EVE Online: ISK Strategy Guide - Y Michael Xu - E-Book

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Y Michael Xu

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Beschreibung

New Eden, a universe of beauty, destruction and unlimited potential. Take on the role of a capsuleer and forge a story and empire that spans vast regions of space that is uniquely your own. But in order to forge your story and empire, it takes ISK and lots of it.
The ISK Making Guide to EVE Online teaches you the inner workings of each ISK making career choice. Learn the tricks of the pros and avoid the hidden pitfalls that await you at every turn. Learn from the experience of a seasoned EVE veteran.
Starting with the more easily accessible career choices and moving on to the careers only available to the experienced capsuleers, this book takes you step-by-step as your story unfolds. Help determine the path of EVE by taking on careers like Mining and Manufacturing, the backbone of New Eden or help your empire rise above the rest by Running Missions for the corporations of your empire. The ISK Making Guide to EVE Online gives you a jump start and walks you through every ISK making career choice.

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Seitenzahl: 267

Veröffentlichungsjahr: 2012

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Table of Contents

EVE Online: ISK Strategy Guide
Credits
About the Author
About the Reviewer
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Errata
Piracy
Questions
1. I Want to Play EVE for Free!
What is ISK?
I'm the richest capsuleer in EVE; now what?
How to play EVE for free!
Creating your persona
Choosing one of the four
The Amarr Empire
The Caldari State
The Gallente Federation
The Minmatar Republic
Planning your character
The portrait studio
Choosing your ancestry and education
The first days
What skills to focus on
The certification planner
Neural remapping
Summary
2. When I Grow Up I Want to be a (Wealthy) Miner
Why mining?
Getting started
What to mine
A word about system security status
Ore types
Where should you mine?
Scouting your new home
Basic skills of a miner
Your first mining ship
How to equip your first ship
Mining techniques
Cargohold mining
Jetcan mining
The Industrial ships
Selling your stock
Your next mining ship
The Arbitrator
The Osprey
The Vexor
The Scythe
Taking mining to the next level
Here comes the math
Cycles and mining yield
Picking your next ship
The Procurer
The Retriever
The Covetor
Advanced skills of a miner
Calculating your refine yield
The ultimate miner
Tech II strip miners and mining crystals
The Skiff
The Mackinaw
The Hulk
Perfecting your skills
Mining Ice and Mercoxit
Summary
3. Mission Running
Why mission running?
Mission types
Courier missions
Kill missions
Agents and how they work
Understanding your foe
What ship to use to maximize earnings
How should I fit my ship?
Basic tactics
Mining missions
Trade missions
Special mission types
Storyline missions
Epic Arc missions
Cosmos missions
Faction ship agents
Data Center agents
Picking an agent
Agent level
Agent faction
Corporation and agent type
Factional Warfare agents
R&D agents
Storyline agents
Region, Solar System, and Security Status
Standings
Agent standing
Corporation standing
Faction standing
Skills for mission running
Rewards for mission running
Time bonus and bounties
Loyalty points
Loot and salvage
Summary
4. Making ISK with Manufacturing
Why manufacturing?
Getting started
Common mistakes when starting out
Buy your minerals
Study before you build
What to build when starting out
Skills for manufacturing
The industry skills
The trade skills
BPOs, BPCs, research, and invention
Researching blueprints
Material efficiency research
Production efficiency research
Skills for research
Copying blueprints
Invention
Skills for invention
Datacores
Data interfaces
Improving your invention results
Expanding your manufacturing empire
Planetary Interaction
Skills for PI
What to produce with PI
Command Centers and planet types
Summary
5. Getting Rich Fighting Incursions
What are Incursions?
Why fight Incursions?
Incursion attack sites
How to find Incursion sites
What ships to use
Reward for fighting Incursions
Summary
6. Playing the Market
Why trading?
It takes ISK to make ISK
Tools of the trade
A trader's skills
Ships of a trader
Frigates and cruisers
Industrial ships
Freighters
Transport ships
Blockade Runners
Deep Space Transports
The Market
The contracts system
Buy, sell, and auction contracts
Courier contracts
Types of trading
Inter-regional trading
Intra-regional trading
Other trading methods
Secrets of trading
Time equals ISK
Smaller is better
Be multi-regional
Don't be a one-way trader
Think outside the box
Summary
7. I Can Has Friends
Why join a player corporation?
What to look for
How to find a corp
Career benefits of a corporation
Mining
Mining foreman links
The Orca
Mining capital, the Rorqual
Manufacturing
Mission Running and Incursions
Summary
8. The Geek Stuff
Ships
Industrial ships
Freighters
Skills
Mining skills
Mission running skills
Manufacturing skills
Industry skills
Trade skills
Research skills
Planetary interaction skills
Contracting skills
Mining lasers
Standard lasers
Deep Core Mercoxit lasers
Strip miners
Ice miners
Gas cloud harvesters
Ore types and mineral yields
Ore types
Ore variants
Refining mineral yield
NPC damage types
Mission agents locations
Epic arc mission agents
Faction ship agents
Data center agents
Invention
Data interfaces
Decryptors
Planetary Command Center upgrade levels
Web resources
Summary
Index

