us immensely in finessing the content. Finally, I would like to thank my friends and family for always being there for me through thick and thin. And special thanks to my little princess, Mishti, for bringing joy and happiness into my life!

Damien Bruyndonckx has an interest in teaching that dates back to his original training as an elementary school teacher. He began his career in 1998, teaching French as a foreign language in two elementary public schools in Louisiana, USA. In 2001, he came back to Belgium, his home country, and began to work as an IT trainer. He soon acquired the title of Adobe Certified Instructor on various Adobe products, which allowed him to work for a large number of customers and Adobe-authorized training centers across Europe. In 2009, he went back to teaching at IHECS, a higher education school of communications based in Brussels, where he was asked to implemented eLearning in the curriculum. Thanks to his work at IHECS, Damien became an Adobe Education Leader in November 2011. Today, Damien is the co-owner and the pedagogical director of DiDaXo, a Belgium-based eLearning company. Damien is the author or co-author of the Mastering Adobe Captivate series by Packt Publishing. You will find him speaking at various Captivate- and eLearning-related events around the world. He lives in Thuin, Belgium, with his girlfriend and his two children. Damien is a music lover and occasionally works as a sound and lighting technician in the entertainment industry.

The publication of a book like this one always marks the end of a crazy adventure. For the second time, Dr. Pooja Jaisingh was my "partner in crime," and once again, it has been a privilege to work with her. I also want to thank our friend Kirsten Rourke for reviewing the book. Dear Kirsten, it is always a pleasure to interact with you, in person or remotely. The work done together on this book makes no exception! Thank you to the Packt Publishing team that has made this book possible. Special thanks to Flavian Vaz for sticking with us throughout the making of this project Finally, I would like to thank the ones that share my life on a daily basis. Without the support, dedication, encouragement, and love of my sweet Céline, none of this would be possible.

About the reviewer

Kirsten Rourke has worked as a learning and development trainer and consultant for over two decades. She is an eLearning developer, public speaker, and certified technical trainer who owns and operates Rourke Training, which provides instructional design, development, speaking, and training services in partnership with several training vendors.

When not playing video games obsessively or dancing, she divides her time between eLearning development, creating training videos, publishing articles on software, or giving virtual and in-person training. She can be found presenting at industry events, such as DevLearn, at @kirstenrourke on Twitter, or at rourketraining.com.

I would like to thank Damien and Pooja for allowing me to join them in the creation of this book. I enjoyed it tremendously. I'd also like to thank my husband, David, for his infinite patience, and Pragati Shukla at Packt Publishing for her coordination skills and ability to herd cats with grace.

 

 

 

 

Packt is searching for authors like you

If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.

Table of Contents

Title Page

Copyright and Credits

Mastering Adobe Captivate 2019 Fifth Edition

Dedication

About Packt

Why subscribe?

