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One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level.
Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media.
Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform.
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Seitenzahl: 149
Veröffentlichungsjahr: 2018
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First published: November 2018
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Allan Brito is an architect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels.
Besides working in the architecture business, he also has more than 10 years of experience as a college teacher, helping students to create animations, 3D games, and mobile apps.
In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools.
Blender is one of the essential tools in his workflow, and he has used it every day since the days of version 2.35 in 2005.
Fernando Castilhos Melolives in Toronto, Canada, and works as a software engineer. Since 2009, he has used his spare time to work on 3D modeling using Blender. He has lectured on Blender and 3D modeling at several Brazilian free/open source software events.
Fernando holds a degree in computer science from UCS (Universidade de Caxias do Sul, Brazil), and this is the fourth Blender book that he has worked on. The other ones wereBlender Cycles: Lighting and Rendering Cookbook, in 2013; Blender 3D by Example, in 2015; and Blender 3D Printing by Example, in 2017.
Moreover, he has also developed an integration between Blender and Kinect namedKinected Blender in order to generate 3D animations using body movements captured from Kinect.
If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.
Title Page
Copyright and Credits
Blender for Video Production Quick Start Guide
Dedication
About Packt
Why subscribe?
Packt.com
Contributors
About the author
About the reviewer
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the color images
Code in action
Conventions used
Get in touch
Reviews
Blender as a Video Editor for YouTube
Technical requirements
Using Blender as a video editor
The Blender Video Sequencer and workspaces
Previewing our video project
Workspace for video and YouTube
Importing video footage to Blender
Matching video footage frame rate
Video container compatibility
Data compression types
Adjusting the Sequencer zoom and time code
Selection of video strips
Transforming video strips
Saving a video project
Embedding media to Blender files
Summary
Editing and Cutting Video Footage in Blender
Technical requirements
Editing video for YouTube in Blender
Using the cut tools for video
Using markers to help edit video
Adjusting the project length
Using the preview range
Importing still images
Using the Snap for video
Working with gaps for strips
Summary
Using Properties to Enhance Video
Technical requirements
Properties for video strips in Blender
Using strip properties
Visibility and opacity for video
Updating the footage source
Cropping and offsetting images and video
Reversing a video
Flipping videos and images
Color management and correction
Color correction modifiers
Using masks for effect
So how do we create a mask?
Copying modifiers to strips
Summary
Animated Properties for Video Effects
Technical requirements
Working with animation for properties
Making transparency animations
Using effect strips
Types of effect strip
Mixing effects for overlay animations
Summary
Creating Intro Videos for YouTube with Text and Motion Graphics
Technical requirements
Creating an intro for YouTube
Making a storyboard for your animation
Preparing Blender for animation
Creating an orthographic camera
Working with 3D text in Blender
Adding graphics as textures
Creating the background
Creating animations for the intro
Animating the title
Logo animation
Background animation
Animation timing and speed
Adding a scene to the Video Sequencer
Summary
Using Videos as Textures for 3D Compositions
Technical requirements
How to use videos as textures in Blender
What types of textures can you use?
Using videos as textures
Composite 3D content with video
Creating the scene
Setting the project length
Adding the textures to each 3D plane
Previewing textures in videos
More materials and textures
Animation and composition
Animating the left panel
Text animation
Animating the right panel and videos
Adjusting timing for animations
Summary
Adding Sound and Voiceover for YouTube
Technical requirements
Using sound and voiceover for videos
Audio properties
Grouping multiple audio tracks with video
How to synchronize voiceover with video?
Effects for audio in Blender
Adding background music to a video
Summary
Aligning 3D Content with Video Using Virtual Cameras
Technical requirements
When to use virtual cameras and tracking
Using the Movie Clip Editor in Blender
Tracking points in the video
Adding tracking points
Using objects to track content
Aligning content and rendering
Summary
Exporting Video for YouTube
Technical requirements
Preparing a project for exporting and rendering
Lights and environment settings
Exporting settings for video
Optimal settings for YouTube
Exporting audio-only projects
Using image sequences to organize the project
Summary
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How can software with a focus on 3D animation and modeling help with video production projects? Blender is an outstanding tool for content creation and has several hidden tools for artists willing to invest some time in learning the software.
The software now even has an integrated game engine for creating interactive 3D content.
