Blender for Video Production Quick Start Guide - Allan Brito - E-Book

Blender for Video Production Quick Start Guide E-Book

Allan Brito

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Beschreibung

One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level.
Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media.
Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform.

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Seitenzahl: 149

Veröffentlichungsjahr: 2018

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Blender for Video Production Quick Start Guide
Create high quality videos for YouTube and other social media platforms with Blender
Allan Brito
BIRMINGHAM - MUMBAI

Blender for Video Production Quick Start Guide

Copyright © 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Amarabha BanerjeeAcquisition Editor: Reshma RamanContent Development Editor: Roshan KumarTechnical Editor: Niral AlmeidaCopy Editor: Safis EditingProject Coordinator: Hardik BhindeProofreader: Safis EditingIndexer: Priyanka Dhadke Graphics: Alishon MendonsaProduction Coordinator: Nilesh Mohite

First published: November 2018

Production reference: 1291118

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-78980-495-9

www.packtpub.com

For my nephews, Mateus and Daniel. The joy of family!
– Allan Brito
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Contributors

About the author

Allan Brito is an architect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels.

Besides working in the architecture business, he also has more than 10 years of experience as a college teacher, helping students to create animations, 3D games, and mobile apps.

In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools.

Blender is one of the essential tools in his workflow, and he has used it every day since the days of version 2.35 in 2005.

About the reviewer

Fernando Castilhos Melolives in Toronto, Canada, and works as a software engineer. Since 2009, he has used his spare time to work on 3D modeling using Blender. He has lectured on Blender and 3D modeling at several Brazilian free/open source software events.

Fernando holds a degree in computer science from UCS (Universidade de Caxias do Sul, Brazil), and this is the fourth Blender book that he has worked on. The other ones wereBlender Cycles: Lighting and Rendering Cookbook, in 2013; Blender 3D by Example, in 2015; and Blender 3D Printing by Example, in 2017.

Moreover, he has also developed an integration between Blender and Kinect namedKinected Blender in order to generate 3D animations using body movements captured from Kinect.

Iwould like to send a bigthank you to the following people: – My wife, Mauren, for all the support she gave me during this reviewing process – My parents, Eloir and Miriam, for encouraging me – My dog, Polly, for being (literally) at my side all the time during this review – All my friends, for giving me the confidence to carry out this work

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Table of Contents

Title Page

Copyright and Credits

Blender for Video Production Quick Start Guide

Dedication

About Packt

Why subscribe?

Packt.com

Contributors

About the author

About the reviewer

Packt is searching for authors like you

Preface

Who this book is for

What this book covers

To get the most out of this book

Download the color images

Code in action

Conventions used

Get in touch

Reviews

Blender as a Video Editor for YouTube

Technical requirements

Using Blender as a video editor

The Blender Video Sequencer and workspaces

Previewing our video project

Workspace for video and YouTube

Importing video footage to Blender

Matching video footage frame rate

Video container compatibility

Data compression types

Adjusting the Sequencer zoom and time code

Selection of video strips

Transforming video strips

Saving a video project

Embedding media to Blender files

Summary

Editing and Cutting Video Footage in Blender

Technical requirements

Editing video for YouTube in Blender

Using the cut tools for video

Using markers to help edit video

Adjusting the project length

Using the preview range

Importing still images

Using the Snap for video

Working with gaps for strips

Summary

Using Properties to Enhance Video

Technical requirements

Properties for video strips in Blender

Using strip properties

Visibility and opacity for video

Updating the footage source

Cropping and offsetting images and video

Reversing a video

Flipping videos and images

Color management and correction

Color correction modifiers

Using masks for effect

So how do we create a mask?

Copying modifiers to strips

Summary

Animated Properties for Video Effects

Technical requirements

Working with animation for properties

Making transparency animations

Using effect strips

Types of effect strip

Mixing effects for overlay animations

Summary

Creating Intro Videos for YouTube with Text and Motion Graphics

Technical requirements

Creating an intro for YouTube

Making a storyboard for your animation

Preparing Blender for animation

Creating an orthographic camera

Working with 3D text in Blender

Adding graphics as textures

Creating the background

Creating animations for the intro

Animating the title

Logo animation

Background animation

Animation timing and speed

Adding a scene to the Video Sequencer

Summary

Using Videos as Textures for 3D Compositions

Technical requirements

How to use videos as textures in Blender

What types of textures can you use?

Using videos as textures

Composite 3D content with video

Creating the scene

Setting the project length

Adding the textures to each 3D plane

Previewing textures in videos

More materials and textures

Animation and composition

Animating the left panel

Text animation

Animating the right panel and videos

Adjusting timing for animations

Summary

Adding Sound and Voiceover for YouTube

Technical requirements

Using sound and voiceover for videos

Audio properties

Grouping multiple audio tracks with video

How to synchronize voiceover with video?

Effects for audio in Blender

Adding background music to a video

Summary

Aligning 3D Content with Video Using Virtual Cameras

Technical requirements

When to use virtual cameras and tracking

Using the Movie Clip Editor in Blender

Tracking points in the video

Adding tracking points

Using objects to track content

Aligning content and rendering

Summary

Exporting Video for YouTube

Technical requirements

Preparing a project for exporting and rendering

Lights and environment settings

Exporting settings for video

Optimal settings for YouTube

Exporting audio-only projects

Using image sequences to organize the project

Summary

Other Books You May Enjoy

Leave a review - let other readers know what you think

Preface

How can software with a focus on 3D animation and modeling help with video production projects? Blender is an outstanding tool for content creation and has several hidden tools for artists willing to invest some time in learning the software.

The software now even has an integrated game engine for creating interactive 3D content.

Among all those hidden features of Blender, you will find a non-linear video editor. The primary use of that editor is to help artists with animation production, but since it can manipulate video and audio data, you can extend the application to include much more than just animation.

Using the Video Sequencer Editor in Blender alongside the Movie Clip Editor, you can create full-featured videos and projects. Do you have some footage that you've captured with your smartphone or standalone camera? Blender can help you improve that material by means of effects, audio, and more.

With the release of Blender 2.8, the software is gaining a revamped user interface and some improvements to existing tools, such as Eevee, that will enhance the way we work with Blender.

This book uses an early version of Blender 2.8 as a basis for all chapters, but you won't find any significant problems following the content in future releases.

Who this book is for

This book is aimed at anyone trying to produce content based on video for platforms such as YouTube. Those artists will need software to cut and edit video footage or make small intro clips, animations, or info graphics for their videos.

What this book covers

Chapter 1, Blender as a Video Editor for YouTube, covers how to find and activate the video production options and also locate the Blender Video Sequencer. You will also learn about video standards and how to prepare Blender to use media footage.

Chapter 2, Editing and Cutting Video Footage in Blender, covers how to use Blender tools to cut, edit, and reorder video footage. You will also learn how to use tools to mark your video and remove blank spaces from a project.

Chapter 3, Using Properties to Enhance Video, covers how to use some of the most critical options from the properties of your Sequencer, such as reversing a video, adding modifiers, and updating the source file of a strip.

Chapter 4, Animated Properties for Video Effects, covers how to create and manage keyframes and include an animated watermark in a video.

Chapter 5, Creating Intro Videos for YouTube with Text and Motion Graphics, covers how to use some of the 3D tools in Blender to emulate bi-dimensional animation editor with an orthographic camera. You will also learn how to use multiple scenes in the Sequencer.

Chapter 6, Using Videos as Textures for 3D Compositions, covers how to create a 3D composition using multiple objects and videos as textures. You will also learn how to create animation loops with videos and synchronize multiple objects for animation.

Chapter 7, Adding Sound and Voiceover for YouTube, covers how to edit audio files by using the same tools used for video footage. You will also learn how to protect audio tracks that are already in sync and how to apply animation to create dynamic effects as well.

Chapter 8, Aligning 3D Content with Video Using Virtual Cameras, covers how tracking works in Blender and how to use tracking marks to produce your videos. You will also learn how to add markers to existing footage.

Chapter 9, Exporting Video for YouTube, covers how to set up Blender to render a project with all the recommended settings from YouTube using the render properties.

To get the most out of this book

To fully enjoy Blender and all the capabilities of advanced real-time graphics, you should install all necessary drivers and updated software for your graphics card. For the first four chapters, the book uses Blender 2.80 alpha 2 as a basis, while later chapters use Blender 2.80 beta. You will find minor changes in the UI between both versions, but you probably won't encounter any problems following the book with all future versions of Blender 2.8x.

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: http://www.packtpub.com/sites/default/files/downloads/9781789804959_ColorImages.pdf.

Code in action

Visit the following link to check out videos of the code being run:

http://bit.ly/2SkIAxQ

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "For instance, if you have a video file using 60 FPS and Blender is set to use 24 FPS, your playback speed will be slower than the video."

Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "To achieve that, you must use an option from the File menu in the External Data group."

Warnings or important notes appear like this.
Tips and tricks appear like this.

Get in touch

Feedback from our readers is always welcome.

General feedback: If you have questions about any aspect of this book, mention the book title in the subject of your message and email us at [email protected].

Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packt.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details.

Piracy: If you come across any illegal copies of our works in any form on the internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.

If you are interested in becoming an author: If there is a topic that you have expertise in, and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

Reviews

Please leave a review. Once you have read and used this book, why not leave a review on the site that you purchased it from? Potential readers can then see and use your unbiased opinion to make purchase decisions, we at Packt can understand what you think about our products, and our authors can see your feedback on their book. Thank you!

For more information about Packt, please visit packt.com.

Blender as a Video Editor for YouTube

Blender is a fantastic tool for 3D content creation, but it also has some impressive tools related to video production. In the following chapter, you will learn how to find and activate the video production options and also locate the Blender Video Sequencer.

With the Sequencer, you have a fully functional non-linear video editing space that you can use to either cut and edit a series of footage or take 3D content and make an animation.

You will also learn about video standards and how to prepare Blender to use media footage. Here is what you will learn:

How to use workspaces in Blender

How to navigate the

Video Sequencer

How to m

ake a video preview

How to m

anipulate video strips

How to p

repare footage for import

How to e

mbed footage to Blender projects

That's just the start! In the following chapters, you will also apply animation and motion graphics techniques to produce all types of video-related material for your professional or personal use.

Technical requirements

You will be required to have Blender 2.80 installed to follow this procedure. Even if you have a later version of Blender, the described example should work with no significant problems.

The media files of this chapter can be found on GitHub:https://github.com/PacktPublishing/Blender-for-Video-Production-Quick-Start-Guide/tree/master/Chapter01Check out the following video to see the procedures in action:http://bit.ly/2DNPPKm

Using Blender as a video editor

The first time you open Blender, you will see a user interface with lots of tools and buttons and a big area to create 3D content (Figure 1.1). One of the primary goals of Blender is to make 3D content for animation, effects, and other types of productions. How is it possible to edit video in Blender? Take a look at the following screenshot:

Figure 1.1: Blender default interface