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The only comprehensive SketchUp guide written for builders and contractors SketchUp is a 3D modeling application used in areas ranging from civil and mechanical engineering to motion picture and video game design. Three-dimensional modeling is of obvious value to the building industry--yet resources for transforming architectural designs into reality is surprisingly limited. SketchUp for Builders is the first comprehensive guide designed specifically for builders and contractors, providing step-by-step instructions on incorporating 3D modeling into all phases of the construction process. Author John Brock draws from his 30 years of experience as a custom home designer and builder to provide practical advice on how to understand what you are building before it is built. This valuable guide demonstrates how to eliminate cost overruns, construction delays, and design flaws by integrating SketchUp modeling into your workflow. Emphasizing real-world practicality, this book covers all of the essential components of modeling a 3D construction project, from SketchUp fundamentals and object basics to importing construction drawings and increasing project efficiency with extensions and plugins. All phases of construction are clearly explained, including foundations, walls and floor systems, roof and mechanical systems, and exterior and interior finishes. * Supplies a constructability process for efficient and cost-effective build projects * Offers step-by-step guidance for creating construction documents, renderings, animations, virtual reality tours, and more * Integrates SketchUp into all stages of the construction process * Provides access to resources such as web tutorials, blogs, and the online SketchUp community * Demonstrates how to generate construction documents with accompanying Layout software SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp in an indispensable source of information for contractors and builders, architects, interior designers, landscape architects, construction professionals, and anyone seeking to create 3D models of the design and construction process.
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Seitenzahl: 415
Veröffentlichungsjahr: 2018
JOHN G. BROCK
Cover image: Courtesy of John BrockCover design: Wiley
Copyright © 2019 by John Wiley & Sons, Inc. All rights reserved.Published by John Wiley & Sons, Inc., Hoboken, New Jersey.Published simultaneously in Canada.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.
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Library of Congress Cataloging-in-Publication Data:
Names: Brock, John G., 1965- author.Title: SketchUp for builders : a comprehensive guide for creating 3D building models using SketchUp / John G. Brock.Description: 1st edition. | Hoboken, New Jersey : John Wiley & Sons, 2018. | Includes index. | Identifiers: LCCN 2018029407 (print) | LCCN 2018042478 (ebook) | ISBN 9781119484004 (pbk.) | ISBN 9781119484134 (Adobe PDF) | ISBN 9781119484127 (ePub)Subjects: LCSH: SketchUp. | Architectural design—Data processing. | Computer-aided design.Classification: LCC NA2728 (ebook) | LCC NA2728 .B753 2018 (print) | DDC 729.0285—dc23LC record available at https://lccn.loc.gov/2018029407
Foreword
Part I: SketchUp Essentials
Chapter 1: Introduction
Who Should Read This Book?
Why Should You Read This Book?
What Is In This Book?
Chapter 2: SketchUp Resources
Sketchup Free or SketchUp Pro?
Layout
3D Warehouse
Extension Warehouse
Other Resources
Chapter 3: SketchUp Basics
The Interface
Navigation
Parallel Projection Versus Perspective
Scenes
Layers
Measurements Box
Basic Tools
Chapter 4: Model Your First Object
Chapter 5: Groups and Components
Groups Versus Components
Chapter 6: Extensions (Plugins)
Relevant Developers
Chapter 7: Importing Construction Drawings
Workflow
Chapter 8: File Management
Layer Management
Templates
Part II: Phases of Construction
Chapter 9: Extensions (Plugins)
Creating The Existing Site Model
Geolocation
Chapter 10: Foundations
Monolithic Slab-on-Grade
Crawl Space
Basement
Controlling Costs
Chapter 11: Wall Framing
Chapter 12: Floor Systems
Wood-Framed Floor Systems
Case Study
Chapter 13: Roof Systems
Roof Plan(e)s
Conventional Roof Framing
Roof Trusses
Sub-Fascia
Roof Sheathing
Case Study
Chapter 14: Exterior Finishes
Windows and Exterior Doors
Chapter 15: Mechanical, Electrical, and Plumbing Rough-Ins
Plumbing Rough-In
HVAC Rough-In
Electrical Rough-In
Chapter 16: Interior Finishes
Insulation
Drywall
Floor Coverings
Kitchens
Bathrooms
Chapter 17: Final Grading and Landscaping
Hardscapes
Proposed Site Model
Excavation
Part III: Quantity Takeoffs and Estimating
Chapter 18: Attributes
Length
Area
Volume
Weight
Chapter 19: Estimator for SketchUp
Multitiered Cost Code System
Takeoff Methods
Foundations
Wall Framing
Floor Systems
Roof Systems
Exterior Finishes
Mechanical, Electrical, and Plumbing (MEP)
Interior Finishes
Landscaping and Site Work
Part IV: Construction Documents
Chapter 20: Introduction to LayOut
What Does LayOut Do?
What Would I Use LayOut For?
Model Space and Paper Space
Part V: Renderings, Animations, and Virtual Tours
Chapter 21: Renderings
Thea Render
V-Ray For SketchUp
Lumion
Chapter 22: Animations
Chapter 23: Virtual Tours
Chapter 24: Virtual Reality Versus Augmented Reality
What Is the Difference Between VR and AR?
Enscape
Index
WILEY END USER LICENSE AGREEMENT
Chapter 3
Figure 3.1
The SketchUp Interface.
Figure 3.2
Scenes.
Figure 3.3
Measurements Box.
Figure 3.4
Edge Length.
Figure 3.5
Face Area.
