Apple Motion 5 Cookbook - Nick Harauz - E-Book

Apple Motion 5 Cookbook E-Book

Nick Harauz

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Beschreibung

Let's face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects!"Apple Motion 5 Cookbook" contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion's interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. Not forgetting visual effects, we will also explore motion tracking and green screen techniques that will help you composite like a pro. Let's launch the application, grab a cup of coffee, and get started on this exciting journey!The exercises will take you right from creating your very first Motion project through to export. You will learn how to navigate quickly and efficiently through Motion's complex interface and toolsets so that you can focus oncreating your masterpiece!You will learn how to create a new project and import material into that project from the File Browser and Motion's vast and rich content library. From there, you will learn to manipulate and animate these source files using Motion's behaviors, classic keyframing techniques, adding filters, and master the built-in tools such as particle systems that will knock your socks off! Last but not least, you will export your projects to a variety of different formats including DVD, as a Final Cut Pro generator, and the Web.The "Apple Motion 5 Cookbook" contains downloadable content for each chapter and is packed with screenshots and illustrations. After reading this book, you'll be creating motion graphics and visual effects in no time!

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Seitenzahl: 394

Veröffentlichungsjahr: 2013

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Table of Contents

Apple Motion 5 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Around the Interface
Introduction
Choosing a Motion project
How to do it...
There's more…
Motion templates
Turning Motion Projects to Final Cut Generators
Rigging and publishing
Project Properties
See also
Importing files to the Canvas, Layers tab, and Timeline
Getting ready
How to do it...
There's more...
Know where your playhead is
Viewing and previewing files in the File Browser
See also
Importing Photoshop and Illustrator files
Getting ready
How to do it...
See also
Making selections with Expose
How to do it...
Changing the layer order
How to do it...
There's more...
Moving layers with shortcuts
See also
Groups versus layers
How to do it...
How it works
There's more...
Making changes in the Properties tab, HUD, and Canvas
How to do it...
There's more...
Moving and trimming layers in the Timeline and the mini-Timeline
How to do it...
There's more...
Launching and customizing a template
How to do it...
How it works...
There's more...
Let solo be your friend
Don't be intimidated
See also
Keyboard customization
How to do it...
There's more…
See also
Looking under the hood – key preferences for your workflows
How to do it...
There's more...
See also
Sequencing stills in the Timeline
How to do it...
There's more...
See also
Managing the Layers tab
How to do it...
See also
2. Looking at Motion's Library
Introduction
A brief tour of the Library tab
How to do it...
See also
Importing files from the Content library
How to do it...
See also
Applying a Glow filter to a layer
How to do it...
There's more…
Keyframing filters
Don't sweat the filters
See also
Copying filters and applying filters to a group
How to do it...
There's more...
Using Command + Command + C and Command + V when copying multiple filters
See also
Controlling the filter order
How to do it...
See also
The power of cloning
How to do it...
There's more...
Grid 101
Clones and switching sources
See also
The power of blend modes
How to do it...
See also
Customizing a gradient generator
How to do it...
There's more...
Adding color and opacity stops
Reversing gradient colors
See also
Applying a blend mode to a gradient
How to do it...
See also
Adding a frame and changing a drop zone's content
How to do it...
There's more...
Drop zones for FCP X
Anchor points
See also
Adding a Flourish and applying filters
How to do it...
See also
3. Making It Move with Behaviors
Introduction
Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
Getting ready
How to do it...
There's more…
The D key
Real-time playback
See also
Customizing a Motion Path
How to do it...
There's more...
Using Geometry under Path Shapes
The Snap Alignment to Motion behavior
