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The complete, real-world reference and tutorial for mastering Autodesk Inventor 2013 This completely updated and revised edition includes new content requested by readers and coverage of all of Inventor's latest features. Mastering Autodesk Inventor 2013 and Inventor LT 2013 starts with a basic hands-on tour of the 3D design workflow and concludes with coverage of Inventor's built in programming tools. In between you'll find exercises and productivity tips as well as information on all aspects of the Inventor tools in Inventor LT to Inventor Professional. This detailed guide helps you quickly become proficient with everything from 3D parametric modeling design concepts and working with large assemblies to Weldment design and the routed systems features. Written by an Autodesk Certified Instructor with extensive experience using and teaching Inventor, this book features techniques and tactics not documented elsewhere, making this an invaluable reference that you'll turn to again and again. * Helps you master Autodesk Inventor 2013 and Inventor LT 2013 and the fundamentals of 3D design * Reviews how to effectively configure and use Inventor project files * Shows you how to build and edit robust part models using basic and advanced tools * Explores the tools used for designing sheet metal parts and how to copy assemblies for design reuse * Covers large assembly strategies and reviews the ever-changing computer hardware landscape * Other topics include conducting dynamic simulation and stress analysis, and working with Plastics design features and Inventor tooling for mold design
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Veröffentlichungsjahr: 2012
Table of Contents
Title Page
Copyright
Publisher's Note
Acknowledgments
About the Author
Chapter 1: Getting Started with Autodesk Inventor
Understanding Parametric Design
Understanding the “Feel” of Inventor
Using the Graphical Interface
Learning the File Types in Inventor
What Is an Inventor Project?
Exploring Project File Types
Creating the Project File
Understanding Inventor Templates
Working with Styles, Style Libraries, and Company Standards
The Bottom Line
Chapter 2: A Hands-on Test Drive of the Workflow
Creating a Part Model
Creating and Detailing Drawings of Part Models
Putting Part Models Together in Assembly Files
Creating and Detailing Drawings of Assembly Models
The Bottom Line
Chapter 3: Sketch Techniques
Exploring the Options and Settings for Sketches
Sketching Basics
Creating a Sketch in a New Part
Taking a Closer Look at Sketch Constraints
Gaining More Sketch Skills
Creating Sketches from AutoCAD Geometry
Creating and Using 3D Sketches
Best Practices for Working with Sketches
The Bottom Line
Chapter 4: Basic Modeling Techniques
Exploring Application Options and Settings for Part Modeling
Key Concepts for Creating Basic Part Features
Exploring the Extrude Tool
Creating Revolved Parts
Creating Work Features
Creating Fillets
Creating Threaded Features
Hole Features
Bend Parts
Part Modeling Exercise
The Bottom Line
Chapter 5: Advanced Modeling Techniques
Creating Complex Sweeps and Lofts
Creating Multi-body Parts
Creating Derived Parts and Assemblies
Working with Patterns
Setting iProperties and Parameters
Adding Part Tolerances
Troubleshooting Failures with the End-of-Part Marker
The Bottom Line
Chapter 6: Sheet Metal
Understanding Sheet-Metal Parts
Getting to Know the Features
Using Sheet-Metal Templates and Rules
