38,39 €
Use Qt5 to design and build a graphical user interface that is functional, appealing, and user-friendly for your software application
This book intended for those who want to develop software using Qt5. If you want to improve the visual quality and content presentation of your software application, this book is best suited to you.
With the advancement of computer technology, the software market is exploding with tons of software choices for the user, making their expectations higher in terms of functionality and the look and feel of the application. Therefore, improving the visual quality of your application is vital in order to overcome the market competition and stand out from the crowd.
This book will teach you how to develop functional and appealing software using Qt5 through multiple projects that are interesting and fun. This book covers a variety of topics such as look-and-feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. You will learn tons of useful information, and enjoy the process of working on the creative projects provided in this book.
This book focuses on customizing the look and feel and utilizing the graphical features provided by Qt5. It takes a step-by-step approach, providing tons of screenshots and sample code for you to follow and learn. Each topic is explained sequentially and placed in context.
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Seitenzahl: 284
Veröffentlichungsjahr: 2016
Copyright © 2016 Packt Publishing
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First published: July 2016
Production reference: 1220716
Published by Packt Publishing Ltd.
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ISBN 978-1-78328-027-8
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Author
Lee Zhi Eng
Reviewer
Symeon Huang
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Lee Zhi Eng is a 3D artist-turned-programmer who worked in the video game industry as a game artist, game programmer, and a game programming lecturer. Later, he decided to take a break from games and ventured into software engineering by co-founding his current company, Reonyx Tech. Since then, he has been involved in multiple projects that are different from what he used to do, including geolocation and near-real-time navigation systems, Big Data analytics, and augmented reality. You can find out more about him at http://www.zhieng.com, or you can find out about his company at http://www.reonyx.com.
Symeon Huang is an experienced C++ GUI software developer and the author of Qt 5 Blueprints, Packt Publishing. He has finished his master's degree in high performance computing and has been working as a software engineer in industry.
I'd like to thank Packt Publishing for giving me the opportunity to review this book. As a reviewer, I've also learnt from this book and I'm sure this book will be of great use to all readers.
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The continuous growth of the computer software market leads to a very competitive and challenging era. Not only does your software need to be functional and easy to use, it must also look appealing and professional to the users. In order to gain an upper hand and a competitive advantage over other software products in the market, the look and feel of your product is of utmost importance and should be taken care of early in the production stage. In this book, we will teach you how to create a functional, appealing, and user friendly software using the Qt5 development platform.
Chapter 1, Look and Feel Customization, shows how to design your program's user interface using both the Qt Designer as well as the Qt Quick Designer.
Chapter 2, States and Animations, explains how to animate your user interface widgets by empowering the state machine framework and the animation framework.
Chapter 3, QPainter and 2D Graphics, covers how to draw vector shapes and bitmap images on screen using Qt's built-in classes.
Chapter 4, OpenGL Implementation, demonstrates how to render 3D graphics in your program by integrating OpenGL in your Qt project.
Chapter 5, Building a Touch Screen Application with Qt5, explains how to create a program that works on a touch screen device.
Chapter 6, XML Parsing Made Easy, shows how to process data in the XML format and use it together with the Google Geocoding API to create a simple address finder.
Chapter 7, Conversion Library, covers how to convert between different variable types, image formats, and video formats using Qt's built-in classes as well as third-party programs.
Chapter 8, Accessing Databases, explains how to connect your program to an SQL database using Qt.
Chapter 9, Developing a Web Application Using Qt Web Engine, covers how to use the web rendering engine provided by Qt and develop programs that empower the web technology.
The following are the prerequisites for this book:
This book intended for those who want to develop software using Qt5. If you want to improve the visual quality and content presentation of your software application, this book will suit you best.
In this book, you will find several headings that appear frequently (Getting ready, How to do it, How it works, There's more, and See also).
To give clear instructions on how to complete a recipe, we use these sections as follows:
This section tells you what to expect in the recipe, and describes how to set up any software or any preliminary settings required for the recipe.
This section contains the steps required to follow the recipe.
This section usually consists of a detailed explanation of what happened in the previous section.
This section consists of additional information about the recipe in order to make the reader more knowledgeable about the recipe.
This section provides helpful links to other useful information for the recipe.
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "In the mylabel.cpp source file, define a function called SetMyObject() to save the object pointer."
A block of code is set as follows:
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Go to the Imports tab in the Library window and add a Qt Quick module called QtQuick.Controls to your project."
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
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In this chapter we will cover the following recipes:
Qt allows us to easily design our program's user interface through a method that most people are familiar with. Qt not only provides us with a powerful user interface toolkit called Qt Designer, which enables us to design our user interface without writing a single line of code, but it also allows advanced users to customize their user interface components through a simple scripting language called Qt Style Sheets.
In this example, we will learn how to change the look and feel of our program and make it look more professional by using style sheets and resources. Qt allows you to decorate your Graphical User Interfaces (GUIs) using a style sheet language called Qt Style Sheets, which is very similar to Cascading Style Sheets (CSS) used by web designers to decorate their websites.
Let's try to do some simple styling with the Edit Style Sheet window.
Click Add Color and choose color.Pick a random color from the color picker window, let's say, a pure red color. Then click OK.Now, you will see a line of code has been added to the text field on the Edit Style Sheet window, which in my case is as follows:color: rgb(255, 0, 0);
Click the OK button and now you will see the text on your push button has changed to a red color.Let's take a bit of time to get ourselves familiar with Qt Designer's interface before we start learning how to design our own UI:
In the previous section, we discussed how to apply style sheets to Qt widgets through C++ coding. Although that method works really well, most of the time the person who is in charge of designing the program's UI is not the programmer, but a UI designer who specializes in designing user-friendly UI. In this case, it's better to let the UI designer design the program's layout and style sheet with a different tool and not mess around with the code.
Qt provides an all-in-one editor called Qt Creator. Qt Creator consists of several different tools, such as script editor, compiler, debugger, profiler, and UI editor. The UI editor, which is also called Qt Designer, is the perfect tool for designers to design their program's UI without writing any code. This is because Qt Designer adopted the What-You-See-Is-What-You-Get approach by providing accurate visual representation of the final result, which means whatever you design with Qt Designer will turn out exactly the same when the program is compiled and run.
The similarities between Qt Style Sheets and CSS are as follows:
To learn about all the selectors available in CSS2 (which are also supported by Qt Style Sheets), please refer to this document: http://www.w3.org/TR/REC-CSS2/selector.html.
In the previous example, you learned how to apply a style sheet to a widget with Qt Designer. Let's go crazy and push things further by creating a few other types of widgets and change their style properties to something bizarre for the sake of learning. This time, however, we will not apply the style to every single widget one by one, but we will learn to apply the style sheet to the main window and let it inherit down the hierarchy to all the other widgets so that the style sheet is easier to manage and maintain in long run.
Insert the following style sheet:
If you are ever involved in web development using HTML and CSS, Qt's style sheet works exactly the same way as CSS. Style sheets provide the definitions for describing the presentation of the widgets – what the colors are for each element in the widget group, how thick the border should be, and so on and so forth.
If you specify the name of the widget to the style sheet, it will change the style of a particular push button widget with the name you provide. None of the other widgets will be affected and will remain as the default style.
To change the name of a widget, select the widget either from the form editor or the object inspector and change the property called objectName in the property window. If you have used the ID selector previously to change the style of the widget, changing its object name will break the style sheet and lose the style. To fix this problem, simply change the object name in the style sheet as well.
