Mastering Autodesk Inventor 2013 and Autodesk Inventor LT 2013 - Curtis Waguespack - E-Book

Mastering Autodesk Inventor 2013 and Autodesk Inventor LT 2013 E-Book

Curtis Waguespack

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Beschreibung

The complete, real-world reference and tutorial for mastering Autodesk Inventor 2013 This completely updated and revised edition includes new content requested by readers and coverage of all of Inventor's latest features. Mastering Autodesk Inventor 2013 and Inventor LT 2013 starts with a basic hands-on tour of the 3D design workflow and concludes with coverage of Inventor's built in programming tools. In between you'll find exercises and productivity tips as well as information on all aspects of the Inventor tools in Inventor LT to Inventor Professional. This detailed guide helps you quickly become proficient with everything from 3D parametric modeling design concepts and working with large assemblies to Weldment design and the routed systems features. Written by an Autodesk Certified Instructor with extensive experience using and teaching Inventor, this book features techniques and tactics not documented elsewhere, making this an invaluable reference that you'll turn to again and again. * Helps you master Autodesk Inventor 2013 and Inventor LT 2013 and the fundamentals of 3D design * Reviews how to effectively configure and use Inventor project files * Shows you how to build and edit robust part models using basic and advanced tools * Explores the tools used for designing sheet metal parts and how to copy assemblies for design reuse * Covers large assembly strategies and reviews the ever-changing computer hardware landscape * Other topics include conducting dynamic simulation and stress analysis, and working with Plastics design features and Inventor tooling for mold design

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Table of Contents

Title Page

Copyright

Publisher's Note

Acknowledgments

About the Author

Chapter 1: Getting Started with Autodesk Inventor

Understanding Parametric Design

Understanding the “Feel” of Inventor

Using the Graphical Interface

Learning the File Types in Inventor

What Is an Inventor Project?

Exploring Project File Types

Creating the Project File

Understanding Inventor Templates

Working with Styles, Style Libraries, and Company Standards

The Bottom Line

Chapter 2: A Hands-on Test Drive of the Workflow

Creating a Part Model

Creating and Detailing Drawings of Part Models

Putting Part Models Together in Assembly Files

Creating and Detailing Drawings of Assembly Models

The Bottom Line

Chapter 3: Sketch Techniques

Exploring the Options and Settings for Sketches

Sketching Basics

Creating a Sketch in a New Part

Taking a Closer Look at Sketch Constraints

Gaining More Sketch Skills

Creating Sketches from AutoCAD Geometry

Creating and Using 3D Sketches

Best Practices for Working with Sketches

The Bottom Line

Chapter 4: Basic Modeling Techniques

Exploring Application Options and Settings for Part Modeling

Key Concepts for Creating Basic Part Features

Exploring the Extrude Tool

Creating Revolved Parts

Creating Work Features

Creating Fillets

Creating Threaded Features

Hole Features

Bend Parts

Part Modeling Exercise

The Bottom Line

Chapter 5: Advanced Modeling Techniques

Creating Complex Sweeps and Lofts

Creating Multi-body Parts

Creating Derived Parts and Assemblies

Working with Patterns

Setting iProperties and Parameters

Adding Part Tolerances

Troubleshooting Failures with the End-of-Part Marker

The Bottom Line

Chapter 6: Sheet Metal

Understanding Sheet-Metal Parts

Getting to Know the Features

Using Sheet-Metal Templates and Rules

Working with the Flat Pattern

Using Sheet-Metal iPart Factories

Modeling with Non-Sheet-Metal Features

Working with Imported Parts

Annotating Your Sheet-Metal Design

Harvesting Legacy Sheet-Metal Templates

The Bottom Line

Chapter 7: Part and Feature Reuse

Working with iParts

Working with iFeatures

Reusing Existing Geometry

Introducing Content Center

The Bottom Line

Chapter 8: Assembly Design Workflows

Assembly Constraints

Understanding Subassemblies

Top-Down Design

Adaptivity

Assembly Features

Managing the Bill of Materials

Assembly Reuse and Confi gurations

Use Assembly Design Accelerators

The Bottom Line

Chapter 9: Large Assembly Strategies

Selecting a Workstation

Working with Performance Settings

Large Assembly Best Practices

Managing Assembly Detail

Simplifying Parts

The Bottom Line

Chapter 10: Weldment Design

Exploring Weldment Design Methodologies

Modeling Preparations

Exploring Cosmetic Welds

Creating Weld Beads

Creating Fillet Welds

Creating Groove Welds

Performing Machining Operations

Exploring Weld Properties and Combinations

Using the Weld Symbol

Understanding Bead Property Report and Mass Properties

Creating Drawing Documentation

Generating a Bill of Materials and Parts List

The Bottom Line

Chapter 11: Presentations and Exploded Views

Working in the Presentation Environment

Creating Advanced Presentations

Creating and Sharing Assembly Instructions

The Bottom Line

Chapter 12: Documentation

Using the Drawing Manager

Creating Templates and Styles

Utilizing Drawing Resources

Editing Styles and Standards

Creating Drawing Views

Annotating Part Drawings

Annotating Assembly Drawings

Working with Sheet-Metal Drawings

Working with Weldment Views

Working with iParts and iAssembly Drawings

Sharing Your Drawings Outside Your Workgroup

The Bottom Line

Chapter 13: Tools Overview

Exploring the BIM Exchange

Using AutoLimits

Using the Design Assistant

Using the Drawing Resource Transfer Wizard

Using Style Tools

Using the Task Scheduler

Using iProperties

Using the Measure Tools

Participating in the CIP and CER

Using Miscellaneous Tools

The Bottom Line

Chapter 14: Exchanging Data with Other Systems

Importing and Exporting Geometry

Using Inventor File Translators

Working with Imported Data and Using Inventor Fusion

Viewing DWF Markup

The Bottom Line

Chapter 15: Frame Generator

Accessing the Frame Generator Tools

Exploring the Frame Generator File Structure

Exploring the Anatomy of a Frame Member

Inserting Frame Members

Adding End Treatments

Maintaining Frames

Performing Calculations and Analysis

Publishing Frame Members

Frame Assemblies and BOMs

The Bottom Line

Chapter 16: Inventor Studio

Exploring the Inventor Studio Environment

Creating and Managing Styles

Animating with Inventor Studio

The Bottom Line

Chapter 17: Stress Analysis and Dynamic Simulation

Introduction to Analysis

Conducting Stress Analysis Simulations

Conducting Dynamic Simulations

Exporting to FEA

Using the Dynamic Simulation Information in Stress Analysis

The Bottom Line

Chapter 18: Routed Systems

Tube and Pipe

Cable and Harness

The Bottom Line

Chapter 19: Plastics Design Features

Creating Thicken/Offset Features

Creating Shell Features

Creating Split Features

Creating Grill Features

Creating Rule Fillet Features

Creating Rest Features

Creating Boss Features

Creating Lip and Groove Features

Creating Snap Fit Features

Creating Rib and Web Features

Creating Draft Features

Mold Design Overview

The Bottom Line

Chapter 20: iLogic

What is iLogic?