Packt.com

Foreword

Contributors

About the authors

About the reviewer

Packt is searching for authors like you

Preface

Who this book is for

What this book covers

To get the most out of this book

Download the example code files

Download the color images

Conventions used

Get in touch

Reviews

Getting Started with Adobe Captivate 2019

Getting Captivate

The Captivate perpetual license

The Captivate subscription

Captivate in the Technical Communication Suite

A first look at a typical production workflow

Step zero – the pre-production phase

Step one – creating the slides

Step two – the editing phase

Step three – the publishing phase

Exploring the Captivate interface

Using the Advanced Interface Mode

Working with panels

Creating a new workspace

Extra credit

Renaming and deleting custom workspaces

Workspaces in normal mode

Joining the Captivate community

Exploring the sample applications

Experiencing the Encoder demonstration

Experiencing the Encoder simulation

Experiencing the Encoder Video Demo

Experiencing the take the train sample application

Experiencing a Responsive Project

Previewing a responsive project on your mobile device

Experiencing a Virtual Reality project

Experiencing the Introduction to Fluid Boxes project

Summary

Meet the community

David Kelly

Contact details

Working with Standard Objects

Creating a new Captivate project

Choosing the right project size

Applying a theme to the project

Working with placeholders

Adding slides to a project

Working with the Properties inspector

Exploring the objects of Captivate

Working with the Text Caption object

Creating new Text Captions

Resizing and moving Text Captions

Formatting a Text Caption

Working with Smart Shapes

Drawing a simple Smart Shape

Formatting Smart Shapes

Creating your own Smart Shapes

Modifying a custom shape

Saving a custom shape

Adding text inside Smart Shapes

Duplicating object

Extra credit – creating additional Smart Shapes

Working with images

Inserting an image

Using the image editing tools of Captivate

Inserting a picture slide

Inserting Character images

Working with SVG images

Working with Text Effects

Summary

Meet the community

Damien

Pooja

Anita Horsley

Contact details

Working with Multimedia

Preparing your work

Inserting external animations in the project

Inserting animated GIF files into the project

Inserting HTML5 animations into the project

Working with video

Working with audio

Adding audio to the objects

Adding background music to the entire project

Adding audio to the slides

Recording narration with Captivate

Setting up the sound system

Recording the narration

Editing a sound clip in Captivate

Importing an external sound clip

Using Text-To-Speech to generate narration

Installing the Captivate speech agents

Working with the Slide Notes panel

Converting text to speech

Using the Advanced Audio Management window

Summary

Meet the community

Damien

Pooja

Alice Acker

Contact details

Working with the Timeline and Other Useful Tools

Working with the Library

Using the Library to remove assets from the project

Importing external assets into the Library

Reusing Library items

Importing objects from another Library

Deleting unused items from the Library

Laying out the objects on the slides

Using Smart Guides

Using the rulers and the guides

Extra credit – aligning the image legend

Alternate ways to create guides

Using the Align toolbar

Selecting multiple objects

Extra credit – aligning the other objects of the slide

Grouping objects

Working with the Filmstrip

Hiding and showing slides

Locking and unlocking slides

Grouping and ungrouping slides

Working with the Timeline

Using the Timeline to select objects

Using the Timeline to lock and unlock objects

Using the Timeline to show and hide objects

Using the Timeline to change the stacking order of the objects

Extra credit – aligning images

Using the Timeline to set the timing of the objects

Tips and tricks for great syncing

Using the Sync with Playhead feature

Extra credit – adjusting the timing of the other slides

Working with effects

Applying and removing effects

Applying other effects

Extra credit – adding effects to the remaining slides

Summary

Meet the community

Josh Cavalier

Contact details

Developing Interactivity

Working with Buttons

Formatting the Buttons

Using Smart Shapes as Buttons

Extra credit – Creating the Continue button on Slide 4

Branching with Buttons

Preparing the buttons

Creating the other buttons of the slide

Creating the Branching scenario

Working with Text Entry Boxes

Working with multi-state objects

Working with the built-in states of buttons

Working with the Visited state

Creating the Visited state of the other buttons

Working with custom states

Creating the custom states

Using Buttons to change the state of an object

Customizing the Normal (Default) state

Working with the Go to Next State action

Working with Drag and Drop interactions

Using the Drag and Drop Interaction wizard

Using the Drag and Drop panel

Customizing the feedback messages

Working with Interactive Video

Inserting an interactive video

Working with Bookmarks

Modifying and deleting bookmarks

Using the Jump to Bookmark action

Creating the remaining buttons

Working with Overlay Slides on the video

Preparing the Overlay Slide

Adding the Overlay Slide on the Interactive Video

Modifying the Overlay Slide

Working with Learning Interactions

Working with the Accordion interaction

Using the Rollover objects

Summary

Meet the community

Damien

Pooja

Joe Ganci

Contact details

Crafting the Graphical Experience with Styles and Themes

Importing the colors

Using the imported colors

Working with styles

Managing styles with the Properties inspector

Resetting a style

Creating new styles

Applying styles

Modifying a style

Applying styles automatically

Working with the Object Style manager

Renaming styles

Exporting a style

Importing a style

Creating a style in the Object Style Manager

Working with fonts

Using web safe fonts

Working with System Fonts

Working with web fonts

Syncing a second Adobe Fonts web font

Working with Themes

Applying a theme to an existing project

The elements of a Theme

The Master Slides

Creating slides based on Master Slides

Changing the Master Slide of an existing slide

Inserting a blank slide in a themed project

The Styles

Creating a custom Theme

Customizing the Master Slides of the Theme

Customizing the Main Master Slide

Changing the background of a Master Slide

Adding a Master Slide to the Theme

Adding more Master Slides to the theme

Adding Styles to the Theme

Styling the titles

Adding placeholders to the Master Slides

Adding Title Placeholders to the other Master Slides

Saving the Styles in the Theme

Working with Templates

Creating a Template

Adding Placeholder Slides

Adding the last slide

Saving the Template

Creating a new Captivate project from a Template

Summary

Meet the community

James Kingsley

Contact details

Working with Quizzes

Introducing the Quiz

Creating Question Slides

Inserting the first Question Slide

Using the Multiple Choice question

Understanding the basic question properties

Working with Partial Scoring

Branching with Question Slides

Discovering the other options of the Quiz inspector

Customizing the feedback messages

Importing Question Slides from a GIFT file

Importing Question Slides from a CSV file

Deleting the Question Slides

Inspecting the CSV file

Importing the CSV file in Adobe Captivate

Creating CSV files for importing in to Captivate

Working with Matching questions

Working with Short Answer questions

Working with True/False questions

Adding the remaining Question Slides

Working with the Fill-in-The-Blank question

Working with Hotspot questions

Working with Sequence questions

Creating surveys with Likert questions

Previewing the Quiz

Understanding the Quiz modes

Understanding Pretests

Exploring the Quiz Preferences

Setting the passing score of a Quiz

Working with Question Pools

Inserting questions in a Question Pool

Inserting Random Question Slides in the project

Styling the elements of the Question Slides

Reporting scores to an LMS

Understanding SCORM, AICC, and xAPI

Enabling reporting in Captivate

Reporting options at the Question Slide level

Reporting other types of interactions

Setting up the project-level reporting options

Creating a SCORM manifest file

Testing your SCORM enabled projects with SCORM Cloud

Working with Knowledge Check Slides

Using the object states to customize the feedback messages

Creating the Correct feedback message

Using Knowledge Check Slides with Interactive Video

Summary

Meet the community

Rod Ward

Tristan Ward

Contact details

Capturing Onscreen Action

Choosing the right resolution for the project

Describing the problem

Resizing the project after the initial shooting

Downsizing the application during shooting

Using the Panning feature of Captivate

Using the Scalable HTML Content feature

Using a Responsive Project

Conclusion

Recording the first project

Preparing the application to record

Rehearsing the scenario

Resetting the application

Recording the movie

Enabling access to assistive devices (Mac users only)

Preparing Captivate to record the sequence

And action!

