3D Printing Designs: Fun and Functional Projects - Joe Larson - E-Book

3D Printing Designs: Fun and Functional Projects E-Book

Joe Larson

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Beschreibung

Get to grips with 3D printing and learn to model designs using Blender

About This Book

  • From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints
  • Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs
  • Rekindle your mathematical genius to design personalized objects for complex puzzles

Who This Book Is For

If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary.

What You Will Learn

  • Get to know about the different types of 3D printers and their limitations
  • See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers
  • Set up and configure Blender to model a file for 3D printing
  • Understand material characteristics, printing specifications, tolerances, and design tips
  • Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing
  • Break down complex geometries into multiple simple shapes and model them in layers using Blender
  • Design, manipulate, and export 3D models for 3D printing with Blender
  • Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape
  • Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle

In Detail

3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender.

There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you'll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing.

Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You'll move, rotate, and scale the object, and manipulate the view. You'll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.

Style and approach

This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.

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Seitenzahl: 134

Veröffentlichungsjahr: 2016

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Table of Contents

3D Printing Designs: Fun and Functional Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. 3D Printing Basics
What is 3D printing?
What defines 3D printing?
What to design for?
How do FFF printers work?
The anatomy of a print
FFF design considerations
Overhangs and supports
Supportless 3D printing
Y – gentle overhangs
H – bridging
T – orientation
Wall thickness
Holes in models
Summary
2. Beginning Blender
Why Blender?
The price is right
Blender is comprehensive
It's getting better all the time
But Blender isn't perfect
Downloading and installing Blender
The default view
The 3D View
The 3D cursor
The best settings
A scroll-wheel mouse and number pad
A laptop with a touch pad and no number pad
Object creation
Navigating the view
Jumping to rotation
Panning the view
Zooming the view
Orthographic versus perspective view
Wireframe and solid view
Transforming the object
Controlling transformations
Controlling the view
Axis locking
Precise transformation
Origin manipulation
Duplicating objects
Object selection
Shift select
Border select
Circle select
The Edit mode
Parts of objects
Incremental saving
Blender to real life
Exporting an STL
Summary
3. The Octopus Pencil Holder
Planning the project
The first basic shape
Smoothing the mesh with modifiers
Bending the tentacles
Flattening the bottom
Renaming objects
Adding a pencil cup
Adding a face
Finishing touches
Summary
4. Measuring Basics
Measuring with a ruler
Measuring with calipers
Manual or Vernier calipers
Digital calipers
Grid paper trace method
Suitable objects
Object preparation
Importing the image into Blender
Increasing reference pictures
3D scanning
Summary
5. An SD Card Holder Ring
Taking measurements
Modeling the ring
Modeling the finger
Putting the ring on the floor
Finishing the ring
Making a test print
Resizing the test ring
Adding an SD card holder
Organizing by layers
Creating a virtual SD card
Putting it all together
Extra credit
Summary
6. Sculpting the Face of the Sun
Creating the base object
Setting up sculpt
Drawing the face
Smoothing the edges
Adding the nose and eyes
Pulling out the rays
Sharpening the details
Summary
7. Cutting a 3D Jigsaw Puzzle
Resizing the model
How big should it be?
Scaling with properties
Building a puzzle piece
Building the basic shape
Sizing the puzzle piece blank
Turning a shape into an object
Adding some tolerance
Putting it all together
What if the Boolean modifier doesn't work?
Exporting and printing
Summary
Index

3D Printing Designs: Fun and Functional Projects

3D Printing Designs: Fun and Functional Projects

Copyright © 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: June 2016

Production reference: 1210616

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-432-0

www.packtpub.com

Credits

Author

Joe Larson

Reviewer

Marcus Ritland

Commissioning Editor

Edward Gordon

Acquisition Editor

Vinay Argekar

Content Development Editor

Shweta Pant

Technical Editor

Vishal K. Mewada

Copy Editor

Madhusudan Uchil

Project Coordinator

Kinjal Bari

Proofreader

Safis Editing

Indexer

Hemangini Bari

Graphics

Kirk D'Penha

Production Coordinator

Shantanu N. Zagade

Cover Work

Shantanu N. Zagade

About the Author

Joe Larson, known online as "the 3D Printing Professor," is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth, doing BASIC programming and low-resolution digital art on a Commodore 64. As technology progressed, so did Joe's dabbling, eventually taking him to 3D modeling while in high school and college, and he momentarily pursued a degree in computer animation. He abandoned that and instead became a math teacher, and then moved to software development for 10 years before returning to education, teaching technology in college.

When Joe first heard about 3D printing, it took root in his mind, and he went back to dust off his 3D modeling skills. In 2012, he won a Makerbot Replicator 3D printer in the Tinkercad/Makerbot Chess Challenge, with a chess set that assembles into a robot. Since then, his designs on Thingiverse have been featured on Thingiverse, Gizmodo, Shapeways, Makezine, and other places. He currently produces weekly videos about design for 3D printing on his YouTube channel, http://www.youtube.com/user/mrjoesays.

About the Reviewer

Marcus Ritland is a designer and 3D printing consultant in his small business, Denali 3D Design. Since 2008, he has been providing 3D modeling and 3D printing services as well as moderating the SketchUcation 3D printing forum (http://sketchucation.com/).

