Beginning JavaScript - Jeremy McPeak - E-Book

Beginning JavaScript E-Book

Jeremy McPeak

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Beschreibung

The bestselling JavaScript guide, updated with current features and best practices Beginning JavaScript 5th Edition shows you how to work effectively with JavaScript frameworks, functions, and modern browsers, and teaches more effective coding practices using HTML5. This new edition has been extensively updated to reflect the way JavaScript is most commonly used today, introducing you to the latest tools and techniques available to JavaScript developers. Coverage includes modern coding practices using HTML5 markup, the JSON data format, DOM APIs, the jQuery framework, and more. Exercises with solutions provide plenty of opportunity to practice, and the companion website offers downloadable code for all examples given in the book. * Learn JavaScript using the most up to date coding style * Understand JSON, functions, events, and feature detection * Utilize the new HTML5 elements and the related API * Explore new features including geolocation, local storage, and more JavaScript has shaped the Web from a passive medium into one that is rich, dynamic, and interactive. No matter the technology on the server side, it's JavaScript that makes it come alive in the browser. To learn JavaScript the way it's used today, Beginning JavaScript, 5th Edition is your concise guide.

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CONTENTS

INTRODUCTION

WHO THIS BOOK IS FOR

WHAT THIS BOOK COVERS

WHAT YOU NEED TO USE THIS BOOK

CONVENTIONS

SOURCE CODE

ERRATA

P2P.WROX.COM

CHAPTER 1: INTRODUCTION TO JAVASCRIPT AND THE WEB

INTRODUCTION TO JAVASCRIPT

WHERE DO MY SCRIPTS GO?

YOUR FIRST SIMPLE JAVASCRIPT PROGRAM

WRITING MORE JAVASCRIPT

A BRIEF LOOK AT BROWSERS AND COMPATIBILITY PROBLEMS

SUMMARY

CHAPTER 2: DATA TYPES AND VARIABLES

TYPES OF DATA IN JAVASCRIPT

VARIABLES—STORING DATA IN MEMORY

USING DATA—CALCULATIONS AND BASIC STRING MANIPULATION

DATA TYPE CONVERSION

ARRAYS

SUMMARY

EXERCISES

CHAPTER 3: DECISIONS AND LOOPS

DECISION MAKING—THE IF AND SWITCH STATEMENTS

LOOPING—THE FOR AND WHILE STATEMENTS

SUMMARY

EXERCISES

CHAPTER 4: FUNCTIONS AND SCOPE

CREATING YOUR OWN FUNCTIONS

SCOPE AND LIFETIME

FUNCTIONS AS VALUES

SUMMARY

EXERCISES

CHAPTER 5: JAVASCRIPT—AN OBJECT-BASED LANGUAGE

OBJECT-BASED PROGRAMMING

JAVASCRIPT’S NATIVE OBJECT TYPES

CREATING YOUR OWN CUSTOM OBJECTS

CREATING NEW TYPES OF OBJECTS (REFERENCE TYPES)