Previewing the rushes

The inner workings of the Captivate capture engine

Understanding the FMR mode

Controlling Captivate during the recording session

Exploring the Preferences

Exploring the automatic recording modes

Exploring the recording settings

The Video Demo preferences pane

Recording the other versions of the project

Previewing the second rushes

Recording with System Audio

Automatic and Manual Panning

Responsive capture

Rescaling a project

Modifying the object properties

The Highlight Box object

Working with the Mouse

Understanding mouse movements

Formatting the Mouse object

Working with Click Boxes

The Text Caption object

Modifying the content of a Text Caption

Summary

Meet the community

Damien

Pooja

Akshay Bharadwaj

Contact details

Producing a Video Demo

The Video Demo recording mode

Selecting the Video Demo recording settings

Changing the background of the webcam feed

The Video Demo interface

The post-production phase of a Video Demo

Resizing and repositioning the webcam feed

Changing the webcam background image

Masking the Video and Webcam layers in the Timeline

Deleting unwanted portions of the Video Demo

Adding objects to a Video Demo

Inserting images in a Video Demo project

Extra Credit – inserting the end image of the Video Demo

Inserting objects in a Video Demo project

Removing unwanted popups

Adding Pan & Zoom

Adding Transitions

Publishing a Video Demo

Publishing to YouTube

Summary

Meet the community

Damien

Pooja

Paul Wilson

Contact details

Creating a Responsive Project

Responsive Projects

Creating a Responsive Project

Resizing the Responsive Project

Fluid Boxes

Adding Fluid Boxes

Adding objects to Fluid Boxes

Using the Fill option for Fluid Boxes

Modifying the properties of Fluid Boxes

Marking Fluid Boxes/objects as Optional

Modifying the text properties

Enabling Uniform Text Scaling

Distributing objects equally

Marking Fluid Boxes as Static

Using Fluid Boxes with Master Slides

Exploring the possibilities

Converting a non-responsive project to responsive

Switching to Breakpoint Mode

Summary

Meet the community

Richard Vass

Contact details

Creating Virtual Reality Projects

Creating a Virtual Reality project

Adding 360 images and videos

Adding Text Labels

Adding Hotspots

Adding Hotspots to display text

Extra credit – Adding another display text Hotspot

Adding Hotspots to display images

Adding Hotspots to play audio

Adding quiz questions

Working with slide 3 – the Question Slide

Working with the Quiz Results Slide

Guided and Exploratory options

Previewing and publishing VR courses

Live Device Preview

Adding 360 slides to normal projects

Summary

Meet the community

Debbie Richards

Contact details

Using Captivate with Other Applications

Integrating Captivate with PowerPoint

Converting an existing presentation into a Captivate project

Viewing the presentation in PowerPoint

Creating a Captivate project from a PowerPoint presentation

Round Tripping between Captivate and PowerPoint

Updating a linked PowerPoint presentation

Inserting a PowerPoint slide into a Captivate Project

Localizing a Captivate project using Microsoft Word

Importing a Photoshop file into Captivate

Round Tripping between Captivate and Photoshop

Editing audio with Adobe Audition

Editing SVGs with Adobe Illustrator

Exporting the project to XML

Summary

Meet the community

Damien

Pooja

Phil Cowcill

Contact details

Creating Accessible eLearning

Enabling accessibility in Captivate projects

Adding accessibility text for slides

Adding accessibility text for objects

Assigning keyboard shortcuts

Setting the tab order

Adding Closed Captions for slide narration

Viewing the Closed Captions

Closed captioning a video file

Summary

Meet the community

Damien

Pooja

Kevin Siegel

Contact details

Variables and Advanced Actions

Working with Variables

System and User-defined Variables

Exploring System Variables

Generating text dynamically

Using User-defined Variables

Creating a User Variable

Capturing values with Text Entry Boxes

Using User-defined Variables to dynamically generate text

Working with Advanced Actions

Using Standard Actions

Using a Button to mute and unmute audio

Step 1 – Creating the Mute button

Step 2 – Finding out which action to create

Step 3 – Creating the Action

Step 4 – Assigning the Action to an event

Using Conditional Actions

Extra Credit – Creating a Closed Captions toggle button

Using Shared Actions

Programming a conditional Button

Step 1 – Creating the necessary variables

Step 2 – Creating the Shared Action

Step 3 – Using and reusing the Shared Action

Reusing the Shared Action

Reusing Shared Actions across projects

Hiding and showing objects using Advanced Actions

Geolocation in Adobe Captivate

Inserting an extra slide

Detecting the location of the learner

Creating a custom Geolocation variable

Altering content based on the learner's location

Enabling Geolocation capabilities

Working with JavaScript in Adobe Captivate

Generating random feedback messages with JavaScript

Creating Captivate Variables

Creating pools of messages

Creating the pickMessages() function

Understanding the Common JavaScript Interface for Adobe Captivate

Displaying random feedback messages

