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John T Buckley

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Beschreibung

Dramkick lives a life of constant deception.  Every single person he rules over wants him dead.  He tempers all his decisions with a drug known as Praem.  When ingested the real world morphs into something utterly spectacular.  And so his live goes.

Then a woman named Mela Vindijan tells him of a life debt that his father owed her.  She informs Dramkick he can either honor it or be killed.  He accepts.

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Veröffentlichungsjahr: 2018

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John T Buckley

The Conquered

Quadromolan Series 1

BookRix GmbH & Co. KG81371 Munich

The Conquered

 

7 days from now…

 

It was hot like morning coffee and wet like summer grass. The storm had ravaged the fields and filled the reservoir. Dramkick stood at the G2 gathering depot, poised to inspect a new crop of Vor Me soldiers. Would they know the depths of respect, Dramkick wondered. What was it Emasip had said? Yes, weakness is a corrosive virus caught unknowingly by the weak. He would grant them death. He owed them that much at least.

 

Dramkick's head is long, narrow, and has all the scars of a violent manhood. He has 2 stripes of dark blue hair that run in a semi circle to the back of his head. His skin is faded white from years of a dying sun's demise. He has one large milky gray eyeball, devious at best, that relieves you of every ounce of confidence. If he ever looked you in the eye you hated him for life. His left eye socket is covered in a coarse piece of bone. A birth defect his mother called lucky. She knew it would layer him ruthless before the world unraveled him. This gave Dramkick a certain glee he refused to apologize for. He also has no nose to speak of (a trait he is more than a little bit proud of). Instead there are 2 slits above his small narrow crooked mouth-and no lips to speak of. The top of his head has large round bumps with the largest of which protruding from his forehead. His shoulders and chest are immense, rigid, and triangular (and suggest tremendous physical strength). His fingers have been broken, every digit, and are large enough to crush anyone's skull. He has on a pair of dark blue lace pants and a white sweater. The sweater illustrates 3 stages of Dom-which are the first 3 segments of a Talz existence (that all Talz spend the rest of their lives unraveling).

 

Dramkick stands at the doorway of the G2 gathering depot with mercy on his mind.

 

The Vor Me are the elite class of soldier. They spend 5 years perfecting their destructive powers. Upon conclusion of their demanding and unforgiving training, Dramkick makes a point of perusing every new crop of Vor Me personally. He can spot weakness with ease and you will know it when he does.

 

The door opened and Dramkick walked in. The G2 is vast and perfectly symmetrical in shape. It has mint green walls and a domed roof. It is over a quarter mile in diameter and high enough to cough from. At its apex there is a purple crystal the size of a blue whale. It hangs down from the ceiling with a force field surrounding it-this gives it the appearance of floating in mid-air. The Vor Me are lined up in circular rows that get gradually smaller nearest the center. They are split into 4 rows that lead from the center to the 4 large silver doors on the walls of the G2. All the soldiers are wearing navy blue army fatigues and dark blue helmets-each helmet is cast in Dramkick's likeness with the eyes and mouth cut out. Each of them has on spiked dark blue boots (that are anything but casual). They have a square, glowing orange pendant on the toe of each boot that has the seal of Dramkick emblazoned on it.

 

Dramkick walked down the aisle and started randomly bumping into the Vor Me. He punched and slapped them hard enough to jolt them awake. None of the Vor Me looked over or even moved slightly. And the ones being attacked gave no reaction. They simply took it and got back into line. It wasn't like seeing a body on the highway. In this case if you looked, you were the body on the highway. Needless to say, everyone's eyes drilled holes in the wall in front of them.

 

Dramkick stopped in front of one Vor Me named Ritrick and gave him a good hard looking over. Dramkick said softly, "Go ahead, Son, take a look. I give you every assurance there will be no recourse, feel free."

 

Ritrick started to sweat and his breath fell heavy. He glanced over at Dramkick (and regretted it the second he did). Dramkick grabbed him by the neck and pulled his head clean off his body. The soldier's body fell violently to the ground (like a 50 pound bag of potatoes knocked off a grocery aisle).

 

"How dare you look UPON ME!" Dramkick shouted and then said plainly, "You were a handsome boy, a lover of jokes no doubt. Go ahead, tell me one now," Dramkick said as he smiled at the dead soldiers head and awaited his response. "Ha ha he hee he that's a fine joke, so true and so telling."