SUMMARY

EXERCISES

CHAPTER 6: STRING MANIPULATION

ADDITIONAL STRING METHODS

REGULAR EXPRESSIONS

THE STRING OBJECT

USING THE REGEXP OBJECT’S CONSTRUCTOR

SUMMARY

EXERCISES

CHAPTER 7: DATE, TIME, AND TIMERS

WORLD TIME

TIMERS IN A WEB PAGE

SUMMARY

EXERCISES

CHAPTER 8: PROGRAMMING THE BROWSER

INTRODUCTION TO THE BROWSER’S OBJECTS

DETERMINING THE USER’S BROWSER

SUMMARY

EXERCISES

CHAPTER 9: DOM SCRIPTING

THE WEB STANDARDS

THE DOCUMENT OBJECT MODEL

MANIPULATING THE DOM

SUMMARY

EXERCISES

CHAPTER 10: EVENTS

TYPES OF EVENTS

CONNECTING CODE TO EVENTS

THE STANDARD EVENT MODEL

EVENT HANDLING IN OLD VERSIONS OF INTERNET EXPLORER

WRITING CROSS-BROWSER CODE

NATIVE DRAG AND DROP

SUMMARY

EXERCISES

CHAPTER 11: HTML FORMS: INTERACTING WITH THE USER

HTML FORMS

TRADITIONAL FORM OBJECT PROPERTIES AND METHODS

HTML5 FORM OBJECT PROPERTIES AND METHODS

SUMMARY

EXERCISES

CHAPTER 12: JSON

XML

JSON

SUMMARY

EXERCISES

CHAPTER 13: DATA STORAGE

BAKING YOUR FIRST COOKIE

CREATING A COOKIE

GETTING A COOKIE’S VALUE

COOKIE LIMITATIONS

COOKIE SECURITY AND IE

WEB STORAGE

SUMMARY

EXERCISES

CHAPTER 14: AJAX

WHAT IS AJAX?