Extra Credit – Randomizing feedback messages in the Quiz

Summary

Meet the community

Damien

Mark DuBois

Contact details

Finishing Touches and Publishing

Finishing touches

Checking the spelling

Exploring Start and End preferences

Exploring other project preferences

Exporting project preferences

Customizing the project's Skin

Customizing the Playback Controls bar

Working with Borders

Adding a Table of Contents

Applying the same Skin to other projects

Publishing a Captivate project

Publishing to Flash

Using the Scalable HTML content option

Publishing to HTML5

Using the HTML5 Tracker panel

Publishing the project in HTML5

Publishing a Responsive Project

Using the Mobile Palette

Publishing a Responsive Project

Publishing a Virtual Reality project

Publishing an eLearning-enabled project

Publishing the SCORM package in HTML5

Extra credit – Publishing the Flash version of the SCORM package

Working with the MultiSCO packager

Creating a SCORM package from the Video Demo project

Creating a single course package from multiple SCOs

Publishing to PDF

Publishing as a standalone application

Publishing as a .mp4 video file

Publishing to YouTube

Publishing to Microsoft Word

Extra credit – publishing to Word

Publishing for devices

Summary

Meet the community

Rick Zanotti

Contact details

Other Books You May Enjoy

Leave a review - let other readers know what you think

Preface

Adobe Captivate is the industry-leading solution for authoring highly interactive eLearning content that can be delivered on any device. With Adobe Captivate, you can capture onscreen action, enhance eLearning projects, insert SCORM- and xAPI-compliant quizzes, optimize content for multiscreen delivery, make videos interactive, create stunning virtual reality training, and publish your work in various formats (including Adobe Flash and HTML5) for easy deployment on virtually any LMS, desktop, or mobile device.

Mastering Adobe Captivate 2019 is a comprehensive step-by-step guide to creating SCORM-compliant eLearning content including demonstrations, simulations, virtual reality projects, and quizzes that can be experienced on any device. The sample projects in this book have been designed to demonstrate virtually every feature of Adobe Captivate, giving you the expertise you need to create and deploy your own professional quality eLearning courses.

Who this book is for

If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

What this book covers

Chapter 1, Getting Started with Adobe Captivate 2019, introduces Captivate as an eLearning solution. It takes you through the Captivate interface and presents the sample applications that you will build during the course of the book. At the end of this chapter, you will have a precise idea of what Captivate 2019 is capable of and of the work that will be covered in the rest of the book.

Chapter 2, Working with Standard Objects, teaches you how to work with the standard objects of Adobe Captivate. These objects include the Text Caption, the Smart Shape, and the Image objects, among others. Important Captivate workflows are also discussed in this chapter.

Chapter 3, Working with Multimedia, covers how to include and edit various types of multimedia elements in your eLearning projects. The tools covered in this chapter include the insertion of animations, as well as video and audio files into the project.

Chapter 4, Working with the Timeline and Other Useful Tools, covers various tools and features (such as the Alignment tools and Smart Guides) used to lay the objects out in the physical space of the slide. The use of the Timeline panel to synchronize the components of the project is also discussed in detail.

Chapter 5, Developing Interactivity, covers the interactive objects and workflows of Adobe Captivate 2019. These objects include the Drag and Drop interaction, Click Box, Text Entry Box, and Button. The all-new Interactive Video workflow is also covered in this chapter. Adding interactivity to allow you to design branching scenarios is discussed in this chapter as well.

Chapter 6, Crafting the Graphical Experience with Styles and Themes, focuses on the aesthetic aspects of your projects. You will learn how to ensure visual consistency both within a project and across projects using Styles, Master Slides, Themes, and Templates.

Chapter 7, Working with Quizzes, discusses the powerful Quizzing engine of Captivate. You will import questions into your Captivate project using various techniques, review each question type in Captivate, and integrate them into question pools to generate random quizzes. In the second part of this chapter, you will learn how to report these interactions to a SCORM- or xAPI-compliant LMS to easily track your student's performance.

Chapter 8, Capturing On-Screen Action, covers the screen capture engine of Captivate. You will learn how to capture interactive demonstrations and simulations using a wide variety of tools and techniques.

Chapter 9, Producing a Video Demo, focuses on producing a video tutorial from start to finish. This includes using the all-new Background Removal feature and all the specifics of that type of project as compared to the regular Captivate projects used in previous chapters.