 

Dramkick grinned slightly and threw the Vor Me's bloody head into the wall at such speed it exploded upon impact. Dramkick danced playfully down the aisle and stopped in the center of the room. "Children, oh glorious Ilk, I am your Quadromolan. Not your king per se, a thousand times more powerful!" Dramkick bellowed as he got into an athletic stance with his hands spread. "You are my new crop of killing machines and let there be no mistake, you will murder for me. Or you'll end up splattered on a WALL somewhere ha he he ha! All's I ask of the is this…the exact moment you question me will be the last moment of your lives. You are all Talz by birth, and as such you are familiar with our curse," Dramkick flexed his muscles so hard it scared everyone in attendance. He loved the dramatic and scaring people just felt right to him. "But be that as it may we were born with backs that won't bow or break, and rightfully so,” Dramkick said coldly as he gazed up to the rafters for a moment. He thought of his father Emasip delivering the same speech years earlier. The power of the old man was still alive in him. “We are in the habit of being besieged by our friends with Deception! I am 1,033 years old and there have been 3,452 attempts on my life. Your mission, your heart's true purpose…is to shield my pure pumping vision from the tyranny of our enemies!” Dramkick thundered as his eyes became demonic. “We trained you with unyielding precision. Now repay that enormous faith with your lives and the full breadth of your SANCTITY! Be us Talz…The rest we can't remember!" Dramkick thundered as his eyes welled up. He scowled at the Vor Me (and they knew enough not to scowl back).

 

The Vor Me raised their right fist, gave it a simple pump, and let out a single hum. They filed out of the G2 with laser like precision. Dramkick put his left hand to his chin and scanned the Vor Me for weak links. He refused to be the ruler of an army of fools.

 

A Quadromolan (a term that Dramkick created for himself) is the ruler of 4 solar systems. There is the Talz system which has 9 planets, the Tremur which is 12 planets strong, the Messi counts 15 planets, and the Kull which has but 2, Devix and Tortum. Each planet has a ruler or caretaker known as a Benbre (but they all bow to Dramkick). Still they all lust for power and are in a constant state of scheming to do away with Dramkick. More than this, they want the location of the Rala fountains.

 

The Rala fountains pump a bright yellow liquid known as Praem. When Praem is ingested through the eyes or mouth the taker is thrust into an alternate reality known as Twosqu. Twosqu is a vivid specific detailed world on top of the current reality. For the takers of Praem they see their senses no longer react or interact with any negative energy. And if something was blue in real life, then in Twosqu it is a living blue-carrying with it a wave of emotion and texture you can feel. Physical motion in Twosqu is what you want it to be, it is yourchoice. You can float, dance, soar or stand outside yourself and watch your body in movement. Meals are no longer eaten and forgotten, a single bite brings hours of satisfaction and fills the belly to maximum. A sip of wine flushes the body from head to toe with an immaculate inebriation (devoid of the obligatory crippling hangover). The sensation of touch is so refined in Twosqu you can feel a fleck of dust as it rests on your skin. There are also the conversation tracers. Small portions of other people's conversations that continue to resonate and float in and out of your mind's eye as you need them to. And of course the Danbridgo, 4 inch tall miniature beings with purple skin and green freckles. Clad in white trousers and jackets they are at your command inside Twosqu. Each Danbridgo has a furry head and a face like a kitten. Their affectionate nature is legendary. The sun in Twosqu is only red light and has no apparent shape or symmetry. It is easy inside Twosqu to see who has taken the Praem. They are the ones with vibrant colored masks while the others are draped in shadows. To many, the real world is the dream and Praem is all they’ll ever want.

 

Dramkick sees it his birthright to live every moment in Twosqu and only gives the populous 2 hours a day. This infuriates most, though they dare not speak of it for fear of reprisals. There are some known as the Gopas, who steal Praem from everyone and anyone they can. Their leader Coats Ren has been trying to find the Rala fountains for 3 years.

 

"If it's in the Danviers cavern, then it's beyond finding. Those caves stretch for thousands of miles. It would be a fool's errand to try and map them," Coats said as he sucked on a Praem tube inside his art studio on the planet O-in the Messi system.

 

Coats Ren is 4 feet wide and 6 feet tall with abnormally large forearms. He is tan skinned and has a bald head with a line of red diamonds across his brow. His face is smooth and rounded like a new bowling pin. He is draped in a grey and white checkered jumpsuit and white leather slippers. His studio is quant only 20 x 20 (with eye blasting yellow walls). There is a pair of picture windows made of lightly tinted green glass that face the setting sun. In front of the windows there is a brown leather couch with the insignia PR. Situated behind it is an easel with a partially completed painting of Poeragard.

 

Poeragard is the Benbre of Tortum. He is the only person brave enough to put pressure on Dramkick to increase the Praem distribution. The Gopas see him as a hero and saint.

 

"Then forget Danviers, let's organize a scout mission into Dramkick's inner sanctum," Pleu Mas said quickly as he looked at Coats.