EVE Online: ISK Strategy Guide

EVE Online: ISK Strategy Guide

Copyright © 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2012

Production Reference: 1121012

Published by Packt Publishing Ltd.

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ISBN 978-1-84969-374-5

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Cover Image by iStockPhoto

Credits

Author

Y. Michael Xu

Reviewer

Lesley Harrison

Acquisition Editor

Robin de Jongh

Lead Technical Editor

Arun Nadar

Technical Editors

Madhuri Das

Charmaine Pereira

Project Coordinator

Vishal Bodwani

Proofreader

Aaron Nash

Indexer

Tejal Soni

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Author

Y. Michael Xu has been a gamer for the better part of the last two decades, covering every game genre out there. Never satisfied with just playing the game, he attacks every game he plays, learning everything there is to know about the game and the game mechanics. When not playing games, Michael is often found talking about the state of games and the gaming industry with members of the KIA Clan gaming community.

This book would not have been possible without the help and support of many people, too many in fact to list them all here. First and foremost, I could not have written this book without the support of my wife Nayra and my two daughters Kira and Lyla. Thank you for putting up with my gamer lifestyle and the 3 a.m. alarm clock fleets in EVE, love you all so much. I would like to thank Lesley aka Etali, without whom I would never had the opportunity to write this book in the first place. Also, thanks to my editors Robin and Vishal for being so patient and helpful through the entire writing process. I also want to thank Morten aka Toronaga, Graham aka Ristin and James aka Marius Gage for answering all the questions, so I don't make a complete fool out of myself. As well as UV for being the something beneath my something or another. Lastly, a big thanks to KIA Clan, a great gaming community that makes any game that much more enjoyable.

About the Reviewer

Lesley Harrison is a long time MMO gamer who has been playing EVE since it was in beta testing. She has tried her hand at everything from market trading to mercenary work, but finally found her home in 0.0. She spent a long time in KIA Corp (thank you for the memories of 19.7%), and still enjoys 0.0 operations, and more relaxed empire play, on various characters today.

Lesley is the author of the WordPress-MU Beginner's Guide, Tortoise SVN Beginner's Guide, and RuneScape Gold Guide for Packt Publishing.

I would like to thank Tine's Kasumi, Stop It!, and MrReppy for 
being trusty ships for so long. Also, thanks to everyone in KIA 
for all memories from Black Ops nights.

In memory of Vile Rat.

www.PacktPub.com

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Preface

EVE Online is a popular sci-fi MMORPG with the reputation of being one of, if not the most complex and unforgiving MMO on the market. There are many players with years of experience playing EVE without ever fully understanding the game or achieving any kind of notable success.

This book differs from all the other written guides currently available, in that instead of just teaching you how to be a miner or a mission runner, this book shares with you the knowledge and experience of an EVE veteran with over nine years of experience playing EVE. With this book you will gain insider information that you would normally only gain after years of playing the game.

What this book covers

Chapter 1, I Want to Play EVE for Free!: This chapter will introduce you to the world of New Eden and EVE Online. It will give you a brief background to the major factions of EVE, with the help of a detailed guide through the character creation process.

Chapter 2, When I Grow Up I Want to be a (Wealthy) Miner: This chapter will introduce you to the mining career. You will gain knowledge and learn the tricks that only comes from years of being a miner.

Chapter 3, Mission Running: This chapter will introduce you to the career of mission running. You will learn where and how to find mission agents and more importantly, some tricks to make lots of ISK while running missions.

