Bright Green 1 - Jo Milou - E-Book
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Bright Green 1 E-Book

Jo Milou

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Beschreibung

The future. The climate on Earth is terrible: the goddess Mother Earth has fled from humanity and its pollution, taking all the rain with her. The Earth has been transformed into a waterless desert called Sunland. In her search for water, the young water-seeker June meets a mysterious being who wants to lead her to an unknown source. Uncertain whether to trust "this thing", June asks her friends for advice, until the sworn band of youngsters decides to help the strange creature... Volume 1 contains the first three chapters of Bright Green: The Flower Girl & the House of Heavens. This volume is the exciting prelude to a modern fairy tale for anyone who wants to explore the important questions of good and evil in times of climate change.

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Seitenzahl: 53

Veröffentlichungsjahr: 2024

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Jo Milou

Bright Green 1

Daughter Nature

 

 

 

Dieses ebook wurde erstellt bei

Inhaltsverzeichnis

Titel

Volume 1

About the Author

Dedication

Imprint

Volume 1: Daughter Nature

First Chapter

Chapter 2

Chapter 3

READ THE WHOLE SERIES IN A SINGLE COLLECTION

(IM)PERFECTLY HUMAN

T-SHIRTS, POSTERS and more

Impressum neobooks

Volume 1

Bright Green

Volume 1

Daughter Nature

The future. The climate on Earth is terrible: the goddess Mother Earth has fled from humanity and its pollution, taking all the rain with her. The Earth has been transformed into a waterless desert called Sunland.

In her search for water, the young water-seeker June meets a mysterious being who wants to lead her to an unknown source. Uncertain whether to trust "the thing", June asks her friends for advice, until the sworn band of youngsters decides to help the strange creature...

Volume 1 contains the first three chapters of Bright Green: The Flower Girl and the House of Heavens. This volume is the exciting prelude to a modern fairy tale for anyone who wants to explore the important questions of good and evil in times of climate change.

Other Volumes

Volume 1: DAUGHTER NATURE

Volume 2: THE POOL KING

Volume 3: THE PLASTIC SEA

Volume 4: THE SAVAGE VILLAGE

Volume 5: SKYBLUE

About the Author

Josefina “Jo” Milou is an international indie author and social anthropologist. She is interested in other cultures, electronic music, technology, video games, comics and martial arts. Her heart belongs to her two dogs.

The stories she tells are a colorful remix of mythical tales, scientific facts and biographical descriptions.

False utopias, bitterly evil do-gooders, corporate demigods and charismatic mavericks: Her preferred genres are cyberpunk, (sociological) science fiction / dystopias and urban horror, using them to address the great questions of our time in a disturbingly uncomfortable and macabrely humorous way.

Other Titles by Jo Milou

(Im)Perfectly Human (2024)

The Fantasy-Dealer (2024)

FOLLOW JO

Instagram: @jo.milou_

Merchandise: AtelierMilou.redbubble.com

Dedication

To the Last Generation

Imprint

Text: © 2024 Jo Milou

Cover: © 2024 Herrero

Special Thanks: Lolo Milou (editor)

Responsible for the content: Martin Schwarzenbacher, Vienna

Volume 1: Daughter Nature

[ 1 ]Daughter Nature

First Chapter

‘Oy, Sep, ya found anything yet?’ Sep heard June’s voice whispering out of the darkness. She had a grater voice.

‘Not quite,’ he replied after a short silence. He frowned to sharpen his senses and scanned his surroundings.

‘Then ‘urry up, you plonker!’ she scolded him in a sisterly, commanding tone. ‘There must be something ‘ere: a water cooler or a sink. Cor blimey, I’d be well chuffed for a simple water bottle right now!’ Her voice then took on a hopeful tone: ‘I reckon there’s water round ‘ere somewhere…’

Sep moved cautiously through the dark room at a snail’s pace.

As he crept forward, June heard the sound of heavy objects scraping across the floor and the clatter of smaller objects. She could hear him moaning and groaning as he made his way.

Suddenly, a loud metallic thud echoed through the room, followed by a barrage of other thumps. The last thing she heard from him was a deep, anguished sigh.

June jumped in shock.

‘Good Goddess!’ she cried out in horror as she put her hand over her racing heart, which was pounding violently against her chest. She tried to catch her breath as her shock gradually subsided.

Eventually the silence became so thick and oppressive that she became worried.

‘Oi!’ she called softly into the darkness. ‘Sep, mate! You alright, yeah?’

Then, after a long silence:

‘Gawdess!’ the nineteen-year-old screeched, angry at her accomplice as she began to retrace his steps. ‘I would’a been well chuffed if youse done something without me help,’ she complained as she carefully felt her way forward, her hands exploring her surroundings. ‘You muppet,’ she snorted.

Cautiously, she touched the dead surfaces beneath her fingertips. In her search, her hands slid over the smooth wood of tables and chairs, the inert plastic of cables and the cold metal of appliances.

June had already explored underground bunkers and laboratories at the age of twelve. Deep in the womb of Mother Earth, the Gooders had hidden their equipment from the intense sunlight of the surface. However, June had no interest in their machines or instruments (neither the ‘Com-pyu-turts’ nor the ‘Day-ter’). She was only interested in one thing: water – for her people and for herself.

The underground labs had been abandoned for about a century. Most people no longer knew what to do with these mysterious boxes and buttons. The only thing anyone could manage was to turn on a computer, after which it was condemned to run indefinitely. The screen would flicker and then light up until it finally ran out of power. This could also be useful, as the flickering of a single PC would often alert June that a site had already been raided by rival dowsers.

Like her, June had learned over the years that computer rooms were a reliable source of water. She understood that mechanical equipment needed to be cooled for optimal operation. This was also the reason why, in times of global warming, they could no longer withstand the surface temperatures. Their circuits would overheat and eventually fail. To maintain functionality and avoid overheating, the best alternative for the Gooders was to go underground.

Fortunately, there were no signs of previous intruders in this location:

No abandoned flickering or glowing, no distant hum and buzz of a computer being switched on. So the chances of success seemed pretty good.

Even though June and her sidekick Sep were the first visitors to this little lab in a long, long time, they hadn't found any major water sources, which was extremely frustrating for June. She’d always imagined that if you were first, you’d find plenty of water just begging to be tapped. She had fervently hoped that the strange tomb, with its long branching corridors and tunnels, would prove a lucrative investment, a place where her nomadic tribe could live for several months or even a year.

But although they were the first to arrive, they found no water. So they must have been taken in by some loudmouthed braggarts. – At this thought, June let out a bitter sigh of disappointment. (She hated being frustrated…)