 

Pleu Mas stands 5'6" and 180 pounds, with grayish black hair and a soft round belly (too many Porntap ears for dinner and lunch). His eyes are orange in color and have a look of serious intent. He has a large arching nose whose tip touches his upper lip when he smiles. His lips are purple in color and have the word Saimvic tattooed on them-Saimvic is the name of the last man to see the Rala fountains before Dramkick hid them away for good. Pleu is wearing a robe dripping with gold and has a multi-colored beaded necklace around his neck. On his feet he only wears a single pair of ankle high black socks.

 

"Shatcore, you honestly think we’re going to get 2 steps into Shatcore, are you serious? Here's how that'll play out, you and I will wind up a garnish at Dramkick's nightly feast," Coats said in exasperation as he continued to suck on his Praem tube and then said angrily, "Damn it this thing's empty again. Well whatever we do it needs to get done, I can't live like this!"

 

"Calm down, there's a way forward,” Pleu said softly as he wiped the sweat from his brow with his sleeve. ”I paid one of Dramkick's servants to find out if there was any way past his security. Turns out his swimming pool connects to the Clar lagoon," Pleu explained and then he walked over to the computer module followed by Coats and said gleefully, "Right there, that's our entry point."

 

Coats looked at the lagoon on the monitor and then at Pleu and said excitedly, "This is our shot, this is exactly the break we needed! Tonight we'll pay Dramkick a visit. I'll ready my ship and make the necessary preparations. Tonight we drink again."

 

"This is a chance, but not without risks," Pleu said calmly as he grinned and put his hand on Coat's shoulder and then continued, "If we're found inside Shatcore we will be destroyed. That said, the payoff will be worth the risk."

 

Meanwhile Dramkick plays the violin in his study. He makes a point of playing for at least an hour a day (he is vicious to anyone who disturbs him). He sits facing out the window as he plays with tears streaming down his face. It's a cold walk to a man's heart. Even further to Dramkick's. The music touches his heart the way nothing or no one else ever could.

 

He finishes playing and sets down the violin on a rack. He grabs his Praem tube off the shelf and starts sucking on it. He is instantly thrust into Twosqu and feels a blinding euphoria. Unlike most people he prefers enjoying it alone (and finds it distasteful to see anyone inside Twosqu). Suddenly he dances around the room. He gets rushes from the vibrant colors. His arms and legs move like a spider with 6 legs. He lays down on the floor and start humming to himself.

 

After several hours the Praem has worn off and Dramkick gathers himself up. He makes his way to the planetarium. When he steps on the moving sidewalk his former lover Bree Sa steps on as well.

 

Bree is 5 foot 5 with brown curly hair. She has large breasts and a shapely bottom (as good looking as she is no one’s dumb enough to look at her for long). Her face is stunning, with a button nose and sensual blue eyes that can open anyone's emotional wounds. She is wearing an orange flowing dress and a gold pendant around her neck. Dangling from the pendant is a large Praem tube. It was a gift from Dramkick for a week's worth of not glaring at him. She is also wearing a gold bracelet on both arms and brown lace sandals.

 

The sidewalk they are on stretches through the Gimly green shrubbery tunnel (Dramkick's favorite place to relax).

 

"Bree, you're still a stunner. Just when will you return the part of my heart you've stolen?" Dramkick asked as he nudged Bree with his arm.

 

"Dramkick, we tried us, it just couldn't be a larger love," Bree said sadly. "We're both too hard headed for our own good. It's nice to see you though, you're looking handsome as ever," Bree said playfully as she smiled up at Dramkick lovingly.

 

"Thank you for the kind words, Bree," Dramkick said warmly and then continued, "It's a terrible shame our stars couldn't align. When I look at you now, I find it hard to remember the bad times. But this is life and oh how it throws me," Dramkick said as he ran his fingers through her hair.

 

Bree smiled and asserted, "Don't start something that can't be finished. We both know where casual sex will lead regardless of how hot it is."

 

"True, but it still satisfies even if only for a short while," Dramkick agreed. "But you're right we mustn't fool ourselves, still great to see you though, Bree, it always is," Dramkick said smoothly as his hands fell into his pockets.

 

"I always love seeing you as well, Dramkick, that box of Praem was an absolute godsend. I thank you."

 

"Think nothing of it they'll be another before long. It makes me happy to know you're taken care of," Dramkick said sincerely as he looked at Bree.

 

"This is my stop, Handsome, feel free to stop and visit someday. I'm usually around on the week's ending," Bree admitted as she stepped off the sidewalk into a corridor.

 

"I just might, bye, my Love," Dramkick said brightly as he continued onward down the sidewalk, wrenching his neck for one last look at Bree.

 

Dramkick rides another quarter mile and steps off at the entryway to the planetarium. The structure is gigantic and in the shape of a golf ball with 2 pencils piercing the sides. It is dark purple in color and has a pair of large circular windows that are tinted cobalt blue. The walkway leading up to the large circular front door is lined with various statues of Dramkick (from his bloody early youth to the present day).

 

Dramkick walked past the statues with a wry smile on his face. He is very fond of his depictions (especially the one of him taking a bite from a Lizva bird).

 

The Lizva bird itself has a large round head with multi-colored feathers covering it. Its body is long and thin like a straw, with 4 sets of large wings along the sides. It also has one large yellow claw on the rear end that has 2 sets of steel cutting talons.

 

As he neared the front door it opened and a tan skinned Glom-which are from the Tremur system and have bright yellow tattoos covering their faces-came walking out. The Glom is slightly shorter than Dramkick and has on a hat with a dark blue spire stretching 2 feet up to the sky on the round brim. He is wearing a red cape and black open toed shoes. His eyes are shielded by blue tinted sunglasses with the center cut out-revealing his red eyes.

 

The Glom got closer to Dramkick and then stopped suddenly. He pulled out a pair of Dreme blades from under his cape-Dreme blades are a foot and half long with a rounded half moon blade and a black leather handles. They are also known to be sharp enough to cut through metal.

 

Dramkick sees this and lets out a sigh as he motions with his hand for his would be attacker to get on with it. The Glom thrusts forward at Dramkick with his Dreme blades whirling in front of him. His right hand slashes at Dramkick. Dramkick simply slips it and grabs the Glom by the elbow and breaks his arm in two. The Glom screams out in agony, gathers himself, and slashes with the Dreme blade. Whereby Dramkick in one motion dodges the blow and grabs the Glom by the shoulder. Dramkick viciously pulls his arm clean out of its socket. He pummels him over the head with his own arm and then said snidely, "He he he he ha, you should have thought this through me thinks ha ha Haw."

 

Dramkick grabs him around the waist with his free hand and lifts him up into the air. He throws the Glom violently into the statue of the young Dramkick eating the Lizva bird. The Glom crashes into the statue sideways and breaks his back, causing a fountain's worth of blood to shoot high in the air. He lets out a loud squeal and drops to the ground (like so many others before him). Dramkick knew it so well he could almost time it to the second when they'd take their last breath. The Glom quickly dies with the last of his life fading into oblivion.

 

"A real art lover I can see He ha ha. Pity you tempted fate so foolishly, I could've used your courage on the battlefield," Dramkick said snidely as he entered the planetarium.

 

Inside the planetarium there are thousands of robot re-creations of every creature large and small on Membra. The robots walk freely around the planetarium and interact with the guests. There are also life size androids of all famous Talz (including Dramkick). Dramkick makes a point of harassing the androids every time he visits. They have gotten in the habit of avoiding him at all costs (especially on his birthday). Dramkick’s android on his last visit had his arms torn off because Dramkick felt they were too scrawny.

 

The ceiling is domed in shape and is covered end to end with a hologram of molten lava. The lava appears to be falling down upon the visitor’s heads. This is not lost upon Dramkick as it is his favorite part. He loves seeing the horror on the faces of first time guests and loves screaming," IT'S THE END OF THE WORLD! RUN FOR YOUR LIVES!!" The floor of the planetarium is an ever changing series of terrains. It ranges from jagged rocks to thick gooey mud (that fools most into a state of panic and makes them physically tired). The walls are covered with a live feed from over 100 different locations on Membra (everything from caverns to operating rooms, a full spectrum of humanity).

 

Today Dramkick isn't here for pleasure. He has arranged a meeting with the Benbre of the planet Tortum, Poeragard. The two haven't seen eye to eye on some things and Dramkick wants to clear the air. Certainly because of this Poeragard has requested a public place for their meeting. Poeragard knows that Dramkick thinks lost limbs are an indication he’s losing patience with you.

 

Poeragard stands 5 foot 10 inches tall and carries a lean 170 pounds of muscle on his frame. He has long bright orange hair that cascades back from a pronounced widow’s peak in the center of his forehead. He has blue eyes that are like a cat's (a steely glare you can never make sense of). His nose is smooth, attractive, and thick like a sausage. His lips are purple and he has a clef in the shape of a 4 leaf clover in the center of his chin. He always wears the same thing, a black corduroy jacket that has interchangeable parts and a pair of white pants made of Pemavon cotton.

 

The Pemavon is a genetically engineered sheep that grows a full coat seconds after being shaven. The Pemavon cotton is extremely soft to the touch and favored among the Torsle-who are natives of Tortum.

 

Poeragard also wears a clip-on levitation device on his feet-known as a Jacour ring. It has the ability to lift the body 3 inches above the ground at anytime. It also allows the wearer to travel without resistance.

