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These projects are fun to build and fun to use Make lights dance to music, play with radio remote control, or build your own metal detector Who says the Science Fair has to end? If you love building gadgets, this book belongs on your radar. Here are complete directions for building ten cool creations that involve light, sound, or vibrations -- a weird microphone, remote control gizmos, talking toys, and more, with full parts and tools lists, safety guidelines, and wiring schematics. Check out ten cool electronics projects, including * Chapter 8 -- Surfing the Radio Waves (how to make your own radio) * Chapter 9 -- Scary Pumpkins (crazy Halloween decorations that have sound, light, and movement) * Chapter 12 -- Hitting Paydirt with an Electronic Metal Detector (a project that can pay for itself) Discover how to * Handle electronic components safely * Read a circuit diagram * Troubleshoot circuits with a multimeter * Build light-activated gadgets * Set up a motion detector * Transform electromagnetic waves into sound Companion Web site * Go to href="http://www.dummies.com/go/electronicsprojectsfd">www.dummies.com/go/electronicsprojectsfd * Explore new projects with other electronics hobbyists * Find additional information and project opportunities
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Seitenzahl: 358
Veröffentlichungsjahr: 2011
by Earl Boysen and Nancy Muir
Electronics Projects For Dummies®
Published byWiley Publishing, Inc.111 River St.Hoboken, NJ 07030-5774www.wiley.com
Copyright © 2006 by Wiley Publishing, Inc., Indianapolis, Indiana
Published by Wiley Publishing, Inc., Indianapolis, Indiana
Published simultaneously in Canada
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Library of Congress Control Number: 2006926111
ISBN-13: 978-0-470-00968-0
ISBN-10: 0-470-00968-3
Manufactured in the United States of America
10 9 8 7 6 5 4
1B/RT/QX/QW/IN
Earl Boysen is an engineer who after 20 years in the computer chip industry, decided to slow down and move to a quiet town in Washington state. Earl is the co-author of Electronics For Dummies and Nanotechnology For Dummies. He lives with his wife, Nancy, in a house he built himself and finds himself as busy as ever with teaching, writing, house building, and acting. Visit Earl at his Web site to get reviews and information about the latest components and techniques for building projects: www.buildinggadgets.com.
Nancy Muir is the author of over 50 books on topics ranging from desktop computer applications to distance learning and electronics. She has a certificate in distance learning design and has taught technical writing at the university level. Prior to her freelance writing career, she held management positions in the publishing and software industries. She lives with her husband Earl and their benevolent owners — their dog and cat. Nancy’s company, The Publishing Studio, has its Web site at www.pubstudio.com.
Nancy and Earl dedicate this book to their uncle, Ted Stier, with thanks for being such a great guy and giving Nancy away with such style and grace!
The authors wish to thank Katie Feltman for continuing to hire them to work on interesting book projects and to Chris Morris for managing the editing process and the authors so successfully. Thanks also to technical editor Kirk Kleinschmidt and copy editor Teresa Artman for making sure that what we wrote ended up being accurate and grammatically correct.
We also received help during this project from the following people, and they have our sincere gratitude: Bruce Reynolds of Reynolds Electronics (www.renton.com); the helpful folks at Magnevation (www.magnevation.com); and the following helpful members of our local ham radio club: Clint Hurd, Andy Andersen, Jack West and Owen Mulkey; and Gordon McComb of Budget Robotics (www.budgetrobotics.com).
We’re proud of this book; please send us your comments through our online registration form located at www.dummies.com/register/.
Some of the people who helped bring this book to market include the following:
Acquisitions, Editorial, and Media Development
Project Editor: Christopher Morris
Acquisitions Editor: Katie Feltman
Senior Copy Editor: Teresa Artman
Technical Editor: Kirk Kleinschmidt
Editorial Manager: Kevin Kirschner
Media Development Specialists: Angela Denny, Kate Jenkins, Steven Kudirka, Kit Malone
Media Development Manager: Laura VanWinkle
Editorial Assistant: Amanda Foxworth
Sr. Editorial Assistant: Cherie Case
Cartoons: Rich Tennant (www.the5thwave.com)
Composition Services
Project Coordinator: Patrick Redmond
Layout and Graphics: Claudia Bell, Carl Byers, Joyce Haughey, Barbara Moore, Barry Offringa, Alicia South
Proofreaders: Leeann Harney, Joe Niesen, Christy Pingleton
Indexer: Techbooks
Special Help: Virginia Sanders
Publishing and Editorial for Technology Dummies
Richard Swadley, Vice President and Executive Group Publisher
Andy Cummings, Vice President and Publisher
Mary Bednarek, Executive Acquisitions Director
Mary C. Corder, Editorial Director
Publishing for Consumer Dummies
Diane Graves Steele, Vice President and Publisher
Joyce Pepple, Acquisitions Director
Composition Services
Gerry Fahey, Vice President of Production Services
Debbie Stailey, Director of Composition Services
Title
Introduction
Why Buy This Book?