Chapter 4, Making ISK with Manufacturing: This chapter will introduce you to the manufacturing career. Learn the manufacturing career from start to finish, and learn the tricks that the pros use to obtain wealth unrivaled.

Chapter 5, Getting Rich Fighting Incursions: This chapter will introduce you to Sansha Incursions. Fighting Incursions is a fun and challenging way to make lots of ISK while combating a major power faction of New Eden.

Chapter 6, Playing the Market: This chapter will introduce you to the trading career. Everything in EVE is bought and sold on the market, with hundreds of thousands of transactions daily. Learn the tricks to turn these daily transactions into mountains of ISK.

Chapter 7, I Can Has Friends: This chapter will show you the benefits of joining a player corporation or alliance. You will also learn some tips for finding the best corporation or alliance to suit your needs.

Chapter 8, The Geek Stuff: This chapter will give you a single place to easily reference all the detailed information covered throughout the book.

What you need for this book

All you need to use this book is a computer with EVE Online installed and an active subscription to EVE.

Having access to a web browser such as Internet Explorer or Firefox will allow you to access a variety of resources available on the internet. You can, for example, find the minimum requirements to run EVE Online at www.eveonline.com.

Who this book is for

This book is written for anyone who is either currently playing or plans on playing EVE Online. New players will find the information in this book extremely helpful in navigating through the world of New Eden, while experienced players will still benefit from the many tricks of the trade secrets of the most popular career choices in EVE.

Whether a novice or a pro, the information in the book will help you achieve success few have obtained in EVE.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "You can always go back or forward a step by clicking the Back and Next button in the lower-right corner ".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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Chapter 1. I Want to Play EVE for Free!

Welcome to EVE Online: ISK Strategy Guide. This book will show you the different ways of making ISK in EVE, and also show you how veteran players make so much more ISK doing the same things that you do. EVE is an exciting and unique sci-fi MMORPG set in the New Eden universe, from CCP Games. In EVE, you take on the role of a capsuleer with the ability to pilot a fantastic array of ships, ranging from the smallest frigates to the mighty titans that have the ability to turn the tide of any conflict single-handedly.

As if piloting beautiful space ships was not enough, in EVE you are able to weave a story that is truly your own. What you do and how you do it is completely up to your own design. And on top of that, the fact that EVE is a single, shared universe, in which every capsuleer has the potential to interact with one another, makes for a unique experience to say the least.

With the massive scale and infinite gameplay options of EVE, it is quite easy to become intimidated. But like all other great journeys, we shall start ours from the beginning. This chapter will help you:

Understand the ISKLearn how to play EVE for free!Go through a character creation process

What is ISK?

Interstellar Kredit or ISK is the in-game currency and life blood of EVE. It is what you use to buy everything, from a piece of scrap metal to the largest of ships. Unlike most other MMOs, in which the majority of in-game items are purchased via NPCs, the economy of EVE is entirely player driven. When the economy of a game is dominated by NPC vendors, your access to gear or equipment can be very restrictive. Often the only way to get a better piece of gear faster is to grind the same task over and over again, thereby taking the fun out of it. The cost of gear is often much more expensive to offset for players with lots of time to spend in the game.

Every gameplay item in EVE can be produced by the players and then sold and bought by players using ISKs. Just as in real life, when there are two people selling the same item, one is going to sell it for less in the hopes of selling it faster. And when you have thousands of players selling the same item, it creates an economy that is very fluid and diverse in both offerings and prices. This allows you to control your access to better ships and equipment in EVE. The amount of ISK you have is the only limiting factor to what you can do in EVE. There is no limit to the amount of ISK you can make in EVE, if you read this book.

I'm the richest capsuleer in EVE; now what?

With the untold billions you have amassed, with the help of this book, the whole of New Eden is yours. You can choose to become a collector and own every item in EVE. You can establish an economic or military empire that spans vast regions of space. You can become the financier of a war between the capsuleers of EVE on a scale never seen before, or you can become a hermit and rent out a remote system in some corner of the universe and live out your remaining days in prosperity. The choice is yours and yours alone.

In most other MMOs, once you have amassed such wealth, it often means there is nothing left to do, because you have already done everything multiple times in order to get the best gear possible. And now that you have all the best gear, there is nothing left to do. But in EVE, just like in real life, when you gain this level of wealth, it only makes things more enjoyable and fun. You are able to take risks and do things that you would never have dared to before. When you have funds to replace any ship, any piece of equipment, there are no limits on what you can do or try.

How to play EVE for free!

EVE is such an awesome game, what could be better than playing EVE for years to come? How about playing EVE for free for years to come? With this book and a little help from CCP Games, you can do just that.

Just before the Christmas holiday of 2008, CCP Games announced the addition of the 30-Day Pilot License Extension or PLEX program for EVE. Each PLEX, as shown in the following screenshot, allows you to extend your EVE subscription by 30 days:

You are able to use real money to purchase a PLEX, which will be added to your in-game inventory. You would then choose to use that PLEX for yourself and extend your subscription, basically buying another month of game time, or selling it for ISK. So with your new found wealth, you can stock up on PLEXs and continue to enjoy EVE without paying for another subscription ever again. I will show you how to buy a PLEX in Chapter 6, Playing the Market.

As for the writing of this guide, the median pricing for one PLEX is just below 500 million ISK, meaning six billion ISK would allow you to play an entire year for free! While this might seem impossible if you are only making a couple million ISKs a day, with the help of this book, you can make hundreds of million ISKs a day. So, in a few days you can play for another month for free. What's even better is that in less than two months you can play EVE for the rest of the year for free.

Creating your persona

In most MMOs, the character creation process is one of, if not the most important decision you will make. In the past, this would have been true for EVE as well. However, in the current iteration of EVE, the character creation process is fun, detailed, beautiful to look at, and designed to allow you to truly create yourself, or the image of yourself in game, all without the fear and stress of creating the perfect character. All characters in EVE have the ability to undergo neural remapping, which gives you the ability to redistribute your attributes any way you like. We will look at neural remaps a little later in this chapter. So, rest assured you will be able to play any character that you create in any manner that you choose.

A word of caution however: all the choices you make are final. There is no going back after; in fact changing anything about your character is sort of like deleting the character and starting over. Given that EVE has a real-time skill training system, deleting your character any time after the first few months can be very costly. So please take things such as appearance, role-play possibilities, and anything else that may affect your enjoyment of your persona into account while creating your character.

Whether you are on a trial account and creating your first character, or on an existing account creating your second or third, let's create a character now to see what the process looks like and what things to be mindful of during the process.

Choosing one of the four

The first choice you will make is from which of the four major powers in New Eden your character comes from. These powers, the Amarr Empire, Caldari State, Gallente Federation, and Minmatar Republic, represent your racial choices within EVE. Each of these major powers has a unique story and a culture of its own. While this will have no impact on how much ISK you will make, it is going to be very important if you are interested in role-playing your character in any way.

As each of these empires evolved, they developed their own ideals in the design of their ships and weapon systems. It is important to take this into account as it determines the look of the ship, the type of defense your ship will utilize, and the kind of weapons you can use, at least in the beginning. With the ability to cross train into any and all types of ships and equipment, this will however have little to no impact on how much ISK you can make.

The Amarr Empire

The largest of the empires is the Amarr Empire. The Amarr are driven by their feverous religious beliefs and their strict feudal society structure. It is the belief of all Amarr that they are the rightful rulers of New Eden and they have conquered and enslaved many races of New Eden in a crusade, the Reclaiming. Only after a failed attempt to invade the reclusive Jovians, which led to a rebellion within the empire, did the aggressive conquering of the other races come to a halt. The main ethnic groups within the Amarr are the True Amarr, the Khanid, and the Ni-Kunni.

The Amarr prefer the use of energy weapons in their ship designs. This has the benefit of not needing ammo of any kind, but at the expense of massive energy needs. This heavy reliance on energy for their weapon systems have led the Amarr to develop ship designs relying on armor as the primary form of protection.

So if you want to fly ships in which armor is your primary defense, and that shoot lasers, then the Amarr would be a good choice for you.

The Caldari State

The Caldari State was born out of conflict and war. During the Caldari-Gallente War, the Caldari were forced from their home and exiled to settle in a new system, light years away. The Caldari are controlled by eight mega corporations, whose constant corporate conflicts have lead the Caldari to hold some of the most advanced technology in all of New Eden. Being constantly surrounded by conflict has led the Caldari to develop the strongest martial tradition in New Eden. No matter what the level of internal conflict, all Caldari stand united against any and all external threats. The Achura, the Civire, and the Deteis make up the main ethnic groups of the Caldari.