 

Dramkick scans the room for Poeragard and spots him on the far side. He starts walking briskly towards him. When he gets within a few feet Poeragard turns to face him, bows, and said softly, "I am at your service, Quadromolan." Poeragard stands up and said warmly, "Let us be friends, Dramkick."

 

"Friends for me are an unwise luxury, Poeragard, but I can make certain exceptions," Dramkick replied as he balled his hand up into a fist and then asked sternly, "What is all this talk of increasing the Praem supply? I would have thought you smarter than this,” Dramkick said as he put his giant hand on Poeragard's shoulder.

 

"I apologize if I was out of line, but the populous has built up a tolerance. And what was once enough, is now too little," Poeragard explained nervously as he looked wide eyed at Dramkick.

 

"They always want MORE, it never seems less they scream of!" Dramkick thundered as his chest heaved. "What they fail to realize is that those bountiful Rala fountains won't pump forever, but some of us will. And when they run dry we'll be left to SUFFER," Dramkick said sternly as he squeezed Poeragard's shoulder tightly.

 

"I know, Dramkick, your wisdom is not the issue," Poeragard assured as he gently smiled to himself. "We know you're thinking ahead, but many, including myself, are having a hard time enjoying Twosqu knowing that our time is brief. If no more can be given, then that is it and we will make due. But if a little more is possible, then I had to ask," Poeragard said anxiously as he winced in pain.

 

Dramkick looked him over and then released his grip and said, "Fine, Poeragard, a little more is fine. But let there be no more talk of this for a long stretch of time, or my grip will once again tighten."

 

"Not a word, Dramkick, our thanks is never-ending,” Poeragard said quickly as he tried to contain his glee. More Praem was just what the doctor ordered, he thought. “We are fortunate to have such a wise and generous Quadromolan, this is something not forgotten soon," Poeragard said hollowly as he bowed his head and did his best to hide his shaking hand.

 

"Now, Poeragard, what do you hear from the other Benbres and be forthcoming?” Dramkick asked suspiciously as he gently tapped his index finger to his temple. "Is there any talk of assassination, please tell of whispers no harm will come your way?" Dramkick asked coyly as he put his hands nonchalantly in his pockets. He knew there was a plot afoot.

 

Poeragard looked at Dramkick anxiously and then said quietly, "Benbre Khalex of the planet Drear…in the Kull system has made inquiries. He may be hatching a plot against you, but I don't know when. I did hear he was bringing in a Sepex bounty hunter named Doe Sides."

 

"Interesting, where is this Doe Sides now?" Dramkick asked as he looked down at Poeragard with suspicion.

 

Poeragard looked around nervously and then said, "He is here…on Membra, he arrived this morning. His shuttle set down in the desert city of Whonee Dgra. He could be anywhere now."

 

"Exactly what does he look like, Poeragard?" Dramkick asked calmly as he produced a chocolate candy from his pocket, tossed it into his mouth, and started chewing loudly.

 

"He is your height and very thin. He has bright orange skin with the word Amak on each of his fingers," Poeragard explained nervously as sweat saturated the tips of his bangs. Poeragard coughed and continued, "When I saw him he was wearing a black helmet that was tight to his skin and bore the visage of Trasom. He is also part machine, his hands and feet I mean. If I were you are I'd be careful with this one, Dramkick," Poeragard said as he rubbed his hands together.

 

Trasom is an ancient emperor who killed all of his followers shortly before death, leaving only a small boy and girl behind. The 2 children repopulated the planet of Fars and created a breed of genetic misfits known as Permings.

 

"If you were me you'd wonder why I let you live for withholding this information," Dramkick replied sternly as he took his hands out of his pockets and glared at Poeragard.

 

"I am sorry, my Lord, I was sworn to secrecy by Khalex. Please be merciful I only ask for my simple life," Poeragard pleaded as he got down on his knees and kissed Dramkick's hand. He knew this sort of emotion would confuse Dramkick and save his life.

 

"You may live, Poeragard, please stand. In the future, Poeragard, only tell me lies when I'm asleep," Dramkick said slyly as he rubbed Poeragard's head.

 

"Of course, there will be no secrets between us, I will honor my Quadromolan with ferocity," Poeragard answered hollowly as he kissed his hand and stood up quickly. He wished he could kill Dramkick himself, but he knew he didn't have the power to do it.

 

Dramkick shot a glance at Poeragard and motioned for him to leave. Dramkick saw a family of 3 looking up at the ceiling and he shouted, "We're all going to die! Run for the exits!"

 

The family of 3 started running frantically in every direction and Dramkick laughed like a 12-year-old with a new prank.

