20,99 €
Start building your 3D model today with a comprehensive guide toSketchUp 2014 SketchUp 2014 For Dummies is a user-friendly guideto creating 3D models, adding textures, creating animatedwalkthroughs, and more, using one of the most popular 3D modelingprograms on the market. Fully updated to align with the release ofSketchUp, the book guides you through the interface, tools,techniques, and tricks in SketchUp and SketchUp Pro, on bothWindows and Mac platforms. Written for designers with no prior 3Dmodeling experience, the book provides beginner- tointermediate-level instruction in this powerful program. With a strong emphasis on usability rather than features,SketchUp has found widespread success around the world. Availableas a free download, the program allows you to get comfortable anddevelop your skills before investing in the Pro version'sadditional features. SketchUp 2014 For Dummies getsyou up to speed fast, beginning with an overview of the basicconcepts of 3D modeling before getting down to business with thesoftware. Organized for easy navigation, the book can also serve asa handy desk reference for more experienced designers gettingacquainted with the latest update. Topics include: * Using SketchUp 2014 to create 3D models * Printing on a plotter or 3D printer * Sharing designs via SketchUp 3D Warehouse * Exporting to another design package The book also walks you through the creation of a detailed setof plans, and demonstrates how to give virtual "tours" of yourdesign. A 16-page color insert illustrates the possibilities, andmay just trigger your inspiration. Whether you're a designer,architect, engineer, or hobbyist, SketchUp 2014 For Dummiesgets you started quickly.
Sie lesen das E-Book in den Legimi-Apps auf:
Seitenzahl: 660
Veröffentlichungsjahr: 2014
SketchUp® 2014 For Dummies®
Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030-5774, www.wiley.com
Copyright © 2014 by John Wiley & Sons, Inc., Hoboken, New Jersey
Published simultaneously in Canada
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.
Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. SketchUp is a registered trademark of Trimble Navigation Limited. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.
LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.
For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002. For technical support, please visit www.wiley.com/techsupport.
Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.
Library of Congress Control Number: 2013954223
ISBN 978-1-118-82266-1 (pbk); ISBN 978-1-118-82264-7 (ebk); ISBN 978-1-118-82276-0 (ebk)
Manufactured in the United States of America
10 9 8 7 6 5 4 3 2 1
Table of Contents
Introduction
About This Book
Foolish Assumptions
Icons Used in This Book
Beyond the Book
Where to Go from Here
Part I: Getting Started with SketchUp 2014
Chapter 1: Meeting SketchUp
Things You Ought to Know Right Away
Comparing SketchUp to Other 3D Modeling Programs
Jumping right in
Understanding the difference between paper and clay
What You Should (and Shouldn’t) Expect SketchUp to Do
Taking the Ten-Minute SketchUp Tour
Hanging out at the menu bar
Checking the status bar
Taking a peek at the dialog boxes
Chapter 2: Establishing the Modeling Mind-Set
All about Edges and Faces
Living on (with, actually) the edge
Facing the facts about faces
Understanding the relationship between edges and faces
Drawing in 3D on a 2D Screen
Giving instructions with the drawing axes
Keeping an eye out for inferences
Using inferences to help you model
Warming Up Your SketchUp Muscles
Getting the best view of what you’re doing
Drawing and erasing edges with ease
Injecting accuracy into your model
Selecting what you mean to select
Moving and copying like a champ
Rotating the right way
Making and using guides
Painting your faces with color and texture
Chapter 3: Getting a Running Start
Setting Things Up
Making a Quick Model
Slapping on Some Paint
Giving Your Model Some Style
Switching on the Sun
Sharing Your Masterpiece
Part II: Modeling in SketchUp
Chapter 4: Building Buildings
Drawing Floors and Walls
Starting out in 2D
Coming up with a simple plan
Going from 2D to 3D
Adding floors to your building
Inserting doors and windows
Staring Down Stairs
The Subdivided Rectangles method
The Copied Profile method
Raising the Roof
Building flat roofs with parapets
Creating eaves for buildings with pitched roofs
Constructing gabled roofs
Making hip roofs
Sticking your roof together
Chapter 5: Falling in Love with Components
Grouping Things Together
Working with Components
What makes components so great?
Exploring the Components dialog box
Creating your own components
Discovering Dynamic Components
Taking Advantage of Components to Build Better Models
Modeling symmetrically: Good news for lazy people
Modeling with repeated elements
Chapter 6: Going Beyond Buildings
Extruding with Purpose: Follow Me
Using Follow Me
Making lathed forms like spheres and bottles
Creating extruded shapes like gutters and handrails
Subtracting from a model with Follow Me
Modeling with the Scale tool
Getting the hang of Scale
Scaling profiles to make organic forms
Making and Modifying Terrain
Creating a new terrain model
Editing an existing terrain model
Building a Solid Tools Foundation
Understanding solids
Checking out the Solid Tools
Putting the Solid Tools to work
Chapter 7: Keeping Your Model Organized
Taking Stock of Your Organization Options
Seeing the Big Picture: The Outliner
Taking a good look at the Outliner
Making good use of the Outliner
Discovering the Ins and Outs of Layers
What layers are — and what they’re not
Using layers in SketchUp
Staying out of trouble
Putting It All Together
Chapter 8: Modeling with Photos and Other Resources
Painting Faces with Photos
Adding photos to flat faces
Editing your textures
Adding photo textures to curved surfaces
Modeling Directly from a Photo: Introducing Photo-Matching
Looking at all the pretty colors
Getting set up for photo-matching
Modeling by photo-matching
Modeling on Top of Photo Textures
Making a texture projected
Modeling with projected textures: A basic workflow
Adding Geographic Data from Google
Geo-locating your model
Viewing your model in Google Earth
Working with Imported CAD files
Importing a CAD file into SketchUp Pro
Cleaning up imported CAD data
Modeling on top of imported CAD data
Chapter 9: 3D Printing with SketchUp Models
Building Up a View of 3D Printing
Building a Model in Layers
Supporting layers from below
Designing to avoid support material
Bridging
Preparing a SketchUp Model for 3D Printing
The Section Plane tool, your secret cleanup weapon
Solid objects and 3D printing
Groups and components
Using Solid Tools to combine groups
CleanUp
3
and Solid Inspector
Using the Intersect tool to combine groups
What about the normals?
