4,99 €
Programming With Scratch 3.0 Just Got Easier. Your Child Cannot Afford Not to Have His or Hers Yours Now!
By definition, Scratch is simply a visual programming language, backed up with the provision of a rich studying window to people of diverse ages. It allows you to create projects that are interactive and rich in media, like story animations, book reporting, scientific projects, simulations, and games. Emphatically, you will run through some practical processes of setting up some games in this scratch user guide.
In this Scratch pictures and practical guide, you will master the arts of the following:
Costumes Tab, Sounds Tab, Backdrops Tab, Sprite Information Area, The Paint Editor, How you can edit the backdrops with the Paint Editor, How to Set the Middle or Center of an Image, How you can set a transparent color, creating the first game: The Ball and Paddle Game, Introducing the Tennis Ball, Bouncing the Ball, Bouncing Back on Touching the Paddle, Setting the -30 Degree to 30 Degrees Return on Bounce, Introducing Sound on touching the Paddle, Stopping the Game, and more to discover in this book.
Get your copy now while it lasts.
Das E-Book können Sie in Legimi-Apps oder einer beliebigen App lesen, die das folgende Format unterstützen:
Veröffentlichungsjahr: 2023
Scratch Games Programming for Kids & Students
A Step-by-Step Guide and Design Programs for Creating Thoughtful Animations, Puzzles, and Games with Scratch 3.0
By Kenny A. Falade
Copyright © 2023 Kenny A. Falade
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.
Table of Content
Introduction to Visual Programming Language
Chapter One
Exploring the Scratch User Interface (Environment)
The Stage
The Sprite List
Chapter Two
Costumes Tab
Sounds Tab
Backdrops Tab
Sprite Information Area
Chapter Three
The Paint Editor
Editing Backdrops with the Paint Editor
Setting the Middle or Center of an Image
Setting a Transparent Color
Chapter Four
The Ball and Paddle Game
Introducing the Tennis Ball
Bouncing the Ball
Bouncing Back on Touching the Paddle
Setting the -30 Degree to 30 Degrees Return on Bounce
Introducing Sound on touching the Paddle
Stopping the Game
Chapter Five
Delving Deeper Into Games – Duck & Apple
Adding Movement Directions to the Duck Sprite
The Apple Scripts
Adding the Score Variable
Generating the Crab’s Scripts
Adding the Live Variable
Modifying and Finalizing the Game
Chapter Six
Introduction to Scratch Blocks
Chapter Seven
Arithmetic Operations and Functions
Arithmetic Operators
Modulus
The Round Operator
Random Numbers
Chapter Eight
Mathematical Functions
By definition, Scratch is simply a visual programming language, backed up with the provision of a rich studying window to people of diverse ages. It allows you to create projects that are interactive and rich in media, like story animations, book reporting, scientific projects, simulations and games. Emphatically, you would run through some practical processes of setting up some games in this scratch user guide.
In broader terms,
Its visual programming environment allows you to do more research on key knowledge areas;
It comes with the provision of multimedia tools that you can use to make stunning applications;
It enhances the promotion of many problem-solving skills that are key in diverse ways of life, and not just programming;
It allows you to refine your thinking, and trace the flow of your programs, thus the scratch window comes with the provision of instant feedback, giving you the chance to run through your logic easily and quickly.
It makes the concepts of computer science accessible and real;
It promotes learning motivation, and enhances the thirsts for knowledge;
