34,79 €
Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. That's right; this is a programming-free zone! E-learning authoring is no longer limited to developers; the doors are now wide open for subject matter experts with their content, writers with their storyboards, and designers with their media to work in conjunction with developers to collectively create some very cool e-learning projects. "Learning Articulate Storyline" introduces the powerful and easy-to-use features that are changing the landscape of e-learning development. You will learn about the new paradigms and features that set Storyline apart from other development tools. You'll gain insight into how you can best leverage your skills and some best practices when working with Storyline. Storyline rocks! And you're about to discover why. The aim of this book is to help you bring content to life in interesting and engaging ways, customizing the learner experience, allowing for hands-on participation, and optimizing your production processes to streamline your efforts. This book will help you enhance your skills and become an accomplished e-learning author and Storyline user.You'll work on several different projects, all created from scratch by you as you work through this book. Each task focuses on a set of complementary topics to complete the project. You'll be up and running building your first project within 10 minutes of starting this book and will add content, animate it, and control object and slide behavior to complete your first project. You'll then move on to more advanced topics to incorporate media elements, quizzing, and scenarios, then conclude by publishing your projects.When you finish this book you will be able to confidently create shining examples of e-learning done the right way, and it is this skill that will set you apart from the crowd.
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Veröffentlichungsjahr: 2013
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First published: July 2013
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Cover Image by Gagandeep Sharma (<[email protected]>)
Author
Stephanie Harnett
Reviewers
Diana D. Jaffee
Jade Kelsall
Barry Sampson
Helen Tyson
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Stephanie Harnett is a learning consultant who has over 20 years of training and communications experience. She has worked with business leaders, key stakeholders, and project teams, designing, developing, and delivering collaborative solutions, online learning, and interactive communications. Her areas of expertise include governance, compliance, operations, human resources in oil and gas, and government.
Stephanie is passionate about learning and technology—it is her work and her hobby. You will frequently spot her in the global community of learning professionals, sharing her knowledge through guest blog posts and tutorials. Her contributions to the community can be viewed on stephanieharnett.ca and by following her on Twitter (slhice).
Over the years, she has developed a keen awareness of adult learning in a corporate setting and uses her research and analysis, instructional design, writing, presentation, and technical skills, along with a dash of common sense, to produce effective, engaging, and on-target results that meet business challenges.
Away from the office? This is a foreign concept for Stephanie. She weaves learning and technology when she works and when she plays—finding new devices and effective ways to communicate, collaborate, work, play, learn, and share, no matter where her GPS coordinates are.
Specialties include instructional design, writing/communications, technical writing, storyboarding/layout/design, advisory, and technical support/training.
After many years in education and sales, Diana D. Jaffee has sidestepped into the e-learning and multimedia design arena. Always fascinated with computers and their use in education, Diana implemented teaching music theory and history in her private voice and piano studio through the use of MIDI technology and music education software.
Since starting her own e-learning development company with partner Darla Wigginton as eVision-Design, Diana has been taking PowerPoint to educational levels she never thought possible. With the release of Storyline, her goal is to find out how far she can take this technology in the world of e-learning, to provide the most effective learning possible.
Jade Kelsall has worked in higher education in the UK since she graduated in 2007. She started working in administration at the University of Leeds Library. She developed an interest in e-learning development, and soon got a position as Learning Technologist in the Skills@Library team, with a remit to develop interactive online resources to help students to develop their academic skills. While at the University of Leeds, she also worked on the EU-funded ORCIT (Online Resources for Conference Interpreting) project, producing interactive pedagogic tools for trainers and students of conference interpreting.
She moved to the University of Manchester Library in October 2012. Her main areas of responsibility are the design and development of a new program of innovative online resources, covering a broad range of academic skills, and to support library colleagues with the use of technology in their teaching.
Jade has also worked on a number of freelance projects in a variety of areas, including e-learning, web, and multimedia development.
Barry Sampson is a director and co-founder of Onlignment, a small consultancy with big ideas about transforming learning and development into something results focused and practical. He works with large corporates, small training companies, NGOs, charities, government agencies, and anyone else who wants to make the best use of technology to support learning and communication. In between projects, he writes and speaks on a range of topics related to learning and technology.
Occasionally, he remembers to blog at http://barrysampson.com/.
Helen Tyson is an experienced L&D professional and has been involved in IT training for approximately 15 years, with specific emphasis on e-learning since 2006. She has experience of training in a variety of industries, including print technology, financial services, and mail order retail.
