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This book provides a comprehensive examination of the use of MPEG-2, MPEG-4, MPEG-7, MPEG-21, and MPEG-A standards, providing a detailed reference to their application.
In this book, the authors address five leading MPEG standards: MPEG-2, MPEG-4, MPEG-7, MPEG-21, and MPEG-A, focusing not only on the standards themselves, but specifically upon their application (e.g. for broadcasting media, personalised advertising and news, multimedia collaboration, digital rights management, resource adaptation, digital home systems, and so on); including MPEG cross-breed applications. In the evolving digital multimedia landscape, this book provides comprehensive coverage of the key MPEG standards used for generation and storage, distribution and dissemination, and delivery of multimedia data to various platforms within a wide variety of application domains. It considers how these MPEG standards may be used, the context of their use, and how supporting and complementary technologies and the standards interact and add value to each other.
Key Features:
This book provides an invaluable reference for researchers, practitioners, CTOs, design engineers, and developers. Postgraduate students taking MSc, MRes, MPhil and PhD courses in computer science and engineering, IT consultants, and system developers in the telecoms, broadcasting and publishing sectors will also find this book of interest.
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Table of Contents
Title Page
Copyright
List of Contributors
MPEG Standards in Practice
MPEG-2
MPEG-4
H.264/AVC/MPEG-4 Part 10
MPEG-7
MPEG-21
MPEG-A
Chapter Summaries
1. HD Video Remote Collaboration Application
1.1 Introduction
1.2 Design and Architecture
1.3 HD Video Acquisition
1.4 Network and Topology Considerations
1.5 Real-Time Transcoding
1.6 HD Video Rendering
1.7 Other Challenges
1.8 Other HD Streaming Systems
1.9 Conclusions and Future Directions
2. MPEG Standards in Media Production, Broadcasting and Content Management
2.1 Introduction
2.2 Content in the Context of Production and Management
2.3 MPEG Encoding Standards in CMS and Media Production
2.4 MPEG-7 and Beyond
2.5 Conclusions
3. Quality Assessment of MPEG-4 Compressed Videos
3.1 Introduction
3.2 Previous Work
3.3 Quality Assessment of MPEG-4 Compressed Video
3.4 MPEG-4 Compressed Videos in Wireless Environments
3.5 Conclusion
4. Exploiting MPEG-4 Capabilities for Personalized Advertising in Digital TV
4.1 Introduction
4.2 Related Work
4.3 Enabling the New Advertising Model
4.4 An Example
4.5 Experimental Evaluation
4.6 Conclusions
Acknowledgments
5. Using MPEG Tools in Video Summarization
5.1 Introduction
5.2 Related Work
5.3 A Summarization Framework Using MPEG Standards
5.4 Generation of Summaries Using MPEG-4 AVC
5.5 Description of Summaries in MPEG-7
5.6 Integrated Summarization and Adaptation Framework in MPEG-4 SVC
5.7 Experimental Evaluation
5.8 Conclusions
6. Encryption Techniques for H.264 Video
6.1 Introduction
6.2 Demands for Video Security
6.3 Issues on Digital Video Encryption
6.4 Previous Work on Video Encryption
6.5 H.264 Video Encryption Techniques
6.6 A H.264 Encryption Scheme Based on CABAC and Chaotic Stream Cipher
6.7 Concluding Remarks and Future Works
Acknowledgments
7. Optimization Methods for H.264/AVC Video Coding
7.1 Introduction to Video Coding Optimization Methods
7.2 Rate Control Optimization
7.3 Computational Complexity Control Optimization
7.4 Joint Computational Complexity and Rate Control Optimization
7.5 Transform Coding Optimization
7.6 Summary
8. Spatiotemporal H.264/AVC Video Adaptation with MPEG-21
8.1 Introduction
8.2 Background
8.3 Literature Review
8.4 Compressed-Domain Adaptation of H.264/AVC Video
8.5 On-line Video Adaptation for P2P Overlays
8.6 Quality of Experience (QoE)
8.7 Conclusion
9. Image Clustering and Retrieval Using MPEG-7