Chapter 4
Figure 4.1
Rectangle.
Figure 4.2
Face.
Figure 4.3
Push/Pull.
Figure 4.4
Cube.
Figure 4.5
Triple-Click.
Figure 4.6
Make Group.
Figure 4.7
Volume.
Chapter 5
Figure 5.1
Sticky Geometry 1.
Figure 5.2
Sticky Geometry 2.
Chapter 7
Figure 7.1
Stacked Floor Plans.
Chapter 9
Figure 9.1
Site Plan.
Figure 9.2
Existing Contours.
Figure 9.3
Select All Contours.
Figure 9.4
Sandbox Tools: From Contours.
Figure 9.5
Site Mesh.
Figure 9.6
Hidden Geometry.
Figure 9.7
Toposhaper by Fredo.
Figure 9.8
Existing Site Volume.
Figure 9.9
Foundation Plan.
Figure 9.10
Geolocation.
Figure 9.11
Grab Location.
Figure 9.12
Location Terrain
Figure 9.13
Rectangle Below Terrain.
Figure 9.14
Generate Copies at 2-foot Intervals.
Figure 9.15
Existing Contours.
Figure 10.1
Typical Slab Selection
Figure 10.2
Step 1.
Figure 10.3
Step 2.
Figure 10.4
Step 3.
Figure 10.5
Step 4.
Figure 10.6
Step 5.
Figure 10.7
Section Tools.
Figure 10.8
Place Section Cut.
Figure 10.9
Section Cut.
Figure 10.10
Section Plane.
Figure 10.11
Scene.
Figure 10.12
Section Scene.
Figure 10.13
Assign Layer.
Figure 10.14
Layer Visibility.
Figure 10.15
Textured Slab.
Figure 10.16
Typical Crawl Space Plan.
Figure 10.17
Face.
Figure 10.18
Centerline Guide.
Figure 10.19
Pier Center Guideline.
Figure 10.20
Grid.
Figure 10.21
Piers.
Figure 10.22
Outlines.
Figure 10.23
Faces.
Figure 10.24
Footing Faces.
Figure 10.25
3D Footings.
Figure 10.26
CMU Faces.
Figure 10.27
3D Crawl Space.
Figure 10.28
CMU Texture.
Figure 10.29
Edit Group.
Figure 10.30
Hide Rest of Model.
Figure 10.31
Rectangle.
Figure 10.32
Face.
Figure 10.33
Vent Hole.
Figure 10.34
Crawl Space Assembly of Profiles.
Figure 10.35
Profile Builder 2—Profile Interfaces.
Figure 10.36
Footing Profile in PB2.
Figure 10.37
Assembly Interface.
Figure 10.38
Building Assembly Path.
Figure 10.39
Foundation Plan.
Figure 10.40
Footing Perimeter.
Figure 10.41
Footing Faces.
Figure 10.42
3D Footings.
Figure 10.43
Textured Footings.
Figure 10.44
Footings with Plan View.
Figure 10.45
Foundation Walls.
Figure 10.46
Foundation Extensions.
Figure 10.47
Stem Wall 1.
Figure 10.48
Stem Wall 2.
Figure 10.49
Stem Wall 3.
Figure 10.50
Stepped Footing 1.
Figure 10.51
Stepped Footing 2.
Figure 10.52
Stepped Footing 3.
Figure 10.53
Stepped Footing 4.
Figure 10.54
Stepped Footing 5.
Figure 10.55
Existing Site.
Figure 10.56
Stepped Footing 6.
Figure 10.57
Stepped Footing 7.
Figure 10.58
Stepped Footing 8.
Figure 10.59
Stem Wall 1.
Figure 10.60
Stem Wall 2.
Figure 10.61
Stepped Footings 1.
Figure 10.62
Stepped Footings 2.
Figure 10.63
Stepped Footings 3.
Figure 10.64
Stepped Foundation Wall.
Figure 10.65
Short Foundation Wall 1.
Figure 10.66
Short Foundation Wall 2.
Figure 10.67
Back Porch Foundation 1.
Figure 10.68
Actual Image.
Figure 10.69
Back Porch Foundation 2.
Figure 10.70
Back Porch Foundation 3.
Figure 10.71
Completed Foundation.
Figure 10.72
Expansion Joint Profile.
Figure 10.73
Expansion Joint Installed.
Figure 10.74
Slab Tool.
Figure 10.75
Basement Slab.
Figure 10.76
Lower-Level Plan.
Figure 10.77
Foundation Assembly Using PB2.
Chapter 11
Figure 11.1
Framing Terminology.
Figure 11.2
Stud Face.
Figure 11.3
Stud.
Figure 11.4
Floor Plan.
Figure 11.5
Framer UI.
Figure 11.6
Framer—Start Wall.
Figure 11.7
Framer—Completed Wall.
Figure 11.8
Openings Interface.
Figure 11.9
Framer Openings.
Figure 11.10
Framer—Start Next Wall.
Figure 11.11
Lower Level Exterior Walls.
Figure 11.12
Sill Plate Profile—PB2.
Figure 11.13
Model Sill Plate.
Figure 11.14
Sill Plates Modeled.
Figure 11.15
Anchor Bolt.
Figure 11.16
Anchor Bolt Assembly.
Figure 11.17
Lower Level Framing.
Chapter 12
Figure 12.1
Wood-Framed Floor Systems.
Figure 12.2
Upper Level Floor Framing Plan.
Figure 12.3
Loft Rendering for Client Approval.
Figure 12.4
Rim Joist.
