29,99 €
Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features.
This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal.
By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
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Seitenzahl: 397
Veröffentlichungsjahr: 2023
Build and publish engaging games for Android and iOS
John P. Doran
BIRMINGHAM—MUMBAI
Copyright © 2023 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
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Publishing Product Manager: Nitin Nainani
Senior Editor: Mark D’Souza
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First published: November 2017
Second edition: August 2020
Third edition: July 2023
Production reference:160623
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ISBN 978-1-80461-372-6
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To my wife, Hien, who, has always believed in me and has supported me every step of the way as we’ve traveled all around the world. And to my precious daughter, Johanna, who’s inspired me with her boundless imagination and sense of wonder. This book is dedicated to you both with all my love and gratitude.
– John P. Doran
John P. Doran is a passionate and seasoned technical game designer, software engineer, and author who is based in Songdo, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a bachelor of science in game design and a master of science in computer science from Bradley University.
For over a decade, John has gained extensive hands-on expertise in game development, working in various roles ranging from game designer to lead user interface (UI) programmer, working in teams consisting of just himself to over 70 people in student, mod, and professional game projects, including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education, teaching in Singapore, South Korea, and the US. To date, he has authored 17 books pertaining to game development and is a 2023 Unity Education Ambassador.
John is currently an instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Learn more about John at http://johnpdoran.com.
I extend my deepest gratitude to the Packt Publishing team, including Mark D’Souza, Feza Shaikh, Sonam Pandey, and Nitin Nainani, for their invaluable support, expertise, and guidance in bringing this new edition of the book to life.
Shubham Thakur is a full stack developer at Ceryx Digital in Pune. Proficient in JavaScript, PHP, and Flutter, he has worked on cutting-edge projects involving the Internet of Things (IoT), metaverse, augmented reality (AR), virtual reality (VR), and cloud computing using AWS. Shubham volunteers with Google Developer Groups Pune, has won various hackathons, and is learning Solidity for Web3. He’s a team player, collaborator, and effective communicator who is committed to delivering high-quality solutions on time and within budget.
I am deeply grateful to Priya for the unwavering support, boundless love, and endless inspiration she brings daily. Yash, thank you for always being there. Amit Jain, thank you for your exceptional mentorship. Thanks to Packt Publishing for the reviewer opportunity. Special thanks to Urvi Sambhav Shah for onboarding me and to Sonam Pandey for her invaluable assistance and guidance during the reviewing process.
David Cantón Nadales is a software engineer from Seville, Spain, with more than 20 years of experience. He is currently a technical leader at Grupo Viajes El Corte Inglés, a leading travel company in Europe. He has done a multitude of projects and games with Unity, VR with Oculus/Meta Quest 2, Hololens, HTC Vive, DayDream, and LeapMotion. He was an ambassador of the Samsung community “Samsung Dev Spain,” and organizer of “Google Developers Group Sevilla.” He has led more than 100 projects throughout his career. As a social entrepreneur he created the app “Grita”, a social network that emerged during the confinement of COVID-19 that allowed people to talk to other people and help each other psychologically. In 2022, he won the Top Developer Award organized by Samsung.
In this part of the book, we will be exploring the foundational elements of Unity game development, specifically with a focus on preparation for creating mobile games. The chapters in this part will provide you with the necessary knowledge and skills to set up your development environment, as well as guide you through the process of building a game project and deploying it to a mobile device.
By the end of this part, you will have a solid foundation of knowledge about Unity game development and will be ready to move on to the more advanced topics covered in subsequent parts of the book.
This part has the following chapters:
Chapter 1, Building Your GameChapter 2, Project Setup for Android and iOS Development