End to End GUI Development with Qt5 - Nicholas Sherriff - E-Book

End to End GUI Development with Qt5 E-Book

Nicholas Sherriff

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Beschreibung

Learn the complete Qt ecosystem and its tools and build UIs for mobile and desktop applications

Key Features

  • Unleash the power of the latest Qt 5.9 with C++14
  • Easily compile, run, and debug your applications from the powerful Qt Creator IDE
  • Build multi-platform projects that target Android, iOS, Windows, MacOS, Linux, and more

Book Description

Qt 5.9 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This learning path demonstrates the power and flexibility of the Qt framework for desktop application development and shows how you can write an application once and deploy it to multiple operating systems. It will address all the challenges while developing cross-platform applications with the Qt framework.

This course will give you a better understanding of the Qt framework and tools to resolve serious issues such as linking, debugging, and multithreading. It will also upskill you by explaining how to create a to-do-style app and taking you through all the stages in building a successful project. You will build a suite of apps; while developing these apps, you’ll deepen your knowledge of Qt Quick's layout systems, and see Qt 3D and widgets in action. The next project will be in the industrial and agricultural sectors: making sense of sensor data via a monitoring system. Your apps should run seamlessly across devices and operating systems such as Android, iOS, Windows, or Mac, and be cost-effective by integrating with existing web technologies. You take the role of lead developer and prototype a monitoring system. In doing so, you’ll get to know Qt's Bluetooth and HTTP APIs, as well as the Charts and Web Engine UI modules. These projects will help you gain a holistic view of the Qt framework.

What you will learn

  • Install and configure the Qt Framework and Qt Creator IDE
  • Implement a rich user interface with QML
  • Learn the fundamentals of QtTest and how to integrate unit testing
  • Create stunning UIs with Qt Widget and Qt Quick
  • Develop powerful, cross-platform applications with the Qt framework
  • Design GUIs with Qt Designer and build a library in it for UI previews
  • Build a desktop UI with widgets and Designer
  • Get familiar with multimedia components to handle visual input and output

Who this book is for

This book will appeal to developers and programmers who would like to build GUI-based applications. Knowledge of C++ is necessary and a basic familiarity with Qt would be helpful.

Nicholas Sherriff (Nick) spent the majority of his career at a major utility company in the UK, working predominantly on the Microsoft Windows platform with C#, ASP.NET, and SQL Server. While leading the native application development function there, he experimented with C++ before eventually discovering Qt, utilizing it on a major green-field project serving several thousand users. He currently works for a communications recording software house. At home, Nick enjoys music, video games, and half-hearted calisthenics. Guillaume Lazar is a software engineer living near Paris in France. He has worked for different companies, from startups to multinationals, for the last 7 years. He took the opportunity to observe and learn from many team organizations and technologies. He eventually founded his own software development company, NeuronalMotion, at the age of 27 with his friend Robin Penea in 2014. Information about it and its open source projects can be found on the company's website: NeuronalMotion. NeuronalMotion represents to Guillaume "a different way of working." The current hierarchical organization that applies to most companies seems obsolete to him. With his own company, he wants to try something different, where each employee will be autonomous. Although he defines himself as a Qt framework lover, he likes to mix different technologies and platforms. He also spends time on game development, machine learning, and electronics, because "things" become "alive." Robin Penea is a software engineer living in France. He has worked for several companies over the last 7 years, on many different technologies (ranging from server application development to embedded programming). He founded NeuronalMotion with Guillaume Lazar in 2014 to implement his vision of entrepreneurship and project development. He aims to achieve a self-organized company. More information is available at: NeuronalMotion. Besides developing with Qt, he likes to tinker with the Android AOSP framework, learn new programming language paradigms, and discover how to interweave technology with real life. Marco Piccolino is a consultant, technical trainer and speaker developing Qt apps for businesses and consumers on a daily basis. He is the founder of the QtMob Slack chat, a community of Qt application developers with a focus on mobile, resource sharing and problem solving. Marco's main professional interests include application architecture, test-driven development, speech and language technologies, and everything Qt.

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End to End GUI Development with Qt5

 

Develop cross-platform applications with modern UIs using the powerful Qt framework
A learning path in three sections

  

BIRMINGHAM - MUMBAI

End to End GUI Development with Qt5

Copyright © 2018 Packt Publishing

All rights reserved. No part of this learning path may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this learning path to ensure the accuracy of the information presented. However, the information contained in this learning path is sold without warranty, either express or implied. Neither the author(s), nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this learning path.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this learning path by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Authors:Nicholas Sherriff, Guillaume Lazar, Robin Penea, Marco PiccolinoReviewer: Vishnu Reddy, Sivan Greenberg, Ray Rischpater, Pierre-Yves Siret, Jürgen Bocklage-Ryannel Content Development Editor:  Priyanka SawantGraphics: Jason MonterioProduction Coordinator: Nilesh Mohite

Published on: September 2018

Production reference: 1240918

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-78953-190-9

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Table of Contents

Title Page - Courses

Copyright and Credits - Courses

End to End GUI Development with Qt5

Packt Upsell - Courses

Why subscribe?

