23,99 €
L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games.
L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.
The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.
L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
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Seitenzahl: 73
Veröffentlichungsjahr: 2013
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First published: September 2013
Production Reference: 1190913
Published by Packt Publishing Ltd.
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Cover Image by Asher Wishkerman (<[email protected]>)
Author
Darmie Akinlaja
Reviewers
Stanislav Costiuc
Alexander Krasij
Acquisition Editor
Akram Hussain
Kartikey Pandey
Commissioning Editor
Harsha Bharwani
Technical Editors
Gaurav Thingalaya
Dennis John
Project Coordinator
Michelle Quadros
Proofreader
Stephen Copestake
Indexer
Monica Ajmera Mehta
Graphics
Valentina Dsilva
Production Coordinator
Kyle Albuquerque
Cover Work
Kyle Albuquerque
Darmie Akinlaja is a physicist and software developer who actively develops and contributes to the architecture of RubiQube—a cross-platform mobile application that gives users access to a variety of innovative HTML5 applications based on their location. He serves as the Head of Mobile at MobiQube Ltd., a software company located in the city of Lagos, Nigeria, where he's dedicated to developing rich mobile applications for clients.
In 2008, Darmie supported his college best friend in developing a social network, which enjoyed its moment of fame at the Federal University of Technology, Akure. In 2011, his interest in video games and animations deepened, so he founded a video game production start-up, Gigaware Enterprise, with the goal of creating the best quality and fun games with local African contexts.
Darmie's passion for technology began at the age of 7 when he had his first encounter with a computer system; ever since, his curiosity has helped him discover a lot about technology and also helped him learn everything by himself.
I want to thank my family for believing in me and not giving up on me and on my seemingly stupid dreams and ideas. My love goes to my bestie Deborah Jesutomiwo Elijah for standing by me. I want to thank my great friends Ademola Morebise, Olusola Amusan, and Timilehin Ayekitan; I really appreciate your efforts in rekindling my chutzpah. I am grateful to my employer, MobiQube, for giving me the opportunity to flex my muscles on innovative tasks. And I can never thank God enough for His unfailing grace and love despite all my human efforts.
Stanislav Costiuc comes from the town of Beltsy, Moldova. He developed an interest in video games in his early childhood, and at around 9 years old realized that developing them was his profession of choice.
Since then Stanislav studied the ropes of Game Design, Programming, and other game-related disciplines as he worked on mods, collaborative projects on the Internet, and as a freelancer. After graduating from high school he went through Vancouver Film School's Game Design program in Canada and currently works as a Game Designer at Peak Games.
I would like to thank my family and Irina Turtureanu for all their support and encouragement.
Alexander Krasij is a programmer and a minimalist. His work can be found online at www.AlexK.net.
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LÖVE is a popular open source 2D video game framework that allows you to leverage the simplicity of the Lua scripting language in developing game prototypes quickly and easily. LÖVE's robustness and active community support make it a viable framework for game development. It has empowered a lot of indie developers of various ages around the world, giving them an edge in tapping into the lucrative video game market.
Its simplicity and "write less build more" nature make it easy for both experienced and novice developers.
This book is a comprehensive tutorial, demonstrating the full potential of LÖVE framework. It takes you through building a prototype to packaging games quickly with LÖVE.
Chapter 1, Getting Started with LÖVE, gets you up-and-running with LÖVE and shows you how to install LÖVE framework and run a LÖVE game.
Chapter 2, LÖving Up!, takes you through drawing a 2D object, moving objects, and animating a game character.
Chapter 3, Before You Build a Game, takes you through the necessary things you need to know before you develop your game.
Chapter 4, Making Your First Game, sets the magic rolling! The chapter will take you through designing and loading a game level, and setting up your game characters and assets.
Chapter 5, More About Making the Game, introduces you to game physics—adding collisions and gravity to game objects—and a more efficient way to animate characters.
Chapter 6, Meeting the Bad Guy!, explains how to set up the enemy character.
Chapter 7, Pickups and Head-Up Display and Sounds, explains how to set up the extras: pickups, sounds, and Head-Up Display (HUD).
Chapter 8, Packaging and Distributing Your Game, explains how to package and distribute our game to various platforms, now that your game is ready to ship.