Working with the Flat Pattern
Using Sheet-Metal iPart Factories
Modeling with Non-Sheet-Metal Features
Working with Imported Parts
Annotating Your Sheet-Metal Design
Harvesting Legacy Sheet-Metal Templates
The Bottom Line
Chapter 7: Part and Feature Reuse
Working with iParts
Working with iFeatures
Reusing Existing Geometry
Introducing Content Center
The Bottom Line
Chapter 8: Assembly Design Workflows
Assembly Constraints
Understanding Subassemblies
Top-Down Design
Adaptivity
Assembly Features
Managing the Bill of Materials
Assembly Reuse and Confi gurations
Use Assembly Design Accelerators
The Bottom Line
Chapter 9: Large Assembly Strategies
Selecting a Workstation
Working with Performance Settings
Large Assembly Best Practices
Managing Assembly Detail
Simplifying Parts
The Bottom Line
Chapter 10: Weldment Design
Exploring Weldment Design Methodologies
Modeling Preparations
Exploring Cosmetic Welds
Creating Weld Beads
Creating Fillet Welds
Creating Groove Welds
Performing Machining Operations
Exploring Weld Properties and Combinations
Using the Weld Symbol
Understanding Bead Property Report and Mass Properties
Creating Drawing Documentation
Generating a Bill of Materials and Parts List
The Bottom Line
Chapter 11: Presentations and Exploded Views
Working in the Presentation Environment
Creating Advanced Presentations
Creating and Sharing Assembly Instructions
The Bottom Line
Chapter 12: Documentation
Using the Drawing Manager
Creating Templates and Styles
Utilizing Drawing Resources
Editing Styles and Standards
Creating Drawing Views
Annotating Part Drawings
Annotating Assembly Drawings
Working with Sheet-Metal Drawings
Working with Weldment Views
Working with iParts and iAssembly Drawings
Sharing Your Drawings Outside Your Workgroup
The Bottom Line
Chapter 13: Tools Overview
Exploring the BIM Exchange
Using AutoLimits
Using the Design Assistant
Using the Drawing Resource Transfer Wizard
Using Style Tools
Using the Task Scheduler
Using iProperties
Using the Measure Tools
Participating in the CIP and CER
Using Miscellaneous Tools
The Bottom Line
Chapter 14: Exchanging Data with Other Systems
Importing and Exporting Geometry
Using Inventor File Translators
Working with Imported Data and Using Inventor Fusion
Viewing DWF Markup
The Bottom Line
Chapter 15: Frame Generator
Accessing the Frame Generator Tools
Exploring the Frame Generator File Structure
Exploring the Anatomy of a Frame Member
Inserting Frame Members
Adding End Treatments
Maintaining Frames
Performing Calculations and Analysis
Publishing Frame Members
Frame Assemblies and BOMs
The Bottom Line
Chapter 16: Inventor Studio
Exploring the Inventor Studio Environment
Creating and Managing Styles
Animating with Inventor Studio
The Bottom Line
Chapter 17: Stress Analysis and Dynamic Simulation
Introduction to Analysis
Conducting Stress Analysis Simulations
Conducting Dynamic Simulations
Exporting to FEA
Using the Dynamic Simulation Information in Stress Analysis
The Bottom Line
Chapter 18: Routed Systems
Tube and Pipe
Cable and Harness
The Bottom Line
Chapter 19: Plastics Design Features
Creating Thicken/Offset Features
Creating Shell Features
Creating Split Features
Creating Grill Features
Creating Rule Fillet Features
Creating Rest Features
Creating Boss Features
Creating Lip and Groove Features
Creating Snap Fit Features
Creating Rib and Web Features
Creating Draft Features
Mold Design Overview
The Bottom Line
Chapter 20: iLogic
What is iLogic?