PacktPub.com

Preface

Who this learning path is for

What this learning path covers

To get the most out of this learning path

Download the example code files

Conventions used

Get in touch

Reviews

Learn Qt 5

Hello Qt

Installing Qt

Maintaining your installation

Qt Creator

Scratchpad project

qmake

Summary

Project Structure

Projects, MVC, and unit testing

Project creation

cm-lib

cm-tests

cm-ui

Mastering MVC

QObject

QML

Project output

Summary

User Interface

UX

Creating views

StackView

Anchors

Sizing

Navigation

Fixing conflicts

Summary

Style

Style resource

Font Awesome

Components

Styling the navigation bar

Clicking

Commands

Command bar

Summary

Data

JSON

Object hierarchy

DataDecorators

Entities

Entity collections

Data models

Custom TextBox

Summary

Unit Testing

Unit testing

The default Qt approach

Custom approach

DataDecorator tests

Entity Tests

Mocking

Summary

Persistence

SQLite

Primary keys

Creating clients

Panels

Finding clients

Editing clients

Deleting clients

Summary

Web Requests

Network access

Web Requests

RSS View

RSS

Summary

Wrapping Up

Object factory

UI scaling

Dashboard

Enumerator selectors

Contacts

Deployment preparation

OS X

Linux

Windows

Qt Installer framework

Installation

Summary

Mastering Qt 5

Discovering QMake Secrets

Designing a cross-platform project

Adding the Windows implementation

Adding the Linux implementation

Adding the Mac OS implementation

Transforming SysInfo into a singleton

Exploring Qt Charts

CpuWidget using QCharts

Memory using Qcharts

The .pro file in depth

Under the hood of qmake

Beneath Q_OBJECT and signals/slots

Summary

Dividing Your Project and Ruling Your Code

Designing a maintainable project

Defining data classes

Storing your data in a database

Protecting your code with a smart pointer

Implementing the model

Summary

Conquering the Desktop UI

Creating a GUI linked to a core shared library

Listing your albums with AlbumListWidget

Creating a ThumbnailProxyModel

Displaying the selected album with AlbumWidget

Enhancing thumbnails with PictureDelegate

Displaying a picture with PictureWidget

Composing your Gallery app

Summary

Dominating the Mobile UI

Starting with Qt Quick and QML

Checking your development environment

Creating a Qt Quick project

Preparing your Qt Quick gallery entry point

Displaying albums with ListView

Theming the application with a QML singleton

Loading a database on mobile

Creating a new album from a custom InputDialog

Loading images with an ImageProvider

Displaying thumbnails in a GridView

Swiping through full resolution pictures

Summary

Even Qt Deserves a Slice of Raspberry Pi

Discovering Qt3D

Configuring Qt for your Raspberry Pi

Creating an entry point for your Qt3D code

Setting up the scene

Assembling your Qt3D entities

Preparing the board game

Crafting entities from the factory

Building a snake engine in JavaScript

Varying the HUD with QML states

Profiling your QML application

Summary

Third-Party Libraries Without a Headache

Creating your Qt Designer plugin

Configuring the project for Windows

Configuring the project for Linux

Configuring the project for Mac

Implementing your OpenCV filters

Designing the UI with FilterWidget

Exposing your plugin to Qt Designer

Using your Qt Designer plugin

Building the image-filter application

Summary

Animations - Its Alive, Alive!

Preparing an SDK

Creating your plugins

Loading your plugins dynamically

Using the plugins inside the application

Discovering the Animation Framework

Making your thumbnails jump

Fading the picture in

Flashing the thumbnail in a sequence

Summary

Keeping Your Sanity with Multithreading

Discovering QThread

Flying over Qt multithreading technologies

Architecting the Mandelbrot project

Defining a Job class with QRunnable

Using QThreadPool in MandelbrotCalculator

Displaying the fractal with MandelbrotWidget

Summary

Need IPC? Get Your Minions to Work

Architecturing an IPC project

Laying down the foundations with an SDK

Working with QDataStream and QTcpSocket

Interacting with sockets in the worker

Interacting with sockets from the application

Building your own QTcpServer

Summary

Having Fun with Serialization

Architecting the drum machine project

Creating a drum track

Making your objects serializable with QVariant

Serializing objects in JSON format

Serializing objects in XML format

Serializing objects in binary format

Playing low latency sounds with QSoundEffect

Triggering a QButton with your keyboard

Bringing PlaybackWorker to life

Accepting mouse drag and drop events

Summary

You Shall (Not) Pass with QTest

Discovering Qt Test

Executing your tests

Writing factorized tests with datasets

Benchmarking your code

Testing your GUI

Spying on your application with QSignalSpy

Summary

All Packed and Ready to Deploy

Packaging your application

Packaging for Windows

Packaging for Linux with a distribution package

Packaging for Linux with AppImage

Packaging for Mac OS X

Packaging for Android

Packaging for iOS

Summary

Qt Hat Tips and Tricks

Managing your workspace with sessions

Searching with the Locator

Increasing the compilation speed

Examining the memory with Qt Creator

Generating random numbers

Silencing unused variable warnings

Logging custom objects to QDebug

Improving log messages

Saving your logs to a file

Generating a command-line interface

Sending and receiving HTTP data

Summary

Qt 5 Projects

Writing Acceptance Tests and Building a Visual Prototype

Don't come to me with an idea, come to me with a plan

The problem — what's in my fridge?

