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Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects!
Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching.
By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.
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Seitenzahl: 597
Veröffentlichungsjahr: 2023
Create advanced game visuals using code and graphs
Mina Pêcheux
BIRMINGHAM—MUMBAI
Copyright © 2023 Packt Publishing
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Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in start-ups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things every day, sharing with others, and creating multi-field projects that mix science, technology, and art.
Obinna Akpen is a seasoned 2D/3D game developer and e-sports champion with a passion for creating immersive gaming experiences. With over four years of experience in the industry, he has established himself as a highly skilled and innovative professional. Holding a bachelor of science in computer science, Obinna has demonstrated exceptional expertise in Unity and C# scripting, allowing him to develop captivating games that have garnered millions of downloads and a large player base.
Obinna’s talent shines through in his ability to bring creative visions to life. He has a keen eye for detail and a deep understanding of game mechanics, enabling him to design and implement gameplay features that engage players and keep them coming back for more. His contributions to the game development process, from prototyping to optimization, have been instrumental in delivering successful projects.
One of Obinna’s standout skills is his knowledge of shader development, particularly High-Level Shader Language (HLSL), which has been a valuable asset on projects that require advanced visual effects and graphics rendering. His proficiency in this area allows him to create stunning visuals that enhance the overall gaming experience.
In addition to his technical expertise, Obinna is a natural problem-solver and critical thinker. He thrives in fast-paced environments and excels at overcoming challenges to deliver high-quality results within tight deadlines. His ability to analyze and adapt game mechanics showcases his dedication to creating games that provide enjoyable and immersive experiences for players.
Beyond his technical accomplishments, Obinna’s passion for mentoring and teaching sets him apart. Through his involvement in various game development events and initiatives, he has shared his knowledge and expertise with aspiring game developers. His commitment to fostering growth and supporting emerging talent in the gaming industry reflects his belief in the power of collaboration and knowledge sharing.
Obinna’s impact and success have been recognized through multiple awards and industry recognition. His dedication to his craft and his ability to push boundaries in game development have earned him accolades such as the Game Developer of the Year and Most Versatile Gamer of the Year awards. These achievements highlight his outstanding contributions and reinforce his status as a respected professional in the gaming community.
With a combination of technical prowess, creative vision, and a passion for mentorship, Obinna Akpen continues to make a significant impact in the world of game development. His dedication to creating immersive gaming experiences and his commitment to pushing the boundaries of innovation make him a valuable asset to any game development team.
Mohan Reddy Mummareddy is an accomplished Unity3D developer with expertise in Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and game development. With seven years of experience, he has delivered numerous successful projects, demonstrating proficiency in computer vision and Artificial Intelligence (AI) technologies. Mohan has contributed to the development of iPhone operating system (iOS) applications utilizing light detection and ranging (LIDAR) technology for Machine Learning (ML) training and Unity’s Barracuda for model inference. He has also worked on virtual experience products, leveraging AR/VR/MR and web technologies. Mohan holds a master of technology in AR and VR, a master of business administration in marketing, and a bachelor of technology in electrical and electronics. Passionate about extended reality, he strives to push boundaries and create strong AI-enabled Extended Reality (XR) platforms and solutions.
Before we dive into Unity’s new render pipelines and modern shader creation tools, let’s first take a bit of time to re-familiarize ourselves with the process of creating shaders in Unity. In this introductory part, we’ll start with a quick reminder of how to implement the well-known Blinn-Phong shading model in Unity’s built-in render pipeline.
In this part, we will cover the following chapter:
Chapter 1, Re-Coding a Basic Blinn-Phong Shader with Unity/CGTausende von E-Books und Hörbücher
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