Chapter 10, Creating a Responsive Project, discusses the use of Fluid Boxes to create a Responsive Project. You will learn how to optimize your eLearning content for multiple screens and devices, including the desktop computer, the tablet, and the smartphone.

Chapter 11, Creating Virtual Reality Projects, covers the brand new virtual reality features of Adobe Captivate 2019. In this chapter, you will create a virtual reality project, import 360 images into Captivate, add text labels and interactive hotspots on the 360 images, and insert Question Overlay Slides in the 360 experience.

Chapter 12, Using Captivate with Other Applications, explores the relationship between Captivate and other Adobe and third-party applications. First, you will convert a PowerPoint presentation into a Captivate project. You will then export some Captivate data to Microsoft Word in order to localize a Captivate project. You will also import an Adobe Photoshop file, edit audio with Adobe Audition, and edit SVGs with Adobe Illustrator.

Chapter 13, Creating Accessible eLearning, discusses how and why it is important to make your eLearning courses accessible for people with hearing, visual, and mobility disabilities. You will learn how to add accessibility text, closed captions, keyboard shortcuts, and tabbing order to the slides and objects in your Captivate projects to make them accessible for learners with special needs.  

Chapter 14, Variables and Advanced Actions, unleashes the full power of Captivate by exploring Variables, Advanced Actions, and the use of JavaScript in Adobe Captivate. These features will help you design and develop highly interactive eLearning content that offers a unique personalized experience to each learner.

Chapter 15, Finishing Touches and Publishing, covers the project-wide preferences and the publication of your eLearning content in various formats. First, you will make your projects ready for publishing by modifying project-level options and preferences. One of these options is the Skin, which lets you customize the playback controls and the table of contents of your projects. In the second part of this chapter, you will make your projects available to the outside world by publishing them in various formats, including Adobe Flash, HTML5, video, and PDF.

To get the most out of this book

You need the latest version of Adobe Captivate 2019 (available as a free 30-day trial version on the Adobe website) to complete the exercises in this book. Some exercises require the installation of the Adobe eLearning assets and Text-To-Speech voice agents. Both these packages are part of your Adobe Captivate license and are available for free on the Adobe website. You can download your trial copy of Adobe Captivate 2019 from https://www.adobe.com/be_en/products/captivate/download-trial/try.html

This book assumes a clean install of Adobe Captivate with all the preferences at their default. If needed, you can reset Captivate preferences to default using the following steps:

Make sure Adobe Captivate 2019 is not running.

Navigate to the folder where Captivate is installed:

C:\Program Files\Adobe\Adobe Captivate 2019 x64

(Windows)

/Applications/Adobe Captivate 2019

(Mac)

Navigate to the

utils

directory.

Double-click the

CleanPreferencesWin.bat

  (Windows) or the

CleanPreferencesMac

(Mac) file.

The next time you start Captivate, your preferences should be back to default.

Other requirements are as follows:

A modern web browser with the latest version of the Flash Player installed

Microsoft PowerPoint 2013 or higher (optional)

Microsoft Word 2013 or higher (optional)

Latest version of Adobe Photoshop CC (optional)

Latest version of Adobe Audition CC (optional)

Latest version of Adobe 

Illustrator

CC (optional)

Download the example code files

You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packt.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

Log in or register at

www.packt.com

.

Select the

SUPPORT

tab.

Click on

Code Downloads & Errata

.

Enter the name of the book in the

Search

box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

WinRAR/7-Zip for Windows

Zipeg/iZip/UnRarX for Mac

7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Mastering-Adobe-Captivate-2019-Fifth-Edition. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/9781789803051_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Open the Chapter01/encoderDemo_800.cptx file in the exercise folder."

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Click the Browse button at the bottom of the Recent tab of the Welcome screen."

Warnings or important notes appear like this.
Tips and tricks appear like this.

Get in touch

Feedback from our readers is always welcome.

General feedback: If you have questions about any aspect of this book, mention the book title in the subject of your message and email us at [email protected].

Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packt.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details.

Piracy: If you come across any illegal copies of our works in any form on the Internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.

If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

Reviews

Please leave a review. Once you have read and used this book, why not leave a review on the site that you purchased it from? Potential readers can then see and use your unbiased opinion to make purchase decisions, we at Packt can understand what you think about our products, and our authors can see your feedback on their book. Thank you!

For more information about Packt, please visit packt.com.

Getting Started with Adobe Captivate 2019

Welcome to MasteringAdobe Captivate 2019, Fifth Edition. Since its introduction in 2004, Captivate has been the leading solution for authoring interactive eLearning content. In the beginning, it was a very simple screen-capture utility called FlashCam. In 2002, a company named eHelp acquired FlashCam and turned it into a full-fledged eLearning authoring tool called RoboDemo. In 2004, another company called Macromedia acquired eHelp and changed the name of the product once again. Macromedia Captivate was born. A few months later, Adobe acquired Macromedia and, consequently, Macromedia Captivate became Adobe Captivate.