The solution — an app idea

The plan — start from user stories

Writing features and scenarios

Implementing scenarios as acceptance tests

Our project structure

QML and C++ — when to use each of them

Writing the first acceptance tests in C++

Creating the first C++ test case

Adding the first C++ test

Given there is a list of available grocery items

And (given) one or more grocery items are actually available

When I check available groceries

Then I am given the list of available grocery items

And (then) the grocery items are ordered by name, ascending

A huge step for humanity

Writing usecase tests in QML

A short QML primer

Expressing the first acceptance test in QML

Building a visual prototype

Deciding upon the UI technology

What kind of visual metaphors should our application use?

What kind of devices should our application run on?

Should a non-coding designer implement the UI?

Why limit yourself to one?

Our initial choice

Prototyping with Qt Quick Designer

Creating the UI subproject

Laying out the UI components required by the scenarios

Check available groceries

Add grocery item

Remove grocery item

Taking it further

Summary

Defining a Solid and Testable App Core

Implementing the first usecase

Creating the usecase class

Anatomy of a QObject-derived class

Describing the usecase flow with signals and slots

From usecases to business objects

Introducing the almighty QVariant

Implementing the GroceryItems entity

Implementing a fake data repository

Making the first usecase test pass

Using the AutoTest plugin

Wait a second!