 

 

Coats Ren and Pleu Mas landed their ship at the Clar lagoon. Inside the shuttle they gathered up their necessary equipment. The shuttle itself is: black, smooth, and in the shape of a large mouth bass without the eyes. It has 3 windows in the front which are also tinted black. It also has a dorsal fin on top and in the rear of the ship. Inside everything is pale white-including the nuts and bolts. There are 12 Capt's chairs in a semi-circle and a control consul in the front of the ship. In the middle there are supply shelves and a cooking apparatus. In the rear there are sleeping quarters for 12 (they are modest to say the least but comfortable).

 

Outside the Clar lagoon there is an ocean blue oasis. It is surrounded by red rocks on 2 sides and a dense forest on the other. With a small patch of blue grass in between the forest and the red rocks (like the last piece of pie on a silver plate). The rocks stretch 150 feet in the air and there is a lone Pasil tree on top.

 

The Pasil tree has an almost human form to it. And if you didn't know better you could be fooled into thinking it was a person. Its bark is dark brown in color and has feet shaped roots.

 

"Alright then, it's Praem or our heads. God I hope we've got the luck with us tonight," Coats said anxiously as he attached his gun belt.

 

Coats pauses and looks at his Paniflu laser machine gun. The gun itself is red in color and resembles a Beretta-only slightly larger and with a scope.

 

"Well if we haven't got it, these babies will even the score," Pleu said as he showed Coats some Tridney sound grenades he had in each hand.

 

The Tridney can shatter the skull of anyone within 30 feet-it does this by rattling the inside of their skull with sound waves. It has a reddish hue and looks like a metal softball. It has a green grip that you held as you threw it and would detach releasing the firing pin.

 

"That looks like it could do a lot of damage. If we get cornered that may be our last resort," Coats said gleefully and then he took a chug of whiskey. Coats wondered if he was about to do something incredibly stupid.

 

"Let's hope it doesn't come to that,” Plea replied nervously as he took in 3 quick breaths. He thought about ditching Coats and never looking back. “We need to be invisible and be smart enough not to get greedy," Pleu said sternly in a voice that seemed to almost convince both of them he was right. "Trust me seeing all that Praem in front of us will be a shocker. We load up our packs and we get out of there quick," Pleu said as he rubbed the back of his head to the point Coats stared at him.

 

"First things first, we've got to get inside, which means we've got a swim ahead of us," Coats explained as he stretched out his arms and then continued, "When we come out inside Dramkick's pool we have to be cautious. Before we surface we had better be deadly sure there's no one around," Coats said sternly as he put the Cous breathing device in his mouth.

 

The Cous is banana yellow in color and in the shape of a plunger-with the wide piece placed in the rear of the mouth. The Cous filters the oxygen out of the water and allows the user to breathe underwater indefinitely.

 

Pleu inserts his Cous and the 2 wade into the Clar lagoon. Coats nods at Pleu and they submerge. They felt dangerous and confident with a quicker breath. Under the surface there are several species of fish-none of which have a predatory nature. The Ustin fish are yellow in color and have see through stomachs. They have cat like faces and a long skinny neck that leads to a bowling ball size body-that is perfectly round. There is a small fin on their backs that moves back and forth at blinding speed. Near to them are the Rummon fish (which have black and red stripes like a tacky suit your odd uncle might wear). They resemble a pair of trousers that are being pulled through the water. They have one small eye and 2 large ones on their perfectly flat faces. As well as a large gaping mouth with a black hairy tongue that licks its own eyes every 2 seconds.

 

The walls lining of the lagoon are covered with a light green crystal. Its bottom has a thick red grass that has bubbles coming out of it every few feet. The bubbles are caused by Homly bugs which nest on the lagoon's sea bed-and are bright red specs no more than the size of a penny.

 

Coats and Pleu swim along and marvel at how beautiful it is. Coats can’t help but think too himself that he wishes he'd been here before (and under different circumstances). Why isn't this his favorite place to swim, he wonders. Pleu wishes his daughter Rouela could have come with him and seen this incredible sight.

 

They swim for a minute and then Coats abruptly stopped. He put his hand on Pleu's chest and pointed to the side of the lagoon. There lingers a pair of hairy tan legs standing in the shallow water. The 2 slowly swim away from the legs, but keep their eyes locked on them (just in case things get heavy). Their hearts are pumping through their chests and they try not to panic. Slowly but surely they continue onward (and thank God they weren't noticed).

