Learning Articulate Storyline - Stephanie Harnett - E-Book

Learning Articulate Storyline E-Book

Stephanie Harnett

0,0
34,79 €

-100%
Sammeln Sie Punkte in unserem Gutscheinprogramm und kaufen Sie E-Books und Hörbücher mit bis zu 100% Rabatt.

Mehr erfahren.
Beschreibung

Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. That's right; this is a programming-free zone! E-learning authoring is no longer limited to developers; the doors are now wide open for subject matter experts with their content, writers with their storyboards, and designers with their media to work in conjunction with developers to collectively create some very cool e-learning projects. "Learning Articulate Storyline" introduces the powerful and easy-to-use features that are changing the landscape of e-learning development. You will learn about the new paradigms and features that set Storyline apart from other development tools. You'll gain insight into how you can best leverage your skills and some best practices when working with Storyline. Storyline rocks! And you're about to discover why. The aim of this book is to help you bring content to life in interesting and engaging ways, customizing the learner experience, allowing for hands-on participation, and optimizing your production processes to streamline your efforts. This book will help you enhance your skills and become an accomplished e-learning author and Storyline user.You'll work on several different projects, all created from scratch by you as you work through this book. Each task focuses on a set of complementary topics to complete the project. You'll be up and running building your first project within 10 minutes of starting this book and will add content, animate it, and control object and slide behavior to complete your first project. You'll then move on to more advanced topics to incorporate media elements, quizzing, and scenarios, then conclude by publishing your projects.When you finish this book you will be able to confidently create shining examples of e-learning done the right way, and it is this skill that will set you apart from the crowd.

Das E-Book können Sie in Legimi-Apps oder einer beliebigen App lesen, die das folgende Format unterstützen:

EPUB
MOBI

Seitenzahl: 303

Veröffentlichungsjahr: 2013

Bewertungen
0,0
0
0
0
0
0
Mehr Informationen
Mehr Informationen
Legimi prüft nicht, ob Rezensionen von Nutzern stammen, die den betreffenden Titel tatsächlich gekauft oder gelesen/gehört haben. Wir entfernen aber gefälschte Rezensionen.