9.1 Introduction
9.2 Usage of MPEG-7 in Image Clustering and Retrieval
9.3 Multimodal Vector Representation of an Image Using MPEG-7 Color Descriptors
9.4 Dimensionality Reduction of Multimodal Vector Representation Using a Nonlinear Diffusion Kernel
9.5 Experiments
9.6 Conclusion
10. MPEG-7 Visual Descriptors and Discriminant Analysis
10.1 Introduction
10.2 Literature Review
10.3 Discriminant Power of Single Visual Descriptor
10.4 Discriminant Power of the Aggregated Visual Descriptors
10.5 Conclusions
11. An MPEG-7 Profile for Collaborative Multimedia Annotation
11.1 Introduction
11.2 MPEG-7 as a Means for Collaborative Multimedia Annotation
11.3 Experiment Design
11.4 Research Method
11.5 Results
11.6 MPEG-7 Profile
11.7 Related Research Work
11.8 Concluding Discussion
11.9 Acknowledgment
12. Domain Knowledge Representation in Semantic MPEG-7 Descriptions
12.1 Introduction
12.2 MPEG-7-Based Domain Knowledge Representation
12.3 Domain Ontology Representation
12.4 Property Representation
12.5 Class Representation
12.6 Representation of Individuals
12.7 Representation of Axioms
12.8 Exploitation of the Domain Knowledge Representation in Multimedia Applications and Services
12.9 Conclusions
13. Survey of MPEG-7 Applications in the Multimedia Lifecycle
13.1 MPEG-7 Annotation Tools
13.2 MPEG-7 Databases and Retrieval
13.3 MPEG-7 Query Language
13.4 MPEG-7 Middleware
13.5 MPEG-7 Mobile
13.6 Summarization and Outlook
14. Using MPEG Standards for Content-Based Indexing of Broadcast Television, Web, and Enterprise Content
14.1 Background on Content-Based Indexing and Retrieval
14.2 MPEG-7 and MPEG-21 in ETSI TV-Anytime
14.3 MPEG-7 and MPEG-21 in ATIS IPTV Specifications
14.4 MEPG-21 in the Digital Living Network Alliance (DLNA)
14.5 Content Analysis for MPEG-7 Metadata Generation
14.6 Representing Content Analysis Results Using MPEG-7
14.7 Extraction of Audio Features and Representation in MPEG-7
14.8 Summary
15. MPEG-7/21: Structured Metadata for Handling and Personalizing Multimedia Content
15.1 Introduction
15.2 The Digital Item Adaptation Framework for Personalization
15.3 Use Case Scenario
15.4 Extensions of MPEG-7/21 Preference Management
15.5 Example Application
15.6 Summary
16. A Game Approach to Integrating MPEG-7 in MPEG-21 for Dynamic Bandwidth Dealing
16.1 Introduction
16.2 Related Work
16.3 Dealing Bandwidth Using Game Theory
16.4 An Application Example
16.5 Concluding Discussion
17. The Usage of MPEG-21 Digital Items in Research and Practice
17.1 Introduction
17.2 Overview of the Usage of MPEG-21 Digital Items
17.3 Universal Plug and Play (UPnP): DIDL-Lite
17.4 Microsoft's Interactive Media Manager (IMM)
17.5 The DANAE Advanced MPEG-21 Infrastructure
17.6 MPEG-21 in the European Projects ENTHRONE and AXMEDIS
17.7 Information Asset Management in a Digital Library
17.8 Conclusions
18. Distributing Sensitive Information in the MPEG-21 Multimedia Framework
18.1 Introduction
18.2 Digital Rights Management in MPEG-21
18.3 MPEG-21 in Copyright Protection
18.4 MPEG-21 in Enterprise Digital Rights Management
18.5 MPEG-21 in Privacy Protection
18.6 Conclusion
Acknowledgments
19. Designing Intelligent Content Delivery Frameworks Using MPEG-21
19.1 Introduction
19.2 CAM Metadata Framework Requirements
19.3 CAM Metadata Model
19.4 Study of the Existing Multimedia Standards
19.5 CAM Metadata Encoding Using MPEG-21/7
19.6 Discussion
19.7 Conclusion and Perspectives
20. NinSuna: a Platform for Format-Independent Media Resource Adaptation and Delivery
20.1 Introduction
20.2 Model-Driven Content Adaptation and Packaging
20.3 The NinSuna Platform
20.4 Directions for Future Research
20.5 Discussion and Conclusions
Acknowledgments
21. MPEG-A and its Open Access Application Format
21.1 Introduction
21.2 The MPEG-A Standards
21.3 The Open Access Application Format
Index
This edition first published 2011
© 2011 John Wiley & Sons Ltd.