 

They swim another hundred yards and enter Dramkick's swimming pool (nicknamed the master bedroom, because Dramkick brought hundreds of women there to have sex and ingest Praem). The floor of the pool has a portrait of Dramkick seared onto the marble. The pool itself is 40 feet by 40 feet and has an opening in the ceiling above it to let in sunshine. Lucky for them no one is using it Pleu thought. Pleu pops his head slightly above the surface. He can see a man in white shorts lying on a blue foldout chair poolside. The fat hairy man is fast asleep and snoring very loudly. Pleu looks around and sees no one else is there. He slowly climbs out of the pool with Coats close behind.

 

The 2 of them cautiously moved past the snoring man and peek out into the next room. There they see 2 guards on the far end of this enormous Peneme gym.

 

Peneme is a game between 2 teams of 2 involving the capture of a Quwoo-a Quwoo being a furry animal that looks like a flashlight, but with 3 legs and a wing on one side. It darts in every direction and is terrified by all living things. The Quwoo are known for their uncontrollable flatulence. In Peneme obstacles are placed around the gym and the first team to catch the Quwoo twice is the victor. The winning team usually takes great pride in dining on the Quwoo after the match.

 

"We're gonna have to find a way past those guards," Pleu said as he looked around and then continued, "There are no other doorways anywhere that I can see."

 

"I've got an idea, see that cage over there with that Quwoo?" Coats asked quickly as he pointed with both hands.

 

"I see it, wow what a great idea. It will take some doing to get over there but-"

 

"But it's our only shot. Let's break for it!" Coats interrupted as he started moving towards the Quwoo cage in a bent over walk.

 

Pleu was just behind and keeping a close eye on the guards as he and Coats moved from obstacle to obstacle.

 

"So does she still say she loves you every single day or has she grown up yet?" Henrit asked-the thinner of the 2 guards-as he smoked a long cigarette.

 

"Oh yeah she's grown up, she knows I love her and she knows that I know she loves me, everything's great," answered Pictick-the auburn haired guard-as he stretches out his arms.

 

Coats and Pleu carefully work their way over to the Quwoo cage. Once there, they take a look at the guards and Coats whispered as he unlocked the cage, "Let's hope those two are sporting fools 'cause it's about to get interesting."

 

Coats and Pleu hid behind a barricade and waited. The Quwoo shot out of the cage like a bullet out of a gun. It darted all over the gym. It just missed hitting Pictick in the head.

 

"How in the…," Pictick said suspiciously as he ducked the Quwoo and then said frantically, "If we don't catch him, we're in serious trouble!"

 

"Let's get after him then, quick!" Henrit said nervously as he ran after the Quwoo.

 

The 2 guards chased after the Quwoo, while Pleu and Coats hurried to the door. They opened it, moved inside, and their jaws dropped as they saw the Rala fountains in front of them.

 

"Can you believe it, Pleu, we found it!" Coats said in utter disbelief and shock as his shoulders dropped.

 

"They're immense, what a miracle," Pleu responded as his eyes opened as wide as they possibly could. Wider than any birthday gift he had ever opened.

 

There before them are three 500 foot tall fountains in a 2 mile long cave. The fountains have geysers of bright yellow Praem gushing from them. The cave is filled with that all too familiar smell. Each fountain is unique. The first has a black marble statue of Dramkick holding a man's head-with the Praem gushing from the severed head's mouth. The 2nd is of a small child-the boy Prince Mailk Hillgo who perished only days into his reign. The Praem gushes from his ear as his head tilts towards the ground.

 

The Mailk Hillgo fountain shows what a muscular child he was, with large calves and forearms. He is only wearing a loin cloth in this depiction. His face is handsome and belies his actual age. This gives him the appearance of being much older and wiser than his years would suggest. The 3rd fountain is of Emasip Teas Reign-Dramkick's father and the former emperor of the Talz system. Emasip has an almost square head with a round peak in the center. His eyes are far too large for his face and are looking in different directions. This caused his enemies to call him crazy eye (but never to his face for fear of his fury). His nose is also nonexistent like Dramkick’s. His mouth is wide and filled with 2 rows of circular teeth. In life he was a head shorter than Dramkick, but he is the only man he was ever afraid of. He had long fat fingers that could squeeze the life out of anyone. And he has 7 toes on each foot. He ruled over Talz for 2,671 years before he was assassinated at a gala at his home-by the next in line Leach Culle. Leach was subsequently beaten to death by Dramkick shortly after he heard the news. It was done right in the middle the Barnes Hall-which is where Leach and his friends were celebrating the death of Emasip. Dramkick always loved a party.

 

Pleu and Coats gazed at the Rala fountains in bewilderment and walked over to them gleefully. There was a certain uncanny spring in their step they couldn't explain. Coats looked at his reflection in the Praem and ran his hand through it slowly and said, "We found the fuel for an entire civilization. It's so beautiful it defies description."

 

"It's what our lives are about,” Pleu said and as he drank from the Praem-he fashioned his hands into a cup.