Foolish Assumptions
Safety, Safety, Safety!
How This Book Is Organized
Icons Used in This Book
Part I : Project Prep
Chapter 1: Exploring the World of Electronics Projects
What Is an Electronics Project, Anyway?
Mixing and Matching Effects
What Can You Do with Electronics Projects?
What You Need to Get Started
Chapter 2: Safety First
Avoiding Shocks Like the Plague
Protecting Electronic Components from Dreaded Static Discharge
Working with the Tools of the Trade
A Safe Workspace Is a Happy Workspace
Chapter 3: Assembling Your Electronics Arsenal
Tool Time
Multimeter
Components Primer
The Nuts and Bolts of Building Materials
Breadboard Basics
Chapter 4: Running Down the Skills You Need
It’s Symbolic: Reading a Schematic
Breadboarding
Soldering Your Circuit Board
Measuring Stuff with a Multimeter
Working with the Boxes that Contain Your Projects
Part II : Sounding Off!
Chapter 5: Making Light Dance to the Music
The Big Picture: Project Overview
Scoping Out the Schematic
Fancy Footwork: Exploring the Dance to the Music Circuit
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Chapter 6: Focusing Sound with a Parabolic Microphone
What a Dish! The Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Chapter 7: Murmuring Merlin
The Big Picture: Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Chapter 8: Surfing the Airwaves
The Big Picture: Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Part III : Let There Be Light
Chapter 9: Scary Pumpkins
The Big Picture: Project Overview
Taking Things Step by Step
Trying It Out
Taking It Further
Chapter 10: Dancing Dolphins
The Big Picture: Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Chapter 11: Controlling a Go-Kart, Infrared Style
The Big Picture: Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Part IV : Good Vibrations
Chapter 12: A Handy-Dandy Metal Detector
The Big Picture: Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Chapter 13: Sensitive Sam Walks the Line
The Big Picture: Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Chapter 14: Couch Pet-ato
The Big Picture: Project Overview
Scoping Out the Schematic
Building Alert: Construction Issues
Perusing the Parts List
Taking Things Step by Step
Trying It Out
Taking It Further
Part V : The Part of Tens
Chapter 15: Ten Great Parts Suppliers
When Is a Supplier Right for You?
Reynolds Electronics
Hobby Engineering
Jameco
Digi-Key
Mouser Electronics
RadioShack
Fry’s Electronics
Electronic Goldmine
Furturlec
Maplin
Chapter 16: Ten Great Electronics Resources
Electronics Magazines
Jumpstart Your Project Creativity with Circuits
Web Sites That Teach You the Ropes
Writing the Book on Electronics
Chapter 17: Ten Specialized Electronics Resources
Radio
Audio and Music
Robotics
Glossary
If you’ve caught the electronics bug, you’re ready to try all kinds of projects that will help you develop your skills while creating weird and wonderful gadgets. That’s what this book is about: providing projects that are fun and interesting as well as helping you find out about all kinds of electronic circuits and components.
Electronics Projects For Dummies is a great way to break into electronics or expand your electronics horizons. Here, we provide projects that allow you to dabble in using sound chips, motion detectors, light effects, and more. And all the projects are low voltage, so if you follow our safety advice, no electronics folks will be hurt in the process.
Electronics projects not only help you build useful and fun gadgets, but you pick up a lot of knowledge along the way about how various electronic parts work, how to read a circuit diagram, and how to use tools such as soldering irons and multimeters. So by using this book, you have fun and get some knowledge at the same time.
This book provides you with just what you need to get going in the fun world of electronics. It offers projects that you can build in a reasonable amount of time — and in most cases, for under $100 each (some well under!).
This book assumes that you have an interest in electronics and that you’ve probably explored the world of electricity and electronics a bit. You’ve probably scanned a few electronics circuit Web sites and maybe a magazine or two and have picked up some of the jargon. Other than that, you don’t need anything but a minimal budget to buy parts and tools, a small space in your house or apartment that you can set aside for a workbench, and a little time.