See also
Spinning and throwing a ball
How to do it...
There's more...
Z space and 3D
See also
Adding an Attractor and Attracted To behavior
How to do it...
Stop the playback when tweaking Simulation behaviors
See also
Adding Edge Collision and Gravity behaviors to a ball
How to do it...
See also
Creating Random Motion using the Randomize behavior
How to do it...
There's more...
Parameter behaviors are best added in the Properties tab
See also
Stop, Wriggle, Rate, and Quantize
How to do it...
There's a lot to the Wriggle behavior
See also
Using the Link behavior
How to do it...
See also
An intro to Text behaviors
How to do it...
There's more…
It all began with Sequence Text
Don't forget the Library to preview your animations
See also
Writing on your shape's outline
How to do it...
See also
Creating constant and variable speed changes
Getting ready
How to do it...
See also
Holding and looping your animations
Getting ready
How to do it...
See also
4. Making It Move with Keyframes
Introduction
Moving a still's anchor point and keyframing its scale
How to do it...
There's more…
See also
Deleting and disabling keyframes
How to do it...
There's more...
Selecting and deleting keyframes in the Timeline
For more control, proceed to the Keyframe Editor
Interpowhat?!?! ……Interpolation explained
Keyframing a group
How to do it...
There's more...
See also
Autokeyframing multiple parameters on a shape
How to do it...
There's more...
See also
Working with multiple parameters in the Keyframe Editor
How to do it...
There's more...
See also
Moving keyframes in the Keyframe Editor
How to do it...
How it works
There's more...
See also
Reversing keyframes
How to do it...
There's more...
See also
Understanding and changing the interpolation
How to do it...
See also
Converting behaviors into keyframes
How to do it...
There's more...
See also
Combining keyframes and behaviors – animating a Photoshop file
How to do it...
There's more...
See also
Combining keyframes and behaviors – animating a clock
How to do it...
See also
5. Let's Make Text
Introduction
Changing the text format
Getting ready
How to do it...
There's more…
Text behaviors
Saving text presets
Safe zones
See also
Changing the text style
Getting ready
How to do it...
There's more...
Adding textures
Changing the render quality for better playback
Changing the play range
When you need to see it in real time, use your RAM
See also
Changing the layout and creating text on a path
Getting ready
How to do it...
See also
Adding and trimming multiple text behaviors
Getting Ready
How to do it...
How it works...
See also
Sequence Text
Getting ready
How to do it...
There's more...
See also
Using the Transform Glyph tool
Getting ready
How to do it...
Saving your favorite text animations and styles
Getting ready
How to do it...
Using vector images from the Special Characters library
How to do it...
There's more…
Using videos and textures to fill text
Getting ready
How to do it...
There's more…
See also
Creating a lower third for FCP X
Getting ready
How to do it...
See also
6. Paint and Masks
Introduction
Using the Paint Stroke tool
Getting ready
How to do it...
There's more…
Changing Shape Style and Width Over Stroke
Getting ready
How to do it...
There's more...
Saving paint strokes as presets
Using a still image or MOV file as a stroke source
Using Sequence Paint
Getting ready
How to do it...
The relationship between shapes and Paint
How to do it...
Using shape masks
Getting ready
How to do it...
There's more…
Creating a garbage matte for a green screen
Getting ready
How to do it...
There's more...
See also
Adding a video to a television screen
Getting ready
How to do it...
See also
Applying multiple masks to an image and changing mask modes
Getting ready
How to do it...
There's more...
See also
Using image masks
Getting ready
How to do it...
There's more...
See also
Creating an advanced logo effect with shapes and masks
Getting ready
How to do it...
See also
7. Let's Make Particles
Introduction
Making particles and changing values in the HUD
Getting ready
How to do it...
There's more…
Tweaking particle parameters in the Inspector
Getting ready
How to do it...
There's more...
Adding randomness values
Getting ready
How to do it...
See also
Working with particle behaviors
Getting ready
How to do it...
There's more...
See also
Working with particle presets
Getting ready
How to do it...
There's more...
Particle presets are the best way to learn Motion!
See also
Working with particle presets in 3D
Getting ready
How to do it...
Using an image sequence in a particle emitter
Getting ready
How to do it...
How it works
See also
Working with and manipulating multiple cells
Getting ready
How to do it...
See also
Creating a tunnel through the frame effect
Getting ready
How to do it
There's more...
See also
Creating your own Bokeh
Getting ready
How to do it...
See also
8. Replicators – It's No Fun By Yourself
Introduction
Creating a replicator and changing parameters in the HUD
Getting ready
How to do it...
There's more…
Finding the HUD limited?
See also
Tweaking replicator parameters in the Inspector
Getting ready
How to do it...
There's more...
See also
Working with the Sequence Replicator behavior
Getting ready
How to do it...
See also
Keyframing the replicator's parameters
Getting ready
How to do it...
There's more...
See also
Working with replicator presets
Getting ready
How to do it...
There's more...
See also
Making it 3D! Looking at 3D options for replicators
Getting ready
How to do it...
See also
Adding a camera to interact with your replicator
Getting ready
How to do it...
See also
Creating your own video wall
Getting ready
How to do it...
There's more...
See also
Faking 3D extrusion with shapes
Getting ready
How to do it...
See also
9. Motion Tracking and Keying
Introduction
Stabilizing a clip
Getting ready
How to do it...
There's more…
See also
Analyze and Match Move
Getting ready
How to do it...
There's more...
See also
Offset tracking
Getting ready
How to do it...
See also
Match Move Four Corner
Getting ready
How to do it...
There's more...
See also
Luma-keying a logo
Getting ready
How to do it...
See also
Keying a green screen
Getting ready
How to do it...
How it works...
See also
Advanced green screen techniques
Getting ready
How to do it...
There's more...
See also
The Pleasantville effect
Getting ready
How to do it...
See also
10. Intro to 3D
Introduction
Making it 3D
Getting ready
How to do it...
How it works
X Rotation
Y Rotation
Z Rotation
See also
Moving a camera versus moving a layer
Getting ready
How to do it...
There's more...
See also
Where am I again? Controlling the view of your world using viewports
Getting ready
How to do it...
How it works
See also
Adjust Around
Getting ready
How to do it...
There's more...
See also
Integrating 3D and 2D
Getting ready
How to do it...
There's more...
See also
Using the Framing camera behavior
Getting ready
How to do it...
How it works
See also
Let's add some light
Getting ready
How to do it...
There's more...
See also
Creating reflections
Getting ready
How to do it...
See also
Turning on Depth of Field
Getting ready
How to do it...
See also
11. Publishing Your Work to FCP X
Introduction
Opening and changing text from FCP X in Motion
Getting ready
How to do it...
How it works...
There's more…
See also
Publishing a Motion 5 generator and its parameters to FCP X
Getting ready
How to do it...
There's more...
Changing the order of published parameters
Finding Titles, Effects, Transitions, and Generators at the system level
See also
Creating an effect for FCP X
Getting ready
How to do it...
There's more…
See also
Creating a transition for FCP X
Getting ready
How to do it...
How it works...
See also
Publishing parameters versus publishing rigs 101 – part 1
Getting ready
How to do it...
How it works...
See also
Publishing parameters versus publishing rigs 101 – part 2
Getting ready
How to do it...
There's more...
See also
Combining a slider, checkbox, and pop-up rig – part 1
Getting ready
How to do it...
There's more…
See also
Combining a slider, checkbox, and pop-up rig – part 2
Getting ready
How to do it...
There's more…
Be careful of your project settings
Project snapshots and DARS
See also
Combining a slider, checkbox, and pop-up rig – part 3
Getting ready
How to do it...
See also
12. Customization and Exporting
Introduction
Changing your background, color, and safe zones
Getting ready
There's more…
See also
Creating your own project presets
Getting ready
How to do it...
Exporting a full-resolution copy of your project
Getting ready
How to do it...
Exporting to DVD
Getting ready
How to do it...
See also
Exporting a still image and image sequence
Getting ready
How to do it...
See also
Exporting an alpha channel and video separately
Getting ready
How to do it...
See also
Exporting using Compressor
Getting ready
How to do it...
How it works…
See also
Saving a template
Getting ready
How to do it...
See also
Index

Apple Motion 5 Cookbook

Apple Motion 5 Cookbook

Copyright © 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2013

Production Reference: 1180513

Published by Packt Publishing Ltd.

Livery Place

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Birmingham B3 2PB, UK.

ISBN 978-1-84969-380-6

www.packtpub.com

Cover Image by Prashant Timappa Shetty (<[email protected]>)

Credits

Author

Nick Harauz

Reviewers

Carlos A. Cañizares

Stefan Gampe

Acquisition Editor

Kartikey Pandey

Lead Technical Editor

Susmita Panda

Technical Editors

Dennis John

Dominic Pereira

Nitee Shetty

Project Coordinator

Abhishek Kori

Proofreaders

Stephen Copestake

Maria Gould

Indexer

Monica Ajmera Mehta

Graphics

Ronak Dhruv

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Nick Haurauz has directed and filmed a host of celebrities such as Nelly Furtado, Lady Gaga, and Richard Branson. He was responsible for crafting video magic for clients such as Diageo, Virgin Mobile, United Way, and Procter and Gamble.

He has an uncanny ability to engage his students and create a level of relatedness that keeps them coming back for more. As an FCP X, Motion 5, After Effects, Premiere Pro, and an Avid-certified trainer, he is able to put his BA in Film and Sociology from the University of Toronto to good use.

In 2005, Nick founded Inconscience Productions and continues to work with domestic and international brands to shoot, produce, and cut masterpieces. In 2010, he was handed the opportunity of a lifetime to co-edit a feature documentary entitled My Father and the Man in Black; the untold story of a bad boy Johnny Cash, his talented but troubled manager, Saul Holiff, and a son searching for his father in the shadow of a legend.

When he is not busy impressing his students at Witz Education and travelling to or from post-production conferences, this half Ukrainian, half Trinidadian can be found playing tennis.

This is his first book!

Acknowledgement

Writing my first book has been an incredible journey and it couldn't be possible without all the love and support from those around me. First, I would like to thank my family and friends for their patience and help during this time.

Thank you Digital Juice for allowing me to use some fabulous stock footage for the exercise files. They have an incredible collection of content for both Motion and Final Cut to enrich all types of projects. If you like the content used in the exercise files, please visit their website here at: http://www.digitaljuice.com.

Thank you Edward Gajdel for your pictures, Paul Kelly for your graphic files, and Marisa Seguin for your illustrations. Without content creators and collaborators like you, these lesson files would have never been accessible.

I would also like to thank Anne Renehan for giving me my first opportunity to learn Motion, Michael Cianflocca for your review, Jeff Greenberg from www.jgreenbergconsulting.com for your continued inspiration in the video community, feedback and advice, Greg Witz, Jared Kligerman, and Paul Macri at Witz Education who put up with me on a daily basis and who challenge me to produce rich educational content. The whole team at Witz Education truly rocks.

About the Reviewers

Carlos A. Cañizares is a Vancouver-based editor, digital compositor, and colorist.

With a background in film and design, Carlos is fluent in Final Cut Studio 3, Final Cut Pro X, Motion 5, DaVinci Resolve, and Adobe Production Premium CS6. He is also proficient in Photoshop, Illustrator, and InDesign, with a working knowledge of frontend web development through HTML, CSS, and basic jQuery.

His past collaborations include clients such as Elizabeth Carol Savenkoff of Vous Valet Vancouver, jazz singer Jaclyn Guillou, and Rugged Media Inc., to name a few. He has also taught Motion 4 and 5 as a substitute instructor for the Electronic Media Design program at Langara College, Continuing Studies.

He is currently the Editor of Earth Orbit Productions, the Audio Visual Producer of PS98 Music Ministry, and the Principal of his own freelance persona - CARLOS CANIZARES: POST PRODUCTION DESIGNER.

To the ones involved in getting me to where I am today, this book is a culmination of your unwavering love and support. You all know who you are. Thank you so much.

Stefan Gampe lives in Germany and works as a freelancer, video cutter, and a motion graphics designer too.

He has worked for many years with the programs in Final Cut Studio, Final Cut Pro X, Motion 3, 4, and 5, Color, Soundtrack-Pro, Aperture, and Photoshop.

His clients are from all areas of the media industry as well as companies, individuals, and artists.

A special thank you to all the people who have supported me, and a big thank you to the team at Packt Publishing. Also, a special thanks to Abhishek Kori and Joel Noronha.

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Preface

Creating motion graphics and visual effects in the past used to be a daunting process. Performing tasks such as animating text, match moving, compositing, and connecting individual layers would involve extremely long workflows that would take days, even months to complete. That's where Motion comes in. It was designed to make these tasks simpler and easier so that the user can focus on the creation. The application works seamlessly with Final Cut and has the editor and motion graphics artist in mind every step of the way.

So, welcome to Apple Motion 5 Cookbook. Throughout this book, you'll learn to create sophisticated motion graphics using the incredible tools and content inside the application. Through a series of recipes, we will cover tips and tricks for easy navigation of the interface, animating layers with behaviors and keyframes, applying filters, using Motion's vast content library, creating replicator and particle systems, and working in both 2D and 3D environments. With exercise files accompanying this book as an additional download, you will walk away with real-world projects to apply your new skills to. Let's get cooking!

What this book covers

Chapter 1, Getting Around the Interface, explores becoming more comfortable inside Motion and navigating ourselves through the various windows.

Chapter 2, Looking at Motion's Library, explores working with and manipulating the vast content available to us right inside Motion.

Chapter 3, Making It Move with Behaviors, explores instant animation techniques by dragging and dropping various behaviors onto elements into our project.

Chapter 4, Making It Move with Keyframes, explores classic animation techniques in Motion and the options available to add, cut, copy, and manipulate keyframes on parameters.

Chapter 5, Let's Make Text, explores working with text in Motion by changing text style, saving presets, and animating text with behaviors.

Chapter 6, Paint and Masks, explores the Paint Stroke tool and the brush stroke presets available from the Library. We will also look at using masks to add effects to specific parts of our image, as a utility tool and to create animation.

Chapter 7, Let's Make Particles, explores the basics of Motion's extremely powerful particle systems and how we can manipulate its parameters to create dynamic motion graphics.

Chapter 8, Replicators – It's No Fun By Yourself, explores the basics of the replicator and how almost any element in Motion can be used to create seamless animation through patterns.

Chapter 9, Motion Tracking and Keying, explores VFX techniques including match moves, offset tracking, and green screen removal.

Chapter 10, Intro to 3D, explores adding cameras and lights to our projects to interact with our elements in 3D space.

Chapter 11, Publishing Your Work to FCP X, focuses on integrating Motion into FCP X by creating titles, transitions, effects, and generators for the Media Browser.

Chapter 12, Customization and Exporting, explores a few customization techniques for various workflows. We also look at exporting movies, stills, and image sequences from Motion and exporting through another application called Compressor.

What you need for this book

Users will need three applications to go through all the recipes in the book; Motion 5, Final Cut Pro X, and Compressor. These applications only run on Apple computers. All applications can be downloaded directly from the Mac App Store located on the dock of your computer. Please head to the Apple website in order to make sure you have the appropriate system requirements to run the applications. The Motion webpage can be found here: http://www.apple.com/finalcutpro/motion/. If you already have the application installed, make sure you are up to date with the latest software. All project files that you can download from the Packt Publishing website are compatible with Motion 5.0.7 and higher versions.

Who this book is for

This book is intended for Final Cut Pro users looking to incorporate more motion graphics in their workflows and Motion users who are looking to gain a comprehensive knowledge of the tools, tricks, methods, and options available in Motion to create great motion graphics and visual effects.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Navigate to the Photoshop .psd file on your system."

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Navigate to the File Browser by clicking it on the left-hand side of the interface."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.

To send us general feedback, simply send an e-mail to <[email protected]>, and mention the book title via the subject of your message.

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Downloading the example code

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Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the erratasubmissionform link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.

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We appreciate your help in protecting our authors, and our ability to bring you valuable content.

Questions

You can contact us at <[email protected]> if you are having a problem with any aspect of the book, and we will do our best to address it.

Chapter 1. Getting Around the Interface

In this chapter, we will cover:

Choosing a Motion projectImporting files to the Canvas, Layers tab, and TimelineImporting Photoshop and Illustrator filesMaking selections with ExposeChanging the layer orderGroups versus layersMaking changes in the Properties tab, HUD, and CanvasMoving and trimming layers in the Timeline and the mini-TimelineLaunching and customizing a templateKeyboard customizationLooking under the hood – key preferences for your workflowsSequencing stills in the TimelineManaging the Layers tab

Introduction

Welcome to Apple Motion 5 Cookbook! We've all got our reasons for being here. It could be the awesome $50.00 price tag that got us excited. Maybe it was a 30-second motion graphic intro we saw on television last night and want to duplicate, or the effects and transitions we love to work with in FCP X that we want to customize just a little more. Whatever the reason, one thing remains true; Motion 5 is a deep, powerful, and flexible application for a variety of creative workflows and the reason you're here is to learn how to better utilize it. Motion 5's interface can be a bit overwhelming the first time you open it, but with a little knowledge about how it works out of the gate, the better prepared we will be to focus on the good stuff; making our projects dance!

Choosing a Motion project

What do we want out of Motion 5? Where do we want our projects to live? How big should it be? The minute we launch Motion, we are presented with a lot of choices. Let's take an in-depth look at some of those options.

How to do it...

To launch Motion, click on the application icon on your Dock or double-click it from the Applications folder.