As the years passed, Adobe released Captivate 2, 3, and 4, adding tools, objects, and features along the way. One of the most significant events in the Captivate history took place in July 2010, when Adobe released Captivate 5. For that release, Adobe engineers rewrote the code of the application from the ground up. As a result, Captivate 5 was the first version to be available on both macOS and Windows. Version 6 was another milestone for Captivate as it was the first version to offer an HTML5 publishing option. More recently, version 8 has introduced the ability to create Responsive Projects, as well as a brand new user interface. A Responsive Project allows you, the eLearning developer, to automatically adjust the layout of your Captivate projects to fit the various screen sizes of tablet and smartphone devices. This makes mobile learning a whole lot easier by creating content that looks perfect on any device.

At the time of writing, the latest version of Captivate is Adobe Captivate 2019. This version introduces many new features and enhancements, including the ability to create Interactive Videos and an exciting new project type for creating Virtual Reality training courses. Other new features introduced in Captivate 2019 include the ability to test your content on an actual mobile device (a feature called Live Preview on Devices) the ability to record your webcam and to change the background of your video (something called the Chroma Key effect) as well as other smaller enhancements.

With all this power only one click away, it is easy to overload your projects with lots of complex audiovisual effects and sophisticated interactions that can ultimately drive the learner away from the primary objective of every Captivate course: learning.

While working with Captivate, never forget that Captivate is an eLearning authoring tool. At the most basic level, it simply means that you, the developer, and your audience are united by a very special kind of relationship: a student-teacher relationship. Therefore, from now on–and for the rest of the book–you will not be called the developer or the programmer, but the teacher. The ones who will view your finished applications will not be the users or the visitors, but will be called the learners or the students. You will see that this changes everything.

In this chapter, you will learn about the following topics:

Discovering the available options to install Captivate

Seeing the general steps of the Captivate production process

Exploring and customizing the Captivate 2019 interface

Working with panels and workspaces

Viewing the completed sample applications you will work with during the course of this book

Getting Captivate

Before you can start working with Captivate, you have to download and install the software. In this section, you will discover the three ways that Adobe makes Captivate available to you.

The Captivate perpetual license

This is the old-fashioned way of obtaining the software. You buy Captivate and get a serial number to activate your installation. The serial number is valid for a specific version of Captivate, and for a specific platform (macOS or Windows) only. Once activated, that version of Captivate is permanently available on your computer. With this option, you get all the functionalities of Captivate, and you can start working on your eLearning projects right away! You also get all the patches and bug fixes for the version you bought. All the step-by-step exercises of this book work flawlessly with the Captivate 2019 perpetual license.

See the Captivate page on the Adobe website at http://www.adobe.com/products/captivate.html.

You can download and use this version of Captivate free of charge for 30 days. This should be more than enough time for you to go through the exercises of this book. However, once the trial period is over, you will not have access to Captivate unless you convert your trial to a licensed version. This can be a perpetual or a subscription license.

Download your Captivate 30-day trial from http://www.adobe.com/go/trycaptivate/.

The Captivate subscription

With this licensing model, you subscribe to Captivate on a monthly basis. This means that you pay a certain amount each month to keep using Captivate. The main benefit of the subscription model is that you automatically get all the updates as they are released. The subscription model is the best way to ensure that you always have access to the latest version of Captivate. Note that the subscription is just another licensing model; the software itself is identical to the perpetual licensing model.

More information on the various Captivate licensing models can be found at http://www.adobe.com/products/captivate/buying-guide.html.

Although the Captivate subscription model is very similar to the way Adobe Creative Cloud works, Captivate is–at the time of writing–not a part of the Creative Cloud.

Captivate and the Creative Cloud If you already have a Creative Cloud subscription, you'll need another subscription for Adobe Captivate.

Captivate in the Technical Communication Suite

The Technical Communication Suite (TCS) is yet another bundle of applications from Adobe. It is designed to create technical content, such as help files and user guides. TCS includes applications such as FrameMaker, RoboHelp, Acrobat Professional, and of course, Captivate. The Technical Communication Suite itself is also available under both the perpetual and the subscription licensing model.

For more information on TCS, visit http://www.adobe.com/products/technicalcommunicationsuite.html.

A first look at a typical production workflow

Creating content with Captivate is a three-step process, or to be exact, a four-step process. However, only three of the four steps take place in Captivate. That's why we like to refer to the first step as step zero!

Step zero – the pre-production phase

This is the only step of the process that does not involve working with the Captivate application. Depending on the project you are planning, it can last from a few minutes to a few months. This step is probably the most important step of the entire process. This is where you create the scenarios and the storyboards. This is where you develop the pedagogical approach that will drive the entire project. What will you teach the students? In what order will you introduce the topics? How and when will you assess the students' knowledge? These are some of the very important questions you should answer before opening Captivate. Step zero is where the teacher's skills fully express themselves.

Scenario-based training In this series of posts on the Adobe eLearning community portal, Dr. Pooja Jaisingh shares her experience in creating scenario-based training. These posts clearly stress the importance of step zero, and give you an initial, high-level approach to the Captivate production process. The first post of the series can be found at https://elearning.adobe.com/2012/03/my-experience-with-creating-a-scenario-based-course-part-1/.