After having used several other e-learning content development software packages, she found Articulate while working for a clinical decision support software house. This led to Helen taking part in the first ever Articulate Accredited Training for Studio 09 that took place in the UK, and she has stuck with Articulate ever since.
Currently, Helen is an e-learning consultant for Omniplex Ltd, a company that provides a comprehensive range of e-learning solutions to hundreds of organizations in the UK, Europe, and North America.
Omniplex is the only official Articulate training partner in the UK and a large part of Helen's role is to deliver Articulate Accredited Training across the UK and Europe. In addition to training, she also works on content development projects, course consultancy, and manages LMS implementations.
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Storyline rocks! And you're about to discover why.
As you work through this book and get hands-on with Storyline, you'll be amazed at what you're capable of producing with little or no prior development experience, and just how quickly you can do it.
Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. Hold on…what was that? That's right, this is a programming-free zone that everyone can jump into. No longer is e-earning authoring limited to developers, the doors are now wide open for subject matter experts with their content, instructional designers with their storyboards, and graphic designers with their media to work, in conjunction with developers, to collectively create some very cool e-earning projects.
Knowing this, you may want to keep it a secret and dazzle others with amazing productions that magically work on desktops and mobile devices. There will be oooo's and ahhhh's guaranteed and you will leave others impressed with how you were able to do so much, so well, and in record time.
This is a book about how to use Storyline, but it should be noted that knowing how to use Storyline features and understanding how to use Storyline for e-earning are two different things. It's like providing a guitar to someone who knows the basics. You can expect they will have mastered several chords and can play a few songs pretty well. But the same instrument with all the same features in the hands of someone such as Eric Clapton will result in something quite different. It doesn't matter how well you know Storyline, if the learning experience isn't well designed from a content point of view, you won't produce effective learning material.
The good thing about Storyline is that it isn't going to take years of training to master, like it would for an accomplished musician. It will, however, take some extra time and attention on your part to master the art of producing great results with Storyline.
Beware, Storyline is a bit like a shiny new Ferrari. It's tempting to hop in, put the pedal to the medal, and create some screaming e-earning, after all, the bells and whistles are there to use. It can be easy to go down a path that is fun, but it likely won't result in practical solutions. You'll want to keep your focus on using the features appropriately and in a way that truly helps convey a key concept or demonstrate a difficult process, or otherwise aid the learning process.
The aim of this book is to provide you with one-on-one tutoring to help you with the basics while also learning how to best apply Storyline features in the context of the work you do. When you finish this book you will confidently create shining examples of e-Learning which bring content to life in interesting and engaging ways. It is this skill that will set you apart from the crowd.
In Chapter 1, Creating a Story, you'll be introduced to the concept of a story or eLearning course, along with a quick overview of the Storyline interface and start-up configuration tasks to prepare for creating your first story. Specifically, we'll take a look at how to create a story from scratch, how to create a new story based on a template, and how to open work you may have previously created in PowerPoint and other Articulate products.
In Chapter 2, Adding Content into your Story, you'll begin building the content for your first eLearning story. To do this, you'll work with design and master slides and place a variety of content elements into your story. You'll also learn how to align, format, and animate these elements.
In Chapter 3, Adding Interactivity, you'll be introduced to two powerful features in Storyline: states and triggers. These features are the basis of interactive content development and you'll learn how easy it is to create basic interactions in a few simple steps.
In Chapter 4, Adding Characters and Audio, you'll discover how to bring story content to life by adding and editing characters. You'll also explore how to incorporate and edit audio files for sound effects and narration. You'll also learn how to add text-based captions to a story.
In Chapter 5, Extending Slide Content, you'll be introduced to an important concept called layers. Layers are useful in organizing content within one slide as opposed to spreading content over multiple slides. You will learn when and why you would choose to use a layer, how they work, and what's required to display layer content.
In Chapter 6, Using Variables to Customize the Learning Experience, you'll explore how using variables can help you create an engaging experience that responds to your learners' actions.
In Chapter 7, Creating Learning Paths, you'll learn about the concept of branching; re-routing a learner down a different path depending on how they respond to a question or prompt in your story. You'll learn how to create an opportunity for learner input then set up basic branching to guide the learner in a particular direction. You'll also learn how to customize slide layout to control learner navigation.