Understanding the iLogic Elements and Interface

Creating iLogic Parameters, Rules, and Forms

The Bottom Line

Appendix A: The Bottom Line

Chapter 1: Getting Started with Autodesk Inventor

Chapter 2: A Hands-on Test Drive of the Workflow

Chapter 3: Sketch Techniques

Chapter 4: Basic Modeling Techniques

Chapter 5: Advanced Modeling Techniques

Chapter 6: Sheet Metal

Chapter 7: Part and Feature Re-use

Chapter 8: Assembly Design Workflows

Chapter 9: Large Assembly Strategies

Chapter 10: Weldment Design

Chapter 11: Presentations and Exploded Views

Chapter 12: Documentation

Chapter 13: Tools Overview

Chapter 14: Exchanging Data with Other Systems

Chapter 15: Frame Generator

Chapter 16: Inventor Studio

Chapter 17: Stress Analysis and Dynamic Simulation

Chapter 18: Routed Systems

Chapter 19: Plastics Design Features

Chapter 20: iLogic

Appendix B: Autodesk Inventor Certification

Index

Senior Acquisitions Editor: Willem Knibbe

Development Editor: Susan Herman

Technical Editor: Luke Larue

Production Editors: Liz Britten and Kathryn Duggan

Copy Editor: Liz Welch

Editorial Manager: Pete Gaughan

Production Manager: Tim Tate

Vice President and Executive Group Publisher: Richard Swadley

Vice President and Publisher: Neil Edde

Book Designer: Maureen Forys, Happenstance Type-O-Rama; Judy Fung

Proofreader: Jen Larsen, Word One New York

Indexer: Ted Laux

Project Coordinator, Cover: Katherine Crocker

Cover Designer: Ryan Sneed

Cover Image: © Pete Gardner/DigitalVision/Getty Images

Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada

ISBN: 978-1-118-27430-9

ISBN: 978-1-118-33052-4 (ebk.)

ISBN: 978-1-118-33122-4 (ebk.)

ISBN: 978-1-118-33336-5 (ebk.)

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.

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Library of Congress Control Number: 2012936417

TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. Autodesk, Inventor, and Inventor LT are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

Dear Reader,

Thank you for choosing Mastering Autodesk®Inventor®2013 and Autodesk®Inventor LT™ 2013. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.

Sybex was founded in 1976. More than 30 years later, we're still committed to producing consistently exceptional books. With each of our titles, we're working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available.

I hope you see all that reflected in these pages. I'd be very interested to hear your comments and get your feedback on how we're doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at [email protected]. If you think you've found a technical error in this book, please visit http://sybex.custhelp.com. Customer feedback is critical to our efforts at Sybex.

Acknowledgments

This book is a collaborative effort involving many more people than those listed on the cover. Personally, I would like to thank my family, whose patience and understanding made this, and all other pursuits, possible. Professionally, I would like to thank the coworkers, clients, customers, and friends whose input and ideas have helped build the knowledge and experience that I draw from in applying concept to practice.

I would like to thank Lucas Larue for the work he performed as technical editor for this edition as well as all of the help he offered me in the past as I traveled along my own road to mastering Autodesk Inventor.

A special thank-you goes out to those who have contributed content to the Mastering Inventor series in the past: Thom Tremblay, Sean Dotson, Bill Bogan, Andrew Faix, Seth Hindman, Dennis Jeffrey, Loren Jahraus, Shekar Subrahmanyam, and Bob Van der Donck, all of whom are true masters of Autodesk Inventor.

Thank you to the team at Wiley: Susan Herman, Liz Welch, Kathryn Duggan, Liz Britten, Connor O'Brien, Willem Knibbe, and Pete Gaughan, for their patience, focus, and professionalism, without which there would be no book. Your hard work and support have eased our efforts in turning ideas into pages.

About the Author

Curtis Waguespack is an Autodesk Inventor Expert and Autodesk Certified Instructor. He has served as lead author on four previous Autodesk Inventor books: Mastering Autodesk Inventor 2009 and Autodesk Inventor LT 2009 (Sybex, 2008), Mastering Autodesk Inventor 2010 (Sybex, 2009), Mastering Autodesk Inventor and Autodesk Inventor LT 2011 (Sybex, 2010), and Mastering Autodesk Inventor 2012 and Autodesk Inventor LT 2012 (Sybex, 2011). He has taught Inventor in the classroom and has consulted with and supported manufacturing and design firms in a wide range of industries, including aerospace, consumer products, and industrial machinery. Presently, Curtis uses Inventor daily in a real-world design environment to design and document various product types starting from the prototype following through to the fully documented project completion. In the past he has used Inventor to design a wide range of manufactured products, large and small.