Step one – creating the slides

At the most basic level, a typical Captivate project is a collection of slides, just like a Microsoft PowerPoint presentation. So, your first task when creating a new Captivate file is probably to create a bunch of slides to work with. There are several ways to do this:

Captivate has the ability to record any action you perform onscreen. You typically use this ability to create software-related interactive training or simulations. You use your mouse to perform actions on your computer, and behind the scenes, Captivate watches and records any action you do using a sophisticated screen-capture engine based on screenshots. Each of these screenshots becomes a slide in your new Captivate project. Using the screen-capture feature of Captivate is covered in

Chapter 8

,

Capturing Onscreen Action

.

Very often, though, the Captivate project you are working on has nothing to do with software-related skills. In this case, you don't need to use screen capture to take screenshots. Instead, you create the slides entirely within Captivate. This is the preferred approach for new training materials that don't require screen-capture capabilities.

A third solution is to import the slides from Microsoft PowerPoint. You typically use this solution to convert existing training material made with PowerPoint into interactive online training modules, but it is not considered best practice for new training material. Importing PowerPoint slides into Captivate is covered in

Chapter 12

,

Using Captivate with Other Applications

.

Step two – the editing phase

This step is the most time-consuming phase of the entire process. This is where your project slowly takes shape to become an actual interactive course module.

In this step, you arrange the final sequence of actions, record narrations, add objects to the slides (such as Text Captions and Buttons), arrange those objects in the Timeline, add title and ending slides, develop the advanced interactions, create the Question Slides for the quiz, configure the quiz reporting options, and so on. At the end of this step, the project should be ready for publication. Sometimes, it can take several rounds of edits until you have a project that is ready to publish.

Note that, for most projects, step one and step two overlap. Unless you use screen capture, there is no clear distinction between step one and step two. It is ok to go back and forth between those two steps when developing your next Captivate project.

Step three – the publishing phase

Step three is where you make your project available to your learners. Captivate allows you to publish your course modules in a wide variety of formats. The two formats that you will use most of the time are the Flash and the HTML5 formats:

Flash is the historical publishing format of Captivate. Publishing the project in Flash makes the deployment of your eLearning courses very easy; only the Flash Player plugin is needed. The very same Flash Player that is used to read Flash-enabled websites is all you need to play back your published Captivate projects. The major caveat of this publishing format is that it is not supported on mobile devices. 

This publishing method is fading out today, as Adobe announced the end of the free Flash Player plugin for the year 2020. 

Captivate can also publish your projects in HTML5, which makes the project available on any device, including desktops and laptops, as well as tablets and smartphones. In today's technological landscape, HTML5 has become the preferred format for publishing your online courses for computers and mobile devices.

Note that some features of Captivate are only available either in Flash or in HTML5. For example, Responsive Projects and Virtual Reality Projects can only be published in HTML5, while a Text Animation object can only be published in Flash. It is very important to know the publishing format you will use before starting the development of a new project.

The end of the Flash Player In July 2017, Adobe made an announcement that they would no longer develop and maintain the Flash Player plugin beyond 2020, and that they encourage content developers to migrate to HTML5. This is not a surprise, but it stresses the important evolution that HTML5 represents for our industry. It also clearly states that Adobe Captivate is bound to end up as an HTML5-only authoring tool at some point in the future. You can see the original Adobe announcement at https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html and the announcement from the Captivate team at https://elearning.adobe.com/2017/07/flash-the-future-of-interactive-content-for-elearning/.

Captivate can also publish the project as a standalone application (.exe on Windows and .app on Macintosh) or as video files that can be easily uploaded to YouTube and viewed on a tablet or smartphone.

Step three will be covered in great detail in Chapter 15, Finishing Touches and Publishing.

Exploring the Captivate interface

In this book, we will cover the three steps of the process requiring the use of Captivate. You will discover that Captivate has specific tools to handle each of these three steps.

Downloading the sample code Before you start reading this section, it is important that you download the sample files we refer to throughout this book. You can download the sample files for all Packt Publishing books that you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visithttp://www.packtpub.com/supportand register to have the files emailed directly to you.

You will now discover the Adobe Captivate interface using the following steps:

Open Captivate.

If needed, click the

Recent

tab at the top of the Welcome screen.

Click the

Browse

button at the bottom of the

Recent

tab of the Welcome screen.

Open the

Chapter01/encoderDemo_800.cptx

file in the exercise folder.

Your screen should look similar to this screenshot:

Cleaning the Preferences The above screenshot assumes that you have not changed any default of Adobe Captivate 2019. If Captivate does not look the same as in the above screenshot, you can clean your preferences and reset everything to default with the CleanPreferencesMac (if you are using a Mac) or the CleanPreferencesWin.bat (if you are on Windows) script located in the /utils folder of your Captivate installation. This process is described in the following blog article by our friend, Kevin Siegel, available at https://blog.iconlogic.com/weblog/2013/08/adobe-captivate-fastest-cleaned-prefs-in-the-west.html

The default Captivate screen looks very simple and clean. The main area is covered by the Stage (1). The Stage is where you lay out the objects that make up each slide of the project. The objects on the Stage will appear in your course. The objects in the Scrap Area (the grey area around the slide) will not be visible when taking the course. This makes the Scrap Area very useful! It is the perfect place to put instructions, reminders, color schemes, etc. that are used by the teacher when creating the course, but that should not be displayed to the student. 