Adding a textual user interface

Setting up the console application project

Writing the textual application

QCoreApplication's many responsibilities

Creating the business objects

Defining application output upon success

Collecting and acting upon user input

Running the console app

About unit testing

Summary

Wiring User Interaction and Delivering the Final App

Completing the app's core functionality

Adding a grocery item

Defining the precondition step

Test init and cleanup

Defining the usecase action step

Defining the first outcome step

Defining the second outcome step

use case implementation

Implementing the GroceryItems entity

Removing a grocery item

Adding a fridge

Connecting visual input/output and usecases

Setting up the client application

Exposing C++ objects to QML

QML engines and contexts

Exposing object instances via context properties

Triggering usecases from the UI

Triggering usecases::CheckAvailabeGroceries::run

Triggering usecases::AddGroceryItem::run

Triggering usecases::RemoveGroceryItem::run

Showing usecase outcomes in the UI

Exposing the groceryItems list to QML

Binding groceriesListView.model to groceryItems.list

Trying out the usecases from the UI

Improving the UI

Deploying the app

Deploying the app to macOS

Deploying the app to Windows

Deploying the app to Android

Deploying the app to iOS

Deploying the app to Linux

Summary

Learning About Laying Out Components by Making a Page Layout Tool

A tool to prototype page layouts quickly

Initial setup

Creating sub-projects

Previewing QML code

Creating a QML module

Creating a Qt Resource Collection

Back to scenarios

Adding a panel to the page

Implementing usecases and entities

Designing and implementing the UI for the usecase

The anchors positioning model

Adding the page

Creating the comic panels

The Qt Quick Layouts system

Managing comic panels with a grid layout

Creating new panels dynamically with a repeater

Defining the comic panel

Simulating the usecase action

Removing a panel from the page

Taking a picture and loading it into a panel

Loading an existing picture into a panel

Summary

Creating a Scene Composer to Explore 3D Capabilities

Arranging 3D elements in a composition

Defining feature scenarios

Adding elements to a composition

Removing elements from a composition

Saving a composition as an image

Defining entities and their visual counterparts

Introducing Qt 3D

Comparing C++ and QML APIs

Previewing Qt 3D entities in QML

The Element entity

Adding visual components to the element

Varying the properties of the mesh

Changing the element's position

Selecting an element

Dealing with user input

Keeping track of the currently selected element

The Composition entity

Having the composition reference a list of entities

Previewing the composition

Adding elements to the composition

Adding camera and interaction to the composition

Adding custom lighting and changing the background color

Creating the client application

Exporting QML components in a namespaced module

Setting up the client application

Creating the 2D controls

Adding the controls menu and the element creation options

Adding the Background color selector and the grab image button

Prototyping the usecases in JavaScript

Adding the elements business object

Adding the usecases

Implementing add element to Composition

Implementing remove element from composition

Implementing save composition to an image

Going further

Summary

Building an Entity-Aware Text Editor for Writing Dialogue

Writing comic scripts efficiently

Defining use cases

Setting up the project

Prototyping the UI

Introducing Qt Widgets

Using Qt Widgets Designer

Adding the main layout

Adding the left column and the text editor

Adding the List View, button, and line edit

Implementing the characters entity

Introducing QAbstractItemModel and QAbstractListModel

Creating the characters entity

Adding a character to the characters model

Inserting a character's name into the dialogue script

Auto-highlighting a character name

Saving the comic script

Exporting the comic script to PDF

Styling the UI

Summary

Sending Sensor Readings to a Device with a Non-UI App

Outline

Setting up the project

Publishing sensor readings

Setting up the use case project

Implementing the background steps

Defining the sensor entity

Introducing Qt Sensors

Modeling the sensor abstraction

Implementing the Broadcaster entity

Adding the broadcaster Bluetooth channel

Setting up the channel project

Defining the BroadcasterChannel API

Introducing the Qt Bluetooth module

Creating the channel base and derived classes

Implementing the channel initialization method

Making the server listen to the adapter

Providing information about the service ID

Providing information about the service's textual descriptors

Providing information about service discoverability

Providing information about the transport protocol

Registering the service with the adapter

Connecting the broadcaster channel to the Broadcaster entity

Gluing components into the CM Broadcast console app

Including and instantiating the components

Testing the service discovery

Summary

Building a Mobile Dashboard to Display Real-Time Sensor Data

Overview

Project setup

Setting up the CM Monitor project

Creating the Bluetooth Receiver channel project

Implementing the Bluetooth Receiver channel

Implementing the init method

Implementing the receiveReadings method

Having the broadcaster emit readings at regular intervals

Checking the broadcaster-receiver communication

Implementing the readings chart

Introducing QtCharts

Adding a line series to the chart view

Wiring the receiverChannel to the chart

Adding internationalization support

Marking strings for translation

Generating the XML translation files

Translating a string

Compiling translations

Loading translations

Summary

Running a Web Service and an HTML5 Dashboard

Overview

Creating a BroadcasterChannel based on HTTP

Networking support in Qt

Compiling and linking the QHttp library

Adding the QHttp library to the channel broadcaster project

Implementing the HTTP BroadcasterChannel

Making an HTTP ReceiverChannel implementation

Subclassing the ReceiverChannel

Implementing the constructor and init method

Performing the HTTP request and consuming the response

Implementing an HTML5 UI

Browser technologies in Qt: WebEngine, WebView, and WebKit

Adding WebEngineView to cmmonitor

Data transport between app and browser with WebChannel

Adding an HTML5 time series

Summary

Additional and Upcoming Qt Features

Additional Qt features in 5.9 LTS

New and upcoming Qt features

Bibliography

Preface

Qt 5.9 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This learning path demonstrates the power and flexibility of the Qt framework for desktop application development and shows how you can write your application once and deploy it to multiple operating systems. It will address all the challenges while developing cross-platform applications with the Qt framework. 

Through this learning path, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. It will also upskill you by teaching how to create a to-do style app by going via all stages for building a successful project. You will build a suite of apps and while developing these apps you’ll deepen your knowledge of Qt Quick's layout systems, and see Qt 3D and Widgets in action. The next project will be for industrial and agricultural sectors, to make sense of sensor data via a monitoring system. The apps should run seamlessly across devices and operating systems like Android, iOS, Windows, or Mac, and be cost-effective by integrating with existing web technologies. You take the role of lead developer and prototype the monitoring system. In doing so you’ll get to know Qt's Bluetooth and HTTP APIs, as well as the Charts and Web Engine UI modules. These projects will help you gain a holistic view of the Qt framework.

Who this learning path is for

This book will appeal to developers and programmers who would like to build GUI-based applications. Knowledge of C++ is necessary and the basics of Qt would be helpful.

What this learning path covers

Section 1,  Learn Qt 5, it demonstrates the power and flexibility of the Qt framework for desktop application development and shows how you can write your application once and deploy it to multiple operating systems.

Section 2, Mastering QT 5,  you'll address all the challenges while developing cross-platform applications with the Qt framework. Through this learning path, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. It will also upskill you by teaching how to create a to-do style app by going via all stages for building a successful project.

Section 3, Qt 5 Projects,  the project will be for industrial and agricultural sectors, to make sense of sensor data via a monitoring system. The apps should run seamlessly across devices and operating systems like Android, iOS, Windows, or Mac, and be cost-effective by integrating with existing web technologies. You take the role of lead developer and prototype the monitoring system. In doing so you’ll get to know Qt's Bluetooth and HTTP APIs, as well as the Charts and Web Engine UI modules. These projects will help you gain a holistic view of the Qt framework.

To get the most out of this learning path

A good understanding of C++ language is highly recommended as the book is for the developers and programmers who want to build GUI-based applications. You will need any OS (Windows, Linux, or macOS) and any C++ compiler installed on your systems in order to get started.

Download the example code files

You can download the example code files for this learning path from your account at www.packtpub.com. If you purchased this learning path elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

Log in or register at

www.packtpub.com

.

Select the

SUPPORT

tab.