In Chapter 8, Testing Learner Knowledge, you'll take a first look at Storyline quizzing, including a review of a variety of quiz questions formats, and learn how you create, edit, score, and track quiz questions. You'll also learn how to import previously created quizzes from Articulate Quizmaker.
In Chapter 9, Adding Visual Media to a Story, you'll take a look at some seriously fun features of Storyline that allow you to add visual media such as video, screen recordings, and websites. You'll learn about supported file types along with steps for importing media and working with web objects.
In Chapter 10, Publishing your Story, you'll take a closer look at how a story looks when previewed and published. You'll learn about the options available to the customized colors and controls that surround your course content. Storyline supports multiple publishing outputs. The methods and the process to publish a course to the web, tablets and mobile devices full stop LMS and Word are also covered.
In Chapter 11, Rapid development, is about how you can easily reuse, share, and edit e-learning assets to expedite development of courses. This chapter provides some thoughts on using Storyline effectively to produce quality results while increasing your productivity.
The Appendix, is a collection of tutorials, links, and ideas for inspiration to help you with your Storyline skills.
The first thing you need is, of course, you! Everything else is optional but a computer with Articulate Storyline installed is highly recommended. You can download a free, 30-day trial of Storyline by going to http://www.articulate.com and clicking on the 30-day free trial button.
If you're an eLearning developer, writer, designer, subject matter expert or all or any one of these, this book is for you. It's designed to help you get up-to-speed quickly with the most useful and productive features of Storyline. You can jump into this book and glean new knowledge that will give you an edge, not just for novices, but also those of you who are seasoned developers who are transitioning from PowerPoint and Articulate Studio '09, and those who are already working with Storyline.
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Let's get started!
This chapter provides a brief look at the key features of the Storyline interface, followed by the steps needed to create your first Storyline project.
Included in this book are exercises that you can follow along. To do this, you will need Internet access and Storyline installed so that you can download and work with Articulate sample templates.
In this chapter we will discuss:
Downloading the graphics and exercises of the book
You can download the graphics files and exercise of this book from your account at http://www.packtpub.com. If you have purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.
Storyline presents a launch screen each time you start the program. This screen provides options for creating new projects, opening existing projects, and importing content previously created in PowerPoint or Quizmaker. You'll also find a series of helpful getting started tutorials and pre-built templates that you can download and install on your computer.
You can create a new story in several ways, including the following:
If you're following along, choose the New project option to create a new, blank story file. This option is best when you want to create an original story file with your own design. When New project is selected from the Storyline launch screen, the initial view you see looks the same as the following screenshot and contains just a single, blank slide:
This view is called Story Viewand it's the default view.
You can hide the ribbon by right-clicking anywhere in the ribbon and choosing Minimize the Ribbon. You can reveal it again by repeating this. Any item on the ribbon can be included on the quick access toolbar by right-clicking on a ribbon option and choosing Add to Quick Access Toolbar.
Story View is a new concept for those transitioning from Articulate Studio and one that you're likely to grow quite fond of. Story View, similar to the Slide Sorter View in PowerPoint, shows all the slides in your project, providing a big picture view of the entire project.
The following screenshot is a sample course in a Story View. You can see the slides are organized into groups. The groups are called scenes. Scenes help to visually organize content into logical segments similar to chapters in a book. There are no hard and fast rules of when and how to use scenes other than logical breakpoints. You could have all of your content on slides within a single scene; but as you start working with Storyline, you will appreciate the ability to group topics together.
Outside of visual organization, scenes also play a role in the menus of a project as each scene by default becomes a submenu in the navigational structure. This can be overridden of course, but by default it offers another compelling reason to use scenes; to expedite navigational refinement that is part of the publishing process.
You can clearly see from this vantage point how content flows from one slide to another. As projects become larger and more complex, you will find Story View indispensable for organizing and managing project content.
When working on an individual slide, you'll most often use the Normal View. This view is quite similar to PowerPoint and will be familiar to Articulate Studio users.
Normal View can be accessed in a few different ways, including the following:
Once in Normal View, you can toggle back to Story View by clicking on the Story View tab, clicking on the Story View button, or choosing View | Story View from the ribbon as shown in the following screenshot:
In both views, you will notice a zoom slider in the lower-right corner. You can use this to adjust the viewing size of the slide or the viewing size of the scenes and slides, depending on if you are in Normal or Story View.
The far right side of the slider displays a fit to window button that you may find useful to quickly fit the slide or Story View content back into the available screen space.
The slider is a quick method of controlling zoom levels. You can also do this by holding the Ctrl key and moving the track wheel up or down (using a mouse that has a track wheel).
When you create a new story there is one thing you need to review, and ideally adjust, before adding content to your story and this is called story size.
The default size for a story is 720 px x 540 px. This refers to the slide size, and is the same 4:3 aspect ratio and slide size as a default PowerPoint file. The project size will be larger in dimension when published, since the player (the interface that appears around the perimeter of the slides) can consume up to 260 pixels in width and 118 pixels in height.
You can adjust the story size at any time, but it's best to do this before adding content. This is because existing slide content is rescaled to fit the new slide dimensions, which could result in text appearing smaller or larger than you'd like and graphics being stretched disproportionately.
The setting to adjust the story size and the option to control it is found under the Design tab.
You can adjust the story size from the default to any size you'd like. The 720 px x 540 px default is a 4:3 aspect ratio, while the 720 px x 405 px preset is a widescreen 16:9 aspect ratio. If selecting a custom size, you can decide whether or not you want to lock the aspect ratio.
There are two options that you can work with to control the result of resizing, depending on whether the new size is larger or smaller than the existing story dimensions.
When sizing a story, you have the option to scale the contents of a slide to fit proportionately within the new size. Sometimes, scaling produces undesirable results, such as stretching images. You may opt to work with non-scaling options instead. If the size of the story is larger, you can choose to scale the background only, leaving the objects on a slide unchanged. If the size is smaller, you have the option to crop content to fit within the new size.
Here are some examples of the effects sizing has on slides with content:
As you can see, it's possible to adjust story size when you have content on a slide, but it takes a little tweaking to get the right result. You'll save time by adjusting the size of your story to its final dimensions before you begin developing content.
Templates consist of one or more slides with design elements and functional elements such as animations and interactions. Storyline ships with templates that you can leverage to kick start the development of your e-learning projects.
Storyline templates have the file extension of .storytemplate and are located in My Documents | My Articulate Projects | Storyline Templates on your local hard drive. This folder will also contain any templates you download or create yourself.
Two templates ship with Storyline: Character Panels and Top Interactions.
There are two ways to create a story from a template:
From the Insert tab, choose New Slide | Templates to add new content based on a template into an existing story and then follow these steps to insert the template's content into a story:
After creating a story from a template or inserting slides based on a template into an existing story, the template used will be added into your template library and will appear in the Templates drop-down menu the next time you use the menu.
Templates are located in My Documents | My Articulate Projects | Storyline Templates. You can rename templates, copy templates into this folder, or delete templates that you no longer use, just like you would with any Windows folder. Changes made here will be reflected in the Templates drop-down menu.
File Open versus From project template
If you choose File | Open to open a template, Storyline will open the template and you can make changes to the content, formatting, and interactions within the template. If you save the template, you will be overwriting the original template. If you would rather create a new story or new content from a template (as opposed to editing the formatting and functionality of a template) choose one of the two preceding methods instead.
Storyline offers features that help you leverage work you've already done in PowerPoint, Articulate Studio '09, and even other Storyline files. Although Storyline does a very good job at accurately transitioning content from other sources, there are variances. The variances are largely related to different formatting and feature support between the products.
There are two main methods of importing content; from the launch menu at start-up or from within an open project:
Importing PowerPoint content is a great time saver. You won't need to recreate your content from scratch. Articulate does not support importing from the 64-bit version of PowerPoint 2010. You will also want to ensure your version of Office has the latest updates applied.
PowerPoint and Articulate Presenter features are not 100 percent converted into Storyline using the Import feature. For example, annotations, branching, attachments, presenter bios, learning games, and player template settings are not imported (a complete and current list of considerations when importing from PowerPoint can be found on the Articulate support website at http://www.articulate.com/support/kb_article.php?product=st1&id=catmp4tjk9r8). Most of these features can be manually recreated after importing. It's recommended you look at the PowerPoint Import option as a way to bring content into Storyline more than a functionality of PowerPoint or Presenter into Storyline.
The content conversion isn't quite one to one. There are some differences you can expect as noted here:
Even with features that are not 100 percent supported, you may find it faster to import content in, rather than manually replacing or manually recreating the content.
When importing Articulate Presenter content into Storyline, you will need to make sure that the .ppta file as well as any embedded Quizmaker (.quiz
