Blender Quick Start Guide - Allan Brito - E-Book

Blender Quick Start Guide E-Book

Allan Brito

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Beschreibung

Learn the new Blender 2.8 user interface and make 3D models




Key Features



  • Find your way round the new user interface and tools of Blender 2.8


  • Create materials, apply textures and render scenes


  • Use the new cutting-edge real-time render EEVEE in your projects



Book Description



Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book!






The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View.






You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender.






You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools.






By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.




What you will learn



  • Manipulate and visualize your 3D objects in Blender

  • Use polygon modeling tools such as extrude, loop cut, and more

  • Apply precision modeling tools like snapping and the 3D Cursor

  • Render a scene using the real-time engine Eevee

  • Create materials for Eevee and Cycles

  • Render a scene with the Eevee real-time engine

  • Use PBR textures to craft realistic surfaces such as wood with the Shader Editor

  • Add motion and animation using keyframes

  • Create animation loops using curves and modifiers




Who this book is for



This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

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Veröffentlichungsjahr: 2018

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Blender Quick Start Guide

 

3D Modeling, Animation, and Render with Eevee in Blender 2.8

 

 

Allan Brito

 

 

 

 

 

 

 

BIRMINGHAM - MUMBAI

Blender Quick Start Guide

Copyright © 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Kunal ChaudhariAcquisition Editor: Reshma RamanContent Development Editor:Roshan KumarTechnical Editor: Jinesh TopiwalaCopy Editor: Safis EditingProject Coordinator: Hardik BhindeProofreader: Safis EditingIndexer:Pratik ShirodkarGraphics: Alishon MendonsaProduction Coordinator:Shantanu Zagade

First published: September 2018

Production reference: 1280918

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-78961-947-8

www.packtpub.com

To my newborn son Arthur, for giving me a reason to become a better person every day for the rest of my life.                                                                                                                                                                                                                                                     -Allan Brito
 
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Contributors

About the author

Allan Brito is an architect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels.

Besides working in the architecture business, he also has more than 10 years, experience as a college teacher, helping students to create animations, 3D games, and mobile apps.

In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools.

Blender is one of the essential tools in his workflow, and he has used it every day since 2005 with version 2.35.

About the reviewers

Fernando Castilhos Melo lives in Toronto, Canada, and works as a software engineer. Since 2009, he has used his spare time to work on 3D modeling using Blender. He has lectured on Blender and 3D modeling at several Brazilian free/open source software events.

Fernando holds a degree in computer science from UCS (Universidade de Caxias do Sul, Brazil), and this is the fourth Blender book that he has worked on. The other ones were Blender Cycles: Lighting and Rendering Cookbook, in 2013; Blender 3D by Example, in 2015; and Blender 3D Printing by Example, in 2017.

Moreover, he has also developed an integration between Blender and Kinect named Kinected Blender to generate 3D animations using body movements captured from Kinect.

I would like to send a big thank you to the following people: – My wife, Mauren, for all the support she gave me during this reviewing process – My parents, Eloir and Miriam, for encouraging me – My dog, Polly, for being (literally) at my side all the time during this review – All my friends for giving me the confidence to carry out this work

 

Germano Cavalcante de Sousa, with a background in architecture, uses Blender for arch viz work.

He has developed add-ons aimed at architecture,  including the snap_utilities_line  add-on, which is officially distributed with Blender. He also helps, when he can, in Blender development, focusing on transformation and snapping capabilities.

I would like to thank Allan Brito for referring me for the book review and Hardik Bhinde for coordinating the review work.

 

 

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Table of Contents

Title Page

Copyright and Credits

Blender Quick Start Guide

Dedication

Packt Upsell

Why subscribe?