Except for Chapter 21, ‘MPEG-A and its Open Access Application Format’ © Florian Schreiner and Klaus Diepold
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Library of Congress Cataloguing-in-Publication Data
The handbook of MPEG applications : standards in practice / edited by Marios C. Angelides & Harry Agius.
p. cm.
Includes index.
ISBN 978-0-470-97458-2 (cloth)
1. MPEG (Video coding standard)–Handbooks, manuals, etc. 2. MP3 (Audio coding standard)–Handbooks,
manuals, etc. 3. Application software–Development–Handbooks, manuals, etc. I. Angelides, Marios C.
II. Agius, Harry.
TK6680.5.H33 2011
006.6′96–dc22
2010024889
A catalogue record for this book is available from the British Library.
Print ISBN 978-0-470-75007-0 (H/B)
ePDF ISBN: 978-0-470-97459-9
oBook ISBN: 978-0-470-97458-2
ePub ISBN: 978-0-470-97474-2
List of Contributors
Harry Agius
Electronic and Computer Engineering, School of Engineering and Design, Brunel University, UK
Rajeev Agrawal
Department of Electronics, Computer and Information Technology,
North Carolina A&T State University,
Greensboro, NC USA
Samir Amir
Laboratoire d'Informatique Fondamentale de Lille,
University Lille1, Télécom Lille1,
IRCICA—Parc de la Haute Borne, Villeneuve d'Ascq, France
Marios C. Angelides
Electronic and Computer Engineering, School of Engineering and Design, Brunel University, UK
Wolf-Tilo Balke
L3S Research Center, Hannover, Germany
IFIS, TU Braunschweig,
Braunschweig, Germany
Andrea Basso
Video and Multimedia Technologies and Services Research Department, AT&T Labs—Research, Middletown, NJ, USA
Ioan Marius Bilasco
Laboratoire d'Informatique Fondamentale de Lille,
University Lille1, Télécom Lille1,
IRCICA—Parc de la Haute Borne, Villeneuve d'Ascq, France
Yolanda Blanco-Fernández
Department of Telematics Engineering, University of Vigo, Vigo, Spain
Alan C. Bovik
Laboratory for Image and Video Engineering, Department of Electrical and Computer Engineering, The University of Texas at Austin, Austin, TX, USA
Stavros Christodoulakis
Lab. of Distributed Multimedia Information Systems & Applications (TUC/MUSIC), Department of Electronic & Computer Engineering, Technical University of Crete, Chania, Greece
Damon Daylamani Zad
Electronic and Computer Engineering, School of Engineering and Design, Brunel University, UK
Klaus Diepold
Institute of Data Processing, Technische Universität München, Munich, Germany
Chabane Djeraba
Laboratoire d'Informatique Fondamentale de Lille,
University Lille1, Télécom Lille1,
IRCICA—Parc de la Haute Borne, Villeneuve d'Ascq, France
Mario Döller
Department of Informatics and Mathematics, University of Passau, Passau, Germany
Jian Feng
Department of Computer Science, Hong Kong Baptist University, Hong Kong
Farshad Fotouhi
Department of Computer Science, Wayne State University, Detroit, MI, USA
David Gibbon
Video and Multimedia Technologies and Services Research Department, AT&T Labs—Research, Middletown, NJ, USA
Alberto Gil-Solla
Department of Telematics Engineering, University of Vigo, Vigo, Spain
Dan Grois
Communication Systems Engineering Department, Ben-Gurion University of the Negev, Beer-Sheva, Israel
William I. Grosky
Department of Computer and Information Science, University of Michigan-Dearborn, Dearborn, MI, USA
Ofer Hadar
Communication Systems Engineering Department, Ben-Gurion University of the Negev, Beer-Sheva, Israel
Hermann Hellwagner
Institute of Information Technology, Klagenfurt University, Klagenfurt, Austria
Luis Herranz
Escuela Politécnica Superior, Universidad Autónoma de Madrid, Madrid, Spain
Razib Iqbal
Distributed and Collaborative Virtual Environments Research Laboratory (DISCOVER Lab), School of Information Technology and Engineering, University of Ottawa, Ontario, Canada
Evgeny Kaminsky
Electrical and Computer Engineering Department, Ben-Gurion University of the Negev, Beer-Sheva, Israel
Benjamin Köhncke
L3S Research Center, Hannover, Germany
Harald Kosch
Department of Informatics and Mathematics, University of Passau, Passau, Germany