Figure 12.5
Rim Joist Face.
Figure 12.6
Follow Me.
Figure 12.7
Reverse Faces.
Figure 12.8
Infer.
Figure 12.9
Floor Outline.
Figure 12.10
Joist Face.
Figure 12.11
Joist Center.
Figure 12.12
Joist.
Figure 12.13
Joist Component.
Figure 12.14
Make Unique.
Figure 12.15
Beam.
Figure 12.16
Textured Floor System.
Figure 12.17
Joist Hanger from 3D Warehouse
Figure 12.18
Joist Hangers.
Figure 12.19
Beam 1.
Figure 12.20
Beam 2.
Figure 12.21
Beam 3.
Figure 12.22
Unique Joists.
Figure 12.23
Mirror.
Figure 12.24
Completed Floor System.
Figure 12.25
Subfloor.
Figure 12.26
Floor Trusses 1.
Figure 12.27
Floor Trusses 2.
Figure 12.28
Cantilever.
Figure 12.29
Floor Truss Duct Chases.
Figure 12.30
Main Floor Plan.
Figure 12.31
Stairs 1.
Figure 12.32
Stairs 2.
Figure 12.33
Stairs 3.
Figure 12.34
Stairs 4.
Figure 12.35
Stairs 5.
Figure 12.36
Stairs 6.
Figure 12.37
Stairs 7.
Figure 12.38
Case Study 1.
Figure 12.39
Case Study 2.
Chapter 13
Figure 13.1
Roof Plan.
Figure 13.2
Roof Planes.
Figure 13.3
Create Pitched Roof.
Figure 13.4
Hipped Roof.
Figure 13.5
Create Hipped Roof Planes.
Figure 13.6
Soffits.
Figure 13.7
Roof Plugin—Roof.rb.
Figure 13.8
Roof.rb User Interface.
Figure 13.9
Hipped Roof Model with Roof.rb.
Figure 13.10
Instant Roof NUI User Interface.
Figure 13.11
Hipped Roof Model Using Instant Roof NUI.
Figure 13.12
Select Roof Faces, Hips, Ridge.
Figure 13.13
Tiled Roof Using Instant Roof NUI.
Figure 13.14
Clay Tile Roof.
Figure 13.15
Medeek Roof Extension.
Figure 13.16
Generate Roof Using Medeek Roof Extension.
Figure 13.17
Medeek Roof User Interface.
Figure 13.18
Framed Roof Using Medeek Roof Extension.
Figure 13.19
Rafter-Bearing Locations.
Figure 13.20
Using Protractor to Create Rafter Guidelines.
Figure 13.21
Offset Guidelines to Outline Rafter.
Figure 13.22
Create Rafter Face.
Figure 13.23
Texture Rafter.
Figure 13.24
Rotate Texture to Align.
Figure 13.25
Copy Rafters 16″ on center.
Figure 13.26
Add Guideline to Control Move.
Figure 13.27
Continue Rafters on Layout.
Figure 13.28
Create Rafter on Opposite Side of Ridge Using Mirror.
Figure 13.29
Use Guidelines to Create Ridge Point.
Figure 13.30
Extend Rafters to Each Side of Ridge.
Figure 13.31
Move Rafter End to Side of Ridge.
Figure 13.32
Make Unique Rafter.
Figure 13.33
Create Ridge Board.
Figure 13.34
Copy Rafters on LayOut.
Figure 13.35
Roof Trusses.
Figure 13.36
Attic Trusses.
Figure 13.37
Create Sub-Fascia Using PB2.
Figure 13.38
Sub-Fascia.
Figure 13.39
Roof Sheathing Face.
Figure 13.40
Use Push Pull to Create Sheathing Thickness.
Figure 13.41
Create Additional Roof Sheathing Faces.
Figure 13.42
Joint Push Pull User Interface.
Figure 13.43
Thicken Multiple Faces Using Joint Push Pull.
Figure 13.44
Create Shingle Face.
Figure 13.45
Shingles.
Figure 13.46
Ridge Cap.
Figure 13.47
Case Study Side Elevation Drawing.
Figure 13.48
Case Study Front Elevation Drawing.
Figure 13.49
Case Study Model.
Figure 14.1
Front Door Design 1.
Figure 14.2
Front Door Design 2.
Figure 14.3
Finished Product.
Figure 14.4
Window Component.
Figure 14.5
Insert Window Component.
Figure 14.6
Creating Window Trim Using PB2.
Figure 14.7
Exterior Trim.
Figure 14.8
Custom Trim Profiles in PB2.
Figure 14.9
Exterior Trim Completed.
Figure 14.10
Exterior Veneer—Siding.
Figure 14.11
Exterior Veneer—Stone.
Figure 14.12
Louver Component from 3D Warehouse.
Figure 14.13
Shutter Component from 3D Warehouse.
Figure 14.14
Timber-Framed Front Entry.
Figure 14.15
Create Timber-Framed Bracket Face.
Figure 14.16
Completed Timber-Framed Bracket Model.
Figure 14.17
Completed Timber-Framed Entry Model.
Figure 14.18
Actual Completed Timber-Framed Entry.
Figure 14.19
Crane Used to Set Timber-Framed Elements.
Figure 14.20
Gutter Profile in PB2.
Figure 14.21
Modeling Gutter Path.
Figure 14.22
Mitered Corner.
Figure 14.23
Downspout Path Using Guidelines.
Figure 14.24
Downspout Path Edges.
Figure 14.25
Path Altered to Pass Band.