 

"I've waited a long time for exactly this," Coats said in disbelief and then he quickly dunked his face under the surface. Ingesting the Praem like this made his body feel as if it were made of warm Wams. Coats knew this was the greatest moment of his life.

 

The 2 of them looked around the cave and Coats said excitedly, "Its beyond comprehension, the pure Praem gives you infinite faculties! I can see that ant eating a seed in the crack on the far wall, Pleu."

 

"I can see it too, how is this possible?" Pleu asked as he looked at Coats.

 

"I don't know…but we mustn't be careless. Let's fill our packs with Praem and find a way out of here. Someone will be along before toolong," Coats said calmly as he pulled a hose from his pack and dropped it into the fountain. The Praem didn't splash or shift very much at all as it devoured the hose.

 

Pleu put his own hose into the fountain and said boldly, "Just wait 'til people hear, they won't believe it."

 

"They will and everything will change because of it," Coats said sternly as his eyes filled with Praem. "We've been duped by Dramkick for the last time. I knew he was diluting the Praem, I knew it!" Coats said angrily as his eyes met Pleu's. A second later he put his hose back into his pack and scanned the outer reaches of the cave.

 

Pleu did the same and then took another sip from the fountain. Coats pulled him out by the shoulder and they started looking for a way out. They walked around the back of the Emasip fountain and discovered a staircase leading up into the walls.

 

"This will do," Coats said happily as he smiled to himself.

 

"It's better than dealing with those guards, that's for sure," Pleu replied as he glanced over at Coats.

 

"Anything's better than that," Coats said as he started up the staircase with Pleu a few steps behind.

 

They ascended the staircase and it led to a darkened stone hallway. There was an opening on the right side 20 feet ahead of them. They could see a doorway at the end of the hallway. It smelled of old clothes and burnt pancakes.

 

"This looks promising," Coats said as he walked down the hallway.

 

Coats slowed and peeked around the corner only to see a Vor Me battalion doing training exercises 30 feet below.

 

"Wow that's bad luck, from 2 guards to two thousand," Coats said sadly as he looked down at the Vor Me. Where's my luck, he thought.

 

"Well we came this far, that door is only 20 feet away. If we were careful enough they might not notice us," Pleu explained as he looked down at the Vor Me.

 

"Granted, but with our luck Dramkick himself could be waiting for us behind that door," Coats answered as his right hand noticeably shook and then continued, "What we know…behind us there are 2 soldiers who will kill us on sight. There is a chance we could overpower them, but it's a slim chance. That door could be certain doom or a viable escape route," Coats said sternly as he looked over at Pleu.

 

"Are you asking me?" Pleu asked as he smirked at Coats.

 

"Yes!"

 

"The door, chances are for the taking. Let's be ready and agile for anything we face on the other side of that door," Pleu said as he pulled out a Tridney.

 

"Agreed," Coats answered as he raised his Paniflu and started slowly walking towards the door.

 

They each took a few steps as they keenly watched the Vor Me below. One of the Vor Me looked up and saw them. He reached for his weapon and as he did Coats blasted him with his Paniflu. Suddenly Coats and Pleu were making a mad dash for the door. The Vor Me soldiers below started firing at Coats and Pleu. One shot grazed Pleu's calf causing him to shout, "Whoa Vevin, that was close!"

 

Vevin Be was a man who narrowly escaped the gallows 47 times before his eventual demise (hence the expression Whoa Vevin).

 

Coats grabbed the door handle and flung the door open violently. It revealed the Jarret marketplace (it had everything and was constantly buzzing with activity). It consisted of a large cluster of store fronts. And all the store fronts had the identical tan clay walls and round windows. Store clusters were in identical sections that met at Uvaly fountain-it is a 60 foot pair of pyramids with water running down the sides.

 

Coats and Pleu waded into the crowd of people and Coats said stunned, "If they only knew what was beneath them, they'd lose it."

 

"If these people knew the Rala fountains were so close there'd be a riot in seconds," Pleu said gleefully as he looked behind him for the Vor Me and continued, "And they'd all be killed."

 

Coats looked around for transportation and said firmly, "Let's rent an Airso and get some distance between us and here."

 

The Airso is a simple blue and red crotch rocket motorcycle that can hover above the ground using reverse magnetic force. It is ideal for the titanium rich soil of Membra.

 

"My wage stick is almost empty," Pleu admitted sadly as he pulled out his red wage stick.

 

A wage stick is a red plastic cigar shaped device. It can be used to access all of your available money and credit, even advance wages.

 

"Don't worry about it, I've got plenty. Let's take those 2 and speed out of here," Coats said sternly as he swiped his wage stick over the 2 locks holding the Airsos in place.