Click on

Code Downloads & Errata

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Enter the name of the

learning path

in the

Search

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Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

WinRAR/7-Zip for Windows

Zipeg/iZip/UnRarX for Mac

7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Book-Name. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system."

A block of code is set as follows:

html, body, #map { height: 100%; margin: 0; padding: 0}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

[default]exten => s,1,Dial(Zap/1|30)exten => s,2,Voicemail(u100)

exten => s,102,Voicemail(b100)

exten => i,1,Voicemail(s0)

Any command-line input or output is written as follows:

$ mkdir css

$ cd css

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Select System info from the Administration panel."

Warnings or important notes appear like this.
Tips and tricks appear like this.

Get in touch

Feedback from our readers is always welcome.

General feedback: Email [email protected] and mention the learning path title in the subject of your message. If you have questions about any aspect of this learning path, please email us at [email protected].

Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this learning path, we would be grateful if you would report this to us. Please visit www.packtpub.com/submit-errata, selecting your learning path, clicking on the Errata Submission Form link, and entering the details.

Piracy: If you come across any illegal copies of our works in any form on the Internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.

If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

Reviews

Please leave a review. Once you have read and used this learning path, why not leave a review on the site that you purchased it from? Potential readers can then see and use your unbiased opinion to make purchase decisions, we at Packt can understand what you think about our products, and our authors can see your feedback on their book. Thank you!

For more information about Packt, please visit packtpub.com.

Learn Qt 5

                           

 

 

 

 

Build modern, responsive cross-platform desktop applications with Qt, C++, and QML

Hello Qt

Qt is a mature and powerful framework for delivering sophisticated applications across a multitude of platforms. It is widely used in embedded devices including TVs, satellite set-top boxes, medical equipment, car dashboards, and much more. It also has a rich history in the Linux world, with KDE and Sailfish OS using it extensively and many apps in the stores being developed using Qt. It has also made great strides in the Mobile arena over the past several years. However, in the Microsoft Windows and Apple Mac OS X worlds, the dominance of C#/.NET and Objective-C/Cocoa mean that Qt is often overlooked.

This book aims to demonstrate the power and flexibility of the Qt framework and show how you can write your application once and deploy it to multiple operating system desktops. We will build a complete real-world line of business (LOB) solution from scratch, with distinct library, user interface, and unit test projects.

We will cover building a modern, responsive user interface with QML and wiring it up to rich C++ classes. We will control every aspect of our project configuration and output with QMake, including platform detection and conditional expressions. We will build “self-aware” data entities that can serialize themselves to and from JSON. We will persist those data entities in a database and learn how to find and update them. We will reach out to the internet and consume an RSS feed. Finally, we will produce an installation package so that we can deploy our application onto other machines.

In this chapter, we will install and configure the Qt framework and associated Integrated Development Environment (IDE) Qt Creator. We will create a simple scratchpad application that we will use throughout the remainder of the book to demonstrate various techniques. We will cover the following topics:

Installing Qt

Maintaining your installation

Qt Creator

Scratchpad project

qmake

Installing Qt

Let’s start things off by visiting the Qt website at https://www.qt.io:

The site layout changes fairly frequently, but what you are looking for is to download Qt Open Source for Desktop & Mobile:

From the top-level menu, select

 

Products

 

and then

IDE & Tools

Click on

Start for Free

Select

Desktop & Mobile Applications

Click on

Get your open source package

If you continue to use Qt beyond these personal projects, ensure that you read the licensing information available on the Qt website (https://www.qt.io/licensing/). Upgrade to the commercial Qt license if the scope of your projects requires it or if you want access to the official Qt support and the benefits of a close strategic relationship with the Qt company.

The site will detect your operating system and suggest a recommended download:

On Windows, you will be recommended the online installer *.exe file, while on Linux you will be offered a *.run file, and a .dmg file if you are running Mac OS X. In all cases, download and launch the installer:

On Linux, once downloaded, you may need to first navigate to the *.run file and mark it as executable in order to be able to launch it. To do this, right-click on the file in the file manager and click on Properties. Click on the Permissions tab and tick the box that says Allow executing file as program.

After the initial welcome dialog, the first thing you are presented with is the option to sign up for or log in with a Qt account. Feel free to create one if you wish, but for now we’ll go ahead and Skip:

You are then asked to select which components you wish to install.

Your first decision is which version(s) of the Qt framework you want. You can have multiple versions installed side by side. Let's select the latest and greatest (Qt 5.10 at the time of writing) and leave all the older versions unchecked.

Next, expand the selected version and you will see a secondary list of options. All the options where the description reads “Qt 5.9.x Prebuilt Components for ...” are what is known as aKit. AKit is essentially a toolset enabling you to build your application with a specific compiler/linkerand run it on a particular targetarchitecture. Each kit comes with Qt framework binaries compiled specifically for that particular toolsetas well as necessary supporting files.Note that kits do not come with the referenced compiler; you will need to install those ahead of time. One exception to thison WindowsisMinGW(which includes GCC for Windows), which you can optionally install via theToolscomponent list at the bottom.