Packt.com

Contributors

About the author

About the reviewers

Packt is searching for authors like you

Preface

Who this book is for

What this book covers

To get the most out of this book

Download the example code files

Download the color images

Code in action

Conventions used

Get in touch

Reviews

Using Blender 2.8 UI, Shading and Navigator Widget

Technical requirements

The Blender user interface

Resizing windows

Managing windows

Merging windows

Active window and shortcuts

Selecting objects

Transforming objects

Moving objects

Rotating objects

1.5.3 Scaling objects

Shading options for Blender 2.8

Navigator widget and visualization

Navigation widget

Displaying and editing properties

Summary

3D Modeling and Real-Time Rendering in Eevee

Technical requirements

Creating a chair model with polygons

Starting with a 3D primitive

Creating the chair seat with transformations

Expanding the chair with extrudes

3D modeling with extrusions

Creating the legs and the Specials menu

Creating the backrest

Using pie menus in Blender 2.8

Adding a floor and back wall

Rendering and shading with Eevee

Adding lights and real-time shadows

Changing light types and strength

Shadow quality

Rendering still images

Rendering with Eevee

Summary

The New 3D Cursor and Modeling Options

Technical requirements

Using the 3D Cursor

Using the cursor to align objects

3D Cursor coordinates and display

Cutting the model

Creating a doorway and modifiers

Snap during transformations

Summary

Using Real-Time Materials in Eevee

Technical requirements

Using materials in Blender

Adding materials to objects

Using shaders for materials

Object color

Reflections for materials

Transparency for materials

Objects as light sources

Multiple materials for one object

Summary

Real-Time Textures for Eevee

Technical requirements

Working with textures in Eevee

Shader editor for textures

Using image textures

Using a PBR material

Adding multiple image textures

Mixing nodes with color and ambient occlusion

Using a normal map

Adding a roughness texture

Finishing up the PBR material

Summary

Lights and Real-Time Rendering with Blender Eevee

Technical requirements

Rendering with Blender Eevee

Using an HDR texture as background

Adding shadows with Eevee

Effects and options for Eevee

Bloom effect

Shadow quality

Sampling

Removing the background for rendering

Using a light probe to boost indirect lighting

Rendering with Cycles

Enabling your GPU for rendering

Removing the background and noise

Color and exposure controls

Summary

Animate Everything in Blender 2.8!

Technical requirements

How animation works in Blender 2.8

Creating the scene for our animation

Making an orthographic camera for video

Animation with keyframes in Blender

Inserting keyframes for animation

Animation using properties

Summary

Editing Animations in Blender 2.8

Technical requirements

How to edit animations in Blender 2.8

Editing and moving keyframes

Creating an animated background for video

Creating loops for animation

Using the Graph Editor

Rendering animations

Rendering as an image sequence

Adding sound to animations

Rendering a finished video

Summary

Other Books You May Enjoy

Leave a review - let other readers know what you think

Preface

Blender has a long history in the computer graphics industry, but has not always been associated with quality content or ease of use. If you do a quick survey about the software among artists, you would get mixed opinions, with some criticism being aimed at the user interface. People would say it is hard to use or is missing powerful features.

In the last five years, the software has received significant updates on various tools, especially in the user interface. Blender has now been reborn with a brand new batch of software, features that match some multi-million-dollar tools on the market, and an interface that has improved usability.

And all that at no cost! In the era of subscription-based software, Blender is still free and open source. You can download the software at no cost and use it on as many computers as you want.

In this book, you will find a quick introduction to most of the new features of Blender 2.8, such as the fantastic real-time render engine Eevee and the revamped user interface.

Who this book is for

Digital artists or hobbyists who are looking to use Blender as a tool to create realistic 3D graphics for animation, video, games, or printed media would benefit from this book. The objective of this book is to give a quick explanation of the core concepts and mechanics of Blender.

With a sound knowledge of these topics, you will quickly be able to produce 3D content with Blender.

What this book covers

Chapter 1, Using Blender 2.8 UI, Shading and Navigator Widget, will start with the brand new user interface of Blender and some of the most acclaimed features, such as the new shading system. You will also find instructions on how to manipulate windows and do some 3D navigation.

Chapter 2, 3D Modeling and Real-Time Rendering in Eevee, gives you the tools needed to create 3D models based on polygons. After creating some models, we will dive into rendering with the new options present in Blender 2.8.

Chapter 3, The New 3D Cursor and Modeling Options, shows how you can use a unique tool from Blender called 3D Cursor. At first, you might find it strange, but after a few minutes, you will find it an impressive productivity tool for 3D modeling. Besides the cursor, you will also learn about additional tools, such as modifiers.

Chapter 4, Using Real-Time Materials in Eevee, adds a layer of realism to your work by creating materials for your scenes. After learning how to craft materials, you will get to develop surfaces such as glass and plastic.

Chapter 5, Real-Time Textures for Eevee, will raise the quality of your materials one step further. Better yet, a full staircase further! You will learn how to assign image-based textures to materials to craft what's known as PBR materials.

Chapter 6, Lights and Real-Time Rendering with Blender Eevee, gives you a better explanation of how to make use of the options for Eevee. The real-time engine in Blender 2.8 will provide you with better results through the use of environment textures and some post-processing effects.

Chapter 7, Animate Everything in Blender 2.8!, brings you all the tools that are necessary for creating animations with Blender. After you learn how to use interpolation-based animations in Blender, you will find it rather easy to start new projects and make small videos.

Chapter 8, Editing Animations in Blender 2.8, shows you some of the options for editing and changing the behavior of animations in Blender, such as setting a specific timing for a motion and creating animation loops.

To get the most out of this book

Before getting started, the following are stipulated as requirements:

Download Blender from the Blender Foundation website:

https://www.blender.org

Get yourself a computer with a mouse

That's it! You don't need any prior experience with Blender! We will start from scratch

Download the example code files

You can download the example code files for this book from your account at www.packtpub.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

Log in or register at

 

www.packtpub.com

.

Select the

 

SUPPORT

 

tab.

Click on

 

Code Downloads & Errata

.

Enter the name of the book in the

 

Search

 

box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

WinRAR/7-Zip for Windows

Zipeg/iZip/UnRarX for Mac

7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Blender-Quick-Start-Guide.