Understanding the iLogic Elements and Interface
Creating iLogic Parameters, Rules, and Forms
The Bottom Line
Appendix A: The Bottom Line
Chapter 1: Getting Started with Autodesk Inventor
Chapter 2: A Hands-on Test Drive of the Workflow
Chapter 3: Sketch Techniques
Chapter 4: Basic Modeling Techniques
Chapter 5: Advanced Modeling Techniques
Chapter 6: Sheet Metal
Chapter 7: Part and Feature Re-use
Chapter 8: Assembly Design Workflows
Chapter 9: Large Assembly Strategies
Chapter 10: Weldment Design
Chapter 11: Presentations and Exploded Views
Chapter 12: Documentation
Chapter 13: Tools Overview
Chapter 14: Exchanging Data with Other Systems
Chapter 15: Frame Generator
Chapter 16: Inventor Studio
Chapter 17: Stress Analysis and Dynamic Simulation
Chapter 18: Routed Systems
Chapter 19: Plastics Design Features
Chapter 20: iLogic
Appendix B: Autodesk Inventor Certification
Index
Senior Acquisitions Editor: Willem Knibbe
Development Editor: Susan Herman
Technical Editor: Luke Larue
Production Editors: Liz Britten and Kathryn Duggan
Copy Editor: Liz Welch
Editorial Manager: Pete Gaughan
Production Manager: Tim Tate
Vice President and Executive Group Publisher: Richard Swadley
Vice President and Publisher: Neil Edde
Book Designer: Maureen Forys, Happenstance Type-O-Rama; Judy Fung
Proofreader: Jen Larsen, Word One New York
Indexer: Ted Laux
Project Coordinator, Cover: Katherine Crocker
Cover Designer: Ryan Sneed
Cover Image: © Pete Gardner/DigitalVision/Getty Images
Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada
ISBN: 978-1-118-27430-9
ISBN: 978-1-118-33052-4 (ebk.)
ISBN: 978-1-118-33122-4 (ebk.)
ISBN: 978-1-118-33336-5 (ebk.)
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Dear Reader,
Thank you for choosing Mastering Autodesk®Inventor®2013 and Autodesk®Inventor LT™ 2013. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.
Sybex was founded in 1976. More than 30 years later, we're still committed to producing consistently exceptional books. With each of our titles, we're working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available.
I hope you see all that reflected in these pages. I'd be very interested to hear your comments and get your feedback on how we're doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at [email protected]. If you think you've found a technical error in this book, please visit http://sybex.custhelp.com. Customer feedback is critical to our efforts at Sybex.
Acknowledgments
This book is a collaborative effort involving many more people than those listed on the cover. Personally, I would like to thank my family, whose patience and understanding made this, and all other pursuits, possible. Professionally, I would like to thank the coworkers, clients, customers, and friends whose input and ideas have helped build the knowledge and experience that I draw from in applying concept to practice.
I would like to thank Lucas Larue for the work he performed as technical editor for this edition as well as all of the help he offered me in the past as I traveled along my own road to mastering Autodesk Inventor.
A special thank-you goes out to those who have contributed content to the Mastering Inventor series in the past: Thom Tremblay, Sean Dotson, Bill Bogan, Andrew Faix, Seth Hindman, Dennis Jeffrey, Loren Jahraus, Shekar Subrahmanyam, and Bob Van der Donck, all of whom are true masters of Autodesk Inventor.
Thank you to the team at Wiley: Susan Herman, Liz Welch, Kathryn Duggan, Liz Britten, Connor O'Brien, Willem Knibbe, and Pete Gaughan, for their patience, focus, and professionalism, without which there would be no book. Your hard work and support have eased our efforts in turning ideas into pages.
About the Author
Curtis Waguespack is an Autodesk Inventor Expert and Autodesk Certified Instructor. He has served as lead author on four previous Autodesk Inventor books: Mastering Autodesk Inventor 2009 and Autodesk Inventor LT 2009 (Sybex, 2008), Mastering Autodesk Inventor 2010 (Sybex, 2009), Mastering Autodesk Inventor and Autodesk Inventor LT 2011 (Sybex, 2010), and Mastering Autodesk Inventor 2012 and Autodesk Inventor LT 2012 (Sybex, 2011). He has taught Inventor in the classroom and has consulted with and supported manufacturing and design firms in a wide range of industries, including aerospace, consumer products, and industrial machinery. Presently, Curtis uses Inventor daily in a real-world design environment to design and document various product types starting from the prototype following through to the fully documented project completion. In the past he has used Inventor to design a wide range of manufactured products, large and small.