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

The high resolution colored images of the book can also be found in the code bundle.

Upon entering, we are presented with a welcome window called the Project Browser. It can be divided into three sections. On the left-hand side, we have the option of starting with a recent, blank, or pre-existing composition (this is where we can find our preinstalled Motion templates). Since this is our first time here, make sure Blank is selected from the list, as shown in the following screenshot:In the middle, we can choose between five projects. Motion Project is usually chosen when we want to start and finish our work solely in Motion. If we choose Final Cut Effect, Generator, Transition, or Title, we are telling Motion that when we save our project, we want to make it available in Final Cut. Depending on the type of project you select, it will save in the corresponding section in FCP X's Media Browser, as shown here. For now, make sure Motion Project is selected.On the right, you can choose from a variety of different presets depending on the material you're working with or where you're exporting. Say your footage was shot in Europe with a DSLR camera. You could choose a Broadcast HD 1080 setting with a Frame Rate value of 25. The duration could match the length of the files you're bringing in and you could choose to display it as timecode, frames, or seconds. For this exercise, let's choose the Broadcast HD 720 setting with a frame rate of 29.97 and a 6 second duration. Press Open.The Motion interface launches and we're ready to bring in some media to work with.

There's more…

Here's a little more information on the different types of Motion projects and the attributes associated with them.

Motion templates

If you choose Composition from the left-hand side of the Project Browser window, you can choose from one of the pre-existing Motion templates available.

Note

Motion and Final Cut Pro X were meant to work together.

Turning Motion Projects to Final Cut Generators

If you open Motion by choosing Motion Project, you can still make it available in Final Cut by going to File | Save As and then clicking Final Cut Generator from the dialog box.

Most of the parameters we see in Motion can be brought into Final Cut. In fact, we can even create rigs where a slider, checkbox, or pop-up widget can change several parameters at once.

Rigging and publishing

While saving a Motion project for use in FCP X is already powerful, nothing beats being able to take specific parameter controls from Motion's architecture and make them available inside FCP X. You'll learn more about this extremely powerful workflow in Chapter 11, Publishing Your Work to FCP X.

Note

Project properties for Motion can be adjusted in the Project Properties menu.

Project Properties

If you choose the wrong project settings, don't worry; you can always go to Edit | Project Properties and change the preset, frame rate, and time display of your project.

See also

Publishing a Motion 5 generator and its parameters to FCP X in Chapter 11, Publishing Your Work to FCP X.Creating an effect for FCP X in Chapter 11, Publishing Your Work to FCP X.Creating a transition for FCP X in Chapter 11, Publishing Your Work to FCP X.

Importing files to the Canvas, Layers tab, and Timeline

Motion 5 gives us several options to bring in the material we want to work with. Some of this material can be from Motion's own library.

For these recipes, we're going to use the File Browser to load in our material. Think of it as a gateway to our system and its files displayed graphically.

Getting ready

If it's your first time to Motion, here's a brief breakdown of the interface:

The Motion workspace can be broken down into the following sections:

File Browser, Library, and Inspector: The left-hand side of the Motion interface contains three areas—File Browser, Library, and Inspector. You can click on the corresponding tab to see each area or use a keyboard shortcut. The File Browser is where you view the clips from your system and import them into your project. The Library allows us to see behaviors, effects, and tons of content directly within Motion that we can utilize for our projects. The Inspector is similar to the Inspector in FCP X. It allows us to change the parameters of a selected item.Toolbar: This contains tools for creating content and manipulating elements in your project. There are tools for creating shapes, manipulating cameras, and adding behaviors for automatic animation.Canvas: This allows you to view the current frame your playhead is on. You can also manipulate layers visible in the Canvas. The Canvas contains playback and view controls for both 2D, as well as 3D workflows.The Project pane: This pane contains the Layers, Media, and Audio tab, which display items in your project. You can view each tab by clicking on it or using a keyboard shortcut. The Layers list shows all elements (that is, still images, film clips, filters, behaviors) used in your composition; the Media list shows all external images, clips, and audio files you imported to your current project; and the Audio tab displays all the sound files you imported in your project.The Timing pane: This pane allows you to make changes to your elements over the span of your project. It contains three unique areas—the Timeline, Audio Timeline, and the Keyframe Editor.

Tip

Make sure your playhead is on the first frame of your project throughout the exercises.

How to do it...