Figure 14.26
Modeled Downspout.
Figure 14.27
Deck Plan.
Figure 14.28
Deck Band Modeled Using PB2.
Figure 14.29
Deck Beams Modeled Using PB2.
Figure 14.30
Deck Joist Modeled Using PB2.
Figure 14.31
Deck Joists Modeled.
Figure 14.32
Landing Joists.
Figure 14.33
Deck Stairs.
Figure 14.34
Stair Geometry.
Figure 14.35
Copy Stair Rise and Run to Create Multiple.
Figure 14.36
Deck Stair Stringers.
Figure 14.37
Deck Band Aligns with House Band.
Figure 14.38
Decking Perimeter Board.
Figure 14.39
Decking Splines.
Figure 14.40
Decking Boards.
Figure 14.41
Completed Deck Boards.
Figure 14.42
Deck Railings Assembly in PB2.
Figure 14.43
Model Deck Railings Using PB2.
Figure 14.44
Completed Deck Railings.
Figure 14.45
Model Deck Stair Railings Using PB2.
Figure 14.46
Completed Deck Stair Railings.
Figure 14.47
Trex Rain Escape Downspouts.
Figure 14.48
Trex Rain Escape Troughs.
Figure 14.49
Add 1×4 Treated Fur Strips.
Figure 14.50
Various Exterior Trim Modeled Using PB2.
Figure 14.51
Treated Build-Up for Trim Application.
Figure 14.52
Adjust Downspouts to Miss Column.
Figure 14.53
Decorative Trim on Deck.
Figure 14.54
Under-Deck Gutter.
Figure 14.55
Patio Ceiling.
Chapter 15
Figure 15.1
Ductwork in Floor Trusses.
Figure 15.2
HVAC Ductwork Planned in Advance.
Figure 15.3
3D Electrical Devices.
Figure 15.4
Electrical Devices Placed.
Chapter 16
Figure 16.1
Insulation Textures/Types.
Figure 16.2
Insulation Modeled.
Figure 16.3
Modeling Drywall in a Room.
Figure 16.4
Push-Pull Drywall Face-Up Along Wall.
Figure 16.5
Drywall on Walls.
Figure 16.6
Cut-Out Wall Openings in Drywall.
Figure 16.7
Completed Drywall in Room.
Figure 16.8
Apply Texture to Back of Wall for Estimator.
Figure 16.9
Round Corner by Fredo.
Figure 16.10
Drywall Ceiling.
Figure 16.11
Modeling Carpet.
Figure 16.12
Modeling Tile.
Figure 16.13
Adjust Texture Position.
Figure 16.14
Rotate Texture .
Figure 16.15
Rotated Tile Modeled.
Figure 16.16
Main-Level Floor Finishes.
Figure 16.17
Dynamic Component Toolbar.
Figure 16.18
Dynamic Door Component.
Figure 16.19
Attributes.
Figure 16.20
Set Axis.
Figure 16.21
Custom Attributes.
Figure 16.22
Rotate Z.
Figure 16.23
Animate OnClick.
Figure 16.24
Interact.
Figure 16.25
2D Door Symbol.
Figure 16.26
Door Unit.
Figure 16.27
Casing Profile.
Figure 16.28
Door Casing.
Figure 16.29
Header Casing.
Figure 16.30
Header Trim.
Figure 16.31
Door Cap Trim.
Figure 16.32
Door Estimate.
Figure 16.33
Door Placement.
Figure 16.34
Door Installed.
Figure 16.35
Model Baseboard Using PB2.
Figure 16.36
Assign Trim Layer.
Figure 16.37
Hide Rest of Model.
Figure 16.38
Kitchen Plan.
Figure 16.39
Kitchen 3D File.
Figure 16.40
Kitchen Model.
Figure 16.41
Dishwasher.
Figure 16.42
Sink.
Figure 16.43
Refrigerator.
Figure 16.44
Actual Kitchen.
Figure 16.45
Actual Kitchen.
Figure 16.46
Bathroom Floor Plan.
Figure 16.47
Bathroom Framing.
Figure 16.48
Tub Installation.
Figure 16.49
Bathroom Electrical.
Figure 16.50
Drywall and Durock.
Figure 16.51
Bathroom Tile.
Figure 16.52
Barthroom Vanity.
Figure 16.53
Bathroom Vanity Install.
Figure 16.54
Bathroom Trim.
Figure 16.55
Shower Trim.
Figure 16.56
Bathroom Section .
Figure 16.57
Bathroom Lighting and Accessories.
Chapter 17
Figure 17.1
Existing Grade.
Figure 17.2
Patio Sketch.
Figure 17.3
Patio Model.
Figure 17.4
Front Patio Sketch.
Figure 17.5
Imported Sketch.
Figure 17.6
Patio Model.
Figure 17.7
Patio Mulch Beds.
Figure 17.8
Driveway Bank.
Figure 17.9
Driveway Model.
Figure 17.10
Erase Distrubed Surface.
Figure 17.11
Erase Distrubed Surface.
Figure 17.12
Backfill.
Figure 17.13
Tools on Surface.
Figure 17.14
Select Edges.
Figure 17.15
New Surface Mesh.
Figure 17.16
Erase Geometry.
Figure 17.17
Not a Solid.
Figure 17.18
Stray Edges.
Figure 17.19
Excavated Site.
Figure 17.20
Not a Solid!
Figure 17.21
Solid Inspector.
Figure 17.22
Proposed Site.
Figure 17.23
Compare Exisitng and Proposed Sites.
Figure 17.24
Offsite Copies.
Figure 17.25
DropGC.
Figure 17.26
Draped Driveway.
Figure 17.27
Path to Dock.
Figure 17.28
Drape Path.
Figure 17.29
Proposed Site Model.
Chapter 18
Figure 18.1
Attributes.
Figure 18.2
Edge.
Figure 18.3
Edges.
Figure 18.4
Lumber.
Figure 18.5
PB2.
Figure 18.6
Takeoff Length.
Figure 18.7
Area Face.
Figure 18.8
Total Area.
Figure 18.9
Roof Area.
Figure 18.10
Takeoff Area.
Figure 18.11
Slab Tool.
Figure 18.12
Ghost Slab.
Figure 18.13
Instant Slab.
Chapter 19
Figure 19.1
Estimator User Interface.
Figure 19.2
Foundation Assembly.
Figure 19.3
Drywall Textures.
Chapter 20
Figure 20.1
LayOut.
Figure 20.2
LayOut Dialog.
Chapter 21
Figure 21.1
Thea.
Figure 21.2
V-Ray.
Figure 21.3
Lumion Rendering.
Figure 21.4
Lumion.
Figure 21.5
Lumion Rendering Rear.
Figure 21.6
Lumion Rendering Front.
Figure 21.7
Lumion Color Sketch.
Figure 21.8
Lumion Snow Effect.
Chapter 23
Figure 23.1
Google Cardboard for Pano Viewing.
Chapter 24
Figure 24.1
Enscape Real-Time SketchUp Window.
Figure 24.2
Enscape Image 1.
Figure 24.3
Enscape Image 2.
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I first met John Brock in 2010 at the International Builders Show in Las Vegas through two mutual acquaintances, and it was during this first meeting that I got a glimpse into the mindset of a man who was a dedicated builder, an inventor at heart, a rock star on the weekends, and a man determined to make change. Change the building industry had yet to see. Change that the software industry had yet to see. Little did anyone know change was coming, and it was coming fast.
You see, at the time both John and myself were both equally frustrated with the lack of information 3D Building Information Modeling (BIM) software was providing and what information flowed to and from our job sites. From quantity takeoffs and knowing every detail of a project and its costs, to how the project would look when completed, to how we would build the actual project—these were all things we expected to know before digging. Not during and sure as hell not after. We constantly asked:
Why is modeling in 3D not industry standard? We don't live in black and white and surely do not live in a 2D world so why do we design and draw that way?
Why does this software not allow me to look in simple 3D with one click?
Why can't I gain real-world specifications and estimates from something that says it does estimating?
Why don't the renderings look real? The box says realistic renderings.
In a matter of minutes, the two acquaintances who had introduced us that fateful day in 2010 were already looking for the exit in hopes of trying to escape the enormous cloud of “Why doesn't the world of building software think like we do?” Honestly, they probably thought, “Mother of all creatures big and small, what have we done?”
Something clicked though. It was at that point we made a pact to make the switch to SketchUp 100 percent. Let's try it. Let's see what we can do. No one else is, so let's be the driving force. For the next eight crazy years we plugged away, pushing limits, building, and, well—crying. Crying a lot, actually. When you spend hours modeling a floor system or stud system and have yet to learn about component modeling, and then realize how quickly you could have done that—well, crying is about all that is left. That being said, we were on to something; we just had to focus it further. How?
Mark Harrison, the marketing manager of SketchUp, once told us that the beauty of SketchUp is that it can be as little or as much as you want it to be; we just needed to think what we wanted it to be and not overthink it.
Over the years systems have been developed, processes created, and John and his crack team of programmers have developed some of the best plugins for the building and design industry I have ever used or been a part of: Estimator, Framer, 360 Spin, Takeoff Area, Takeoff Length, to name a few.
Today I am proud of the accomplishments made. I am proud of John and his enduring love for the industry, his constant pursuit of perfection, and his plugins developed to help designers and builders push the limits of what can be done. This book is a testament to his conviction to the industry and his love for knowledge and the thought that it should be shared. This is a book every designer or builder should have and I know that our company will be introducing it as the main training manual for all our designers to learn from. It is that good.
John, you are my brother, my friend, and my creative partner in crime. I thank you for your contributions to our industry and the dedication you have put toward this book.
It has been an honour (notice the spelling, John) to work with you over the years, share music, and share knowledge. While I am pretty sure we have driven our wives crazy over the years, I know change is happening and your book will continue to lead that charge.
Congratulations on this achievement.
Your Canadian friend,
Duane Addy, Dipl. Arch. Tech.
Creative Director—Design and Product Development
Jayman Built
As with any software program, learning SketchUp can be both fun and frustrating! Part One will cover the basic SketchUp fundamentals you must learn before jumping into modeling buildings. This author has learned a tremendous amount about SketchUp do's and don'ts over a decade of trial and error. The goal of this book is to save you countless hours by getting it right the first time, or at least avoiding the mistakes I have made over time!
Note: Your workflow depends upon your needs and use of SketchUp. If you are using SketchUp to design the building from scratch, you may focus on the design at first, keeping in mind the site boundaries. The workflow detailed in this book presumes you are modeling a building and site from a set of construction drawings. Your approach may be different, but the fundamentals, tools, and techniques detailed in this book will work for either approach.
For as long as anyone reading this book can remember, architects, designers, builders, and tradesmen have been using 2D paper drawings to design buildings, estimate quantities, layout buildings, build foundations, build walls, roofs, and install mechanical systems. Builders and trades that are provided with precise details and drawings will execute the building process with precision. This has been going on for centuries, but it is a process that is fraught with unclear or missing details and prone to mistakes, delays, and cost overruns. The designer must convey intent with their drawings and the builder must be able to read, understand, and execute to build the intended structure. For the past three decades, CADD (computer-aided design and drafting) has become the standard, virtually eliminating hand-drawn plans, other than conceptual ideas. But this has still been primarily used for 2D drawings. Typical drawing sets include floor plans, elevations, and a few sections and details. These still may not convey the full design intent or may be missing vital information or views.
We see in 3D, so why don't we design in 3D? Technology is finally available to allow designers and builders to design, view, and study structures in 3D and better understand how to build the structure and how it will look before it is built. By now, you have probably heard of BIM (building information modeling), which is essentially the process of creating digital representations of the building process. A large part of BIM involves 3D modeling of the project. SketchUp is a simple yet powerful tool for creating 3D models for any and all components of a building project. SketchUp comes with standard tools for creating, texturing, organizing, and viewing geometry and they allow third-party developers to create “Extensions,” also known as “Plugins,” which extend the toolset and functionality that comes with the program. These are typically “scripts” utilizing Ruby Programming, a language built into SketchUp. These scripts are usually geometry-creating, time-saving, and reporting extensions that magnify the power and ease of use of SketchUp. Construction Documents can be generated using LayOut, the accompanying program that comes with SketchUp Pro.
Anyone desiring to create 3D models for any and all aspects or phases of the construction process, from the design itself, to construction and how some or all of the pieces come together. Builders, architects, interior designers, landscape architects, carpenters, and trades will learn methods and techniques to create 3D models for their projects, big and small, as well as how to create construction documents, acquire takeoff information, create renderings, animations, virtual tours, and much more.
This book summarizes the workflow, practices and methods acquired and developed over years of practice, trial and error, and real-world applications from a seasoned custom home builder and designer with 30 years of experience in the construction industry. You will learn what to do, and more importantly, what not to do in modeling projects in SketchUp. The tips scattered throughout the book are worth the read. The goal is not only to create 3D models, construction documents, and visualizations, it is also to understand what you are building before it is built, and to avoid costly mistakes, delays, and overruns during the construction process.
This book begins by covering SketchUp essentials and will guide the reader through modeling a construction project from start to finish. It is loaded with tips, methods, and tricks that were learned from years of modeling literally every phase of construction, for residential and light commercial, completely inside of SketchUp.
SketchUp Free versus SketchUp Pro
LayOut—an Introduction
3D Warehouse
Extension Warehouse
Online Resources
SketchUp Basics—Review the basic toolsets included with SketchUp and how to navigate in your models.
Geometry Creation, and how it relates to construction
Groups and Components, and the important differences between the two
Plugins/Extensions—How to install and use
How to import drawings—Learn how to import and use drawings to create accurate models
File management, including layer management and templates
Existing site modeling—Using topographic data to generate existing site models
Foundations—Modeling footings, foundations, and slabs
Walls—Learn how to model walls from simple to complex framed walls
Floor systems—Conventional joists, TJIs and floor trusses, subflooring
Roof systems—From simplex to complex, conventional framing to trusses
Mechanical systems—HVAC ductwork, plumbing, and electrical
Exterior finishes—Modeling veneers, windows and doors, and other finishes
Interior finishes—Cabinetry, flooring, trim, doors, etc.
Final site modeling—Creating the final site model with landscape and hardscape elements
Attributes—Learn how to takeoff length, area, volume, and weight for use in your favorite estimating spreadsheet or program
Volume—Must be a solid! Learn how to ensure and fix
Estimator for SketchUp—An estimating extension for SketchUp that provides a disciplined approach to modeling accurate estimates
LayOut—Learn how to create construction documents and presentations using LayOut
Rendering programs
Animation programs
Virtual tours
Virtual reality versus augmented reality
SketchUp offers both a free (web browser) and a paid (Pro—desktop) version, as well as LayOut, the accompanying program (SketchUp Pro), which is used for generating construction documents. This chapter will discuss the available versions of SketchUp and the 3D Warehouse, an online source for viewing and downloading SketchUp models created by users around the world that might prove useful and save you time creating them yourself! We will also discuss the Extension Warehouse, which is essentially an online store for finding and downloading SketchUp extensions, also known as plugins (both free and paid), which may be extremely useful in your workflow. We will also take a look at a variety of other online resources that you may find useful.
At the time of this writing, Trimble recently announced that they were discontinuing their free desktop version, SketchUp Make (SketchUp Make 2017 is apparently the last supported version of the free version and is still available for download at present). The new free version is available in a web browser at www .sketchup.com (Launch SketchUp Free). The interface is different than the Pro version and previous free version (Make). It essentially offers the same drawing tools, navigation and modification tools, materials, layers and scenes, but the use of extensions/plugins is not available as of this writing. If you are new to SketchUp or undecided as to whether to jump in, you can always explore the free version online and practice your modeling skills for free. If you are using SketchUp for your business, then you should be using the Pro version. The examples shown in this book are from the SketchUp Pro interface and may appear different if you are using the free browser version to practice along with the book.
LayOut is installed when you install SketchUp Pro. LayOut is the program to use for generating construction documents and presentations derived from your SketchUp model. We will discuss LayOut in more detail later in this book; this is just an introduction to LayOut and its use. At any point in SketchUp, you can “Send to LayOut,” meaning it will open the current SketchUp scene in LayOut, allow you to choose the paper size, template, borders, etc. for your project. From there, you may manipulate scale, size displayed, add dimensions, notes, text, etc. LayOut is a great tool for creating impressive presentations and construction documents.
Note to publisher—images remaining in this document (like the tool icons below) are all in a folder named by chapter and order of appearance. For example, the 3D Warehouse icon below is titled “C02_i001.”. I kept them in this document to show how I wanted them to appear
The 3D Warehouse is an online resource (available in the SketchUp Menu) containing millions of SketchUp models, uploaded and shared by SketchUp users and manufacturers around the world, which allows you to search, view, download, and upload SketchUp models. Perhaps you are looking for a particular item, like a Thermador dishwasher, simply type in the search, choose the one you want and download it directly into your model or save it to your library for later use.
TIPThe 3D Warehouse contains some really excellent models as well as some really bad ones. Many users may not be as organized as you will become. Some models may be bloated, not modeled properly, or contain extra layers that you may not want introduced into your model. Best practice is to NOT download it directly into your model. While I am modeling a project, I prefer to have another occurrence of SketchUp open and download them directly into that open file, where I can inspect them, clean them up, and delete the unwanted layers that they may bring in. Another suggestion, if you will be downloading multiple models, is to name this file “Assets” and save this file to the project's SketchUp folder. If there are components you may want later, save them to your Components library folder while it is fresh!
The Extension Warehouse is an online resource (available in the SketchUp menu) full of extensions, also known as plugins, that have been developed especially for SketchUp. Extensions may be free or may require purchasing a license. Licenses may be perpetual (one-time fee) or subscription-based (monthly or yearly). These extensions enable you to add special tools and features to SketchUp, beyond the native tools that come with the program. Extensions are most often time-saving tools and features, typically developed by other SketchUp users who needed a particular tool that did not exist so they developed/programmed one. Anyone can develop an extension for SketchUp, but they need to know how to use the Ruby programming language or hire a programmer to develop it.
The Extension Warehouse enables you to:
Search for an extension by name, author, or the functionality needed
Install the extension with a simple click of a button
Manage all installed extensions in one location—Extension Manager
We will discuss a variety of Extensions particularly suited for the construction industry throughout this book.
The SketchUp community is vast and there are a number of available online resources to learn from, get support, and download additional extensions perhaps not available on the Extension Warehouse.
The SketchUp team hosts a forum at www.forums.sketchup.com, where users may visit and search for topics of interest and learn from users around the world, many of whom most likely have experienced the same issue you have and may provide helpful information. It is great place to learn about new methods and new products.
A popular online resource is www.sketchucation.com, where you may visit and find a variety of useful tips and tricks as well as download extensions and models that may or may not be available on the Extension Warehouse and the 3D Warehouse. Sketchucation has thousands of members and has a robust forum you may visit to further your knowledge about SketchUp.
TIPSketchucation has an extension available from Sketchucation.com that contains the Sketchucation Store, allowing one to search for and download extensions while in SketchUp, much like the Extension Warehouse.
Another popular online resource is www.smustard.com, where you may visit and find a variety of useful plugins and Ruby scripts that may or may not be available on the Extension Warehouse and the 3D Warehouse.
As you become more proficient with SketchUp, you will need a particular texture or material for your model that is not available in the stock materials library in SketchUp. We will be discussing how to import materials into your models later in this book, but www.sketchuptextureclub.com is a great source for searching for and downloading seamless textures to use in your models.
TIPIf you are not familiar with the term “seamless texture,” you will need to understand it and its use. In order for a texture (material) to look correct in your model, it must be seamless, meaning there is no pattern that repeats in a undesired manner. For example, you cannot just import a picture of a stone veneer, unless it is seamless, and apply it to your model. You will see a repeating box pattern throughout and not be happy with the results. Take care to search for Seamless textures and/or you may create one yourself using tools such as Photoshop.
www.sketchup4builders.com is an online resource for builders to learn about tips and techniques from other builders, learn about the latest extensions and resources, and view tutorials specifically created for the building community.
This chapter is intended for newbies to SketchUp. If you already know the basic fundamentals and basic tools that come with SketchUp, you can proceed to the next chapter—but you may find this helpful!
Builders use basic tools—hammer, saws, etc. In SketchUp, we have several basic tools that come installed with the program, as well as numerous extensions, also known as plugins (both free and paid), that expand SketchUp's capabilities. This book will detail the use of the native tools as well as popular plugins for the construction industry in later chapters.
In this chapter, you will learn how to navigate in SketchUp, understand the core features, learn how to draw, modify, and view attributes of geometry, and finally how to model your first 3D object—a cubic yard of concrete!—all from the perspective of a builder. A cube is a simple object, but creating it covers some basic fundamentals of SketchUp, as well as viewing the quantities builders need for takeoffs to generate estimates. The goal of this chapter is to cover the highlights and need-to-know features and functions, and not detail every available tool and function in SketchUp.
Let's get started!
TIPKeep your toolbars to a minimum. Take a look at the main set of tools in the image above, you will find you use keyboard shortcuts for many of these tools and can eliminate as many toolbars as possible, providing more viewable real estate. I recommend limiting yourself to one strip of tools across the top.
The SketchUp Interface in Figure 3.1 is broken down to the following main areas, which we will explore in much more detail later:
Figure 3.1 The SketchUp Interface.
File name. SketchUp files have .skp file extensions and backup files are named with .skb file extension. Note: SketchUp automatically backs up your file (.skb) at intervals you may control.