USING THE XMLHTTPREQUEST OBJECT

CREATING A SIMPLE AJAX MODULE

VALIDATING FORM FIELDS WITH AJAX

THINGS TO WATCH OUT FOR

SUMMARY

EXERCISES

CHAPTER 15: HTML5 MEDIA

A PRIMER

SCRIPTING MEDIA

SUMMARY

EXERCISES

CHAPTER 16: JQUERY

GETTING JQUERY

jQUERY’S API

SUMMARY

EXERCISES

CHAPTER 17: OTHER JAVASCRIPT LIBRARIES

DIGGING INTO MODERNIZR

DIVING INTO PROTOTYPE

DELVING INTO MOOTOOLS

SUMMARY

EXERCISES

CHAPTER 18: COMMON MISTAKES, DEBUGGING, AND ERROR HANDLING

D’OH! I CAN’T BELIEVE I JUST DID THAT: SOME COMMON MISTAKES

ERROR HANDLING

DEBUGGING

SUMMARY

EXERCISES

APPENDIX A: ANSWERS TO EXERCISES

CHAPTER 2

CHAPTER 3

CHAPTER 4

CHAPTER 5

CHAPTER 6

CHAPTER 7

CHAPTER 8

CHAPTER 9

CHAPTER 10

CHAPTER 11

CHAPTER 12

CHAPTER 13

CHAPTER 14

CHAPTER 15

CHAPTER 16

CHAPTER 17

CHAPTER 18

APPENDIX B: JAVASCRIPT CORE REFERENCE

BROWSER REFERENCE

RESERVED WORDS

JAVASCRIPT OPERATORS

JAVASCRIPT STATEMENTS

TOP-LEVEL PROPERTIES AND FUNCTIONS

JAVASCRIPT CORE OBJECTS

APPENDIX C: W3C DOM REFERENCE

DOM CORE OBJECTS

HTML DOM OBJECTS

DOM EVENT MODEL AND OBJECTS

MISCELLANEOUS EVENTS

APPENDIX D: LATIN-1 CHARACTER SET

TITLE PAGE

COPYRIGHT

DEDICATION

CREDITS

ABOUT THE AUTHORS

ACKNOWLEDGMENTS

ADVERT

EULA

List of Illustrations

Chapter 1

Figure 1.1

Figure 1.2

Figure 1.3

Figure 1.4

Chapter 2

Figure 2.1

Figure 2.2

Figure 2.3

Figure 2.4

Figure 2.5

Figure 2.6

Figure 2.7

Figure 2.8

Figure 2.9

Figure 2.10

Figure 2.11

Chapter 3

Figure 3.1

Figure 3.2

Figure 3.3

Figure 3.4

Figure 3.5

Figure 3.6

Figure 3.7

Figure 3.8

Figure 3.9

Figure 3.10

Figure 3.11

Figure 3.12

Chapter 4

Figure 4.1

Figure 4.2

Chapter 5

Figure 5.1

Figure 5.2

Figure 5.3

Figure 5.4

Figure 5.5

Figure 5.6

Chapter 6

Figure 6.1

Figure 6.2

Figure 6.3

Figure 6.4

Figure 6.5

Figure 6.6

Figure 6.7

Figure 6.8

Figure 6.9

Figure 6.10

Chapter 7

Figure 7.1

Figure 7.2

Figure 7.3

Chapter 8

Figure 8.1

Figure 8.2

Figure 8.3

Figure 8.4

Chapter 9

Figure 9.1

Figure 9.2

Figure 9.3

Figure 9.4

Figure 9.5

Figure 9.6

Figure 9.7

Figure 9.8

Figure 9.9

Figure 9.10

Figure 9.11

Chapter 10

Figure 10.1

Figure 10.2

Figure 10.3

Figure 10.4

Figure 10.5

Figure 10.6

Figure 10.7

Figure 10.8

Figure 10.9

Chapter 11

Figure 11.1

Figure 11.2

Figure 11.3

Figure 11.4

Figure 11.5

Figure 11.6

Figure 11.7

Figure 11.8

Figure 11.9

Figure 11.10

Chapter 13

Figure 13.1

Figure 13.2

Figure 13.3

Figure 13.4

Figure 13.5

Figure 13.6

Figure 13.7

Figure 13.8

Figure 13.9

Figure 13.10

Figure 13.11

Figure 13.12

Figure 13.13

Figure 13.14

Figure 13.15

Figure 13.16

Figure 13.17

Figure 13.18

Figure 13.19

Figure 13.20

Chapter 14

Figure 14.1

Figure 14.2

Figure 14.3

Figure 14.4

Figure 14.5

Figure 14.6

Figure 14.7

Chapter 15

Figure 15.1

Figure 15.2

Figure 15.3

Figure 15.4

Figure 15.5

Figure 15.6

Figure 15.7

Chapter 17

Figure 17.1

Figure 17.2

Chapter 18

Figure 18.1

Figure 18.2

Figure 18.3

Figure 18.4

Figure 18.5

Figure 18.6

Figure 18.7

Figure 18.8

Figure 18.9

Figure 18.10

Figure 18.11

Figure 18.12

Figure 18.13

Figure 18.14

Figure 18.15

Figure 18.16

Figure 18.17

Figure 18.18

Figure 18.19

Figure 18.20

Figure 18.21

Figure 18.22

Figure 18.23

Figure 18.24

Figure 18.25

Figure 18.26

Figure 18.27

Figure 18.28

Figure 18.29

Figure 18.30

Figure 18.31

Guide

Cover

Table of Contents

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INTRODUCTION

JAVASCRIPT IS A SCRIPTING LANGUAGE that enables you to enhance static web applications by providing dynamic, personalized, and interactive content. This improves the experience of visitors to your site and makes it more likely that they will visit again. You must have seen the flashy drop-down menus, moving text, and changing content that are now widespread on websites—they are enabled through JavaScript. Supported by all the major browsers, JavaScript is the language of choice on the web. It can even be used outside web applications—to automate administrative tasks, for example.

This book aims to teach you all you need to know to start experimenting with JavaScript: what it is, how it works, and what you can do with it. Starting from the basic syntax, you’ll move on to learn how to create powerful web applications. Don’t worry if you’ve never programmed before—this book will teach you all you need to know, step by step. You’ll find that JavaScript can be a great introduction to the world of programming: with the knowledge and understanding that you’ll gain from this book, you’ll be able to move on to learn newer and more advanced technologies in the world of computing.

WHO THIS BOOK IS FOR

To get the most out of this book, you’ll need to have an understanding of HTML, CSS, and how to create a static web page. You don’t need to have any programming experience.

This book will also suit you if you have some programming experience already and would like to turn your hand to web programming. You will know a fair amount about computing concepts, but maybe not as much about web technologies.

Alternatively, you may have a design background and know relatively little about the web and computing concepts. For you, JavaScript will be a cheap and relatively easy introduction to the world of programming and web application development.

