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Learn Swift by Building Applications E-Book

Emil Atanasov

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Beschreibung

Start building your very own mobile apps with this comprehensive introduction to Swift and object-oriented programming

Key Features

  • A complete beginner's guide to Swift programming language
  • Understand core Swift programming concepts and techniques for creating popular iOS apps
  • Start your journey toward building mobile app development with this practical guide

Book Description

Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps.

You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you’ll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift.

What you will learn

  • Become a pro at iOS development by creating simple-to-complex iOS mobile applications
  • Master Playgrounds, a unique and intuitive approach to teaching Xcode
  • Tackle the basics, including variables, if clauses, functions, loops and structures, classes, and inheritance
  • Model real-world objects in Swift and have an in-depth understanding of the data structures used, along with OOP concepts and protocols
  • Use CocoaPods, an open source Swift package manager to ease your everyday developer requirements
  • Develop a wide range of apps, from a simple weather app to an Instagram-like social app
  • Get ahead in the industry by learning how to use third-party libraries efficiently in your apps

Who this book is for

This book is for beginners who are new to Swift or may have some preliminary knowledge of Objective-C. If you are interested in learning and mastering Swift in Apple’s ecosystem, namely mobile development, then this book is for you.

Emil Atanasov is an IT consultant who has extensive experience with mobile technologies. He started working in the field of mobile development in 2006. He runs his own contracting and consulting company, serving clients from around the world—Appose Studio Inc. He is an MSc graduate from RWTH Aachen University, Germany, and Sofia University "St. Kliment Ohridski", Bulgaria. He has been a contractor for several large companies in the US and UK, serving variously as team leader, project manager, iOS developer, and Android developer.

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Learn Swift by Building Applications

 

 

 

 

 

 

 

 

 

 

Explore Swift programming through iOS app development

 

 

 

 

 

 

 

 

 

 

 

Emil Atanasov

 

 

 

 

 

 

 

 

 

 

BIRMINGHAM - MUMBAI

Learn Swift by Building Applications

Copyright © 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Ashwin NairAcquisition Editor: Reshma RamanContent Development Editor: Nikhil BorkarTechnical Editor: Madhunikita Sunil ChindarkarCopy Editor: Safis EditingProject Coordinator: Ulhas KambaliProofreader: Safis EditingIndexer: Pratik ShirodkarGraphics: Tania DuttaProduction Coordinator: Arvindkumar Gupta, Nilesh Mohite

First published: May 2018

Production reference: 1230518

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-78646-392-0

www.packtpub.com

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Contributors

About the author

Emil Atanasov is an IT consultant who has extensive experience with mobile technologies. He started working in the field of mobile development in 2006. He runs his own contracting and consulting company, serving clients from around the world—Appose Studio Inc. He is an MSc graduate from RWTH Aachen University, Germany, and Sofia University "St. Kliment Ohridski", Bulgaria. He has been a contractor for several large companies in the US and UK, serving variously as team leader, project manager, iOS developer, and Android developer.

I want to thank my wife Elena, my family, and my friends for being very supportive, really patient, and super cool. Thank you for keeping me motivated through the endless work days. I know that in your eyes I'm a bizarre geeky person, who is spending most of the time in the digital world. I appreciate your understanding.

About the reviewer

Giordano Scalzo is a developer with 20 years of programming experience, since the days of ZXSpectrum. He has worked in C++, Java, .Net, Ruby, Python, and in a ton of other languages that he has forgotten the names of. After years of backend development, over the past 5 years, Giordano has developed extensively for iOS, releasing more than 20 apps—apps that he wrote for clients, enterprise application, or on his own. Currently, he is a contractor in London where, he delivers code for iOS through his company, Effective Code Ltd, aiming at quality and reliability.

I’d like to thank my better half, Valentina, who lovingly supports me in everything I do: without you, none of this would have been possible. Thanks to my bright future, Mattia and Luca, for giving me lots of smiles and hugs when I needed them. Finally, my gratitude goes to my mum and dad, who gave me curiosity and the support to follow my passions, which began one day when they bought me a ZXSpectrum.

 

 

 

 

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Table of Contents

Title Page

Copyright and Credits

Learn Swift by Building Applications

Packt Upsell

Why subscribe?

PacktPub.com

Contributors

About the author

About the reviewer

Packt is searching for authors like you

Preface

Who this book is for

What this book covers

To get the most out of this book

Download the example code files

Download the color images

Conventions used

Get in touch

Reviews

Swift Basics – Variables and Functions

Variables

Optional types

Enumeration types

Basic flow statements

The if statements – how to control the code flow

Loops

The while loops

The switch statement

Functions

What is a tuple?

What is the guard statement?

How to tackle huge problems – bottom-up versus top-down

Summary

Getting Familiar with Xcode and Playgrounds

Installing Xcode

Exploring Xcode

What do we see on the screen?

Toolbar

Menu

The Navigator panel (located to the left)

The Debug panel (located at the bottom)

The Utilities panel (located to the right)

Xcode preferences window

Playground

What is a playground?

Let's add some code

How to add auxiliary code to a playground

How to add resource to a playground

Converting a playground to a workspace

Markup in playgrounds

Different items in the markup language

Basic markup items

Summary

Creating a Minimal Mobile App

Your first iOS application

Project structure

AppDelegate

Application states

ViewController

Git

Summary

Structures, Classes, and Inheritance

Structures and classes

Extensions

The deinit method

Type properties and functions

Adding custom data types to a playground

Inheritance

Base class

Class properties

Model-View-Controller (MVC)

Summary

Adding Interactivity to Your First App

Storyboards

Visual components

Adding items to the storyboard

Linking the UI with the code

General discussion

Summary

How to Use Data Structures, OOP, and Protocols

Primary collection types

Generics

Array

Set

Dictionary

How to choose the best collection type

List of items in a playground

UICollectionView

UICollectionViewCell

Reusing cells

Layouts

Table view in iOS app

Model list of cities

Displaying all cities

Adding search

Protocols

Protocols and inheritance

Summary

Developing a Simple Weather App

Defining the app screens

The home screen

Favorite locations

Constraints

Picking a location

Model

Locations

Controllers and segues

The first segue

How to pass data

Passing information in the reverse direction

Defining a custom segue

Further improvements

Summary

Introducing CocoaPods and Project Dependencies

Software – the modern way

Ruby and CocoaPods

How to use it

CocoaPods useful commands

Carthage

Swift Package Manager 

Useful commands

Popular third-party libraries

Alamofire

Texture

RxSwift

Summary

Improving a Version of a Weather App

Weather forecast API

What's an API?

List of requests

Creating new models

Pure network requests

Alamofire implementation

Improvements using third-party libraries

Better error handling

About the screen

Summary

Building an Instagram-Like App

Tabbed app project

Firebase

Login

The different screens

Custom buttons on the tab bar

Creating a post

Models

Firebase

Filters

Summary

Instagram-Like App Continued

Home screen

Profile screen

Search screen

Favorites screen

Polishing the home screen

Summary 

Contributing to an Open Source Project

Your account at GitHub

Forking a repository

Let's contribute

Pull request

Summary

Other Books You May Enjoy

Leave a review - let other readers know what you think

Preface

Learning Swift 4 by Building Applications is a book that teaches the basics of Swift in the context of iOS.  If you finish the book, you should be able to develop small-to-medium mobile apps. You will know how to create the app UI in storyboard using Xcode, how to load and display images fetched from the cloud, how to save and load information between different sessions of the app, and how to share data between all users of the app using the cloud.

Who this book is for

The book is designed for beginners who have little or no experience with Swift or any other programming language. The first couple of chapters introduce the Swift and the core programming principals, which are used throughout the process of software development. The rest of the book discusses the Swift development of iOS mobile applications. We will explain how to use open source libraries to achieve rapid software development and develop apps that are consuming information and images from the cloud.

What this book covers

Chapter 1, Swift Basics – Variables and Functions, discusses the basics of the Swift language, starting from the A, B, and C.

Chapter 2, Getting Familiar with Xcode and Playgrounds, presents the Xcode—a free IDE that we will use when developing Swift. We shouldn't forget that Xcode is developed by Apple and that the playgrounds are the perfect place for learning Swift step by step.

Chapter 3, Creating a Minimal Mobile App, makes you examine the minimal mobile app and its structure. This is the basis of every iOS mobile app written in Swift.

Chapter 4, Structures, Classes, and Inheritance, covers the benefit of different data structures and how easily we can model a real-world problems.

Chapter 5, Adding Interactivity to Your First App, looks at the different ways to add interactivity to an app or how to interact with the user in the app.

 Chapter 6, How to Use Data Structures, OOP, and Protocols, explores the data structures and different techniques to incorporate them in our solutions.

Chapter 7, Developing a Simple Weather App, focuses on how to build a real mobile app starting from the UI and displaying static data.

Chapter 8, Introducing CocoaPods and Project Dependencies, introduces the modern way of rapid development using various dependency managers of Swift libraries.

Chapter 9, Improving a Version of a Weather App, discusses about consuming information from the public API and displaying it in our Weather app.

Chapter 10, Building an Instagram-Like App, builds an app from the idea step by step starting with the design, defines the basic UI, and connects it with a real cloud service provider—Firebase.

Chapter 11, Instagram-Like App Continued, makes the app complete and functional so that it can look like a working product, ready to be shared with users.

Chapter 12, Contributing to an Open Source Project, takes you through the basics of contributing to an open source project.

To get the most out of this book

You have to know what is a computer and have basic knowledge of how to use a Mac. You have to be curious about how things work. We will start from the basics of the Swift programming language and Xcode. Most of the book is related to iOS, and it would be nice to have an iOS device to see your mobile applications working on a real device.

You need enough time and patience to go through the book and to experiment with the code, which can be found on GitHub.

Download the example code files

You can download the example code files for this book from your account at www.packtpub.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

Log in or register at

www.packtpub.com

.

Select the

SUPPORT

tab.

Click on

Code Downloads & Errata

.

Enter the name of the book in the

Search

box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

WinRAR/7-Zip for Windows

Zipeg/iZip/UnRarX for Mac

7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Learn-Swift-by-Building-Applications. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it from http://www.packtpub.com/sites/default/files/downloads/LearnSwiftbyBuildingApplications_ColorImages.pdf.

Get in touch

Feedback from our readers is always welcome.

General feedback: Email [email protected] and mention the book title in the subject of your message. If you have questions about any aspect of this book, please email us at [email protected].

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Reviews

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Swift Basics – Variables and Functions

In this chapter, we will present the basics of the Swift language, starting from square one: introducing the basic concepts. The code, which is part of the chapter, illustrates the topics under discussion. In the next chapter, we will learn how to execute code samples in Xcode.

Let's begin with a brief history of Swift. This is a brand new programming language, developed by Apple and announced in 2014. In 2016, Swift 3 was released as open source, and this is the first major version, which enables people interested in Swift to develop the language. This means only one thing: Swift will start spreading even faster, beyond Apple's ecosystem. In this book, we will give examples of Swift, and we will discuss most of our solutions related to iOS, but you should know that the knowledge here is applicable across all places where Swift code is used.

Before diving into real code, let's define some basic concepts that we can use later in the book.

What is a computer program or application (app)? Simply, we can think of an app as a set of computer instructions that can be executed. Each app has a source code, written in a language describing all actions that the program does. In our case, we will write mobile (iOS) apps in Swift.

There are many low-level computer instructions, but Swift helps us to write without hassle, without knowing much about the low-level organization. Now we will start with the basic concept of variables.

We will discuss the following topics:

Constants and variables

Initializing using expressions

Basic types in Swift

Optional types

Enumeration types

Code flow statements –

if

,

switch

, loops

Functions

Tuples

The

guard

statement

Top-down and bottom-up

We begin with the basic building blocks of all programs.

Basic flow statements

What are basic flow statements? These are several statements which help you to structure the program code in a way that allows you to do different action(s) based on the data stored in particular variables. We will learn how to execute just part of the code if a certain condition is met (the condition could be a pretty complex Boolean expression). Then, we will find a way to execute different actions several times in a loop. The next thing will be to learn how to repeat things until a condition is met and to stop executing statements once the condition is not satisfied. Using flow-control statements, we can construct pretty complex code chunks, similar to what we can express with regular text writing. To develop a program, we should first create an algorithm (a sequence of steps) which leads to the desired result, taking into account all external and internal conditions. Based on this sequence, we can then develop a program, using all flow operators. But let's get familiar with some forms of them.

The switch statement

A switch statement is a concise way to describe a situation where we have several possible options to pick from and we don't want to write a lot of boilerplate code using the already familiar if statement.

Here is the general pattern of a switch statement (please note that this is not a valid Swift code):

switch a-variable-to-be-matched { case value-1: //code which will be executed, if variable has value-1 //we need at least one valid executable statement here (comments are not an executable statement) case value-2, value-3: //code which will be executed, if variable has value-2 or value-3 default: //code which will be executed, if variable has value different from all listed cases }

What we see is that switch has many possible cases, each one starting with the special word case, and then a specific value. Swift supports specific value matching, but it supports more complex rules for pattern matching. Each case could be considered as a separate if statement. If one case is activated, then all others are skipped. The default case is a specific one and is triggered if there is no match with any other case. The default case appears at the end, and it's defined with the special word default.

We can use break to interrupt execution of the code in a case statement. If we want to have an empty case statement, it's good to add break.

We have some specifics with the implementation of switch in Swift, which are new when compared to the other programming languages, but they improve the readability of the code. First, there is now a way to have an empty body of a specific case. To be correct, we have to add at least one valid statement after the case. There is no implicit fallthrough after each case. This means that once the last executable statement in a case branch is triggered, we are continuing after the switch statement. Nothing else that is part of the switch statement will be executed. We could consider that every case statement has a hidden break at its very end. Next, we need the special word fallthrough