He has volunteered at a local makerspace, teaching SketchUp classes and leading 3D printing meetups. As an author of 3D Printing with SketchUp, he is currently on a quest to eliminate design-for-3D printing illiteracy.

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Preface

3D printers have arrived! Complex and beautiful objects are available at the touch of a button in our schools, libraries, or even our homes. Whether or not you have a 3D printer, learning how they work and how to design for them is the best way to be a part of this new industrial age. And the best part is it doesn't cost a penny to learn to design for them.

This book will teach you the things you need to know about 3D printers. Then, you will use the robust and free software, Blender, to follow step-by-step instructions through several planned projects. You will gain the tools, techniques, and skills you need to make your own projects that you can print by yourself on a 3D printer near you and share with others online to print around the world.

What this book covers

Chapter 1, 3D Printing Basics, will help you understand 3D printing basics, types of 3D printing, and how FFF printers work.

Chapter 2, Beginning Blender, will introduce Blender, how to set it up, and some basic and mid-level functionality. Knowing the content of this chapter will get you over Blender's infamous learning curve and provide the basic knowledge and reference necessary for following along with future projects.

Chapter 3, The Octopus Pencil Holder, building this simple project, an octopus pencil holder, will involve simple selection techniques and modification commands of basic shapes in Blender's Edit mode, and applying modifiers to soften and combine shapes. This technique alone can be used to make an unlimited number of cool things once mastered.

Chapter 4, Measuring Basics, mentions how it is very important that accurate measurements must be made when planning and applied to the modeling of a 3D object. In this chapter, we deal with different techniques of taking measurements: measuring with a ruler or calipers, the grid paper trace method, and 3D scanning.

Chapter 5, An SD Card Holder Ring, walks you through the process of making a cool 3D printed project—an SD card holder.

Chapter 6, Sculpting the Face of the Sun, teaches you how to use the sculpting tools in Blender to transform a basic shape into a complicated design.

Chapter 7, Cutting a 3D Jigsaw Puzzle, further modifies the model created in the previous chapter by creating the puzzle pieces and then applying their shape that to the sculpted model model to create the individual pieces, combining two of Blender's powerful editing styles to create a finished product.

What you need for this book

Blender has these minimum system requirements:

A 32-bit dual-core 2-GHz CPU with SSE2 support2 GB of RAMA 24-bit 1280×768 displayA mouse or trackpadOpenGL 2.1 compatible graphics with 512 MB of RAM

Who this book is for

This book is for anyone with an interest in 3D printing and some basic computer skills. Whether you own a 3D printer or not, you can design for them. You will need Blender, a free 3D tool, and this book. With a little creativity, one day you'll hold in your hands something designed with a computer.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: Windows and unsure, just choose the MSI package option.

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: Locate the Blender download button on the main page for the latest version of Blender and click on it.

Note

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Tip

Tips and tricks appear like this.

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Downloading the color images of this book

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Errata

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Questions

If you have a problem with any aspect of this book, you can contact us at <[email protected]>, and we will do our best to address the problem.

Chapter 1. 3D Printing Basics

As cool as 3D printing is, there is a lot of hype around it, which sometimes causes confusion. Before starting to design for 3D printing, it's best to know a little bit about 3D printing technologies.

3D printing is a limitless technology in the sense that there is no end to the things it can make. Still, that doesn't mean that it can make anything without limitations. 3D printing can make things that no other manufacturing method can, but it has rules that need to be followed to ensure success. There are different types of 3D printing as well, and each type comes with its benefits and drawbacks:

In this chapter, we'll discuss:

What is 3D printing?What types of 3D printing are there?How do FFF printers work?The anatomy of an FFF print.Supportless 3D printing and YHT.Wall thickness and tolerances.

What is 3D printing?

3D printing is cool. It seems as if not a day passes without another mention of 3D printing online in the news and media. Everyone is getting excited about 3D printing. But when you look deeper, it seems as if everything is being 3D printed, and anything could be. Does 3D printing something make it better? What exactly is 3D printing?

In many ways, 3D printers are just tools, the same as any that you'd find in a wood shop or garage. These tools make cool things, but not on their own, and just because something is made with, say, an electric drill press, that doesn't automatically make it better than something that isn't. It's the things that people, like you, are doing with these tools that make them cool.

I'm not saying that 3D printing isn't cool by itself. 3D printing lets you create things, test them, change their design, and try something new quickly until you get it right. It makes things of incredible complexity and, because it's additive manufacturing, generates comparatively little waste. The availability of cheaper and faster 3D printers means that there's a chance that there's a 3D printer near you.

What defines 3D printing?

There are many different types of 3D printers, but what makes them all similar is that they build solid shapes from layers of materials, starting with an empty build area and filling it with the print. This is called additive manufacturing, and it produces less waste than other techniques, such as starting with a base material that is cut away to make the thing.

3D printers also benefit from being computer-controlled machines, also known as computerized numerical control (CNC) machines, meaning they do what they do with minimal human interaction after the design work is done. They can make many identical copies of a thing one right after the other, and the design can be shared online so that others can make their own copies.