Whoever you are, I hope that this book lives up to your expectations.

WHAT THIS BOOK COVERS

You’ll begin by looking at exactly what JavaScript is, and taking your first steps with the underlying language and syntax. You’ll learn all the fundamental programming concepts, including data and data types, and structuring your code to make decisions in your programs or to loop over the same piece of code many times.

Once you’re comfortable with the basics, you’ll move on to one of the key ideas in JavaScript—the object. You’ll learn how to take advantage of the objects that are native to the JavaScript language, such as functions, dates, and strings, and find out how these objects enable you to manage complex data and simplify your programs. Next, you’ll see how you can use JavaScript to manipulate and detect objects made available to you in the browser and detect the browsers.

From here, you’ll move on to more advanced topics, such as writing code to dynamically manipulate elements within a web page and executing code when certain things happen within your page. You’ll also learn how to script forms and other controls. Using this knowledge, you can start to create truly professional-looking applications that enable you to interact with the user.

You’ll then learn how to store data within the browser and communicate directly with a server. You’ll also learn how to write code for the new HTML5 media elements, and write your own custom user interface for them.

You’ll explore some of the time saving JavaScript frameworks such as jQuery, Modernizr, Prototype, and MooTools and see how they work and how they can help you create sophisticated JavaScript powered applications.

Finally, you’ll look at common syntax and logical errors, how you can spot them, and how to use the JavaScript debuggers for Chrome, Internet Explorer, Firefox, Safari, and Opera to aid you with this task. Also, you need to examine how to handle the errors that slip through the net, and ensure that these do not detract from the experience of the end user of your application.

All the new concepts introduced in this book will be illustrated with practical examples, which enable you to experiment with JavaScript and build on the theory that you have just learned.

You’ll find four appendixes at the end of the book. Appendix A provides solutions to the exercises included at the end of most chapters throughout the book. The remaining appendixes contain the reference material that your authors hope you find useful and informational. Appendix B contains the JavaScript language’s core reference. Appendix C contains a complete W3C DOM Core reference—as well as information on the HTML DOM and DOM level 2 Event model. Appendix D contains the decimal and hexadecimal character codes for the Latin-1 character set.

WHAT YOU NEED TO USE THIS BOOK

Because JavaScript is a text-based technology, all you really need to create documents containing JavaScript is a text editor. Any will do.

Also, in order to try out the code in this book, you will need a web browser that supports a modern version of JavaScript. Ideally, this means the latest versions of Chrome, Internet Explorer, Firefox, Safari, and Opera. The book has been extensively tested with these browsers. However, the code should work in any modern web browser. Where there are exceptions, they will be clearly noted.

CONVENTIONS

To help you get the most from the text and keep track of what’s happening, we’ve used a number of conventions throughout the book.

    TRY IT OUT       

The Try It Out is an exercise you should work through, following the text in the book.

It usually consists of a set of steps.

Each step has a number.

Follow the steps with your copy of the database.

As you work through each Try It Out, the code you’ve typed will be explained in detail.

WARNING Boxes like this one hold important, not-to-be forgotten information that is directly relevant to the surrounding text.

NOTE Tips, hints, tricks, and asides to the current discussion are offset and placed in italics like this.

As for styles in the text:

We

highlight in italic type

new terms and important words when we introduce them.

We show keyboard strokes like this: Ctrl+A.

We show file names, URLs, and code within the text like so:

persistence.properties.

We present code in two different ways:

Important code in code examples is highlighted with a gray background.

The gray highlighting is not used for code that’s less important in the present context, or that has been shown before.

SOURCE CODE

As you work through the examples in this book, you may choose either to type in all the code manually or to use the source-code files that accompany the book. All of the source code used in this book is available for download at www.wrox.com. Once at the site, simply locate the book’s title (either by using the Search box or by using one of the title lists) and click the Download Code link on the book’s detail page to obtain all the source code for the book.

