TypeScript Blueprints - Ivo Gabe de Wolff - E-Book

TypeScript Blueprints E-Book

Ivo Gabe de Wolff

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Beschreibung

Build exciting end-to-end applications with TypeScript

About This Book

  • This book will help you whether you're a beginner or an expert
  • Complete and complex projects provide codes that are ready and solutions for start-ups and enterprise developers
  • The book will showcase the power and depth of TypeScript when it comes to high performance and scalability

Who This Book Is For

This book was written for web developers who wish to make the most of TypeScript and build fun projects. You should be familiar with the fundamentals of JavaScript

What You Will Learn

  • Build quirky and fun projects from scratch while exploring widely applicable practices and techniques
  • Use TypeScript with a range of different technologies such as Angular 2 and React and write cross-platform applications
  • Migrate JavaScript codebases to TypeScript to improve your workflow
  • Write maintainable and reusable code that is helpful in the world of programming revolving around features and bugs
  • Using System.JS and Webpack to load scripts and their dependencies.
  • Developing highly performance server-side applications to run within Node Js.
  • Reviewing high performant Node.js patterns and manage garbage collection.

In Detail

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is being widely incorporated in popular projects such as Angular JS 2.0. Adopting TypeScript results in more robust software, while still being deployable in apps where regular JavaScript would run.

Scale and performance lie at the heart of the projects built in our book. The lessons learned throughout this book will arm you with everything you need to build amazing projects. During the course of this book, you will learn how to build a complete Single Page Application with Angular 2 and create a popular mobile app using NativeScript.

Further on, you will build a classic Pac Man game in TypeScript. We will also help you migrate your legacy codebase project from JavaScript to TypeScript.

By the end of the book, you will have created a number of exciting projects and will be competent using TypeScript for your live projects.

Style and approach

The book focuses on building projects from scratch. These end-to-end projects will give you ready-to-implement solutions for your business scenario, showcasing the depth and robustness of TypeScript.

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Seitenzahl: 296

Veröffentlichungsjahr: 2016

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Table of Contents

TypeScript Blueprints
Credits
About the Author
About the Reviewer
www.PacktPub.com
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book 
Errata
Piracy
Questions
1. TypeScript 2.0 Fundamentals
What is TypeScript?
Quick example
Transpiling
Type checking
Learning modern JavaScript
let and const
Classes
Arrow functions
Function arguments
Array spread
Destructuring
Template strings
New classes
Type checking
Primitive types
Defining types
Undefined and null
Type annotations
Summary
2. A Weather Forecast Widget with Angular 2
Using modules
Setting up the project
Directory structure
Configuring TypeScript
Building the system
The HTML file
Creating the first component
The template
Testing
Interactions
One-way variable binding
Event listeners
Adding conditions to the template
Directives
The template tag
Modifying the about template
Using the component in other components
Showing a forecast
Using the API
Typing the API
Creating the forecast component
Templates
Downloading the forecast
Adding @Output
The main component
Using our other components
Two-way bindings
Listening to our event
Geolocation API
Component sources
Summary
3. Note-Taking App with a Server
Setting up the project structure
Directories
Configuring the build tool
Type definitions
Getting started with NodeJS
Asynchronous code
Callback approach for asynchronous code
Disadvantages of callbacks
The database
Wrapping functions in promises
Connecting to the database
Querying the database
Understanding the structural type system
Generics
Typing the API
Adding authentication
Implementing users in the database
Adding users to the database
Testing the API
Adding CRUD operations
Implementing the handlers
Request handling
Writing the client side
Creating the login form
Creating a menu
The note editor
The main component
Error handler
Running the application
Summary
4. Real-Time Chat
Setting up the project
Configuring gulp
Getting started with React
Creating a component with JSX
Adding props and state to a component
Creating the menu
Testing the application
Writing the server
Connections
Typing the API
Accepting connections
Storing recent messages
Handling a session
Implementing a chat message session
Connecting to the server
Automatic reconnecting
Sending a message to the server
Writing the event handler
Creating the chat room
Two-way bindings
Stateless functional components
Running the application
Comparing React and Angular
Templates and JSX
Libraries or frameworks
Summary
5. Native QR Scanner App
Getting started with NativeScript
Creating the project structure
Adding TypeScript
Creating a Hello World page
Creating the main view
Adding a details view
Scanning QR codes
Type definitions
Implementation
Testing on a device
Adding persistent storage
Styling the app
Comparing NativeScript to alternatives
Summary
6. Advanced Programming in TypeScript
Using type guards
Narrowing
Narrowing any
Combining type guards
More accurate type guards
Assignments
Checking null and undefined
Guard against null and undefined
The never type
Creating tagged union types
Comparing performance of algorithms
Big-Oh notation
Optimizing algorithms
Binary search
Built-in functions
Summary
7. Spreadsheet Applications with Functional Programming
Setting up the project
Functional programming
Calculating a factorial
Using data types for expressions
Creating data types
Traversing data types
Validating an expression
Calculating expressions
Writing unit tests
Parsing an expression
Creating core parsers
Running parsers in a sequence
Parsing a number
Order of operations
Defining the sheet
Calculating all fields
Using the Flux architecture
Defining the state
Creating the store and dispatcher
Creating actions
Adding a column or a row
Changing the title
Showing the input popup
Testing actions
Writing the view
Rendering the grid
Rendering a field
Showing the popup
Adding styles
Gluing everything together
Advantages of Flux
Going cross-platform
Summary
8. Pac Man in HTML5
Setting up the project
Using the HTML5 canvas
Saving and restoring the state
Designing the framework
Creating pictures
Wrapping other pictures
Creating events
Binding everything together
Drawing on the canvas
Adding utility functions
Creating the models
Using enums
Storing the level
Creating the default level
Creating the state
Drawing the view
Handling events
Working with key codes
Creating the time handler
Running the game
Adding a menu
Changing the model
Rendering the menu
Handling events
Modifying the time handler
Summary
9. Playing Tic-Tac-Toe against an AI
Creating the project structure
Configure TypeScript
Adding utility functions
Creating the models
Showing the grid
Creating operations on the grid
Creating the grid
Adding tests
Random testing
Implementing the AI using Minimax
Implementing Minimax in TypeScript
Optimizing the algorithm
Creating the interface
Handling interaction
Creating players
Testing the AI
Testing with a random player
Summary
10. Migrate JavaScript to TypeScript
Gradually migrating to TypeScript
Adding TypeScript
Configuring TypeScript
Configuring the build tool
Acquiring type definitions
Testing the project
Migrating each file
Converting to ES modules
Correcting types
Adding type guards and casts
Using modern syntax
Adding types
Refactoring the project
Enable strict checks
Summary

TypeScript Blueprints

TypeScript Blueprints

Copyright © 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: July 2016

Production reference: 1250716

Published by Packt Publishing Ltd.

Livery Place

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B3 2PB, UK.

ISBN 978-1-78588-701-7

www.packtpub.com

Credits

Authors

Ivo Gabe de Wolff

Copy Editor

Safis Editing

Reviewer

Matthew Hill

Project Coordinator

Ulhas Kambali

Commissioning Editor

Kunal Parikh

Proofreader

Safis Editing

Acquisition Editor

Divya Poojari

Indexer

Rekha Nair

Content Development Editor

Prashanth G

Graphics

Jason Monteiro

Technical Editor

Shivani K. Mistry

Production Coordinator

Aparna Bhagat

About the Author

Ivo Gabe de Wolff has been a freelance developer under the name of ivogabe since 2012 and he is studying mathematics and computing sciences at Utrecht University. When he was eleven he started programming in Game Maker. Currently, he uses TypeScript on a daily basis. Recently, he has used TypeScript in lots of different environments, including mobile apps, servers, and command-line tools. Now he mainly specializes in NodeJS programming.

Furthermore, he is the author of various open source projects, including gulp-typescript. You can find his projects on github.com/ivogabe. If you want to read more about TypeScript, JavaScript, gulp, or Functional Programming, you can take a look at his blog at dev.ivogabe.com.

It required a lot of work to compose this book. I could not have done this without the help of these people:

The team at Packt Publishing and the reviewers of this book, because of their precise feedback and hard work. This has helped me a lot to improve the quality of this book.

My fellow students, for brainstorming and helping on specific topics.

My teachers at Utrecht University, for giving inspiration and challenging me on various topics. I especially want to thank Jurriaan Hage for supervising my thesis.

Finally, my family, for their support and tips, even though they did not have knowledge on these topics. These people have helped me to to make the book as it now lies in front of you.

About the Reviewer

Matthew Hill is a British software developer with substantial experience in web application development. An established developer in the TypeScript and JavaScript spheres, he thoroughly enjoys working on open source projects and dipping into often esoteric technologies. Outside of programming, Matthew has a fervent interest in literature.

After graduating with a computer science degree, he started his career at Sky UK Ltd, where he developed video streaming applications, subsequently moving on to engineer single-page analytics applications at payments startup Velocity. Now he’s working at financial services leader Tradeweb, fleshing out their next-generation JavaScript-based trading platform.

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Preface

TypeScript allows developers to write readable and maintainable web applications. Editors can provide several tools to the developer, based on types and static analysis of the code. In this book, you will learn how you can use TypeScript to build clean web applications. You will learn how to use Angular 2 and React.

You will also learn how you can use TypeScript for servers, mobile apps, command-line tools, and games. We will build various servers, write a mobile app, rewrite Pac Man, and build Tic-Tac-Toe as a command-line application. You will also learn functional programming. This style of programming will improve your general code skills. You will see how this style can be used in TypeScript.

What this book covers

The book can be divided in two sections. The first section, chapters 1 to 4, describe how you can build standard application. These chapters introduce Angular 2 and React for web applications, NodeJS for servers and NativeScript for mobile apps. You should read chapters 1 to 3 in a sequence.

The second section, chapters 5 to 8, introduce more complex concepts. You will learn functional programming in chapters 5 to 7. The last chapter contains guidance to migrate a JavaScript codebase to TypeScript. You can read chapters 5 to 7 when you have not read chapters 1 to 4, though chapter 5 requires some knowledge of React.

Chapter 1, TypeScript 2.0 Fundamentals, will explain core principals to create (web) applications with TypeScript. If you have some basic knowledge of TypeScript 2.0 then you can skim over this chapter or use it as a reference while reading the other chapters. If you have not used TypeScript yet, then this chapter will teach you the fundamentals of TypeScript 2.0

Chapter 2, A Weather Forecast Widget with Angular 2, you will learn how you can build an application in Angular 2. The chapter introduces core principals of Angular and will use an online API as source for the weather forecast.

Chapter 3, Note-Taking App with a Server, we will build a server and client with Node and Angular for this application. You will see how code can be shared between the client and the server.

Chapter 4, Real-Time Chat, introduces React and websockets. Using these techniques, we will write the server and client of the chat application.

Chapter 5, Native QR Scanner App, after having written three web applications, we will now write a mobile app. You will learn how you can use NativeScript and its plugins to write a native app.

Chapter 6, Advanced Programming in TypeScript,  covers more advanced features of TypeScript, including type guards, control flow analysis and performance of algorithms.

Chapter 7, Spreadsheet Applications with Functional Programming, introduces a different programming style: functional programming. You will learn how this can be used in TypeScript. We will use React with a Flux-based architecture, which fits nicely with TypeScript and Functional Programming.

Chapter 8, Pac Man in HTML5, will show how to use the HTML5 canvas to create a game. We will use some Functional Programming again, and take a look at how we can create a framework for it based on the Flux architecture.

Chapter 9, Playing Tic-Tac-Toe against an AI, will explain how to build a command-line application in which you can play Tic-Tac-Toe. You will learn how you can learn the computer to play the game. When done correctly, the computer should never lose.

Chapter 10, Migrate JavaScript to TypeScript, will show how you can incrementally migrate a JavaScript codebase to TypeScript. We will focus on how you can keep the project working during this transition.

What you need for this book

You will need an editor to write the code, a terminal to compile the code, and a browser to see the results. Visual Studio Code and Atom with atom-typescript are good editors in which you can write TypeScript code. These are available for Windows, Mac, and Linux. You have to compile TypeScript in a terminal. On Windows, you can use the Command Prompt or Powershell for that. On a Mac, you can use Terminal.

To compile TypeScript, you need NodeJS. You can find details on how you can install it in the first chapter.

Chapter 5, Native QR Scanner App, has more requirements to run the mobile app in an emulator or a device. Details about how you can install these dependencies are found in the chapter.

Who this book is for

If you are interested in building fun projects using TypeScript, then this book is for you. This book will appeal to web developers who wish to make the most of TypeScript. You should be familiar with the fundamentals of JavaScript.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other contexts through the use of the include directive."

A block of code is set as follows:

export function factorial(x: number): number {    if (x <= 1) return 1;    return x * factorial(x - 1); }

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

export function factorial(x: number): number {    if (x <= 1) return 1;    return x * factorial(x - 1); }

Any command-line input or output is written as follows:

npm init -y

New terms and important words are shown in bold. 

Note

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Tip

Tips and tricks appear like this.

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Errata

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Questions

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Chapter 1. TypeScript 2.0 Fundamentals

In Chapters 2 through 5, we will learn a few frameworks to create (web) applications with TypeScript. First you need some basic knowledge of TypeScript 2.0. If you have used TypeScript previously, then you can skim over this chapter, or use it as a reference while reading the other chapters. If you have not used TypeScript yet, then this chapter will teach you the fundamentals of TypeScript.

What is TypeScript?

The TypeScript language looks like JavaScript; it is JavaScript with type annotations added to it. The TypeScript compiler has two main features: it is a transpiler and a type checker. A transpiler is a special form of compiler that outputs source code. In case of the TypeScript compiler, TypeScript source code is compiled to JavaScript code. A type checker searches for contradictions in your code. For instance, if you assign a string to a variable, and then use it as a number, you will get a type error.

The compiler can figure out some types without type annotations; for others you have to add type annotations. An additional advantage of these types is that they can also be used in editors. An editor can provide completions and refactoring based on the type information. Editors such as Visual Studio Code and Atom (with a plugin, namely atom-typescript) provide such features.