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The A-to-Z guide to spotting and fixing usability problems Frustrated by pop-ups? Forms that make you start over if you miss a field? Nonsensical error messages? You're not alone! This book helps you simply get it right the first time (or fix what's broken). Boasting a full-color interior packed with design and layout examples, this book teaches you how to understand a user's needs, divulges techniques for exceeding a user's expectations, and provides a host of hard won advice for improving the overall quality of a user's experience. World-renowned UX guru Eric Reiss shares his knowledge from decades of experience making products useable for everyone...all in an engaging, easy-to-apply manner. * Reveals proven tools that simply make products better, from the users' perspective * Provides simple guidelines and checklists to help you evaluate and improve your own products * Zeroes in on essential elements to consider when planning a product, such as its functionality and responsiveness, whether or not it is ergonomic, making it foolproof, and more * Addresses considerations for product clarity, including its visibility, understandability, logicalness, consistency, and predictability Usable Usability walks you through numerous techniques that will help ensure happy customers and successful products!
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Seitenzahl: 300
Cover
Contents
Part One: Ease of Use
Chapter One: Functional
The three keys to functionality
From click to conversion: making sure the buttons work
Browser wars, hardware headaches
Don’t sweat the home page. Fine-tune your forms.
Four keys to creating functional forms
Required fields
Forms and business rules
Interdependent forms
Instructions and functionality
Navigation: Getting folks where they want to go
My crappy new TV
Understand your goals and keep them in focus
A true story about a fairy tale
Functionality can change over time
A complaint is a gift
Chapter Two: Responsive
The myth of two-way communication
Three traditional keys to responsiveness
A fourth view: “Responsive design”
“Wake up, you stupid machine!”
FUD: Fear, uncertainty, doubt
A closer look at transitional techniques
Transitional techniques and physical objects
Response mechanisms in the online environment
Response mechanisms in physical objects
Chapter Three: Ergonomic
Henry Dreyfuss: Introducing ergonomics to industrial design
Buttons: Why bigger sometimes is better
Milliseconds count
Bring on the scientists
“First word after the bullet”
Tabs and other keyboard shortcuts
Provide clearance
“Go to the back of the line”
Improve work organization
Eric and the IRS
The “silent usher”
Chapter Four: Convenient
Giving inconvenience a positive spin
Eric’s advice for the lovelorn
Multimodal experiences
Switching routines
Why I hate calling my bank
Switching interfaces
Switching from on- to offline
Unfamiliar situations highlight convenience
Personas and other useful tools
Context is the kingdom
Make everything people need available
“Three clicks and you’re dead”
Chapter Five: Foolproof
How the RAF can help win your battle
People forget to do stuff. So help remind them.
Alerts and other warnings
The “boy who cried wolf” syndrome
Forcing the issue
The dangers of personalization
The magic of redundancy
Write helpful error messages
Helping people make better decisions
Not everyone can spll
People don’t read instructions
Don’t make people memorize your messages
Sometimes you do have to state the obvious
People don’t remember things from one time to the next
Physical deterrents
Part Two: Elegance and Clarity
Chapter Six: Visible
Four ways things become invisible
The mysterious “fold”
People do scroll!
Why we can’t pinpoint the fold
When the fold is important
When the fold isn’t important
Creating scroll-friendly pages
Unfriendly scroll-friendly pages
Scrolling, menu length, and mobile phones
Don’t make important stuff look like an ad
USATODAY.com and banner blindness
Blocking out the sum
Eric’s Enlightening Elevator Examination
Sherlock, Edward, Don, and Ch’i
Chapter Seven: Understandable
What is “shared reference”?
A word about words
Eric’s “light bulb” test
Five keys to creating effective “shared references”
Creating a comfort zone
Don’t be afraid to tell your story
Photos and other visual aids
Icons and other troublemakers
“As big as a breadbox”
The sun never sets on the World Wide Web
Audio and video
Chapter Eight: Logical
Three basic types of logical reasoning
The magic word—“why”
Functionality and logic
Responsiveness and logic
Ergonomics and logic
Convenience and logic
Foolproofing and logic
Design dissonance
Use cases
Linear processes
Chapter Nine: Consistent
A caveat
Seduced by synonyms
Keeping things homogeneous
Retroductive inference revisited
Standardization promotes consistency
Don’t take consistency for granted
One button, one function
One icon, one function
One object, one behavior
Chapter Ten: Predictable
Six ways to enhance predictability
Knowing what to expect
Branding, customer satisfaction, and expectations
Helping set expectations
Instructions revisited—but never visited
Telling folks what you expect
Let folks know how many steps are involved
Let people know which process they are actually in
Put things where folks expect to find them
Warn of invisible conditions
Chapter Eleven: Next steps
Guerilla-style usability
Formalized think-aloud tests
Making usability part of the business case
Invention or innovation?
Accidents can never be attributed to a single cause
Don’t draw a conclusion based on an isolated incident
Bibliography
Analytics
Cognition
Content creation
Content strategy
Design research
Industrial design
Information architecture
Interactive design (general)
Interactive design (specific subjects)
Project management
Prototyping and documentation
Service design
Usability
Praise for Usable Usability
Dedication
Credits
About the Author
Acknowledgments
Introduction
What is “usability”?
Does it do what I want it to do? And what I expect it to do?
Why does it matter?
Who cares?
Make it useful, too!
Bogo Vatovec’s three-stage usability plan
You don’t need a big budget
A note about the non-English website examples
I’m messing with your brain
These first five chapters are about physical parameters, which basically ensure that something does what you want it to do. Buttons, controls, and other response mechanisms are there to help you accomplish your task, and they might include functions and features that may even anticipate your needs and habits. In short, these things make stuff easy to use.
You might think that this idea is something of a no-brainer, but it isn’t. Despite all the lip service to “user-friendliness,” a depressing number of programs and products are still pretty UN-friendly. Throughout the next five chapters, I’m going to show you how well-meaning design doesn’t always lead to well-functioning stuff.
This part covers the following aspects of “ease of use”:
Functional (it actually works)
Responsive (I know it’s working; it knows where it’s working)
Ergonomic (I can easily see, click, poke, twist, and turn stuff)
Convenient (everything is right where I need it)
Foolproof (the designer helps me to not make mistakes or break stuff)
I have this goofy hope that when you see this list, you will say to yourself, “Yeah. That makes sense. What’s the big deal?” But to illustrate my point, please take a moment to go to your favorite website. Click around for a couple of minutes while thinking about these issues. Can you see something that could be improved based on anything on this list? I bet you can! Welcome to the world of usability.
Flick a light switch and you expect the lights to come on. Turn the key in the ignition and you expect your car to start. You expect your refrigerator to be cold, your oven to be hot. These are all functional interactions. If things don’t work at this very basic level, then it really doesn’t matter much how beautiful a design may be. So what better place to start a discussion of usability than with functionality?
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!