On Windows, that is exactly what we’ll do, so we select the MinGW 5.3.032 bit kit and also the MinGW 5.3.0 development environment from the Tools section. On my (64-bit) machine, I already have Microsoft Visual Studio 2017 installed, so we will also select the MSVC 2017 64-bit kit to help demonstrate some techniques later in the book. On Linux, we select GCC 64-bit, while on Mac OS, we select macOS 64-bit (which uses the Clang compiler). Note that on Mac OS, you must have XCode installed, and it's a good idea to launch XCode at least once to give it an opportunity to complete its initialization and configuration.

Feel free to press pause, go and install whatever other IDEs or compilers you want to use, and then come back and pick the kits to match. It doesn’t matter too much which you go for—the techniques explained throughout the book are applicable regardless of the kit, you may just get slightly different results. Note that the available kits you are presented with will differ depending on your operating system and chipset; for example, if you are on a 32 bit machine, you won’t be offered any 64 bit kits.

Below the kits are some optional Qt APIs (such as Qt Charts), which we won’t need for the topics covered in this book, but feel free to add them in if you want to explore their functionality. Note that they may have different licensing agreements from the core Qt framework.

Regardless of kits and APIs, you will note in the Tools section that Qt Creator is installed by default and that is the IDE we will be using throughout this book:

Once you are finished making your selections, click on NextandUpdateto kick off the installation.

It's generally a good idea to leave the installation location as the default for consistency across machines, but feel free to install it wherever you want.

Maintaining your installation

Once installed, you can update, add, and remove components (or even the entire Qt installation) via the Maintenance Toolapplication that is located in the directory you installed Qt to.

Launching this tool provides pretty much the same experience as when we first installed Qt. The Add or remove components option is the one you want to add in items you may have previously not needed, including kits and even entirely new releases of the framework. Unless you actively uncheck them, components already installed on your system will not be affected.

Qt Creator

While a detailed overview of Qt Creator is beyond the scope of this book (the Qt Creator manual is accessible via the Help mode as described here), it’s worth having a quick whistle stop tour before we get stuck to our first project, so launch the freshly installed application and we’ll take a look:

At the upper left-hand side (1) are the different areas or modes of the application:

Welcome

mode is the default when Qt Creator is launched and is the jumping off point to create or open projects. There is an extensive set of examples that help showcase the various capabilities of the framework as well as a selection of tutorial videos.

Edit

mode is where you will be spending the vast majority of your time and is used for editing all the various text-based files.

Design

is accessible only when you have a UI file open and is a WYSIWYG editor for views. Although useful for UX design and basic layout work, it can get frustrating quite quickly and we will do all of our QML work in Edit mode instead. Working this way promotes understanding of the QML (as you have to write it) and also has the advantage that the editor is not adding code that you don’t want.

Debug

mode is used for debugging applications and is beyond the scope of this book.

Projects

mode is where configuration for the project is managed, including the build settings. Changes made here will be reflected in the

*.pro.user

file.

Help

mode takes you to the Qt Creator manual and Qt library reference.

Pressing F1 while the cursor is on a recognized Qt symbol will automatically open context sensitive help for that symbol.

Below that, we have the build/run tools (2):

Kit/Build

lets you select your kit and set the build mode

Run

builds and runs the application without debugging

Start Debugging

builds and runs the application with a debugger (note that you must have a debugger installed and configured in your selected kit for this to work)

Build Project

builds the application without running it

Along the bottom (3), we have a search box and then several output windows:

Issues displays any warnings or errors. For compiler errors relating to your code, double-clicking on the item will navigate you to the relevant source code.

Search Results

 

lets you find occurrences of text within various scopes.

Ctrl 

F

brings up a quick search, and from there selecting

 

Advanced…

 

also brings up the Search Results console.

Application Output

 

is the console window; all output from application code like

std::

 cout and Qt’s equivalent

qDebug()

appears here, along with certain messages from the Qt framework.

Compile Output

 

contains output from the build process, from qmake through to compilation and linking.

Debugger Console

 

contains debugging information that we won’t be covering in this book.

General Messages

 

contains other miscellaneous output, the most useful of which is from qmake parsing of

*.pro

files, which we will look at later.

The search box really is a hidden gem and saves you from clicking through endless files and folders trying to find what you are looking for. You can start typing the name of a file you are looking for in the box and a filtered list appears with all matching files. Simply click on the file you want, and it opens in the editor. Not only that, there are a large number of filters you can apply too. Click your cursor in the empty search box and it displays a list of available filters.  The filter m, for example, searches for C++ methods. So, say you remember writing a method called SomeAmazingFunction() but can't remember where it is, just head over to the search box, start typing m Some, and it will appear in the filtered list.

In Edit mode, the layout changes slightly and some new panes appear. Initially, they will be empty, but once you have a project open, they will resemble the following:

Next to the navigation bar is the project explorer, which you can use to navigate the files and folders of your solution. The lower pane is a list of all of the documents you currently have open. The larger area to the right is the editor pane where you write your code and edit documents.