Sizes Matter
Too small to print
Too big to print
Breaking Your Model into Parts
Where to cut
How to cut
Exporting Your SketchUp File
Knowing Your 3D Printers
Desktop 3D printers
Professional 3D printers
3D printing services
Using Your 3D Printer
Print early, print often
Inside your model
Going beyond Basic 3D Printing
Designing parts that connect
Testing your model’s moving parts
Designing Things That Move
Captive joints
Pins
Gears
Part III: Viewing Your Model in Different Ways
Chapter 10: Working with Styles and Shadows
Styling Your Model’s Appearance
Choosing how and where to apply styles
Applying styles to your models
Editing your styles
Creating a new style
Saving and sharing styles you make
Working with Shadows
Discovering the shadow settings
Adding depth and realism
Creating accurate shadow studies
Chapter 11: Presenting Your Model inside SketchUp
Exploring Your Creation on Foot
These tools were made for walking
Stopping to look around
Setting your field of view
Taking the Scenic Route
Creating scenes
Moving from scene to scene
Modifying scenes after you make ’em
Mastering the Sectional Approach
Cutting plans and sections
Creating section animations with scenes
Part IV: Sharing What You've Made
Chapter 12: Paper or Cloud? Printing and Uploading Your Work
Printing Your Work
Printing from a Windows Computer
Printing from a Mac
Printing to a Particular Scale
Working with the 3D Warehouse
Why Warehouse?
Getting to the 3D Warehouse
Uploading a model
Managing models online
Chapter 13: Exporting Images and Animations
Exporting 2D Images of Your Model
Exporting a raster image from SketchUp
Looking at SketchUp’s raster formats
Making sure you export enough pixels
Making Movies with Animation Export
Getting ready for prime time
Exporting a movie
Figuring out the Animation Export options settings
Chapter 14: Creating Presentations with LayOut
Getting Your Bearings
Some menu bar minutiae
Perusing LayOut’s panels
Building a Quick LayOut Document
Starting with a template
Inserting SketchUp model views
Adding images and other graphics
Annotating with text and dimensions
Getting Your Document Out the Door
Printing your work
Exporting a PDF
Exporting an image file
Exporting a DWG or DXF file
Going full-screen
Chapter 15: Diving Deeper into LayOut
Staying Organized with Layers and Pages
Using layers to maintain your sanity
Making layers and pages work together
Working with Inserted Model Views
Framing exactly the right view
Making your models look their best
Simplifying Your Life with Auto-Text
Using Auto-Text tags
Customizing Auto-Text tags
Discovering More about Dimensions
Editing your dimensions
Keeping track of model space and paper space
Drawing with LayOut’s Vector Tools
Customizing LayOut with Templates and Scrapbooks
Creating your own templates
Putting together your own scrapbooks
Part V: The Part of Tens
Chapter 16: Ten SketchUp Traps and Their Work-arounds
SketchUp Won’t Create a Face Where You Want It To
Your Faces Are Two Different Colors
Edges on a Face Won’t Sink In
SketchUp Crashed, and You Lost Your Model
SketchUp Is Sooooo Slooooooooow
You Can’t Get a Good View of the Inside of Your Model
A Face Flashes When You Orbit
You Can’t Move Your Component the Way You Want
Bad Stuff Happens Every Time You Use the Eraser
All Your Edges and Faces Are on Different Layers
Chapter 17: Ten Ways to Discover Even More
Put Away Your Wallet
Now Get Out Your Wallet
About the Author
Cheat Sheet
Supplemental Images
More Dummies Products
Table of Contents
Begin Reading
1
2
3
4
5
7
8
9
10
11
12
13
14
15
16
17
18
19
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
207
208
209
210
211
212
213
214
215
216
217
218
219
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
459
460
461
462
463
464
465
466
467
469
470
471
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
Years ago, I was teaching a workshop on advanced SketchUp techniques to a group of extremely bright middle and high school (or so I thought) students in Hot Springs, Arkansas. As subject matter went, I wasn’t pulling any punches — we were breezing through material I wouldn’t think of introducing to most groups of adults. At one point, a boy raised his hand to ask a question, and I noticed he looked younger than most of the others. Squinting, I read a logo on his T-shirt that told me he was in elementary school. “You’re in sixth grade?” I asked, a little stunned. These kids were motoring, after all. The boy didn’t even look up. He shook his head, double-clicked something, and mumbled, “Third.” He was 8 years old.
SketchUp was invented in 1999 by a couple 3D industry veterans (or refugees, depending on your perspective) to make it easier for people to see their ideas in three dimensions. That was it, really — they just wanted to make a piece of software that anyone could use to build 3D models. What I saw in Arkansas makes me think they were successful.
Before SketchUp was acquired (for the first time, by Google) in 2006, it cost $495 a copy, and it was already a mainstay of architects’ and other designers’ software toolkits. No other 3D modeler was as easy to understand as SketchUp, meaning that even senior folks (many of whom thought their CD/DVD trays were cup holders) started learning to use it.
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!