25,19 €
A fast-paced guide to get you up and running with Swift 3 and its new features
The book is for those who are familiar with Swift but are in need of clear guidance on what's changed in the latest version and the new features.
Since Swift was introduced by Apple in WWDC 2015, it has gone on to become one of the most beloved languages to develop iOS applications with. In the new version, the Swift team aimed to take its adoption to the next level by making it available for new platforms and audiences.
This book will very quickly get you up to speed and productive with Swift 3. You will begin by understanding the process of submitting new feature requests for future versions of Swift. Swift 3 allows you to develop and run your applications on a Linux machine. Using this feature, you will write your first Linux application using the debugger in Linux. Using Swift migrator, you will initiate a conversion from Swift 2.2 to Swift 3.
Further on, you will learn how to interact with Cocoa libraries when importing Objective C to Swift. You will explore the function and operator changes new to Swift 3, followed by Collection and Closure changes. You will also see the changes in Swift 3 that allow you write tests easier with XCTest and debug your running code better with new formats as well. Finally, you will have a running server written completely in Swift on a Linux box.
By the end of the book, you will know everything you need to know to dive into Swift 3 and build successful projects.
The book takes a tutorial-based approach offering an overview of the new features introduced in the latest version of Swift. It includes relevant examples of how code and concepts change when it comes to working on Swift 3 compared to previous versions.
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Seitenzahl: 157
Veröffentlichungsjahr: 2016
Copyright © 2016 Packt Publishing
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First published: October 2016
Production reference: 1041016
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Keith Elliott is a multitalented professional with unique business and technology experience spanning telecommunications, real estate investment banking, and capital markets. His work is driven simply by problems that need solutions, whether the problem is as simple as his wife’s request for a custom to-do list or as complex as interest rate derivatives and foreign exchange hedging. He graduated with an MBA from Columbia Business School with an emphasis in entrepreneurship and an undergraduate degree from Georgia Institute of Technology with a bachelor's in computer engineering.
Keith's own company, GittieLabs LLC, works with startups to provide technology solutions. His vision is to equip students with the real-life experience necessary to succeed in startup and corporate life. You can find his blog on the GittieLabs LLC website, www.gittie.com.
On nights and weekends, Keith can be found spending time with his family, riding motorcycles with his lovely wife, watching football, and rewatching countless hours of WWDC videos.
I would like to thank my wife Grace, children Jadyn, Avery, Tobias, and Cohen, and his little dog Gideon for inspiring and helping me fulfill my dreams.
Arthur Ariel Sabintsev is one of the lead iOS engineers at The Washington Post. His mobile engineering career includes working for a U.S. Government-funded digital identity startup (ID.me), a Techstars funded video startup (Shelby.tv), and an award winning mobile development agency (Fueled).
He's also spent the last 3 years teaching Swift and Objective-C for General Assembly and writing over a dozen open source iOS libraries for the general public. Before leaving his PhD program, he was an experimental nuclear physicist who worked underground colliding subatomic and subnuclear particles.
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With the release of Swift 3, Apple is seeking to increase adoption of Swift. The mission of this book is to very quickly get new and seasoned developers up to speed and productive with Swift 3. We will explore the major features introduced to Foundation and the Standard Library. We will also provide commentary on how to convert existing Swift 2.2 projects to Swift 3 and examine Swift’s support for running and developing on Linux.
My objective is to introduce you to new concepts available with the release of Swift 3. Our journey together will hopefully lead you to a greater understanding in the following areas:
Chapter 1, What Were They Thinking?, introduces you to Swift 3. Swift is an important language for Apple and its adoption rate has been amazing so far. We will cover the process for how changes to the language are selected and how the community can contribute. In addition, we will cover Swift.org and Apple’s Github page as the repositories for everything that is happening in Swift.
Chapter 2, Discovering New Territories - Linux at Last!, discusses that, while Mac development was your only supported option up until recently, Swift 3 supports developing and running Swift applications on a Linux machine. Our goal is get your development environment setup on both a Mac and a Linux machine by the end of this chapter. We will write our first Linux application together.
Chapter 3, Migrating to Swift 3 to Be More Swifty, will show how to use the Swift Migrator to upgrade our Swift 2.2 projects. We will use a sample project to walk through using the migrator and outline some useful strategies when migrating a Swift project.
Chapter 4, Changes to Swift's Core Will Have Asking for More, will quickly highlight the philosophies for writing good Swift APIs. Afterwards, we will spend the remaining chapter on language improvements for referencing and using Objective-C features in Swift 3 and importing code from Objective-C and C to Swift 3.
Chapter 5, Function and Operator Changes – New Ways to Get Things Done, will examine what's changed in function declaration and usage and how those changes translate into better Swift code. We will also explain operator changes and highlight several that have been removed from the language.
Chapter 6, Extra, Extra Collection and Closure Changes That Rock!, here we are focusing on collection and closure changes in Swift 3. There are several nice additions that will make working with collections even more fun. We will also explore some of the confusing side effects of creating closures in Swift 2.2 and how those have been fixed in Swift 3.
Chapter 7, Hold onto Your Chair, Advanced Type Changes are Here!, We are going to cover a few improvements to the language that you might not use on a regular basis. This chapter focuses on UnsafePointer types, typealiases, and floating point operations.
Chapter 8, Oh Goodness! Look What is New in the Foundation Framework, we will discuss the new Measurements and Units API. We will use several examples to hammer in the concepts so that you will leave this chapter better prepared to handle your measurement challenges in the future.
Chapter 9, Improving Your Code with Xcode Server and LLDB Debugging, we will cover Xcode Server’s capabilities as a continuous integration server and how automated testing can be included to improve your testing workflow. In the second half, we will describe how to use LLDB for debugging your code on Linux.
Chapter 10, Exploring Swift on the Server, shows that Swift running on Linux is a big deal, especially with Linux’s popularity for hosting and running servers. Swift 3 opens the possibilities for developers to create server-side applications using the same Swift that they use to create applications on iOS, macOS, tvOS, and watchOS. By the end of this chapter, you will have a running server written completely in Swift on a Linux box.
This book will guide you through the installation of all the tools that you need to follow the examples. You will need to install Webstorm version 10 to effectively run the code samples present in this book.
To develop in Swift 3 on a Mac, you will need Xcode 8 and macOS Sierra 10.12. If you would like to take advantage of Swift on Linux, you need access to a Linux machine or virtual machine capable of running Ubuntu 14.04.
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Apple's release of Swift was a smashing hit from the very beginning. The language generated a lot of hype and it delivered. Of course, with the introduction of any new programming language, problems and issues will come along for the ride. Apple has carefully cultivated the young language, and has been steadily improving its base and introducing new features, support, and compatibility with its long mainstay incumbent, Objective-C. So, why would Apple open-source the language? What is Apple's objective and what does that tell us about the forthcoming release of Swift 3?
The focus of this chapter is to discuss Apple's goals for Swift 3, to show you where you can find the source of official information about new and current development in the language, and to explain how the community of developers will shape the fate of Swift as a language.
During the What's New In Swift lecture from Apple's World Wide Developer Conference (WWDC) 2016, Apple engineers outlined several goals for the upcoming release of Swift 3:
If you missed the conference, you can watch a replay of the talk on Apple's developer portal. Here's the link for What's New In Swift: https://developer.apple.com/videos/play/wwdc2016/42.