NOTE Because many books have similar titles, you may find it easiest to search by ISBN; this book’s ISBN is 978-1-118-90333-9.

Once you download the code, just decompress it with your favorite compression tool. Alternately, you can go to the main Wrox code download page at www.wrox.com/dynamic/books/download.aspx to see the code available for this book and all other Wrox books.

You can also view the examples presented in this book at http://beginningjs.com.

ERRATA

We make every effort to ensure that there are no errors in the text or in the code. However, no one is perfect, and mistakes do occur. If you find an error in one of our books, like a spelling mistake or faulty piece of code, we would be very grateful for your feedback. By sending in errata, you may save another reader hours of frustration, and at the same time you will be helping us provide even higher-quality information.

To find the errata page for this book, go to www.wrox.com and locate the title using the Search box or one of the title lists. Then, on the book details page, click the Book Errata link. On this page you can view all errata that have been submitted for this book and posted by Wrox editors. A complete book list, including links to each book’s errata, is also available at www.wrox.com/misc-pages/booklist.shtml.

If you don’t spot “your” error on the Book Errata page go to www.wrox.com/contact/techsupport.shtml and complete the form there to send us the error you have found. We’ll check the information and, if appropriate, post a message to the book’s errata page and fix the problem in subsequent editions of the book.

P2P.WROX.COM

For author and peer discussion, join the P2P forums at p2p.wrox.com. The forums are a web-based system on which you can post messages relating to Wrox books and related technologies and interact with other readers and technology users. The forums offer a subscription feature to e-mail you topics of interest of your choosing when new posts are made to the forums. Wrox authors, editors, other industry experts, and your fellow readers are present on these forums.

At http://p2p.wrox.com you will find a number of different forums that will help you not only as you read this book, but also as you develop your own applications. To join the forums, just follow these steps:

Go to

p2p.wrox.com

and click the Register link.

Read the terms of use and click Agree.

Complete the required information to join as well as any optional information you wish to provide, and click Submit.

You will receive an e-mail with information describing how to verify your account and complete the joining process.

NOTE You can read messages in the forums without joining P2P, but in order to post your own messages, you must join.

Once you join, you can post new messages and respond to messages other users post. You can read messages at any time on the web. If you would like to have new messages from a particular forum e-mailed to you, click the Subscribe to this Forum icon by the forum name in the forum listing.

For more information about how to use the Wrox P2P, be sure to read the P2P FAQs for answers to questions about how the forum software works, as well as many common questions specific to P2P and Wrox books. To read the FAQs, click the FAQ link on any P2P page.

1Introduction to JavaScript and the Web

WHAT YOU WILL LEARN IN THIS CHAPTER:                

Adding JavaScript to your web pages

Referencing external JavaScript files

Changing the background color of a web page

WROX.COM CODE DOWNLOADS FOR THIS CHAPTER

You can find the wrox.com code downloads for this chapter at http://www.wiley.com/go/BeginningJavaScript5E on the Download Code tab. You can also view all of the examples and related files at http://beginningjs.com.

In this introductory chapter, you look at what JavaScript is, what it can do for you, and what you need in order to use it. With these foundations in place, you will see throughout the rest of the book how JavaScript can help you to create powerful web applications for your website.

The easiest way to learn something is by actually doing it, so throughout the book you create a number of useful example programs using JavaScript. This process starts in this chapter, by the end of which you will have created your first piece of JavaScript code.

INTRODUCTION TO JAVASCRIPT

In this section you take a brief look at what JavaScript is, where it came from, how it works, and what sorts of useful things you can do with it.

What Is JavaScript?

Having bought this book, you are probably already well aware that JavaScript is some sort of , but what is a computer language? Put simply, a computer language is a series of instructions that tell the computer to do something. That something can be one of a wide variety of things, including displaying text, moving an image, or asking the user for information. Normally, the instructions, or what is termed , are from the top line downward. This simply means that the computer looks at the code you’ve written, works out what action you want it to take, and then takes that action. The act of processing the code is called or it.

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