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Gradle is the next generation in build automation. It uses convention-over-configuration to provide good defaults, but is also flexible enough to be usable in every situation you encounter in daily development. Build logic is described with a powerful DSL and empowers developers to create reusable and maintainable build logic."Gradle Effective Implementation Guide" is a great introduction and reference for using Gradle. The Gradle build language is explained with hands on code and practical applications. You learn how to apply Gradle in your Java, Scala or Groovy projects, integrate with your favorite IDE and how to integrate with well-known continuous integration servers.Start with the foundations and work your way through hands on examples to build your knowledge of Gradle to skyscraper heights. You will quickly learn the basics of Gradle, how to write tasks, work with files and how to use write build scripts using the Groovy DSL. Then as you develop you will be shown how to use Gradle for Java projects. Compile, package, test and deploy your applications with ease. When you've mastered the simple, move on to the sublime and integrate your code with continuous integration servers and IDEs. By the end of the "Gradle Effective Implementation Guide" you will be able to use Gradle in your daily development. Writing tasks, applying plugins and creating build logic will be second nature.
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Author
Hubert Klein Ikkink
Reviewers
René Gröschke
Rajmahendra Hegde
Michał Huniewicz
James L. Williams
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Hubert Klein Ikkink was born in 1973 and lives in Tilburg, the Netherlands, with his beautiful wife and gorgeous children. He is also known as mrhaki, which is simply the initials of his name prepended by mr. He studied Information Systems and Management at the Tilburg University. After finishing his studies he started to work at a company which specialized in knowledge-based software. There he started writing his first Java software (yes, an applet!) in 1996. Over the years his focus switched from applets, to servlets, to Java Enterprise Edition applications, to Spring-based software.
In 2008 he wanted to have fun again when writing software. The larger projects he was working on were more about writing configuration XML files, tuning performance and less about real development in his eyes. So he started to look around and noticed Groovy as a good language to learn about. He could still use existing Java code, libraries, and his Groovy classes in Java. The learning curve isn’t steep and to support his learning phase he wrote down interesting Groovy facts in his blog with the title Groovy Goodness. He posts small articles with a lot of code samples to understand how to use Groovy. Since November 2011 he is also a DZone Most Valuable Blogger (MVB); DZone also posts his blog items on their site.
In 2010, 2011, and 2012 Hubert was invited to speak at Gr8Conf in Copenhagen, Denmark. This is a very good conference with all the project leaders of Groovy and Groovy-related projects. In November 2010 he presented a Gradle talk at the J-Fall conference of the Dutch Java User Group. In November 2011 he presented about the new features in Groovy 1.8 at the same conference. The conference is visited by 1000 Java developers and he got the chance to educate some of them about the greatness of Gradle and Groovy.
Hubert works for a company called JDriven in the Netherlands. JDriven focuses on technologies that simplify and improve development of enterprise applications. Employees of JDriven have years of experience with Java and related technologies and are all eager to learn about new technologies. Hubert works on projects using Grails and Java combined with Groovy and Gradle.
It was a great honor to be asked by Packt Publishing to write this book. I knew beforehand it would be a lot of work and somehow needed to be combined with my daytime job. I couldn’t have written the book without the help of a lot of people and I would like to thank them.
First of all I would like to thank my family for supporting me while writing this book. They gave me space and time to write the book. Thank you for your patience and a big kiss for Kim, Britt, and Liam; I love you. I also like to thank my colleagues at JDriven. They reviewed the pages I wrote and helped me by asking questions and showing interest in the progress of the book. Of course I like to thank all the people at Gradleware for making Gradle such a great build tool and René Gröschke for reviewing the chapters in the book.
Finally I’d like to thank the great staff at Packt Publishing. Sai Gamare kept me on schedule and made sure everything was submitted on time. I’d also like to thank all the editors for reviewing the book. They really helped me to keep focus and be concise with the text.