Bai-Ying Lei
Department of Electronic and Information Engineering, The Hong Kong Polytechnic University, Kowloon, Hong Kong
Xiaomin Liu
School of Computing, National University of Singapore, Singapore
Zhu Liu
Video and Multimedia Technologies and Services Research Department, AT&T Labs—Research, Middletown, NJ, USA
Kwok-Tung Lo
Department of Electronic and Information Engineering, The Hong Kong Polytechnic University, Kowloon, Hong Kong
Martín López-Nores
Department of Telematics Engineering, University of Vigo, Vigo, Spain
Jianhua Ma
Faculty of Computer and Information Sciences, Hosei University, Tokyo, Japan
Jean Martinet
Laboratoire d'Informatique Fondamentale de Lille,
University Lille1, Télécom Lille1,
IRCICA—Parc de la Haute Borne, Villeneuve d'Ascq, France
José M. Martínez
Escuela Politécnica Superior, Universidad Autónoma de Madrid, Madrid, Spain
Andreas U. Mauthe
School of Computing and Communications, Lancaster University, Lancaster, UK
Anush K. Moorthy
Laboratory for Image and Video Engineering, Department of Electrical and Computer Engineering, The University of Texas at Austin, Austin, TX, USA
José J. Pazos-Arias
Department of Telematics Engineering, University of Vigo, Vigo, Spain
Chris Poppe
Ghent University—IBBT,
Department of Electronics and Information Systems—Multimedia Lab, Belgium
Manuel Ramos-Cabrer
Department of Telematics Engineering, University of Vigo, Vigo, Spain
Florian Schreiner
Institute of Data Processing, Technische Universität München, Munich, Germany
Beomjoo Seo
School of Computing, National University of Singapore, Singapore
Behzad Shahraray
Video and Multimedia Technologies and Services Research Department, AT&T Labs—Research, Middletown, NJ, USA
Nicholas Paul Sheppard
Library eServices, Queensland University of Technology, Australia
Shervin Shirmohammadi
School of Information Technology and Engineering, University of Ottawa, Ontario, Canada
Anastasis A. Sofokleous
Electronic and Computer Engineering, School of Engineering and Design, Brunel University, UK
Florian Stegmaier
Department of Informatics and Mathematics, University of Passau, Passau, Germany
Peter Thomas
AVID Development GmbH, Kaiserslautern, Germany
Christian Timmerer
Institute of Information Technology, Klagenfurt University, Klagenfurt, Austria
Chrisa Tsinaraki
Department of Information Engineering and Computer Science (DISI), University of Trento, Povo (TN), Italy
Thierry Urruty
Laboratoire d'Informatique Fondamentale de Lille,
University Lille1, Télécom Lille1,
IRCICA—Parc de la Haute Borne, Villeneuve d'Ascq, France
Rik Van de Walle
Ghent University—IBBT,
Department of Electronics and Information Systems—Multimedia Lab, Belgium
Davy Van Deursen
Ghent University—IBBT,
Department of Electronics and Information Systems—Multimedia Lab,
Belgium
MPEG Standards in Practice
Marios C. Angelides
Harry Agius, Editors
Electronic and Computer Engineering, School of Engineering and Design, Brunel University, UK
The need for compressed and coded representation and transmission of multimedia data has not rescinded as computer processing power, storage, and network bandwidth have increased. They have merely served to increase the demand for greater quality and increased functionality from all elements in the multimedia delivery and consumption chain, from content creators through to end users. For example, whereas we once had VHS-like resolution of digital video, we now have high-definition 1080p, and whereas a user once had just a few digital media files, they now have hundreds or thousands, which require some kind of metadata just for the required file to be found on the user's storage medium in a reasonable amount of time, let alone for any other functionality such as creating playlists. Consequently, the number of multimedia applications and services penetrating home, education, and work has increased exponentially in recent years, and the emergence of multimedia standards has similarly proliferated.
