Rubik's Cube - Harri Kuisti - E-Book

Rubik's Cube E-Book

Harri Kuisti

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Beschreibung

To solve the Rubik's cube really fast requires that you memorize over fifty series of moves or algorithms. Even the famous Beginner's Method includes many algorithms that you simply have to learn by heart, even if it is often your fingers that seem to remember the moves better than your brain. In this small book I will show how you can solve the cube by applying one series of three moves for edges and one series of four moves for the corners. You read correctly: You need to learn only 3+4 = 7 moves in order to solve the whole cube. And it is even easy to understand how these moves work, so you do not need to rely on your memory. 3 + 4 = 7 = Easy!

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Seitenzahl: 13

Veröffentlichungsjahr: 2024

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Can you count your fingers? Congratulations! Solving the cube is easy for you.

Table of Contents

Do you need memory capacity or brain power?

Standard moves

The phases of the solution

Creating the white cross

Three magic moves

Creating the yellow cross

Placing the corners

Summary of the solving method

Do you need memory capacity or brain power?

Solving the Rubik’s cube is sometimes seen either as an intellectual feat or as a challenge to your memory. Both of these notions are far from reality. I truly respect mathematicians that are able to turn the cube into a fascinating excercise of group theory. I am sure they are right but you do not need to think like them in order to solve the cube.

Many on the other hand have made it all a matter of speed. Solving the cube fast is not possible without memorizing a large number of series of moves or algorithms as they are called.

This book shows a third way: Understanding the cube in simple terms and reducing the solution to tiny bits. You do not need to strain your brain or memory to any large extent. Can you count your fingers? Then you are fit to the simple task of solving the Rubik’ cube.

Standard moves

First some basic information: The Left-, Right-hand side, Upside, Downside, Front or Back layers are turned in clockwise direction with moves called L, R, U, D, F and B. The counter-clockwise turns are marked by l’, r’, u’, d’, f’ and b’.

Figure 1.