Before we begin, locate a clip on your system you would like to import into Motion or feel free to use a clip that comes with some of the later recipes. Launch Motion and choose a project based on the setting of your clip.

Follow these steps to import files to the Canvas:

With a blank Motion project open, navigate to the File Browser by clicking it on the left-hand side of the interface, or press Command + 1.Locate the movie file on you system that matches your project's settings.With the clip selected, drag it from the File Browser straight to the Canvas window but don't release your mouse.By default, as you hold your clip you should see yellow lines appear. These are called dynamic guides. You can turn them on and off by going to View | Overlays | Dynamic Guides. These guides can help you align your video directly to the center of the Canvas.Wait until you see both the vertical and horizontal guides. When you do, release your mouse as shown in the following screenshot:If your video seems too big, press Shift + Z to fit it into the Canvas window.

This is how we can import files to the Layers tab:

With a blank Motion project open, navigate to the File Browser by clicking it on the left-hand side of the interface, or press Command + 1.Locate the movie file on your system that matches your project's settings.With the clip selected, drag it from the File Browser straight on top of the empty group in the Layers tab.Wait for the plus icon and release your mouse, as shown in the following screenshot:The video should appear directly centered in your Canvas window, If your video seems too big, press Shift + Z with the Canvas window selected to make it fit.

Follow these steps to import files into the Timeline:

With a blank Motion project open, navigate to the File Browserby clicking it on the left-hand side of the interface, or press Command + 1.Locate the movie file on you system that matches your project's settings.With the clip selected, drag it from the File Browser straight to the Timeline. Press the Shift key to help it snap to the playhead, but don't release the mouse.Eventually a menu will appear asking us whether we want to composite or insert our images into the Timeline. Since there is nothing in our project, both options do the same thing. Choose Composite, as shown in the following screenshot:The video should appear directly centered in your Canvas window. If your video seems too big, press Shift + Zwith the Canvas window selected to make it fit.

There's more...

Your playhead acts as where you position things in time. Keep track of where it is.

Know where your playhead is

The playhead is your friend. It shows you which frame you're currently viewing in the Canvas. It also acts as the location to which any file will go when you bring it into the project based on the default settings. Be aware of where your playhead is and know at what time your media starts. You can also change Motion's Preferences setting to always have layers created on the first frame of the project.

Viewing and previewing files in the File Browser

You can choose to change between icon and list view in the File Browser as you navigate your system. The following screenshot shows the view being currently set to icon. Simply click on the icon at the bottom of the window to switch between the views; you can also search and add folders in it too.

To preview a clip in the File Browser, simply single-click the file and a small preview will play in the upper-left hand corner. For a bigger preview, double-click the file to bring up a floating window, as shown in the following screenshot:

See also

The Importing Photoshop and Illustrator files recipe.

Importing Photoshop and Illustrator files

We can import Adobe Photoshop (.psd) and Illustrator (.ai) files using any method from the previous recipe, but sometimes we may want more from these files. For instance, Motion can allow us to work with individual Photoshop layers but we need to import it in a specific way.

Getting ready

Locate a Photoshop file (PSD only) and Illustrator file (AI only) to use in the upcoming recipes.

From the File Browser, navigate to the Photoshop .psd file on your system, preferably one with multiple layers.

How to do it...

Follow these steps to import Photoshop files to Motion:

With a blank Motion project open, navigate to the File Browser by clicking it on the left side of the interface, or press Command + 1.With the .psd file selected, drag it from the File Browser straight to the Canvas or the Layers tab without releasing your mouse.By default, a pop-up menu appears allowing you to choose from merging the Photoshop file, selecting one of the individual layers, or importing all layers.Choose Import All Layers, as shown in the following screenshot:If your video seems too big, press Shift + Z to fit it into the Canvas window.You may notice that the Photoshop file has all of its layers contained within a group (named after the Photoshop project) of a group (the default group for the Motion project). It's good practice to release the Photoshop layers from the Photoshop group and have them solely within the Motion group.