Among all those hidden features of Blender, you will find a non-linear video editor. The primary use of that editor is to help artists with animation production, but since it can manipulate video and audio data, you can extend the application to include much more than just animation.
Using the Video Sequencer Editor in Blender alongside the Movie Clip Editor, you can create full-featured videos and projects. Do you have some footage that you've captured with your smartphone or standalone camera? Blender can help you improve that material by means of effects, audio, and more.
With the release of Blender 2.8, the software is gaining a revamped user interface and some improvements to existing tools, such as Eevee, that will enhance the way we work with Blender.
This book uses an early version of Blender 2.8 as a basis for all chapters, but you won't find any significant problems following the content in future releases.
This book is aimed at anyone trying to produce content based on video for platforms such as YouTube. Those artists will need software to cut and edit video footage or make small intro clips, animations, or info graphics for their videos.
Chapter 1, Blender as a Video Editor for YouTube, covers how to find and activate the video production options and also locate the Blender Video Sequencer. You will also learn about video standards and how to prepare Blender to use media footage.
Chapter 2, Editing and Cutting Video Footage in Blender, covers how to use Blender tools to cut, edit, and reorder video footage. You will also learn how to use tools to mark your video and remove blank spaces from a project.
Chapter 3, Using Properties to Enhance Video, covers how to use some of the most critical options from the properties of your Sequencer, such as reversing a video, adding modifiers, and updating the source file of a strip.
Chapter 4, Animated Properties for Video Effects, covers how to create and manage keyframes and include an animated watermark in a video.
Chapter 5, Creating Intro Videos for YouTube with Text and Motion Graphics, covers how to use some of the 3D tools in Blender to emulate bi-dimensional animation editor with an orthographic camera. You will also learn how to use multiple scenes in the Sequencer.
Chapter 6, Using Videos as Textures for 3D Compositions, covers how to create a 3D composition using multiple objects and videos as textures. You will also learn how to create animation loops with videos and synchronize multiple objects for animation.
Chapter 7, Adding Sound and Voiceover for YouTube, covers how to edit audio files by using the same tools used for video footage. You will also learn how to protect audio tracks that are already in sync and how to apply animation to create dynamic effects as well.
Chapter 8, Aligning 3D Content with Video Using Virtual Cameras, covers how tracking works in Blender and how to use tracking marks to produce your videos. You will also learn how to add markers to existing footage.
Chapter 9, Exporting Video for YouTube, covers how to set up Blender to render a project with all the recommended settings from YouTube using the render properties.
To fully enjoy Blender and all the capabilities of advanced real-time graphics, you should install all necessary drivers and updated software for your graphics card. For the first four chapters, the book uses Blender 2.80 alpha 2 as a basis, while later chapters use Blender 2.80 beta. You will find minor changes in the UI between both versions, but you probably won't encounter any problems following the book with all future versions of Blender 2.8x.
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: http://www.packtpub.com/sites/default/files/downloads/9781789804959_ColorImages.pdf.
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There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "For instance, if you have a video file using 60 FPS and Blender is set to use 24 FPS, your playback speed will be slower than the video."
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Blender is a fantastic tool for 3D content creation, but it also has some impressive tools related to video production. In the following chapter, you will learn how to find and activate the video production options and also locate the Blender Video Sequencer.
With the Sequencer, you have a fully functional non-linear video editing space that you can use to either cut and edit a series of footage or take 3D content and make an animation.
You will also learn about video standards and how to prepare Blender to use media footage. Here is what you will learn:
How to use workspaces in Blender
How to navigate the
Video Sequencer
How to m
ake a video preview
How to m
anipulate video strips
How to p
repare footage for import
How to e
mbed footage to Blender projects
That's just the start! In the following chapters, you will also apply animation and motion graphics techniques to produce all types of video-related material for your professional or personal use.
You will be required to have Blender 2.80 installed to follow this procedure. Even if you have a later version of Blender, the described example should work with no significant problems.
The media files of this chapter can be found on GitHub:https://github.com/PacktPublishing/Blender-for-Video-Production-Quick-Start-Guide/tree/master/Chapter01Check out the following video to see the procedures in action:http://bit.ly/2DNPPKm
The first time you open Blender, you will see a user interface with lots of tools and buttons and a big area to create 3D content (Figure 1.1). One of the primary goals of Blender is to make 3D content for animation, effects, and other types of productions. How is it possible to edit video in Blender? Take a look at the following screenshot:
