34,79 €
Let's face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects!"Apple Motion 5 Cookbook" contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion's interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. Not forgetting visual effects, we will also explore motion tracking and green screen techniques that will help you composite like a pro. Let's launch the application, grab a cup of coffee, and get started on this exciting journey!The exercises will take you right from creating your very first Motion project through to export. You will learn how to navigate quickly and efficiently through Motion's complex interface and toolsets so that you can focus oncreating your masterpiece!You will learn how to create a new project and import material into that project from the File Browser and Motion's vast and rich content library. From there, you will learn to manipulate and animate these source files using Motion's behaviors, classic keyframing techniques, adding filters, and master the built-in tools such as particle systems that will knock your socks off! Last but not least, you will export your projects to a variety of different formats including DVD, as a Final Cut Pro generator, and the Web.The "Apple Motion 5 Cookbook" contains downloadable content for each chapter and is packed with screenshots and illustrations. After reading this book, you'll be creating motion graphics and visual effects in no time!
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Seitenzahl: 394
Veröffentlichungsjahr: 2013
Copyright © 2013 Packt Publishing
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First published: May 2013
Production Reference: 1180513
Published by Packt Publishing Ltd.
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Cover Image by Prashant Timappa Shetty (<[email protected]>)
Author
Nick Harauz
Reviewers
Carlos A. Cañizares
Stefan Gampe
Acquisition Editor
Kartikey Pandey
Lead Technical Editor
Susmita Panda
Technical Editors
Dennis John
Dominic Pereira
Nitee Shetty
Project Coordinator
Abhishek Kori
Proofreaders
Stephen Copestake
Maria Gould
Indexer
Monica Ajmera Mehta
Graphics
Ronak Dhruv
Production Coordinator
Arvindkumar Gupta
Cover Work
Arvindkumar Gupta
Nick Haurauz has directed and filmed a host of celebrities such as Nelly Furtado, Lady Gaga, and Richard Branson. He was responsible for crafting video magic for clients such as Diageo, Virgin Mobile, United Way, and Procter and Gamble.
He has an uncanny ability to engage his students and create a level of relatedness that keeps them coming back for more. As an FCP X, Motion 5, After Effects, Premiere Pro, and an Avid-certified trainer, he is able to put his BA in Film and Sociology from the University of Toronto to good use.
In 2005, Nick founded Inconscience Productions and continues to work with domestic and international brands to shoot, produce, and cut masterpieces. In 2010, he was handed the opportunity of a lifetime to co-edit a feature documentary entitled My Father and the Man in Black; the untold story of a bad boy Johnny Cash, his talented but troubled manager, Saul Holiff, and a son searching for his father in the shadow of a legend.
When he is not busy impressing his students at Witz Education and travelling to or from post-production conferences, this half Ukrainian, half Trinidadian can be found playing tennis.
This is his first book!
Writing my first book has been an incredible journey and it couldn't be possible without all the love and support from those around me. First, I would like to thank my family and friends for their patience and help during this time.
Thank you Digital Juice for allowing me to use some fabulous stock footage for the exercise files. They have an incredible collection of content for both Motion and Final Cut to enrich all types of projects. If you like the content used in the exercise files, please visit their website here at: http://www.digitaljuice.com.
Thank you Edward Gajdel for your pictures, Paul Kelly for your graphic files, and Marisa Seguin for your illustrations. Without content creators and collaborators like you, these lesson files would have never been accessible.
I would also like to thank Anne Renehan for giving me my first opportunity to learn Motion, Michael Cianflocca for your review, Jeff Greenberg from www.jgreenbergconsulting.com for your continued inspiration in the video community, feedback and advice, Greg Witz, Jared Kligerman, and Paul Macri at Witz Education who put up with me on a daily basis and who challenge me to produce rich educational content. The whole team at Witz Education truly rocks.
Carlos A. Cañizares is a Vancouver-based editor, digital compositor, and colorist.
With a background in film and design, Carlos is fluent in Final Cut Studio 3, Final Cut Pro X, Motion 5, DaVinci Resolve, and Adobe Production Premium CS6. He is also proficient in Photoshop, Illustrator, and InDesign, with a working knowledge of frontend web development through HTML, CSS, and basic jQuery.
His past collaborations include clients such as Elizabeth Carol Savenkoff of Vous Valet Vancouver, jazz singer Jaclyn Guillou, and Rugged Media Inc., to name a few. He has also taught Motion 4 and 5 as a substitute instructor for the Electronic Media Design program at Langara College, Continuing Studies.
He is currently the Editor of Earth Orbit Productions, the Audio Visual Producer of PS98 Music Ministry, and the Principal of his own freelance persona - CARLOS CANIZARES: POST PRODUCTION DESIGNER.
To the ones involved in getting me to where I am today, this book is a culmination of your unwavering love and support. You all know who you are. Thank you so much.
Stefan Gampe lives in Germany and works as a freelancer, video cutter, and a motion graphics designer too.
He has worked for many years with the programs in Final Cut Studio, Final Cut Pro X, Motion 3, 4, and 5, Color, Soundtrack-Pro, Aperture, and Photoshop.
His clients are from all areas of the media industry as well as companies, individuals, and artists.
A special thank you to all the people who have supported me, and a big thank you to the team at Packt Publishing. Also, a special thanks to Abhishek Kori and Joel Noronha.
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Creating motion graphics and visual effects in the past used to be a daunting process. Performing tasks such as animating text, match moving, compositing, and connecting individual layers would involve extremely long workflows that would take days, even months to complete. That's where Motion comes in. It was designed to make these tasks simpler and easier so that the user can focus on the creation. The application works seamlessly with Final Cut and has the editor and motion graphics artist in mind every step of the way.
So, welcome to Apple Motion 5 Cookbook. Throughout this book, you'll learn to create sophisticated motion graphics using the incredible tools and content inside the application. Through a series of recipes, we will cover tips and tricks for easy navigation of the interface, animating layers with behaviors and keyframes, applying filters, using Motion's vast content library, creating replicator and particle systems, and working in both 2D and 3D environments. With exercise files accompanying this book as an additional download, you will walk away with real-world projects to apply your new skills to. Let's get cooking!
Chapter 1, Getting Around the Interface, explores becoming more comfortable inside Motion and navigating ourselves through the various windows.
Chapter 2, Looking at Motion's Library, explores working with and manipulating the vast content available to us right inside Motion.
Chapter 3, Making It Move with Behaviors, explores instant animation techniques by dragging and dropping various behaviors onto elements into our project.
Chapter 4, Making It Move with Keyframes, explores classic animation techniques in Motion and the options available to add, cut, copy, and manipulate keyframes on parameters.
Chapter 5, Let's Make Text, explores working with text in Motion by changing text style, saving presets, and animating text with behaviors.
Chapter 6, Paint and Masks, explores the Paint Stroke tool and the brush stroke presets available from the Library. We will also look at using masks to add effects to specific parts of our image, as a utility tool and to create animation.
Chapter 7, Let's Make Particles, explores the basics of Motion's extremely powerful particle systems and how we can manipulate its parameters to create dynamic motion graphics.
Chapter 8, Replicators – It's No Fun By Yourself, explores the basics of the replicator and how almost any element in Motion can be used to create seamless animation through patterns.
Chapter 9, Motion Tracking and Keying, explores VFX techniques including match moves, offset tracking, and green screen removal.
Chapter 10, Intro to 3D, explores adding cameras and lights to our projects to interact with our elements in 3D space.
Chapter 11, Publishing Your Work to FCP X, focuses on integrating Motion into FCP X by creating titles, transitions, effects, and generators for the Media Browser.
Chapter 12, Customization and Exporting, explores a few customization techniques for various workflows. We also look at exporting movies, stills, and image sequences from Motion and exporting through another application called Compressor.
Users will need three applications to go through all the recipes in the book; Motion 5, Final Cut Pro X, and Compressor. These applications only run on Apple computers. All applications can be downloaded directly from the Mac App Store located on the dock of your computer. Please head to the Apple website in order to make sure you have the appropriate system requirements to run the applications. The Motion webpage can be found here: http://www.apple.com/finalcutpro/motion/. If you already have the application installed, make sure you are up to date with the latest software. All project files that you can download from the Packt Publishing website are compatible with Motion 5.0.7 and higher versions.
This book is intended for Final Cut Pro users looking to incorporate more motion graphics in their workflows and Motion users who are looking to gain a comprehensive knowledge of the tools, tricks, methods, and options available in Motion to create great motion graphics and visual effects.
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Navigate to the Photoshop .psd file on your system."
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Navigate to the File Browser by clicking it on the left-hand side of the interface."
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
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In this chapter, we will cover:
Welcome to Apple Motion 5 Cookbook! We've all got our reasons for being here. It could be the awesome $50.00 price tag that got us excited. Maybe it was a 30-second motion graphic intro we saw on television last night and want to duplicate, or the effects and transitions we love to work with in FCP X that we want to customize just a little more. Whatever the reason, one thing remains true; Motion 5 is a deep, powerful, and flexible application for a variety of creative workflows and the reason you're here is to learn how to better utilize it. Motion 5's interface can be a bit overwhelming the first time you open it, but with a little knowledge about how it works out of the gate, the better prepared we will be to focus on the good stuff; making our projects dance!
What do we want out of Motion 5? Where do we want our projects to live? How big should it be? The minute we launch Motion, we are presented with a lot of choices. Let's take an in-depth look at some of those options.
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Here's a little more information on the different types of Motion projects and the attributes associated with them.
If you choose Composition from the left-hand side of the Project Browser window, you can choose from one of the pre-existing Motion templates available.
Motion and Final Cut Pro X were meant to work together.
If you open Motion by choosing Motion Project, you can still make it available in Final Cut by going to File | Save As and then clicking Final Cut Generator from the dialog box.
Most of the parameters we see in Motion can be brought into Final Cut. In fact, we can even create rigs where a slider, checkbox, or pop-up widget can change several parameters at once.
While saving a Motion project for use in FCP X is already powerful, nothing beats being able to take specific parameter controls from Motion's architecture and make them available inside FCP X. You'll learn more about this extremely powerful workflow in Chapter 11, Publishing Your Work to FCP X.
Project properties for Motion can be adjusted in the Project Properties menu.
If you choose the wrong project settings, don't worry; you can always go to Edit | Project Properties and change the preset, frame rate, and time display of your project.
Motion 5 gives us several options to bring in the material we want to work with. Some of this material can be from Motion's own library.
For these recipes, we're going to use the File Browser to load in our material. Think of it as a gateway to our system and its files displayed graphically.
If it's your first time to Motion, here's a brief breakdown of the interface:
The Motion workspace can be broken down into the following sections:
Make sure your playhead is on the first frame of your project throughout the exercises.
Before we begin, locate a clip on your system you would like to import into Motion or feel free to use a clip that comes with some of the later recipes. Launch Motion and choose a project based on the setting of your clip.
Follow these steps to import files to the Canvas:
This is how we can import files to the Layers tab:
Follow these steps to import files into the Timeline:
Your playhead acts as where you position things in time. Keep track of where it is.
The playhead is your friend. It shows you which frame you're currently viewing in the Canvas. It also acts as the location to which any file will go when you bring it into the project based on the default settings. Be aware of where your playhead is and know at what time your media starts. You can also change Motion's Preferences setting to always have layers created on the first frame of the project.
You can choose to change between icon and list view in the File Browser as you navigate your system. The following screenshot shows the view being currently set to icon. Simply click on the icon at the bottom of the window to switch between the views; you can also search and add folders in it too.
To preview a clip in the File Browser, simply single-click the file and a small preview will play in the upper-left hand corner. For a bigger preview, double-click the file to bring up a floating window, as shown in the following screenshot:
We can import Adobe Photoshop (.psd) and Illustrator (.ai) files using any method from the previous recipe, but sometimes we may want more from these files. For instance, Motion can allow us to work with individual Photoshop layers but we need to import it in a specific way.
Locate a Photoshop file (PSD only) and Illustrator file (AI only) to use in the upcoming recipes.
From the File Browser, navigate to the Photoshop .psd file on your system, preferably one with multiple layers.
Follow these steps to import Photoshop files to Motion:
This is how we import Illustrator files:
Sometimes when you try to make a selection from the Canvas window, things can get frustrating. You'll want to select an item, but because images overlap quite often, Motion gets confused and will select the wrong image. Say hello to Expose. Expose will break apart all of your layers temporarily and allow you to easily select what you need. Let's see it in action.
In 2D projects, layer order matters. Let's say we had a project with three backgrounds. The background that would appear at the top of the layer stack is what we will see. The other two layers would be invisible.
We can easily move layers in the Layers tab using shortcuts.
Sometimes when you drag elements in the Layers tab, you may accidently create a group instead of moving a layer. By using the keyboard shortcuts Command + [ and Command + ], we can easily move a layer up and down in a group.
Whenever we add a layer to our Motion projects, it has to be contained in a group. But what exactly is the difference between layers and groups? Well, for one thing, a layer is an element—a picture, movie, text object you've brought in or created. A group is a container for those elements. It can be used to organize materials in your project or perform operations to several elements at once. For those of you who use Final Cut Pro X, you may be familiar with compound clips. Compound clips allow you to reverse render operations or make universal changes to several objects at once. Let's take a brief look at some of the fundamental differences between groups and layers in this following exercise.
A default group was created with the Motion project. If you want to create a group in Motion from multiple layers, you can select them; just go to the Object menu and select Group. There is also a plus icon at the bottom of the Layers