René Gröschke has been working as a Software Engineer for more than eight years now. He has worked on several international projects and regularly shares his passion and experience of agile methodologies and software craftsmanship with other developers at different national and international conferences or with bachelor students of the Baden-Wuerttemberg Cooperative State University (DHBW) in Germany.
Supporting Gradle and the Gradle community by providing plugins, patches, screencasts, and talks since the early days, René has turned his hobby into his occupation and is now part of the core developer team of Gradle working for Gradleware. From time to time, he’s contributing to other open source projects, such as Macports or Griffon.
Rajmahendra Hegde has been a Java Developer since 2000. He is currently working for Logica as Project Lead/Architect. He is a User Group lead for Java User Group – Chennai. He has contributed to JSRs and Scalaxia.com. He is the committer for Visage. His primary areas of interest are JEE, JavaFX, JVM Languages (Groovy, Scala, and Visage), NetBeans, and Gradle. You can follow him at @rajonjava.
Michał Huniewicz is a Software Developer, with several years of experience in the JVM technologies. He has been involved in projects for a variety of industries, including banking, press, finance, telecoms, and the government. He was also the head developer of an award-winning community portal. Apart from being an active blogger (http://blog.m1key.me/), he is a passionate photographer and traveller. He holds an M.Sc. degree in Computer Science from Adam Mickiewicz University. Currently, he lives in London.
I would like to thank my parents, Rita and Andrzej, for their continued support and for having faith in me.
James L. Williams is a developer based in Silicon Valley and a frequent international conference speaker. He is the author of the book Learning HTML5 Game Programming for Addison-Wesley. He blogs at http://jameswilliams.be/blog and tweets as @ecspike.
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Gradle is the next-generation build automation. Not only does Gradle use convention over configuration to provide good defaults, it is also adaptable for use in every situation you encounter in daily development. Build logic is described with a powerful DSL and empowers developers to create reusable and maintainable build logic.
We will see more about Gradle in this book. We will learn about Gradle's features with code samples throughout the book. We will learn how to write tasks, work with files, and write build scripts using the Groovy DSL. Next, we will learn how to use Gradle in projects to compile, package, test, check code quality and deploy applications. And finally, we will see how to integrate Gradle with continuous integration servers and development environments (IDEs).
After reading this book, we will know how to use Gradle in our daily development. We can write tasks, apply plugins, and write build logic using the Gradle build language.
Chapter 1, Starting with Gradle, introduces Gradle and explains how to install Gradle. We will write our first Gradle script and learn about the command-line and GUI features of Gradle.
Chapter 2, Creating Gradle Build Scripts, looks at tasks as part of the Gradle build scripts. We will see how we can define tasks and use task dependencies to describe build logic.
Chapter 3, Working with Gradle Build Scripts, covers more functionality that we can apply in Gradle scripts. We will learn how to work with files and directories, apply logging to our build scripts, and use properties to parameterize our build scripts.
Chapter 4, Using Gradle for Java Projects, is all about using the Java plugin for Gradle projects. Gradle offers several tasks and configuration conventions that make working with Java projects very easy. We will see how we can customize the configuration for projects that cannot follow the conventions.
Chapter 5, Dependency Management, covers the support for dependencies by Gradle. We will learn how to use configurations to organize dependencies. We will also see how we can use repositories with dependencies in our build scripts.
Chapter 6, Testing, Building, and Publishing Artifacts, is an introduction to Gradle support for running tests from the build script. We will learn how we can build several artifacts for a project and publish the artifacts to a repository so other developers can reuse our code.
Chapter 7, Multi-project Builds, covers Gradle's support for multi-project builds. With Gradle, we can easily configure multiple projects that are related to each other. We will also see how Gradle can automatically build related or dependent projects if necessary.
Chapter 8, Mixed Languages, is about the Scala and Groovy plugins that are included with Gradle, to work with projects that have Scala or Groovy code.
Chapter 9, Maintaining Code Quality, introduces Gradle's code quality plugins. We will see how we can use and configure the plugins to include code analysis in our build process.