Table of Contents

Learning Articulate Storyline
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the graphics and exercises of the book
Errata
Piracy
Questions
1. Creating a Story
Launching Storyline
Creating a new story
Storyline interface
Story View
Normal View (also known as Slide View)
Preparing a story
Story size
Adjusting the story size
Creating a story based on a template
Importing content from external sources
Importing PowerPoint content
Selecting slides
Importing Articulate Quizmaker content
Importing Articulate Engage content
Importing Storyline content
Saving a story
Give it a try
Summary
2. Adding Content into your Story
Working with the Timeline
Controlling the appearance of objects
Follow along…
Reading the Timeline
Follow along…
Inserting content into a slide
Grouping objects
Follow along…
Working with text
Scrolling panels
Slide notes
Working with pictures and screenshots
Inserting a screenshot
Adjusting the properties of pictures and screenshots
Visual help
Working with slides
Organizing slides in Story View
Follow along…
Customizing slide design
Slide Masters
Design themes and backgrounds
Follow along…
Adding animations and transitions
Previewing your work
Follow along…
Summary
3. Adding Interactivity
Follow along…
Working with states
Working with triggers
Follow along…
Adding hyperlinks
Adding buttons
Button icons
Follow along…
Quick publishing
Follow along…
Summary
4. Adding Characters and Audio
Examples of the human touch done well
About Storyline characters
Character states
Adding a character
Adding a state to a character
Follow along…
About character conversations
Speech bubbles
Adding a speech bubble
Audible conversation
Recording narration
Importing an audio clip
Editing an audio track
Accessing sound tools
Synchronizing objects and narration
Adding cue points
Follow along…
Creating interactive conversations
Follow along…
Summary
5. Extending Slide Content
About layers
Adding a layer
Adjusting layers
Ordering layers
Editing the properties of a layer
Formatting a layer
Adding visibility of base layer objects
Adding consistency with master layouts
Adding content to a layer
Follow along...
Showing and hiding a layer
Displaying a layer by mouse action
Hiding a layer
Follow along…
Features that extend a slide's content
Hotspots
Adding a hotspot
Markers
Adding a marker
Follow along…
Button sets
Turning a set of objects into a button set
Follow along…
Lightbox
Triggering the display of a lightbox
Follow along…
Summary
6. Using Variables to Customize the Learning Experience
Storyline variables
Types of variables
Follow along…
Part 1 – creating a new project and adjusting the slides
Part 2 – Adjusting formatting
Part 3 – adding new slides and previewing functionality
Creating variables
Using variables
Inserting a reference to a variable
Data Entry
Inserting a Data Entry box
Follow along…
Part 1 – adding a Data Entry box to solicit learner thoughts
Part 2 – adding a Data Entry box to collect a learner name
Refining action based on conditions
Follow along…
Part 1 – setting up variables and tracking progress
Part 2 – controlling learner navigation to prevent skipping sections
Summary
7. Creating Learning Paths
Principles of branching
Controlling presentation order
Follow along…
Understanding slide properties
Slide advances
When revisiting
Slide navigation controls
Player features
Follow along…
Customizing slide navigation
Follow along…
Summary
8. Testing Learner Knowledge
Question categories and types
Creating, editing, and customizing questions
Creating graded or survey questions
Initial setup of graded or survey questions
Follow along…
Configuring graded or survey questions
Question feedback
Follow along…
Scoring, results, and review
Inserting a result slide
Customizing feedback further
Follow along…
Converting static content
Freeform question types
Pick One, Pick Many, and Text Entry
Text Entry and hotspot
Drag-and-drop
Shortcut key
Follow along…
Customizing your quiz
Follow along...
Summary
9. Adding Visual Media to a Story
Working with visual media
Supported media
Bringing media into a story – part 1
Video
Inserting video to a story
Editing video
Basic tasks
Inserting video from a website
Follow along…
Bringing media into a story – part 2
Flash files
Adding Flash to a story
Web content
Adding web content to a story
Follow along…
Screen recordings and interactive simulations
Recording a screen
Steps to record a screen
Step-by-step recordings inserted in View mode
Step-by-step recordings inserted in Try mode
Step-by-step recordings inserted in Test mode
Fine tuning the recording
Follow along…
Creating emphasis with pans and zooms
Follow along…
Tips on working with video
Summary
10. Publishing your Story
Previewing projects
Customizing the Player
Player properties review
Features
Menu
Resources
Glossary
Colors and effects
Text labels
Other
Current Player
Follow along…
Publishing
Published output
Publishing to the web
Follow along…
Publishing with tracking
Considerations when tracking
Other publishing options
Considerations when working with HTML 5 output
Summary
11. Rapid Development
Concept of reusability
Leveraging existing assets
Importing external content
Considerations when importing
Build once, and reuse many times
Question Banks
Follow along…
Interaction templates
Follow along…
Reusing glossaries and resources
Reusing characters and images
Creating images from video
Best practices for organizing assets
Productivity boosters
Top 10 Storyline productivity boosters
Summary
A. Appendix
The Articulate community
Design and development
File locations
Flash, HTML and mobile feature comparison
Creating your own keyboard shortcuts
Player color customization
Story size and dimensions
Designing for multiple devices
Player size considerations
Working with media
Assets and templates
Accessibility
Inspiration
Index

Learning Articulate Storyline

Learning Articulate Storyline

Copyright © 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: July 2013

Production Reference: 1190713

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-422-3

www.packtpub.com

Cover Image by Gagandeep Sharma (<[email protected]>)

Credits

Author

Stephanie Harnett

Reviewers

Diana D. Jaffee

Jade Kelsall

Barry Sampson

Helen Tyson

Acquisition Editor

Akram Hussain

Lead Technical Editor

Sweny M. Sukumaran

Technical Editors

Prasad Dalvi

Shashank Desai

Saumya Kunder

Larissa Pinto

Project Coordinator

Amey Sawant

Proofreader

Kevin McGowan

Indexer

Monica Ajmera Mehta

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Author

Stephanie Harnett is a learning consultant who has over 20 years of training and communications experience. She has worked with business leaders, key stakeholders, and project teams, designing, developing, and delivering collaborative solutions, online learning, and interactive communications. Her areas of expertise include governance, compliance, operations, human resources in oil and gas, and government.

Stephanie is passionate about learning and technology—it is her work and her hobby. You will frequently spot her in the global community of learning professionals, sharing her knowledge through guest blog posts and tutorials. Her contributions to the community can be viewed on stephanieharnett.ca and by following her on Twitter (slhice).

Over the years, she has developed a keen awareness of adult learning in a corporate setting and uses her research and analysis, instructional design, writing, presentation, and technical skills, along with a dash of common sense, to produce effective, engaging, and on-target results that meet business challenges.

Away from the office? This is a foreign concept for Stephanie. She weaves learning and technology when she works and when she plays—finding new devices and effective ways to communicate, collaborate, work, play, learn, and share, no matter where her GPS coordinates are.

Specialties include instructional design, writing/communications, technical writing, storyboarding/layout/design, advisory, and technical support/training.

About the Reviewers

After many years in education and sales, Diana D. Jaffee has sidestepped into the e-learning and multimedia design arena. Always fascinated with computers and their use in education, Diana implemented teaching music theory and history in her private voice and piano studio through the use of MIDI technology and music education software.

Since starting her own e-learning development company with partner Darla Wigginton as eVision-Design, Diana has been taking PowerPoint to educational levels she never thought possible. With the release of Storyline, her goal is to find out how far she can take this technology in the world of e-learning, to provide the most effective learning possible.

Jade Kelsall has worked in higher education in the UK since she graduated in 2007. She started working in administration at the University of Leeds Library. She developed an interest in e-learning development, and soon got a position as Learning Technologist in the Skills@Library team, with a remit to develop interactive online resources to help students to develop their academic skills. While at the University of Leeds, she also worked on the EU-funded ORCIT (Online Resources for Conference Interpreting) project, producing interactive pedagogic tools for trainers and students of conference interpreting.

She moved to the University of Manchester Library in October 2012. Her main areas of responsibility are the design and development of a new program of innovative online resources, covering a broad range of academic skills, and to support library colleagues with the use of technology in their teaching.

Jade has also worked on a number of freelance projects in a variety of areas, including e-learning, web, and multimedia development.

Barry Sampson is a director and co-founder of Onlignment, a small consultancy with big ideas about transforming learning and development into something results focused and practical. He works with large corporates, small training companies, NGOs, charities, government agencies, and anyone else who wants to make the best use of technology to support learning and communication. In between projects, he writes and speaks on a range of topics related to learning and technology.

Occasionally, he remembers to blog at http://barrysampson.com/.

Helen Tyson is an experienced L&D professional and has been involved in IT training for approximately 15 years, with specific emphasis on e-learning since 2006. She has experience of training in a variety of industries, including print technology, financial services, and mail order retail.

After having used several other e-learning content development software packages, she found Articulate while working for a clinical decision support software house. This led to Helen taking part in the first ever Articulate Accredited Training for Studio 09 that took place in the UK, and she has stuck with Articulate ever since.

Currently, Helen is an e-learning consultant for Omniplex Ltd, a company that provides a comprehensive range of e-learning solutions to hundreds of organizations in the UK, Europe, and North America.

Omniplex is the only official Articulate training partner in the UK and a large part of Helen's role is to deliver Articulate Accredited Training across the UK and Europe. In addition to training, she also works on content development projects, course consultancy, and manages LMS implementations.

www.PacktPub.com

Support files, eBooks, discount offers and more

You might want to visit www.PacktPub.com for support files and downloads related to your book.

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at <[email protected]> for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

http://PacktLib.PacktPub.com

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books. 

Why Subscribe?

Fully searchable across every book published by PacktCopy and paste, print and bookmark contentOn demand and accessible via web browser

Free Access for Packt account holders

If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access.

Preface

Storyline rocks! And you're about to discover why.

As you work through this book and get hands-on with Storyline, you'll be amazed at what you're capable of producing with little or no prior development experience, and just how quickly you can do it.

Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. Hold on…what was that? That's right, this is a programming-free zone that everyone can jump into. No longer is e-earning authoring limited to developers, the doors are now wide open for subject matter experts with their content, instructional designers with their storyboards, and graphic designers with their media to work, in conjunction with developers, to collectively create some very cool e-earning projects.

Knowing this, you may want to keep it a secret and dazzle others with amazing productions that magically work on desktops and mobile devices. There will be oooo's and ahhhh's guaranteed and you will leave others impressed with how you were able to do so much, so well, and in record time.

This is a book about how to use Storyline, but it should be noted that knowing how to use Storyline features and understanding how to use Storyline for e-earning are two different things. It's like providing a guitar to someone who knows the basics. You can expect they will have mastered several chords and can play a few songs pretty well. But the same instrument with all the same features in the hands of someone such as Eric Clapton will result in something quite different. It doesn't matter how well you know Storyline, if the learning experience isn't well designed from a content point of view, you won't produce effective learning material.

The good thing about Storyline is that it isn't going to take years of training to master, like it would for an accomplished musician. It will, however, take some extra time and attention on your part to master the art of producing great results with Storyline.

Beware, Storyline is a bit like a shiny new Ferrari. It's tempting to hop in, put the pedal to the medal, and create some screaming e-earning, after all, the bells and whistles are there to use. It can be easy to go down a path that is fun, but it likely won't result in practical solutions. You'll want to keep your focus on using the features appropriately and in a way that truly helps convey a key concept or demonstrate a difficult process, or otherwise aid the learning process.

The aim of this book is to provide you with one-on-one tutoring to help you with the basics while also learning how to best apply Storyline features in the context of the work you do. When you finish this book you will confidently create shining examples of e-Learning which bring content to life in interesting and engaging ways. It is this skill that will set you apart from the crowd.

What this book covers

In Chapter 1, Creating a Story, you'll be introduced to the concept of a story or eLearning course, along with a quick overview of the Storyline interface and start-up configuration tasks to prepare for creating your first story. Specifically, we'll take a look at how to create a story from scratch, how to create a new story based on a template, and how to open work you may have previously created in PowerPoint and other Articulate products.

In Chapter 2, Adding Content into your Story, you'll begin building the content for your first eLearning story. To do this, you'll work with design and master slides and place a variety of content elements into your story. You'll also learn how to align, format, and animate these elements.

In Chapter 3, Adding Interactivity, you'll be introduced to two powerful features in Storyline: states and triggers. These features are the basis of interactive content development and you'll learn how easy it is to create basic interactions in a few simple steps.

In Chapter 4, Adding Characters and Audio, you'll discover how to bring story content to life by adding and editing characters. You'll also explore how to incorporate and edit audio files for sound effects and narration. You'll also learn how to add text-based captions to a story.

In Chapter 5, Extending Slide Content, you'll be introduced to an important concept called layers. Layers are useful in organizing content within one slide as opposed to spreading content over multiple slides. You will learn when and why you would choose to use a layer, how they work, and what's required to display layer content.

In Chapter 6, Using Variables to Customize the Learning Experience, you'll explore how using variables can help you create an engaging experience that responds to your learners' actions.

In Chapter 7, Creating Learning Paths, you'll learn about the concept of branching; re-routing a learner down a different path depending on how they respond to a question or prompt in your story. You'll learn how to create an opportunity for learner input then set up basic branching to guide the learner in a particular direction. You'll also learn how to customize slide layout to control learner navigation.

In Chapter 8, Testing Learner Knowledge, you'll take a first look at Storyline quizzing, including a review of a variety of quiz questions formats, and learn how you create, edit, score, and track quiz questions. You'll also learn how to import previously created quizzes from Articulate Quizmaker.

In Chapter 9, Adding Visual Media to a Story, you'll take a look at some seriously fun features of Storyline that allow you to add visual media such as video, screen recordings, and websites. You'll learn about supported file types along with steps for importing media and working with web objects.

In Chapter 10, Publishing your Story, you'll take a closer look at how a story looks when previewed and published. You'll learn about the options available to the customized colors and controls that surround your course content. Storyline supports multiple publishing outputs. The methods and the process to publish a course to the web, tablets and mobile devices full stop LMS and Word are also covered.

In Chapter 11, Rapid development, is about how you can easily reuse, share, and edit e-learning assets to expedite development of courses. This chapter provides some thoughts on using Storyline effectively to produce quality results while increasing your productivity.

The Appendix, is a collection of tutorials, links, and ideas for inspiration to help you with your Storyline skills.

What you need for this book

The first thing you need is, of course, you! Everything else is optional but a computer with Articulate Storyline installed is highly recommended. You can download a free, 30-day trial of Storyline by going to http://www.articulate.com and clicking on the 30-day free trial button.

Who this book is for

If you're an eLearning developer, writer, designer, subject matter expert or all or any one of these, this book is for you. It's designed to help you get up-to-speed quickly with the most useful and productive features of Storyline. You can jump into this book and glean new knowledge that will give you an edge, not just for novices, but also those of you who are seasoned developers who are transitioning from PowerPoint and Articulate Studio '09, and those who are already working with Storyline.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other contexts through the use of the include directive."

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "clicking on the Next button moves you to the next screen".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.

To send us general feedback, simply send an e-mail to <[email protected]>, and mention the book title via the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide on www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the graphics and exercises of the book

You can download the graphics and exercise files of this book from your account at http://www.packtpub.com. If you have purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the erratasubmissionform link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.

Piracy

Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

Please contact us at <[email protected]> with a link to the suspected pirated material.

We appreciate your help in protecting our authors, and our ability to bring you valuable content.

Questions

You can contact us at <[email protected]> if you are having a problem with any aspect of the book, and we will do our best to address it.

Chapter 1. Creating a Story

Let's get started!

This chapter provides a brief look at the key features of the Storyline interface, followed by the steps needed to create your first Storyline project.

Included in this book are exercises that you can follow along. To do this, you will need Internet access and Storyline installed so that you can download and work with Articulate sample templates.

In this chapter we will discuss:

Storyline launch options and some basics about the Storyline interfaceHow to create a story from scratch and from a templateWhat initial settings should be reviewed before adding content to a storyHow to import existing content from PowerPoint, Articulate Engage, and QuizmakerHow to save your first story

Tip

Downloading the graphics and exercises of the book

You can download the graphics files and exercise of this book from your account at http://www.packtpub.com. If you have purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

Launching Storyline

Storyline presents a launch screen each time you start the program. This screen provides options for creating new projects, opening existing projects, and importing content previously created in PowerPoint or Quizmaker. You'll also find a series of helpful getting started tutorials and pre-built templates that you can download and install on your computer.

Creating a new story

You can create a new story in several ways, including the following:

To create a new story that is devoid of content and formatting, choose the New projectoptionTo create a new story with content you previously produced in PowerPoint or Articulate Quizmaker, choose Import PowerPoint or Import Quizmaker respectivelyTo create a new story where the initial content is a recording of your computer screen, choose Record screenAnd finally, to create a new story with Storyline template-driven content and formatting, choose From project template

Storyline interface

If you're following along, choose the New project option to create a new, blank story file. This option is best when you want to create an original story file with your own design. When New project is selected from the Storyline launch screen, the initial view you see looks the same as the following screenshot and contains just a single, blank slide:

This view is called Story Viewand it's the default view.

Tip

You can hide the ribbon by right-clicking anywhere in the ribbon and choosing Minimize the Ribbon. You can reveal it again by repeating this. Any item on the ribbon can be included on the quick access toolbar by right-clicking on a ribbon option and choosing Add to Quick Access Toolbar.

Story View

Story View is a new concept for those transitioning from Articulate Studio and one that you're likely to grow quite fond of. Story View, similar to the Slide Sorter View in PowerPoint, shows all the slides in your project, providing a big picture view of the entire project.

The following screenshot is a sample course in a Story View. You can see the slides are organized into groups. The groups are called scenes. Scenes help to visually organize content into logical segments similar to chapters in a book. There are no hard and fast rules of when and how to use scenes other than logical breakpoints. You could have all of your content on slides within a single scene; but as you start working with Storyline, you will appreciate the ability to group topics together.

Outside of visual organization, scenes also play a role in the menus of a project as each scene by default becomes a submenu in the navigational structure. This can be overridden of course, but by default it offers another compelling reason to use scenes; to expedite navigational refinement that is part of the publishing process.

You can clearly see from this vantage point how content flows from one slide to another. As projects become larger and more complex, you will find Story View indispensable for organizing and managing project content.

Normal View (also known as Slide View)

When working on an individual slide, you'll most often use the Normal View. This view is quite similar to PowerPoint and will be familiar to Articulate Studio users.

Normal View can be accessed in a few different ways, including the following:

The easiest method is to double-click on the slide while in Story ViewYou can switch to Normal View using the Slide button in the lower-right corner of the screenFrom the ribbon, you can click on the View tab and then choose Normal

Once in Normal View, you can toggle back to Story View by clicking on the Story View tab, clicking on the Story View button, or choosing View | Story View from the ribbon as shown in the following screenshot:

In both views, you will notice a zoom slider in the lower-right corner. You can use this to adjust the viewing size of the slide or the viewing size of the scenes and slides, depending on if you are in Normal or Story View.

The far right side of the slider displays a fit to window button that you may find useful to quickly fit the slide or Story View content back into the available screen space.

The slider is a quick method of controlling zoom levels. You can also do this by holding the Ctrl key and moving the track wheel up or down (using a mouse that has a track wheel).

Preparing a story

When you create a new story there is one thing you need to review, and ideally adjust, before adding content to your story and this is called story size.

Story size

The default size for a story is 720 px x 540 px. This refers to the slide size, and is the same 4:3 aspect ratio and slide size as a default PowerPoint file. The project size will be larger in dimension when published, since the player (the interface that appears around the perimeter of the slides) can consume up to 260 pixels in width and 118 pixels in height.

You can adjust the story size at any time, but it's best to do this before adding content. This is because existing slide content is rescaled to fit the new slide dimensions, which could result in text appearing smaller or larger than you'd like and graphics being stretched disproportionately.

Adjusting the story size

The setting to adjust the story size and the option to control it is found under the Design tab.

You can adjust the story size from the default to any size you'd like. The 720 px x 540 px default is a 4:3 aspect ratio, while the 720 px x 405 px preset is a widescreen 16:9 aspect ratio. If selecting a custom size, you can decide whether or not you want to lock the aspect ratio.

There are two options that you can work with to control the result of resizing, depending on whether the new size is larger or smaller than the existing story dimensions.

When sizing a story, you have the option to scale the contents of a slide to fit proportionately within the new size. Sometimes, scaling produces undesirable results, such as stretching images. You may opt to work with non-scaling options instead. If the size of the story is larger, you can choose to scale the background only, leaving the objects on a slide unchanged. If the size is smaller, you have the option to crop content to fit within the new size.

Here are some examples of the effects sizing has on slides with content:

As you can see, it's possible to adjust story size when you have content on a slide, but it takes a little tweaking to get the right result. You'll save time by adjusting the size of your story to its final dimensions before you begin developing content.

Creating a story based on a template

Templates consist of one or more slides with design elements and functional elements such as animations and interactions. Storyline ships with templates that you can leverage to kick start the development of your e-learning projects.

Storyline templates have the file extension of .storytemplate and are located in My Documents | My Articulate Projects | Storyline Templates on your local hard drive. This folder will also contain any templates you download or create yourself.

Two templates ship with Storyline: Character Panels and Top Interactions.

There are two ways to create a story from a template:

Choose From project templatefrom the Storyline launch screen or double-click on a .storytemplate file in Windows Explorer to open a new story based on the template chosen.

From the Insert tab, choose New Slide | Templates to add new content based on a template into an existing story and then follow these steps to insert the template's content into a story:

From the Template drop-down menu, select a template.One or more slides will appear. Click to select a slide template or hold down the Ctrl key and click to select more than one slide template. You can also use Ctrl + A to select all slide templates.From the Insert into scene drop-down menu, choose how you would like the slides to be inserted into the existing story. There are three choices:
Current scene: Places new slides directly after the current slideSame as imported template: Inserts the slides into the current story in the same way they were originally named and organized.New scene: Places the new slides into a scene of their own
Click on Import.

After creating a story from a template or inserting slides based on a template into an existing story, the template used will be added into your template library and will appear in the Templates drop-down menu the next time you use the menu.

Templates are located in My Documents | My Articulate Projects | Storyline Templates. You can rename templates, copy templates into this folder, or delete templates that you no longer use, just like you would with any Windows folder. Changes made here will be reflected in the Templates drop-down menu.

Tip

File Open versus From project template

If you choose File | Open to open a template, Storyline will open the template and you can make changes to the content, formatting, and interactions within the template. If you save the template, you will be overwriting the original template. If you would rather create a new story or new content from a template (as opposed to editing the formatting and functionality of a template) choose one of the two preceding methods instead.

Importing content from external sources

Storyline offers features that help you leverage work you've already done in PowerPoint, Articulate Studio '09, and even other Storyline files. Although Storyline does a very good job at accurately transitioning content from other sources, there are variances. The variances are largely related to different formatting and feature support between the products.

There are two main methods of importing content; from the launch menu at start-up or from within an open project:

Choose Import PowerPoint or Import Quizmaker from the Storyline launch screen.From within an open project, select the Articulate menu and choose Import. There are more import options available here including Engage and Storyline.

Importing PowerPoint content

Importing PowerPoint content is a great time saver. You won't need to recreate your content from scratch. Articulate does not support importing from the 64-bit version of PowerPoint 2010. You will also want to ensure your version of Office has the latest updates applied.

PowerPoint and Articulate Presenter features are not 100 percent converted into Storyline using the Import feature. For example, annotations, branching, attachments, presenter bios, learning games, and player template settings are not imported (a complete and current list of considerations when importing from PowerPoint can be found on the Articulate support website at http://www.articulate.com/support/kb_article.php?product=st1&id=catmp4tjk9r8). Most of these features can be manually recreated after importing. It's recommended you look at the PowerPoint Import option as a way to bring content into Storyline more than a functionality of PowerPoint or Presenter into Storyline.

The content conversion isn't quite one to one. There are some differences you can expect as noted here:

Some variations in font size, line spacing, alignment, colors, and bullets (Storyline doesn't support embedded PowerPoint fonts)If the PowerPoint presentation is of a different size to the Storyline size, some adjustments will be needed to be made in graphic and text size and alignmentEntrance and exit animations along with emphasis and motion paths are not supported in StorylineBorder and line thickness may appear different in Storyline3D rotations and GIF images aren't supported in StorylineSmart Art objects, tables, and equations are imported as non-editable images

Even with features that are not 100 percent supported, you may find it faster to import content in, rather than manually replacing or manually recreating the content.

Tip

When importing Articulate Presenter content into Storyline, you will need to make sure that the .ppta file as well as any embedded Quizmaker (.quiz