Scratch Games Programming for Kids & Students - Falade A. Kenny - E-Book

Scratch Games Programming for Kids & Students E-Book

Falade A. Kenny

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Beschreibung

Programming With Scratch 3.0 Just Got Easier. Your Child Cannot Afford Not to Have His or Hers Yours Now!
By definition, Scratch is simply a visual programming language, backed up with the provision of a rich studying window to people of diverse ages. It allows you to create projects that are interactive and rich in media, like story animations, book reporting, scientific projects, simulations, and games. Emphatically, you will run through some practical processes of setting up some games in this scratch user guide.
In this Scratch pictures and practical guide, you will master the arts of the following:
Costumes Tab, Sounds Tab, Backdrops Tab, Sprite Information Area, The Paint Editor, How you can edit the backdrops with the Paint Editor, How to Set the Middle or Center of an Image, How you can set a transparent color, creating the first game: The Ball and Paddle Game, Introducing the Tennis Ball, Bouncing the Ball, Bouncing Back on Touching the Paddle, Setting the -30 Degree to 30 Degrees Return on Bounce, Introducing Sound on touching the Paddle, Stopping the Game, and more to discover in this book.
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Veröffentlichungsjahr: 2023

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Scratch Games Programming for Kids & Students

A Step-by-Step Guide and Design Programs for Creating Thoughtful Animations, Puzzles, and Games with Scratch 3.0

By Kenny A. Falade

Copyright © 2023 Kenny A. Falade

All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.

Table of Content

Introduction to Visual Programming Language

Chapter One

Exploring the Scratch User Interface (Environment)

The Stage

The Sprite List

Chapter Two

Costumes Tab

Sounds Tab

Backdrops Tab

Sprite Information Area

Chapter Three

The Paint Editor

Editing Backdrops with the Paint Editor

Setting the Middle or Center of an Image

Setting a Transparent Color

Chapter Four

The Ball and Paddle Game

Introducing the Tennis Ball

Bouncing the Ball

Bouncing Back on Touching the Paddle

Setting the -30 Degree to 30 Degrees Return on Bounce

Introducing Sound on touching the Paddle

Stopping the Game

Chapter Five

Delving Deeper Into Games – Duck & Apple

Adding Movement Directions to the Duck Sprite

The Apple Scripts

Adding the Score Variable

Generating the Crab’s Scripts

Adding the Live Variable

Modifying and Finalizing the Game

Chapter Six

Introduction to Scratch Blocks

Chapter Seven

Arithmetic Operations and Functions

Arithmetic Operators

Modulus

The Round Operator

Random Numbers

Chapter Eight

Mathematical Functions

 

Introduction to Visual Programming Language

 

By definition, Scratch is simply a visual programming language, backed up with the provision of a rich studying window to people of diverse ages. It allows you to create projects that are interactive and rich in media, like story animations, book reporting, scientific projects, simulations and games. Emphatically, you would run through some practical processes of setting up some games in this scratch user guide.

In broader terms,

Its visual programming environment allows you to do more research on key knowledge areas;

It comes with the provision of multimedia tools that you can use to make stunning applications;

It enhances the promotion of many problem-solving skills that are key in diverse ways of life, and not just programming;

It allows you to refine your thinking, and trace the flow of your programs, thus the scratch window comes with the provision of instant feedback, giving you the chance to run through your logic easily and quickly.

It makes the concepts of computer science accessible and real;

It promotes learning motivation, and enhances the thirsts for knowledge;