The advanced technology possessed by the Caldari has yielded ship designs with shield technology unrivalled in New Eden. The high cost of the energy needed to power a complex shield system has led the Caldari to rely upon missiles as their primary form of offence.

Pick the Caldari if you want to fly ships where shields are your primary defense and like the idea of firing salvo after salvo of missiles at your targets.

The Gallente Federation

The only empire to be founded upon the ideas of democracy is the Gallente Federation. It is an amazing story that the second largest empire in New Eden reached its size purely upon democratic principles. But while the Gallente may seem a beacon of hope and freedom in New Eden, it is not without its own dark times. The most notable of these dark times was the Caldari-Gallente War, which saw the displacement of the entire Caldari people. Known as a place for migrants and exiles, the Gallente, the Intaki, and the Jin-Mei form the primary ethnic makeup of the Gallente Federation.

The Gallente prefer the use of blasters on their ships. This gives the Gallente almost unrivalled strength in close range engagements. Preferring to fight at close range has also led to a heavy reliance on armor for defense. In an attempt to offset some of its limitations on medium and long range combat, the Gallente have incorporated the use of attack drones wherever possible.

If you like to fight up close and like to rely on armor to see you through a fight, then pick the Gallente. Also pick the Gallente if you like the idea of swarms of drones picking your targets apart.

The Minmatar Republic

The Minmatar is a group of free people who were living in a loose confederation of tribes, until they were enslaved by the Amarr during the Reclaiming. Never losing the desire to be free, the Minmatar fought back against the Amarr. Seizing upon a period of chaos after the defeat of the Amarr by the Jovians, the Minmatar rebelled against their masters. Unable to quell the rebellion due to the recent defeat by the Jovians, the Amarr were removed from Minmatar space and the Minmatar Republic was formed. The Brutor, the Sebiestor, and the Vherokior remain the major tribal groups within the Minmatar Republic.

Given the terrible conditions in which they lived while enslaved to the Amarr, the Minmatar have little in the way of technology or formalized ship designs. So the Minmatar built ships that used whatever technology or designs they could obtain from the other empires. As such you will see Minmatar ships utilize both shields and armor for defense and the older projectile weapons for offence.

The Minmatar will offer the most diverse choice in the types of ship to fly, so pick the Minmatar if you want to use projectile weapons and have a variety of defense choices.

To review:

Empire

Offense

Defense

Amarr

Lasers

Armor

Caldari

Missiles and Railguns

Shields

Gallente

Blasters and Drones

Armor

Minmatar

Projectiles

Armor and Shields

In the current iteration of EVE, the empire choice has no limitation on what you can do in game or how much ISK you can make, so pick the empire that you will enjoy the most.

Planning your character

The next step in the character creation process is picking one of the three main ethnic groups within each empire. For this guide we will pick the Caldari. As you can see in the next image, after selecting the Caldari State, we are presented with the choice of the Deteis, the Civire, or the Achura. The choice here is almost entirely for cosmetic and/or role-play purposes only. Your choice here will not have any far-reaching effect, one way or another, on your character.

After this selection comes the real fun part of the entire process. The actual character design portion of the creation process, as seen in the following screenshot, is the most detailed and beautiful of all MMOs. Take as much or as little time as you want in creating the ultimate image of your game persona.

Note

Feel free to play with the character creation as much as you like. You can always go back or forward a step by clicking the Back and Next buttons in the lower-right corner. Stop when you come to the Finalize screen; you will know this because the Next button will be replaced by the Finalize button, as this will complete the creation process.

The portrait studio

Once finished, you'll be taken to the portrait studio, in which you can pose your character and give it expression. You can also pick the background and the lighting for your character's portrait, as shown in the following screenshot. Once you are happy with the look, take a few snapshots and pick your favorite as your portrait.

Choosing your ancestry and education

The last thing to do, as shown in the following screenshot, is to pick the ancestry and education of your character. As with the ethnic group choice, these choices are only important from a role-playing perspective. The education choice, however, does determine the starting NPC corporation that your new character will be in. All new characters in EVE start in a corporation run by NPCs. This allows immediate interaction of players with one another. We will look at joining a player-run corporation in Chapter 7, I Can Has Friends.

Finally, give your persona a name. Pick anything you want, as long as it is clean and not distasteful. Now that your identity is done, finalize your choices and step into the world of EVE.

The first days

Welcome to EVE. Look