Chapter 1

Getting Started with Autodesk Inventor

In this chapter, you will be introduced to the concept of parametric 3D design and the general tools and interface of Inventor. This chapter will focus on the concepts of parametric modeling and the workflow, tools, and interface elements found in the Autodesk® Inventor® software that are used to turn your ideas into a design.

In this chapter, you'll learn to:

Create parametric designs

Get the “feel” of Inventor

Use the Inventor graphical interface

Work with Inventor file types

Understand how project search paths work

Set up library and Content Center paths

Create and configure a project file

Determine the best project type for you

Understanding Parametric Design

Autodesk Inventor is first and foremost 3D parametric modeling software. And although it has capabilities reaching far beyond the task of creating 3D models, it is important for you to understand the fundamentals of parametric 3D design. The term parametric refers to the use of design parameters to construct and control the 3D model you create.

Creating a Base Sketch

Well-constructed parts start with well-constructed sketches. Typically, the 3D model starts with a 2D sketch, which is assigned dimensions and 2D sketch constraints to control the general size and shape. These dimensions and constraining geometries are the parameters, or input points, that you would then change to update or edit the sketch. For instance, Figure 1.1 shows a base sketch of a part being designed.

Figure 1.1 Creating a parametric model sketch

You can see four dimensions placed on the two rectangles defining the length and width of each along with a fifth dimension controlling the angle at which the two rectangles relate. These dimensions are parameters, and if you were to change one of them at any point during the design or revision of the part, the sketch would update and adjust to the change.

An important part of working with sketches is the concept of a fully constrained sketch. Fully constrained simply means that all of the needed dimensions and sketch constraints have been applied to achieve a sketch that cannot be manipulated accidentally or as a consequence of an edit. For instance, if you were to sketch four lines to define a rectangle, you would expect two dimensions to be applied, defining the length and width. But you would also need to use 2D sketch constraints to constrain the lines so that they would stay perpendicular and equal to one another if one of the dimensions were to change. Without the sketch constraints, a dimensional edit to make the rectangle longer might result in a trapezoid or a parallelogram rather than the longer rectangle you anticipated. By fully constraining a sketch, you can anticipate the way in which it will update. Inventor helps you with this concept by automatically applying many sketch constraints and by reporting when a sketch is fully constrained. This will be covered in more detail in Chapter 3, “Sketch Techniques.”

Creating a Base Feature

Not only do you add 2D sketch parameters; you also add parameters to control the 3D properties of parts. This is done by using the sketch to create a feature such as an extrusion to give a depth value to the sketch. The depth dimension is a parameter as well, and it can be updated at any time to adjust the part model as required. Figure 1.2 shows the sketch from Figure 1.1 after it has been given a depth using the Extrude tool.

Figure 1.2 A basic part model created from the sketch

Adding More Features

Once the part is three dimensional, more sketches can be added to any of the faces of the 3D shape, and those new sketches can be used to create some feature that further defines the form and function of the design. The model is then enhanced with more features, such as holes, fillets, and chamfers, until it is complete. Each added feature is controlled by still more parameters defined by you, the designer. If a change is required, you simply update the parameter and the model updates accordingly. This type of parametric design allows you to build robust and intelligent models very quickly and update them even faster. Figure 1.3 illustrates the typical workflow of adding secondary features to a base feature to fully realize the part design, in this case a simple pivot link.

Figure 1.3 Adding features to complete the part model

Using the Part in an Assembly

Just as well-constructed parts start with well-constructed sketches, well-constructed assemblies start with well-constructed parts. Once the part model is built up from the features you create, you can use it in an assembly of other parts created in the same manner. You can copy the part to create multiple instances of the same part, and you can copy the part file to create variations of the original part. To assemble parts, you create geometric relationships called assembly constraints defining how the parts go together. The constraints are parameters that can be defined and revised by you at any time in the design process as well. Part models can be arranged into small assemblies and placed into larger assemblies to create a fully realized subassembly structure that matches the way your design will be built on the shop floor. shows the part model from the previous illustrations placed multiple times in a subassembly, and then that subassembly placed in a top-level assembly.

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

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Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!