Main menu. You can access most features from here but note there are keyboard shortcuts and tool icons that access these functions and features as well.
Toolbar. This strip is a customizable set of tools and extensions—most can be placed anywhere you like on the screen. The Getting Started strip of tools contains a lot of the most used tools. You can add to it from there to build your own toolbar of favorites.
Scene tabs. You can create as many Scenes as you like—a scene is basically a saved VIEW with desired parameters we will discuss later. With scenes, you can export a 2D graphic of a scene or a 3D animation of your scenes. You can transition between scenes, meaning it will fly to the next scene in an interpolated path, or off for a no-scene transition.
Axes. By default, SketchUp axes (X, Y, and Z) are red, green, and blue (Vertical).
Trays. SketchUp trays are containers for various windows (Layers, Materials, Scenes, etc.). The Tray locations are movable and dockable, and content is customizable. You can create your own customized Trays as well. We will discuss each of these in detail later.
Measurements box. This box in the lower right corner of your screen is known as the Measurements Box (formerly known as the VCB—Value Control Box). The name displayed will change depending upon command activated.
Tool instructions. You will notice as you use certain tools, that specific instructions will appear in this box, depending upon selected tool.
TIPYou can hide the Trays (as seen docked to the right in the image above) to enlarge your viewable space. You can use a keyboard shortcut, like Ctrl-D, to toggle the visibility!
Now that you are familiar with the basic Interface or Workspace, I will review some of the most important features and functions you need to know, starting with viewing and navigating your models in SketchUp.
One of the most important skills to master in SketchUp is learning how to navigate or move around your models. This can be a little awkward and even frustrating at first, which is why I want to discuss it right from the start. Navigation commands are located in Camera under the Main Menu, and are included in the basic toolset. I recommend that you practice these commands first to understand the basic navigation. While there are several navigation methods, the following are the most used and most important to start with:
ORBIT
: Click on the icon or press O (keyboard shortcut)—hold down the left mouse button or scroll wheel on your mouse and move your mouse to orbit about the model. Note that if you hold down Shift while orbiting, the icon will switch to Pan (below) for easier navigation.
PAN
: Click on the icon or press H (keyboard shortcut)—hold down the left mouse button and move your mouse to pan about the model.
Note
: You may be panning about the model holding down the left mouse button, then hold down the scroll wheel to Orbit as necessary before resuming pan.
ZOOM
: Click on icon or press Z (keyboard shortcut)—hold down the left mouse button and move your mouse up and down to zoom in and out. However, if you have a scroll wheel on your mouse, this will do the same and become your best friend.
The commands above are your daily, go-to methods for navigating. There are some other options in the same menu that you should be aware of that may come in handy from time to time.
POSITION CAMERA
: Position the camera view with a specific location, eye height and direction. Let's say you are looking at a house model and would like to go into a particular room. You can click on this icon and click on the floor where you want to go, perhaps the center of the room, and this will position the camera at eye level in that room. You can then Look Around.
LOOK AROUND:
Pivot the camera around a stationary point. This command will automatically be invoked when using the preceding Position Camera command. Basically, you hold down the left mouse button and move the mouse to look around as if you're moving your head all around to view something.
WALK
: Walk with the camera. Hold down the left mouse button and move your mouse to walk in that direction.
TIP
After you have mastered the basic navigation, and you become a fellow SketchUp junkie, I would highly recommend that you purchase a 3D mouse (
www.3dconnexion.com
)—I have several SpaceNavigators and do not leave home without one (I carry a wireless version with my laptop). This device costs about $100 and is used in conjunction with a standard mouse. I keep my left hand on the SpaceNavigator, which allows you to smoothly navigate about your model, combining most of the above commands in a seamless and smooth motion. Basically it is a puck, akin to a joystick, that you can toggle to zoom, pan, and orbit. It takes a bit of getting used to but it is well worth it!
When viewing a SketchUp model, you will be in either Parallel Projection (lines are parallel in 2D and 3D) or Perspective view. These are also located under Main Menu—Camera. I prefer to view models in Perspective view versus Parallel Projection, but use Parallel Projection when viewing an object straight on or in plan view.
A good example of this is floor plans and elevations. To view these properly, you should be in Parallel Projection and can choose from standard views (top, bottom, front, back, right, left, iso). I suggest taking the time to create keyboard shortcuts for these views. Go to Window > Preferences > Keyboard Shortcuts. You can search for the command you wish to assign a shortcut. For example, I like to toggle Parallel Projection and Perspective, I chose to use V as my keyboard shortcut to toggle back and forth. I also created shortcuts for the Standard Views. I use Alt-T for top view, the Shift-right arrow for right, Shift-left arrow for left, Shift-down arrow for front, and the Shift-up arrow for back, but use shortcuts that make sense to you.
Scenes provide a great way to capture as many saved views of your model as you wish. By creating scenes, saved with desired parameters we will discuss later, you may switch from various views of the model using the Scenes tabs. For example, I will be creating scenes for various phases of construction in this book. Scenes are a great way to control visibility of the various phases, cutting layers off and on, etc. Let's take a look at the Scenes Window in Figure 3.2.
Figure 3.2 Scenes.
Layers in SketchUp are used primarily to control visibility, but I will also be discussing the use of Layers for estimating purposes later in this book. For now, just understand that assigning objects to layers helps control visibility and organization.
TIPAlways model on Layer0! You may think you are saving time by selecting the radio button next to the current layer you are modeling on, but you may forget or later group something and lose track of the item if that layer is off. We will be discussing layers in detail throughout this book.