At the very top of the screen is the Menu bar (2). The Menu bar gives you access to a wide range of Captivate features.

Below the Menu bar is the main Toolbar of Captivate 2019 (3). The Toolbar is primarily used to insert new slides and new objects into the project, but it also contains important tools for operations, such as previewing, publishing, and saving.

If you have several versions of Captivate installed on your system, a quick look at the Toolbar gives you a hint about which version you are using. If you see the Interactive Video icon, it means that you are in Captivate 2019, as that icon is new in Captivate 2019!

On the left side of the screen is the Filmstrip (4). It shows the sequence of slides in your Captivate project. The primary use of the Filmstrip is to let you select the slide(s) you want to work with, but it can also be used to perform basic operations on the slides, such as reordering or deleting slides.

At the far right side of the Toolbar, click the

Properties

icon (

5

).

This action reveals the Properties inspector. The Properties inspector is one of the most important components of Captivate. It is used to control and adjust the properties of the selected object.

Click the

Properties

button on the Toolbar again to hide the

Properties

inspector.

Click the

Library

icon located just next to the

Properties

icon to open the

Library

panel.

The Library is another very important component of Captivate. It maintains a list of all the assets (such as images, audio clips, animations, and so on) included in the current project.

Click the

Library

button on the Toolbar to close the

Library

.

Click the

Timeline

button that stretches across the bottom of the screen. This action reveals the

Timeline

panel.

The Timeline panel is used to arrange the sequence of objects on the current slide. In short, you use the Timeline panel to decide when an object appears on the stage and how long it stays visible. This panel is also used to set up the stacking order of the objects. You will learn more about the Timeline in Chapter 4, Working with the Timeline and Other Useful Tools.

It is possible to open many panels at the same time.

Click the

Properties

button on the Toolbar to reopen the

Properties

inspector.

Both the Timelineand the Properties inspector should now be open.

Because the Properties inspector, Library, and Timeline are the most important panels of Captivate, they are only one mouse-click away on the default user interface. However, Captivate contains many other panels that give you access to a myriad of interesting tools. To get the most out of Captivate, you should know how to turn panels on and off.

Open the

Window

menu.

The Window menu displays a list of all the panels that are available in Adobe Captivate. Note the checkmark in front of the Filmstrip, Timeline, and Library entries of the Window menu. This reminds you that these panels and icons are currently visible on the interface.

Click the

Library

menu item of the

Window

menu. This action removes the

Library

icon from the Toolbar.

Click the

Window

|

Library

menu item again to reactivate the

Library

icon of the Toolbar and open the

Library

panel.

Click the

Window

|

Slide Notes

menu item to open the

Slide Notes

panel.

The Slide Notes panel appears at the bottom of the screen next to the Timeline panel, as shown in the following screenshot:

Let's now open one more panel.

Use the

Window

|

HTML5 Tracker

menu item to open the

HTML5 Tracker

panel.

The HTML5 Tracker panel lists the features and objects used in the current project that are not supported in HTML5. There should be one unsupported feature listed in the HTML5 Tracker panel (because the transitions between slides are not supported in HTML5).

Note that this panel is floating on top of the interface. This is very different from the Slide Notes panel you opened earlier that was attached (docked) at the bottom of the interface. Each panel of Captivate is either docked or floating. Also note that in Captivate 2019, it is not possible, by default, to dock a floating panel or undock a docked panel.

The interface is now very different from what it was when you first opened Captivate.

Quit Captivate without saving any changes made to the open file.

Reopen Captivate.

When Captivate reopens, you should see the Recent tab of the Welcome screen by default. There is a thumbnail showing the last open project(s).

Double-click the

encoderDemo_800

thumbnail to reopen the project.

When the project reopens, note that the default Captivate interface is displayed, even though many more panels were open when you exited Captivate.

Thanks to these little experiments, you were exposed to some important basic concepts about the Captivate interface. Before moving on, let's summarize what you have learned so far:

The Captivate interface is composed of panels laid out around the main editing area called the Stage.

The grey area around the Stage is called the Scrap Area. Objects on the Scrap Area do not show in the online course.

By default, most of the panels are hidden, making the interface simple and clean.

The

Properties

inspector, the

Library

panel, and the

Timeline

are the most important and most commonly used components of Captivate. This is why they are easily accessible from the default interface.

Some panels of Captivate are not immediately available on the default interface. You must use the

Window

menu to show and hide these panels.

The panels of Captivate are either docked on the interface or floating on top of it.

When you close and restart Captivate, the interface returns to its default layout.

Using the Advanced Interface Mode