MPEG, the Moving Picture Coding Experts Group, formally Working Group 11 (WG11) of Subcommittee 29 (SC29) of the Joint Technical Committee (JTC 1) of ISO/IEC, was established in January 1988 with the mandate to develop standards for digital audio-visual media. Since then, MPEG has been seminal in enabling widespread penetration of multimedia, bringing new terms to our everyday vernacular such as ‘MP3’, and it continues to be important to the development of existing and new multimedia applications. For example, even though MPEG-1 has been largely superseded by MPEG-2 for similar video applications, MPEG-1 Audio Layer 3 (MP3) is still the digital music format of choice for a large number of users; when we watch a DVD or digital TV, we most probably use MPEG-2; when we use an iPod, we engage with MPEG-4 (advanced audio coding (AAC) audio); when watching HDTV or a Blu-ray Disc, we most probably use MPEG-4 Part 10 and ITU-T H.264/advanced video coding (AVC); when we tag web content, we probably use MPEG-7; and when we obtain permission to browse content that is only available to subscribers, we probably achieve this through MPEG-21 Digital Rights Management (DRM). Applications have also begun to emerge that make integrated use of several MPEG standards, and MPEG-A has recently been developed to cater to application formats through the combination of multiple MPEG standards.
The details of the MPEG standards and how they prescribe encoding, decoding, representation formats, and so forth, have been published widely, and anyone may purchase the full standards documents themselves through the ISO website [http://www.iso.org/]. Consequently, it is not the objective of this handbook to provide in-depth coverage of the details of these standards. Instead, the aim of this handbook is to concentrate on the application of the MPEG standards; that is, how they may be used, the context of their use, and how supporting and complementary technologies and the standards interact and add value to each other. Hence, the chapters cover application domains as diverse as multimedia collaboration, personalized multimedia such as advertising and news, video summarization, digital home systems, research applications, broadcasting media, media production, enterprise multimedia, domain knowledge representation and reasoning, quality assessment, encryption, digital rights management, optimized video encoding, image retrieval, multimedia metadata, the multimedia life cycle and resource adaptation, allocation and delivery. The handbook is aimed at researchers and professionals who are working with MPEG standards and should also prove suitable for use on specialist postgraduate/research-based university courses.
In the subsequent sections, we provide an overview of the key MPEG standards that form the focus of the chapters in the handbook, namely: MPEG-2, MPEG-4, H.264/AVC (MPEG-4 Part 10), MPEG-7, MPEG-21 and MPEG-A. We then introduce each of the 21 chapters by summarizing their contribution.
MPEG-2
MPEG-1 was the first MPEG standard, providing simple audio-visual synchronization that is robust enough to cope with errors occurring from digital storage devices, such as CD-ROMs, but is less suited to network transmission. MPEG-2 is very similar to MPEG-1 in terms of compression and is thus effectively an extension of MPEG-1 that also provides support for higher resolutions, frame rates and bit rates, and efficient compression of and support for interlaced video. Consequently, MPEG-2 streams are used for DVD-Video and are better suited to network transmission making them suitable for digital TV.
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