This is how we import Illustrator files:

With a blank Motion project open, navigate to the File Browser by clicking it on the left side of the interface, or press Command + 1.With the .ai file selected, drag it from the File Browser straight to the Canvas or the Layers tab and release your mouse. You cannot see an Illustrator file's individual layers.If your video seems too big, press Shift + Z to fit it into the Canvas window.At first, everything looks fine, but as soon as we start scaling the file we'll notice some deterioration of the graphic. Press F1 to navigate to the Properties tab of the Inspector. Locate the Scale property and scale up the image by double-clicking on it and entering a new value. Keep scaling till you notice pixelation.Vector-based images from Illustrator are supposed to allow us to scale up the image to infinity and beyond. The problem is the minute we put the file in Motion, it places the file into a pixel-based world. To have this infinite scaling opportunity, we need to tell Motion to not give this file boundaries or take away its fixed resolution. To do this, navigate to the Media tab and select the AI file from the list; use the following screenshot for reference:Press F4 to go to the Media tab of the Inspector, and deselect the checkmark next to Fixed Resolution, as shown in the following screenshot:Try scaling up the object again from the Properties tab of the Inspector and notice how crisp it looks.

See also

The Importing files to the Canvas, Layers tab, and Timeline recipe.

Making selections with Expose

Sometimes when you try to make a selection from the Canvas window, things can get frustrating. You'll want to select an item, but because images overlap quite often, Motion gets confused and will select the wrong image. Say hello to Expose. Expose will break apart all of your layers temporarily and allow you to easily select what you need. Let's see it in action.

How to do it...

Launch Motion and select the Swarm template category. Under the Swarm category, select the Swarm-Menu template and click Open a copy.Move your playhead to 5 seconds.What you really want to do is select the background, but because of all the foreground elements it's difficult to get to. Press X for expose.Notice how all your layers have been separated in the Canvas, and can be easily selected as you hover over them with your mouse. Find and select the Background Menu, as shown in the following screenshot:The Canvas view goes back and the background is selected.

Changing the layer order

In 2D projects, layer order matters. Let's say we had a project with three backgrounds. The background that would appear at the top of the layer stack is what we will see. The other two layers would be invisible.

How to do it...

From this chapter's exercise files, open the 01_05 project.There are three gradient layers in this project but in the Canvas we only see the You can see me layer. Select this layer and drag it underneath the I'm hidden too layer without releasing the mouse. Make sure you see a blue line with an icon and not the plus symbol, as shown in the following screenshot. If you do, drag with your mouse slightly to the right and then release your mouse.Notice that you can now see the I'm hidden layer being displayed. Select the I'm hidden too layer and drag it above the I'm hidden layer.The I'm hidden too layer should now be seen.

There's more...

We can easily move layers in the Layers tab using shortcuts.

Moving layers with shortcuts

Sometimes when you drag elements in the Layers tab, you may accidently create a group instead of moving a layer. By using the keyboard shortcuts Command + [ and Command + ], we can easily move a layer up and down in a group.

See also

The Groups versus layers recipe

Groups versus layers

Whenever we add a layer to our Motion projects, it has to be contained in a group. But what exactly is the difference between layers and groups? Well, for one thing, a layer is an element—a picture, movie, text object you've brought in or created. A group is a container for those elements. It can be used to organize materials in your project or perform operations to several elements at once. For those of you who use Final Cut Pro X, you may be familiar with compound clips. Compound clips allow you to reverse render operations or make universal changes to several objects at once. Let's take a brief look at some of the fundamental differences between groups and layers in this following exercise.

How to do it...

From this chapter's exercise files, open the 01_06 project by double-clicking on it.There is one group that contains a circle and a square. Click on the Library tab.Select Filters | Distortion | Bulge and compare your results to the following screenshot:Notice how the bulge only affects the rectangle. Press F3 to open up the Filters tab of the Inspector. Adjust some of the parameters to get a feel for what it does.Select the Bulge filter and drag it from Rectangle to Group. Notice how the bulge now affects both the circle and the rectangle, as shown in the following screenshot:Delete Bulge by selecting it and pressing Delete.Select the Circle layer and press F1 to go to the Properties tab of the Inspector.Drag the Scale slider to the right up to 150, or double-click on the scale number and manually type it in, as shown in the following screenshot:Go to the Edit menu and select Undo until you get back to 100.Select the group and press F1 to go to the Properties tab if needed. Drag the Scale slider up and notice how both the circle and rectangle increase in size, as shown here:

How it works

A default group was created with the Motion project. If you want to create a group in Motion from multiple layers, you can select them; just go to the Object menu and select Group. There is also a plus icon at the bottom of the Layers