Chapter 1
Getting Started with Autodesk Inventor
In this chapter, you will be introduced to the concept of parametric 3D design and the general tools and interface of Inventor. This chapter will focus on the concepts of parametric modeling and the workflow, tools, and interface elements found in the Autodesk® Inventor® software that are used to turn your ideas into a design.
In this chapter, you'll learn to:
Create parametric designs
Get the “feel” of Inventor
Use the Inventor graphical interface
Work with Inventor file types
Understand how project search paths work
Set up library and Content Center paths
Create and configure a project file
Determine the best project type for you
Autodesk Inventor is first and foremost 3D parametric modeling software. And although it has capabilities reaching far beyond the task of creating 3D models, it is important for you to understand the fundamentals of parametric 3D design. The term parametric refers to the use of design parameters to construct and control the 3D model you create.
Well-constructed parts start with well-constructed sketches. Typically, the 3D model starts with a 2D sketch, which is assigned dimensions and 2D sketch constraints to control the general size and shape. These dimensions and constraining geometries are the parameters, or input points, that you would then change to update or edit the sketch. For instance, Figure 1.1 shows a base sketch of a part being designed.
Figure 1.1 Creating a parametric model sketch
You can see four dimensions placed on the two rectangles defining the length and width of each along with a fifth dimension controlling the angle at which the two rectangles relate. These dimensions are parameters, and if you were to change one of them at any point during the design or revision of the part, the sketch would update and adjust to the change.
An important part of working with sketches is the concept of a fully constrained sketch. Fully constrained simply means that all of the needed dimensions and sketch constraints have been applied to achieve a sketch that cannot be manipulated accidentally or as a consequence of an edit. For instance, if you were to sketch four lines to define a rectangle, you would expect two dimensions to be applied, defining the length and width. But you would also need to use 2D sketch constraints to constrain the lines so that they would stay perpendicular and equal to one another if one of the dimensions were to change. Without the sketch constraints, a dimensional edit to make the rectangle longer might result in a trapezoid or a parallelogram rather than the longer rectangle you anticipated. By fully constraining a sketch, you can anticipate the way in which it will update. Inventor helps you with this concept by automatically applying many sketch constraints and by reporting when a sketch is fully constrained. This will be covered in more detail in Chapter 3, “Sketch Techniques.”
Not only do you add 2D sketch parameters; you also add parameters to control the 3D properties of parts. This is done by using the sketch to create a feature such as an extrusion to give a depth value to the sketch. The depth dimension is a parameter as well, and it can be updated at any time to adjust the part model as required. Figure 1.2 shows the sketch from Figure 1.1 after it has been given a depth using the Extrude tool.
Figure 1.2 A basic part model created from the sketch
Once the part is three dimensional, more sketches can be added to any of the faces of the 3D shape, and those new sketches can be used to create some feature that further defines the form and function of the design. The model is then enhanced with more features, such as holes, fillets, and chamfers, until it is complete. Each added feature is controlled by still more parameters defined by you, the designer. If a change is required, you simply update the parameter and the model updates accordingly. This type of parametric design allows you to build robust and intelligent models very quickly and update them even faster. Figure 1.3 illustrates the typical workflow of adding secondary features to a base feature to fully realize the part design, in this case a simple pivot link.
Figure 1.3 Adding features to complete the part model
Just as well-constructed parts start with well-constructed sketches, well-constructed assemblies start with well-constructed parts. Once the part model is built up from the features you create, you can use it in an assembly of other parts created in the same manner. You can copy the part to create multiple instances of the same part, and you can copy the part file to create variations of the original part. To assemble parts, you create geometric relationships called assembly constraints defining how the parts go together. The constraints are parameters that can be defined and revised by you at any time in the design process as well. Part models can be arranged into small assemblies and placed into larger assemblies to create a fully realized subassembly structure that matches the way your design will be built on the shop floor. shows the part model from the previous illustrations placed multiple times in a subassembly, and then that subassembly placed in a top-level assembly.
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Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!