Chapter 10, Writing Custom Tasks and Plugins, covers what we need to do to write our own custom tasks and plugins. We will see how we can decouple the definition and usage of a custom task and plugin into separate source files. We will also learn how we can reuse our custom tasks and plugins in other projects
Chapter 11, Using Gradle withContinuous Integration, is an introduction to the support of several continuous integration tools for Gradle. We will learn how we can configure a continuous integration server to automatically invoke our Gradle build scripts.
Chapter 12, IDE Support, looks at how Gradle can generate project files for Eclipse and IntelliJ IDEA. We will also see how the IDEs support Gradle from within the IDE to run (for example) tasks, and keep track of dependencies defined in Gradle scripts.
In order to work with Gradle and the code samples in the book, we need at least a Java Development Kit (JDK 1.5 or higher), Gradle, and a good text editor. In Chapter 1, Starting with Gradle, we will see how we can install Gradle on our computer.
This book is for you if you work on Java (Scala or Groovy) applications and want to use build automation to compile, package, and deploy your application automatically. You might have worked with other build automation tools such as Maven or ANT, but this is not necessary to understand the topics in this book.
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When we develop software, we write code, compile code, test our code, package our code, and finally, distribute the code. We can automate these steps by using a build system. The big advantage is that we have a repeatable sequence of steps. Each time, the build system will follow the steps we have defined, so we can concentrate on writing the actual code and not worry about the other steps.
Gradle is such a build system. In this chapter, we will explain what Gradle is and how to use it in our development projects.
Gradle is a tool for build automation. With Gradle, we can automate the compiling, testing, packaging, and deployment of our software or other types of projects. Gradle is flexible but has sensible defaults for most projects. This means we can rely on the defaults, if we don't want something special, but can still use the flexibility to adapt a build to certain custom needs.
Gradle is already used by big open source projects, such as Spring, Hibernate, and Grails. Enterprise companies such as LinkedIn also use Gradle.
Let's take a look at some of Gradle's features.
Gradle uses a Domain Specific Language (DSL) based on Groovy to declare builds.The DSL provides a flexible language that can be extended by us. Because the DSL is based on Groovy, we can write Groovy code to describe a build and use the power and expressiveness of the Groovy language. Groovy is a language for the Java Virtual Machine (JVM), such as Java and Scala. Groovy makes it easy to work with collections, has closures, and has a lot of useful features. The syntax is closely related to the Java syntax. In fact, we could write a Groovy class file with Java syntax and it would compile. But, using the Groovy syntax makes it easier to express the code intent, and we need less boilerplate code than with Java. To get the most out of Gradle, it is best to learn the basics of the Groovy language, but it is not necessary to start writing Gradle scripts.
Gradle is designed to be a build language and not a rigid framework. The Gradle core itself is written in Java and Groovy. To extend Gradle we can use Java and Groovy to write our custom code. We can even write our custom code in Scala if we want to.
Gradle provides support for Java, Groovy, Scala, Web, and OSGi projects, out of the box. These projects have sensible convention over configuration settings that we probably already use ourselves. But we have the flexibility to change these configuration settings, if needed, in our projects.
Gradle supports Ant tasks and projects. We can import an Ant build and re-use all the tasks. But we can also write Gradle tasks dependent on Ant tasks. The integration also applies to properties, paths, and so on.
Maven and Ivy repositories are supported to publish or fetch dependencies. So, we can continue to use any repository infrastructure we already have.
With Gradle we have incremental builds. This means tasks in a build are only executed if necessary. For example, a task to compile source code will first check whether the sources since the last execution of the task have changed. If the sources have changed, the task is executed, but if the sources haven't changed, the execution of the task is skipped and the task is marked as being up to date.
Gradle supports this mechanism for a lot of the provided tasks. But we can also use this for tasks we write ourselves.
Gradle has great support for multi-project builds. A project can simply be dependent on other projects or be a dependency for other projects. We can define a graph of dependencies between projects, and Gradle can resolve those dependencies for us. We have the flexibility to define our project layout as we want.
Gradle has support for partial builds. This means Gradle will figure out if a project that our project depends on needs to be rebuilt or not. And if the project needs rebuilding, Gradle will do this before building our own project.
The Gradle wrapper allows us to execute Gradle builds, even though Gradle is not installed on a computer. This is a great way to distribute source code and provide the build system with it, so that the source code can be built.
Also, in an enterprise environment, we can have a zero administration way for client computers to build the software. We can use the wrapper to enforce a certain Gradle version to be used, so the whole team is using the same version.
Gradle is an open source project and it is licensed under the Apache Software License(ASL).
In this section, we will download and install Gradle before writing our first Gradle build script.
Before we get and install Gradle, we must make sure we have a Java Development Kit(JDK) installed on our computer. Gradle requires JDK 5 or higher. Gradle will use the JDK found at the path set on our computer. We can check this by running the following command on the command line:
Although Gradle uses Groovy, we don't have to install Groovy ourselves. Gradle bundles the Groovy libraries with the distribution and will ignore a Groovy installation already available on our computer.
Gradle is available on the Gradle website, at http://www.gradle.org/downloads. From this page we can download the latest release of Gradle. Or, we can download a previous version if we want to. We can choose among three different distributions to download. We can download either the complete Gradle distribution, with binaries, sources, and documentation, or only the binaries, or only the sources.
To get started with Gradle, we download the standard distribution with the binaries, sources, and documentation. At the time of writing this book, the current release is 1.1. On computers with a Debian Linux operation sytem, we can install Gradle as a Debian package. On computers with Mac OS X, we can use MacPorts or Homebrow to install Gradle.
Gradle is packaged as a ZIP file for one of the three distributions. So, when we have downloaded the Gradle full distribution ZIP file, we must unzip the file. After unpacking the ZIP file we have the following:
Once we have unpacked the Gradle distribution to a directory, we can open a command prompt. We change the directory to bin, which we extracted from the ZIP file. To check our installation, we run gradle -v and we get output, listing the JDK used and the library versions of Gradle:
Here we can check whether the displayed version is the same as the distribution version we have downloaded from the Gradle website.
To run Gradle on our computer we only have to add $GRADLE_HOME/bin to our PATH environment variable. Once we have done that, we can run the gradle command from every directory on our computer.
If we want to add JVM options to Gradle, we can use the environment variables JAVA_OPTS and GRADLE_OPTS. The former is a commonly used environment variable name to pass extra parameters to a Java application. Similarly, Gradle uses the GRADLE_OPTS environment variable to pass extra arguments to Gradle. Both environment variables are used so we can set them both with different values. This is mostly used to set, for example, an HTTP proxy or extra memory options.
We now have a running Gradle installation. It is time to create our first Gradle build script. Gradle uses the concept of projects to define a related set of tasks. A Gradle build can have one or more projects. A project is a very broad concept in Gradle, but it is mostly a set of components we want to build for our application.
A project has one or more tasks. Tasks are a unit of work that need to be executed by the build. Examples of tasks are compiling source code, packaging class files into a JAR file, running tests, or deploying the application.
We now know that a task is part of a project, so to create our first task we also create our first Gradle project. We use the gradle command to run a build. Gradle will look for a file named build.gradle in the current directory. This file is the build script for our project. We define those of our tasks that need to be executed in this build script file.
We create a new file, build.gradle, and open it in a text editor. We type the following code to define our first Gradle task:
With this code we define a helloWorld task. The task will print the words "Hello world." to the console. println is a Groovy method to print text to the console and is basically a shorthand version of the Java method System.out.println.
The code between the brackets is a closure. A closure is a code block that can be assigned to a variable or passed to a method. Java doesn't support closures, but Groovy does. And because Gradle uses Groovy to define the build scripts, we can use closures in our build scripts.
The << syntax is, technically speaking, operator shorthand for the method leftShift(), which actually means "add to". So, we are defining here that we want to add the closure (with the statement println 'Hello world.') to our task with the name helloWorld.
First we save build.gradle, and then with the command gradle helloWorld, we execute our build:
The first line of output shows our line Hello world. Gradle adds some more output, such as the fact that the build was successful and the total time of the build. Because Gradle runs in the JVM, it must be started each time we run a Gradle build.
We can run the same build again, but with only the output of our task, by using the Gradle command-line option --quiet (or -q). Gradle will suppress all messages except error messages. When we use --quiet (or -q), we get the following output:
We created our simple build script with one task. We can ask Gradle to show us the available tasks for our project. Gradle has several built-in tasks we can execute. We type gradle -q tasks to see the tasks for our project:
Here, we see our task helloWorld in the Other tasks section. The Gradle built-in tasks are displayed in the Help tasks section. For example, to see some general help information, we execute the help task:
The properties task is very useful to see the properties available to our project. We haven't defined any property ourselves in the build script, but Gradle provides a lot of built-in properties. The following output shows some of the properties:
The dependencies task will show dependencies (if any) for our project. Our first project doesn't have any dependencies when we run the task, as the output shows:
The projects task will display sub-projects (if any) for a root project. Our project doesn't have any sub-projects. So when we run the task projects, the output shows us that our project has no sub-projects.
Before we look at more Gradle command-line options, it is good to learn about a real timesaving feature of Gradle: task name abbreviation. With task name abbreviation, we don't have to type the complete task name on the command line. We only have to type enough of the name to make it unique within the build.
In our first build we only have one task, so the command gradle h should work just fine. But then, we didn't take into account the built-in task help. So, to uniquely identify our helloWorld task, we use the abbreviation hello:
We can also abbreviate each word in a camel case task name. For example, our task name helloWorld can be abbreviated to hW:
This feature saves us the time spent in typing the complete task name and can speed up the execution of our tasks.
With just a simple build script, we already learned that we have a couple of default tasks besides our own task that we can execute. To execute multiple tasks we only have to add each task name to the command line. Let's execute our custom task helloWorld and the built-in task tasks, as follows:
We see the output of both the tasks. First, helloWorld is executed, followed by tasks. When executed, we see the task names prepended with a colon (:) and the output on the following lines.
Gradle executes the tasks in the same order as they are defined on the command line. Gradle will execute a task only once during the build. So even if we define the same task multiple times, it will be executed only once. This rule also applies when tasks have dependencies on other tasks. Gradle will optimize the task execution for us, and we don't have to worry about that.
The gradle command is used to execute a build. This command accepts several command-line options. We know the option --quiet (or -q) to reduce the output of a build. If we use the option --help (or -h or -?), we see the complete list of options:
Let's look at some of the options in more detail. The options --quiet (or -q), --debug (or -d), --info (or -i), --stacktrace (or -s), and --full-stacktrace (or -S) control the amount of output we see when we execute tasks. To get the most detailed output we use the option --debug (or -d). This option provides a lot of output with information about the steps and classes used to run the build. The output is very verbose, therefore we will not use it much.
To get a better insight into the steps that are executed for our task, we can use the --info (or -i) option. The output is not as verbose as with --debug, but it can give a better understanding of the build steps:
If our build throws exceptions, we can see the stack trace information with the options --stacktrace (or -s) and --full-stacktrace (or -S). The latter option will output the most information and is the most verbose. The options --stacktrace and --full-stracktrace can be combined with the other logging options.
We created our build file with the name build.gradle. This is the default name for a build file. Gradle will look for a file with this name in the current directory, to execute the build. But we can change this with the command-line options --build-file (or -b) and --project-dir (or -p).
Let's run the Gradle command from the parent directory of our current directory:
And we can also rename build.gradle to, for example, hello.build and still execute our build:
