34,79 €
JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation.
Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease.
By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Das E-Book können Sie in Legimi-Apps oder einer beliebigen App lesen, die das folgende Format unterstützen:
Seitenzahl: 191
Veröffentlichungsjahr: 2018
Copyright © 2018 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Commissioning Editor: Amarabha BanerjeeAcquisition Editor:Denim PintoContent Development Editor: Gauri PradhanTechnical Editor:Rutuja VazeCopy Editor:Safis EditingProject Coordinator:Sheejal ShahProofreader: Safis EditingIndexer:Tejal Daruwale SoniGraphics:Jason MonteiroProduction Coordinator:Shantanu Zagade
First published: May 2018
Production reference: 1290518
Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.
ISBN 978-1-78829-382-2
www.packtpub.com
Mapt is an online digital library that gives you full access to over 5,000 books and videos, as well as industry leading tools to help you plan your personal development and advance your career. For more information, please visit our website.
Spend less time learning and more time coding with practical eBooks and Videos from over 4,000 industry professionals
Improve your learning with Skill Plans built especially for you
Get a free eBook or video every month
Mapt is fully searchable
Copy and paste, print, and bookmark content
Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at [email protected] for more details.
At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters, and receive exclusive discounts and offers on Packt books and eBooks.
Sergey Grinev is an experienced software engineer focused on building reliable, quality processes for Java platforms. He started working in this area during his employment with Oracle, where he was responsible for JavaFX testing. For the last few years, Sergey has worked for Azul Systems, assuring the quality of their custom JVMs.
Sergey enjoys sharing his experience: he regularly presents Java conferences, gives lessons, and solves questions on Stack Overflow.
Naman Nigam is a philomath currently working as a software developer with Flipkart. He is heavily involved in gamification and personalization platforms to develop services and features that are responsible for customer engagement at Flipkart. He keeps up to date with the technological upgrades available and their usages, while helping with code reviews, ensuring a consistent performance alongside.
The Flipkart tech team has been extremely helpful during the review process by providing environments where Naman was able to experiment with some of the latest Java releases.
If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.
Title Page
Copyright and Credits
Mastering JavaFX 10
Dedication
www.PacktPub.com
Why subscribe?
PacktPub.com
Contributors
About the author
About the reviewer
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Get in touch
Reviews
Stages, Scenes, and Layout
Application and JavaFX subsystems
Components of the JavaFX toolkit
Glass toolkit
Prism and Quantum Toolkit
Media
WebView/WebEngine
Working with JavaFX Application Thread
Application class
Using the Application.launch() method
Managing command-line parameters
Closing the JavaFX application
Stage – a JavaFX term for the window
Working with Stage modality options
Using Stage styles
Setting fullscreen and other window options
Scene and SceneGraph
Organizing the Scene content with Layout Managers
Free layout
The most basic layout manager – Group
Region and Pane layout managers
Behavioral layout
Positional layout
TilePane and FlowPane
BorderPane layout manager
AnchorPane layout manager
GridPane layout manager
Clock demo
Summary
Building Blocks – Shapes, Text, and Controls
Shapes and their properties
JavaFX shapes overview
Closed shapes
Lines
Curves
Paths
Adding Text to the JavaFX scene
Controlling Shape's color
Paint
ImagePattern
Gradients
Customizing lines with Stroke API
Basic Stroke
Dashed lines
Connecting line designs using Line Join
Working with the Shape operations
Transformations
Coordinates and bounds
Working with Bounds Demo
Using the ScenicView tool to study JavaFX scenegraph
Basic Controls
Button and Event Handlers
Size of the Controls
Clock demo
Summary
Connecting Pieces – Binding
Working with the Property API
Using the Observable API
Introducing the Binding API
Rules of binding
Read-only properties
Binding is a one-to-many relation
Binding blocks setters
Bidirectional binding
Using binding for visual help
The role of listeners
Using binding operations
String operations
Arithmetic operations
Boolean operations
Working with bidirectional binding and converters
Creating custom bindings
Implementing base binding classes
Bindings helper function
Understanding binding collections
Summary
FXML
Introduction to FXML
Basics of FXML
Benefits of FXML
Limitations of FXML
Working with FXML loaders
Working with resources
Using the FXMLLoader API
Working with the fx:root attribute and custom components
Working with Controllers
Enhancing Controllers
Using a preconstructed Controller
Working with data
Syntax details of FXML
Reviewing the basics of FXML
Importing packages
Including other FXML files
Using FXML defines
Default properties
Referring to resources from FXML
Adding business logic to FXML
Using static methods in FXML
SceneBuilder
Working with a WYSIWYG editor
Features
Specifying CSS files through the Preview menu
Localization in Preview
Summary
Animation
What is an animation?
Animation example
Understanding KeyFrame and KeyValue
Adding handlers and timers
Working with the Timeline API
Adding cue points
Using the Interpolator API
Predefined interpolators
Using transitions – the predefined animations
Using movement and resize transitions
Using TranslateTransition
Using PathTransition
Using RotateTransition
Using ScaleTransition
Working with color transitions
Combining transitions
Building an animated application
Summary
Styling Applications with CSS
Introduction to CSS
FirstStyles demonstration
Matching JavaFX nodes using selectors
Understanding naming convention for style classes and properties
Using type selectors
Styling specific objects using ID selectors
Loading CSS files from the JavaFX code
Applying styles to JavaFX nodes
Having several CSS files in one JavaFX application
Using the setStyle() method
Calling a corresponding API method
Referring to CSS styles from FXML
Using global JavaFX style sheets
Understanding cascading – the priority scheme for different styling methods
Working with advanced CSS syntax
Using pseudo-classes
Working with descendant selectors
Working with imports, fonts, and URLs
Working with constants and the inherit keyword
Why use CSS?
Using the CSS API
Introducing ClockControl
Adding a new style class
Using the new CSS property
Summary
Building a Dynamic UI
Tuning min and max size properties
Controlling node location with AnchorPane
Planning node size behavior with grow priorities
Fluid layouts
Enhancing applications with scrolling
Summary
Effects
Applying basic effects
Adding shadow effects
Using DropShadow
Using InnerShadow
Understanding the base Shadow effect
Adding reflections
Combining effects
Distorting using blur effects
Adding color effects
Using ColorAdjust
Using ColorInput
Using SepiaTone
Bloom and Glow
Applying lighting effects
Understanding the types of light
Using Distant light
Using Spot light
Using Point light
Using BumpInput
Transformation effects
Setting up PerspectiveTransform
Distorting an image with DisplacementMap
Using blend effects
Cutting out with the SRC_ATOP blend mode
Calculating the difference between images
Lightening and darkening
Other blend modes
Summary
Media and WebView
Working with web content
Presenting web content with WebView
Context menu
Accessibility features
Web engine
Handling page loading progress with LoadWorker
Loading content and user interface callbacks
Using Document Object Model
Running JavaScript on a page
Calling JavaFX code from JavaScript
Incorporating media into a JavaFX application
Adding audio clips
Working with the MediaPlayer and Media classes
Adding video through MediaView
Summary
Advanced Controls and Charts
Advanced controls
ListView
Managing ListView items
Using Selection and Focus API
Editable lists
Creating the TextFieldListCell
Editing through a ChoiceBox/ComboBox
Using CheckBox
Creating custom cells
Using TableView
TableModel
Creating and combining columns to form tables
Sorting
Observable Model
Making a table editable
Working with JavaFX charts
Creating a Pie chart
Creating a Line chart
Review of other XY charts
Custom controls
Skins
ClockControl demo
Java 9 and 10 API for skins
Summary
Packaging with Java9 Jigsaw
Handmaking JAR files
Running the demo project
Basic commands of the javapackager tool
Creating self-contained applications
Preparing OS-native installers with javapackager
Working with Jigsaw modules
Making our own module
Summary
3D at a Glance
Introduction to the JavaFX 3D API
Basic 3D elements
Adding Camera to the Scene
Lighting the Scene
Using Materials
Using Bump Map
Working with the Diffuse and Self-Illumination maps
Summary
What's Next?
Other materials
Official documentation of JavaFX
Stackoverflow.com
Working with JavaFX source code
Beyond the official API
Frameworks and libraries
Blogs
Future of JavaFX
Summary
Other Books You May Enjoy
Leave a review - let other readers know what you think
JavaFX is a set of libraries added to Java in order to provide capabilities to build a modern UI. It was added to Java a few releases ago, as old libraries—Swing and AWT—proved to be outdated and too burdened with backward compatibility issues.
JavaFX was designed and developed from scratch to provide Java developers with the capabilities to build modern, rich UI applications with a large set of shapes, controls, and charts. It was designed with performance in mind, is capable of using graphics cards, and is based on the new graphical engine.
In this book, we will study many aspects of JavaFX and go through a large set of examples based on these topics.
Developers who already use Java and want to add JavaFX to their skill set, students who study Java or computer science and want to use JavaFX to improve their projects, programmers familiar with JavaFX who want to enrich their experience and learn about the new features of the JavaFX 9 and 10 releases.
Chapter 1, Stages, Scenes, and Layout, starts from the essential basis of the JavaFX application—Stage, Scene, JavaFX Event Thread, and the layout graph concept.
Chapter 2, Building Blocks – Shapes, Text, and Controls, fills the window we created in the previous chapter with various building blocks provided by the JavaFX API.
Chapter 3, Connecting Pieces – Binding, explains that binding is a new method to greatly simplify communication between components.
Chapter 4, FXML, introduces FXML is a powerful tool for building a complex JavaFX UI and separating business logic from UI design. We will design an FXML application and try SceneBuilder—an FXML-based UI designer tool.
Chapter 5, Animation, demonstrates how to use the JavaFX Animation API to create various types of dynamic content.
Chapter 6, Styling Applications with CSS, outlines that JavaFX supports Cascading Style Sheets (CSS) to style applications similar to web pages.
Chapter 7, Building a Dynamic UI, reviews several JavaFX practices to build a modern adaptive UI.
Chapter 8, Effects, explains that effects such as a reflection or shadow are an essential part of modern applications.
Chapter 9, Media and WebView, showcases how JavaFX provides special controls dedicated to video, audio, and web content.
Chapter 10, Advanced Controls and Charts, reviews complex controls such as tables and charts.
Chapter 11, Packaging with Java9 Jigsaw, goes through the next step after writing an application—deploying it to end users. We will review JavaFX app building, packaging, and Jigsaw modularization options.
Chapter 12, 3D at a Glance, teaches us to create several small 3D applications and study JavaFX's 3D capabilities.
Chapter 13, What's Next?, looks at further options for mastering JavaFX.
I hope you agree that we really need to write actual code to study programming. This book is built around code samples. Every section in the book is accompanied by a corresponding code sample and, if applicable, screenshots.
Before starting to read this book, I strongly encourage you to get a Git and download the accompanying GitHub repository, which you can find at https://github.com/sgrinev/mastering-javafx-9-10-book.
There are about 130 code samples, grouped by chapters numbers. For your convenience, each chapter is a NetBeans project, but almost every code sample is self-sufficient and can be run separately without the help of an IDE. If you opt for the latter approach, you can find the guidelines for running JavaFX apps from the command line inChapter 11, Packaging with Java9 Jigsaw.
While you can get a good grasp of the topics described by just reading the book and looking at the screenshots, toying with the code samples and seeing the results of your changes will give you a much better understanding of JavaFX APIs.
Also, although the book has been released once and for all, I plan to update and fix these samples if any issues are found later on. Refer to GitHub's README.mdfor a history of changes.
You can download the example code files for this book from your account at www.packtpub.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.
You can download the code files by following these steps:
Log in or register at
www.packtpub.com
.
Select the
SUPPORT
tab.
Click on
Code Downloads & Errata
.
Enter the name of the book in the
Search
box and follow the onscreen instructions.
Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:
WinRAR/7-Zip for Windows
Zipeg/iZip/UnRarX for Mac
7-Zip/PeaZip for Linux
The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Mastering-JavaFX-10. In case there's an update to the code, it will be updated on the existing GitHub repository.
We also have other code bundles from our rich catalog of books and videos available athttps://github.com/PacktPublishing/. Check them out!
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here:https://www.packtpub.com/sites/default/files/downloads/MasteringJavaFX10_ColorImages.pdf
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "You can import one CSS from another using the @import keyword."
A block of code is set as follows:
public static void main(String[] args) { // you custom code Application.launch(MyApplication.class, args);}
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
@DefaultProperty("children")
public class Paneextends Region
Any command-line input or output is written as follows:
> javac FXApplication.java
> java FXApplication
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "For example, we see that the area under the mouse cursor is a DIV, as shown in the following screenshot."
Feedback from our readers is always welcome.
General feedback: Email [email protected] and mention the book title in the subject of your message. If you have questions about any aspect of this book, please email us at [email protected].
Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details.
Piracy: If you come across any illegal copies of our works in any form on the Internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.
If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.
Please leave a review. Once you have read and used this book, why not leave a review on the site that you purchased it from? Potential readers can then see and use your unbiased opinion to make purchase decisions, we at Packt can understand what you think about our products, and our authors can see your feedback on their book. Thank you!
For more information about Packt, please visit packtpub.com.
During the last decade, user interfaces have evolved beyond the capabilities of the old Java technologies. Modern users want to work with visually appealing applications and are used to the rich user interfaces brought by Web 2.0 and smartphones.
To address that, JavaFX was envisioned and added to Java a few releases ago. It was created from scratch to avoid any backward compatibility issues, and with a great understanding of the needs of modern user interfaces.
In this book, we will review the most important JavaFX APIs and will look into resolving some of the most common problems that JavaFX developers face, based on my development experience and over 500 questions I've answered in the JavaFX section of stackoverflow.com.
In the first chapter, we will start with the backstage of a JavaFX application, including its windows and content area, and see which API is responsible for each of these main building blocks:
Application
: This handles the application workflow, initialization, and command-line parameters
Stage
: The JavaFX term for the window
Scene
: This is the place for the window's content
SceneGraph
: The content of the
Scene
At the end of the chapter, we will create a clock demo that will demonstrate the concepts from this chapter.
The very first API, javafx.application.Application, represents the program itself. It prepares everything for us to start using JavaFX and is an entry point for all standalone JavaFX applications. It does the following:
Initializes JavaFX toolkit (subsystems and native libraries required to run JavaFX)
Starts JavaFX Application Thread (a thread where all UI work happens) and all working threads
Constructs the
Application
instance (which provides a starting point for your program) and calls the user-overridden methods
Handles application command line parameters
Handles all cleanup and shutdown once the application ends
Let's look closely at each of these steps.
JavaFX toolkit is the stuff hidden under the hood of the JavaFX. It's a set of native and Java libraries that handles all the complexity of the drawing UI objects, managing events, and working with various hardware. Luckily, they are well-shielded by the API from the user. We will have a brief overview of the major components. It can be useful, for example, during debugging your application; by knowing these component names, you will be able to identify potential problems from stack traces or error messages.