Double-clicking on a file in the project explorer will generally open it in the editor pane and add it to the open documents list. Clicking on a document in the open documents list will activate it in the editor pane, while clicking on the small x to the right of the filename closes it.

Panes can be changed to display different information, resized, split, closed, and possibly filtered or synchronized with the editor using the buttons in the headers. Experiment to get a feel for what they can do.

As you would expect with a modern IDE, the look and feel of the chrome and the text editor is very customizable. Select Tools > Options… to see what is available. I generally edit the following:

Environment > Interface > Theme > Flat

Text Editor > Fonts & Colors > Color Scheme > My own scheme

Text Editor > Completion > Surround text selection with brackets > Off

Text Editor > Completion > Surround text selection with quotes > Off

C++ > Code Style > Current Settings > Copy…

then

Edit…

Edit Code Style > Pointers and References > Bind to Type name > On (other options Off)

Play around and get things how you like them.

Scratchpad project

To demonstrate how minimal a Qt project can be and to give us a programming sandpit to play around in, we’ll create a simple scratchpad project. For this project, we won’t even use the IDE to do it for us, so you can really see how projects are built up.

First, we need to create a root folder to store all of our Qt projects. On Windows, I use c:projectsqt, while I use ~/projects/qt on Linux and Mac OS. Create this folder wherever works for you.

Note that file syncing tools (OneDrive, DropBox, and so on) can sometimes cause problems with project folders, so keep your project files in a regular unsynchronized folder and use version control with a remote repository for backups and sharing.

For the remainder of the book, I will loosely refer to this folder as <Qt Projects> or similar. We will also tend toward using the Unix style / separator for file paths, rather than Windows style back slash . So, for readers using Windows, <Qt Projects>/scratchpad/amazing/code is equivalent to c:projectsqtscratchpadamazingcode. Qt tends to favor this convention too.

Equally, the majority of screenshots in the remainder of the book will be from Windows, so Linux/Mac users should interpret any references to c:projectsqt as ~/projects/qt.

In our Qt projects folder, create a new folder scratchpad and navigate into it. Create a new plain text file called scratchpad.pro, remembering to remove any .txt extension the operating system may want to add for you.

Next, simply double-click on the file and it will open in Qt Creator:

Here, Qt Creator is asking us how we want our project to be configured, namely, which kits we want to use when building and running our code. Pick one or more available kits and click on Configure Project. You can easily add and remove kits later, so don’t worry about which ones you select.

If you switch back to the filesystem, you will see that Qt Creator has created a new file for us called scratchpad.pro.user. This is just an XML file containing configuration information. If you delete this file and open the .pro file again, you will be prompted to configure the project again. As its name suggests, the configuration settings are relevant to the local user, so often if you load a project created by someone else, you will need to go through the configure project step then too.

With the project successfully configured, you will see the project has been opened, even with a completely empty .pro file. That's about as minimal as a project can get!

Back in the filesystem, create the following plain text files:

main.cpp

main.qml

qml.qrc

I will go through each of these files, explain their purpose, and add their content soon. In a real-world project, we would of course use the IDE to create the files for us. Indeed, that’s exactly what we’ll do when we create our main solution files. However, the purpose of doing it this way is to show you that when you boil it down, a project is just a bunch of text files. Never be afraid to create and edit files manually. A lot of modern IDEs can confuse and overcomplicate with menu after menu and never-ending option windows. Qt Creator may miss some of the advanced bells and whistles of other IDEs but is refreshingly lean and straightforward.

With those files created, double-click on the scratchpad.pro file in the Projects pane and we’ll start editing our new project.

Summary

In this chapter, we downloaded, installed, and configured Qt. We’ve taken a whirlwind tour of the Qt Creator IDE, played with its options, and seen how to edit a variety of files with it. We’ve had a gentle introduction to qmake and seen how absurdly simple creating projects can be, demystifying things in the process. Finally, we built our debut project up from scratch (weak pun intended) and got the obligatory Hello World message on screen.

In Chapter 2, Project Structure, we will build on these basics and set up our main solution.

Project Structure

In this chapter, we will create a new multiproject solution that will be the foundation of our example application. We will apply a Model View Controller pattern, separating the user interface and business logic. We will also introduce Qt’s unit testing framework—QtTest—and demonstrate how to integrate it into our solution. We will cover these things in this chapter: 

Projects, MVC, and unit testing

Creating a library project

Creating a unit tests project

Creating a user interface project

Mastering MVC

The QObject base class

QML

Controlling project output

Projects, MVC, and unit testing

The scratchpad application we built in the previous chapter is a Qt project, represented by a .pro file. In a business environment, technical solutions are generally developed as part of company initiatives, and these initiatives are generally also called projects. To try and minimize confusion (and the number of times the word project appears!), we’ll use project to mean a Qt project defined by a .pro file and the word initiative to refer to projects in the business sense.

The initiative we will work on will be a generic client management system. It will be something that can be tweaked and re purposed for multiple applications—for a supplier managing customers, a health service managing patients, and so on. It will perform common tasks found over and over in real-world Line of Business (LOB) applications, principally adding, editing, and deleting data.

Our scratchpad application is entirely encapsulated within a single project. For smaller applications, this is perfectly viable. However, with larger code bases, particularly with several developers involved, it often pays to break things up into more manageable pieces.

We will be using a super lightweight implementation of the Model View Controller (MVC) architectural pattern. If you haven’t come across MVC before, it is primarily used to decouple business logic from the user interface. The user interface (View) relays commands to a switchboard style class (Controller) to retrieve the data and perform actions it needs. The controller in turn delegates the responsibility for the data, logic, and rules to data objects (Models):

The key is that the View knows about the Controller and the Model, as it needs to send commands to the Controller and display the data held in the Model. The Controller knows about the Model as it needs to delegate work to it, but it doesn’t know about the View. The Model knows nothing about either theController or the View.

A key benefit of designing the application this way in a business environment is that dedicated UX specialists can work on the views while programmers work on the business logic. A secondary boon is that because the business logic layer knows nothing about the UI, you add, edit, and even totally replace user interfaces without affecting the logic layer. A great use case would be to have a “full fat” UI for a desktop application and a companion “half fat” UI for a mobile device, both of which can use the same business logic. With all this in mind, we will physically segregate our UI and business logic into separate projects.

We will also look at integrating automated unit tests into our solution. Unit testing and Test Driven Development (TDD) has really grown in popularity in recent times and when developing applications in a business environment, you will more than likely be expected to write unit tests alongside your code. If not, you should really propose doing it as it holds a lot of value. Don’t worry if you haven’t done any unit testing before; it’s very straightforward, and we’ll discuss it in more detail later in the book.

Finally, we need a way to aggregate these subprojects together so that we don’t have to open them individually. We will achieve this with an umbrella solution project that does nothing other than tying the other projects together. This is how we will lay out our projects:

Project creation

In the previous chapter, we saw how easy it is to set up a new project just by creating a few text files. However, we’ll create our new solution using Qt Creator.  We will use the new project wizard to guide us through creating a top-level solution and a single subproject.

From the top menu, select File > New File or Project and then Projects > Other Project > Subdirs Project and click on Choose…:

Subdirs Project is the template we need for our top-level solution project. Give it the name cm and create it in our qt projects folder:

On the Kit Selection pane, check the Desktop Qt 5.10.0 MinGW 32bit kit we installed. Feel free to select additional kits you want to try out if you have them installed, but it’s not necessary. Click on Next:

As discussed, version control is beyond the scope of this book, so in the Project Management pane, select None from the Add to version control dropdown. Click on Finish & Add Subproject:

We’ll add the user interface project as the first subproject. The wizard follows more or less the same pattern as the steps we've just followed, so perform the following:

Select 

Projects

>

Application > Qt Quick Application - Empty and click on

Choose...

In the

Project Location dialog, give it the name

cm-ui

(for Client Management - User Interface), leave the location as our new

cm

folder, and click on 

Next.

In the

Define Build System dialog, select the build system

qmake and click on 

Next.

In the

Define Project Details dialog, leave the default minimal Qt version of

QT 

5.9 and the

Use Qt Virtual Keyboard box unchecked then click on 

Next.

In the

Kit Selection dialog, pick the

Desktop Qt 5.10.0 MinGW 32bit kit plus any other kits you wish to try and click on 

Next.

Finally, in the

Project Management dialog, skip version control (leave it as

<None>) and click on 

Finish.

Our top-level solution and UI projects are now up and running, so let’s add the other subprojects. Add the business logic project next, as follows:

In the 

Projects pane, right-click on the top-level 

cm

 folder and select 

New Subproject….

Select

Projects > Library > C++ Library and click on 

Choose....

In the

Introduction and Project Location dialog, pick

Shared Library as the Type, name it

cm-lib

, create it in

<Qt Projects>/cm

, and then click on 

Next.

In the

Select Required Modules dialog, just accept the default of

QtCore and click on 

Next.

In the

Class Information

dialog, we get the opportunity to create a new class to get us started. Give the class name

Client

, with the 

client.h

header file and the 

client.cpp

source file, and then click on 

Next.

Finally, in the 

Project Management dialog, skip version control (leave it as

<None>) and click on 

Finish.

Finally, we will repeat the process to create our unit testing project:

New Subproject....

Projects > Other Project > Qt Unit Test.

Project name

cm-tests

.

Include

QtCore and

QtTest.

Create the 

ClientTests

 test class with the 

testCase1

 test slot and the 

client-tests.cpp

 filename. Set the Type as

Test and check

Generate initialization and cleanup code.

Skip version control and

Finish.

That was a lot of dialog boxes to get through, but we’ve now got our skeleton solution in place. Your project folders should look as follows:

We’ll now take a look at each project in turn and make some tweaks before we start adding our content.