If you feel like you want more information about terms and concepts in electronics to help you out, we recommend Electronics For Dummies, by Gordon McComb and Earl Boysen (Wiley).
You don’t need to be an electrical engineer or have worked on electronic projects in the past. We provide some initial chapters that help you stock up on essential parts and tools, understand what each one does, set yourself up for safety, and master a few simple skills. Then you’re all set to tackle any one of the projects in this book.
We can’t say this enough: Electronics, especially lower-voltage projects like the ones in this book, can be a painless pastime but only if you follow some basic safety procedures from the get-go.
Even low voltages can harm you, soldering irons can burn you, and small pieces of plastic or wire that you snip could fly into your face.
We recommend that everybody — even those with electronics experience — read the chapter on safety (Chapter 2). And because we can’t cover every potential danger in a single chapter, be sure to read each manufacturer’s warnings about how to use parts, power sources, and tools. Finally, use common sense when working on projects. If in doubt whether a safety precaution is necessary, just do it. Better safe than sorry is one of our mantras.
Electronics Projects For Dummies is organized into several parts, starting off with some general information about safety and stocking your electronics workshop. Then we offer several parts with different types of projects, and finally conclude with the Part of Tens chapters with additional resources you might want to explore. This book also has a spiffy full-color photo spread of some of the circuits and finished products of several of the projects.
Here’s the rundown of how this book is organized.
If you’re new to electronics, read through this part first. Even if you’re seasoned, humor us and read Chapter 2 about safety. Then use Chapters 3 and 4 to gather the parts and tools you’ll need and also bone up on some essential electronics skills, such as soldering and reading schematics.
This part contains the first set of projects, all involving sound in some fashion. Here you work on projects to make lights dance to music, create a parabolic microphone to pick up sounds at a distance, make a wizard that talks when you push his buttons, and create your own AM radio.
Electricity can produce light (as Thomas Edison could have told you), so here we show you how to work with light in a variety of ways. These projects use light to amuse or even make gadgets run. In this part, you light up a pumpkin by using a motion detector, create a light display that will make your next party rock, and build a go-kart that you direct by using an infrared remote control device.
Some electronic gadgets do their thing when they sense vibrations. All the projects in this part depend on vibrations, including electrical, mechanical, or radio waves. Work through these projects to create a metal detector, a radio controlled vehicle that senses light and runs around a track, and a device that sits on your couch and raises a ruckus if your pet jumps on the cushion.
The chapters in this part provide the ever-popular For Dummies top-ten lists. Use the recommendations here to explore some interesting suppliers of electronic parts and tools; get information or swap ideas about general electronics topics online or in print; or look into resources for more specialized interests, such as audio effects and robotics.
We live in a visual world, so this book uses little icons to point out useful information of various types.
The Tip icon points you to information that is interesting and can save you time or headaches. These icons generally add a bit of spice to your electronic project education.
Oops. If you don’t heed these little icons, you might regret it. Warnings alert you to potential danger or problems that you want to avoid.
Remember icons remind you of an important idea or fact that you should keep in mind as you explore electronics. They might even point you to another chapter for more in-depth information about a topic.
If you’re gonna build an electronics project, you’re gonna spend some money. To save you time and help you keep your costs down, we give you shopping tips wherever you see this icon.
In this part . . .
B efore you can jump in and tackle projects, you might want to brush up on (or discover for the first time) the basics. Chapter 1 answers such urgent questions as “What is an electronics project, anyway?,” and Chapter 2 provides our best advice about safety procedures that keep you intact while you play with gadgets. Chapter 3 runs down the parts and equipment you work with in a typical project, and Chapter 4 reviews some basic skills that you need to build all kinds of electronic toys.
Understanding exactly what an electronics project is
Exploring the effects you can achieve
Considering what’s in it for you
Determining what you need to invest to get started
You probably picked up this book because you love tinkering with gadgets, from that train set you got as a kid to the motion-activated dancing monsters on display in the store aisles at Halloween. Not only are you intrigued by them, but you wonder whether you can build something like them yourself. Now that you own this book, yes, you can!
In this chapter, we take a look at exactly what getting into building electronics projects involves, the kinds of great gadgets you can build yourself, what you’ll get from spending your time with electronics, and what you need to commit to take the plunge.
Obviously, an electronics project involves electronics, meaning that you use electricity to make something happen. However, overlaps exist among electronics, mechanics, and even programmable devices such as robots. Here’s what we mean when we say
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