Up and Running with Affinity Designer - Kevin House - E-Book

Up and Running with Affinity Designer E-Book

Kevin House

0,0
46,79 €

-100%
Sammeln Sie Punkte in unserem Gutscheinprogramm und kaufen Sie E-Books und Hörbücher mit bis zu 100% Rabatt.

Mehr erfahren.
Beschreibung

Affinity Designer is a widely adopted creative application, and in a reasonably short space of time, it has become a leading design and illustration application. Affinity Designer, along with Affinity Photo and Affinity Publisher, is part of a suite of award-winning creative software applications developed by Serif Europe. Built on the latest technologies, which make it fast and smooth, Affinity Designer is quickly becoming the go-to professional creative application for vector drawing and pixel-based painting.
Up and Running with Affinity Designer is a comprehensive hands-on guide to the Affinity Designer software. Whether you're new to the creative industry, a seasoned professional looking for a proven alternative, or an enthusiastic hobbyist, this book will help you get up to speed in no time. You’ll learn how to create documents and explore workflow best practices while working through practical exercises using the knowledge and skills developed in each chapter to solidify your understanding of the fundamentals. Finally, you’ll bring it all together with real-world practical applications by building a fun logo and professional illustration, forming a base for in-depth exploration in your own projects.
By the end of this Affinity Designer book, you'll have gained the knowledge and confidence to use Affinity Designer as part of your creative toolset.

Das E-Book können Sie in Legimi-Apps oder einer beliebigen App lesen, die das folgende Format unterstützen:

EPUB
MOBI

Seitenzahl: 437

Veröffentlichungsjahr: 2021

Bewertungen
0,0
0
0
0
0
0
Mehr Informationen
Mehr Informationen
Legimi prüft nicht, ob Rezensionen von Nutzern stammen, die den betreffenden Titel tatsächlich gekauft oder gelesen/gehört haben. Wir entfernen aber gefälschte Rezensionen.



Up and Running with Affinity Designer

A practical, easy-to-follow guide to get up to speed with the powerful features of Affinity Designer 1.10

Kevin House

BIRMINGHAM—MUMBAI

Up and Running with Affinity Designer

Copyright © 2021 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Associate Group Product Manager: Pavan Ramchandani

Publishing Product Manager: Ashitosh Gupta

Senior Editor: Mark Dsouza

Content Development Editor: Divya Vijayan

Technical Editor: Shubham Sharma

Copy Editor: Safis Editing

Project Coordinator: Manthan Patel

Proofreader: Safis Editing

Indexer: Pratik Shirodkar

Production Designer: Roshan Kawale

First published: August 2021

Production reference: 2031221

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80107-906-8

www.packt.com

To my wife, Sherry, for your boundless enthusiasm and for letting me keep my crayons; to my son, Keaton for teaching me how to be a very proud dad; and to my parents, Betty and Kevin, who encouraged a quiet kid who liked to draw.

Contributors

About the author

Kevin House, also known as Kevin Creative, has an award-winning design and illustration studio located on the west coast of Canada. Before becoming a freelance designer and illustrator, he spent a few years in advertising agencies and design studios as a graphic designer. Those demanding, creatively fruitful years gave him the experience and confidence to set up a freelance business in 2006. Today, his clients are small to mid-sized creative studios and his focus is on illustration and logo design. Since 2014, Kevin has been using Affinity Designer almost exclusively for his 2D illustration work and loves the ease of use and array of creative options it brings to the table.

This book wouldn't have been possible without the assistance of a great many people. I would like to thank all of the team at Packt for not only suggesting this book and encouraging me to write it but also for everyone who guided me through the process, answered my questions, and were nothing but patient and helpful to this first-time author.

About the reviewer

Benet Zaganjori is an experienced graphic designer and illustrator from Florence, Italy. With a background in art history and design studies, he started working as a freelancer in 2018.

Inspired by his love for tattoos and classical art, he began providing vector-based designs for different types of projects, from printing to multimedia. He has worked for local and international businesses, clothing brands, and established software development companies and publishers. In 2019 and 2020, he collaborated with Serif Ltd as a freelance artist and has been published on the Affinity Spotlight website.

Benet's work distinguishes itself with a surreal mix of reality, fantasy, and color combinations, while his love of fine art is scattered throughout with the inclusion of elements drawn from mythology and the classical period.

Table of Contents

Preface

Section 1: Getting Familiar with Affinity Designer's Interface and Layout

Chapter 1: Getting Familiar with the Affinity Designer's Interface

Technical requirements

What is Affinity Designer?

What's new in 1.10.x

Understanding the user interface and its menus

The menu bar

The Persona toolbar

Toolbar

The context toolbar

The Tools panel

The document view

The Right Studio

An overview of the menu bar

The Affinity Designer menu

The File menu

The Edit menu

The Text menu

The Layer menu

The Select menu

The View menu

The Window menu

The Help menu

Main tools – Tools panel overview

Toolbars – overview

The Persona toolbar

The Toolbar

The Context Toolbar

Studio panels – overview

The document view and artboards – overview

Toggle UI

New View

Window modes

Navigation tools – overview

Panning

Zooming

Rotating

Summary

Chapter 2: Getting Familiar with the Three Personas of Affinity Designer

Vector and Raster – the power behind the Personas

Separate but equal

Designer Persona – embracing the control and precision of a powerful vector workflow

Designer Persona workflow

Pixel Persona – expanding your creative options with a built-in raster studio

Pixel Persona workflow

Export Persona – a dedicated exporting environment

Normal exporting

Export Persona workflow

Summary

Chapter 3: How to Customize Your Affinity Designer Workspace

Affinity Designer preferences

The Preferences panel – at a glance

General preferences

Color preferences

Performance preferences

User Interface preferences

Tools preferences

Miscellaneous preferences

Keyboard shortcuts – a closer look

Workspace customization – Studio panels

Workspace customization – the Tools panel and toolbar

The Tools panel

The toolbar

The Clip to Canvas feature

Summary

Section 2: Deeper Exploration of Affinity Designer's Documents, Tools, and Workflow

Chapter 4: Document Setup and Modification

Technical requirement

Registering Affinity Designer and the welcome panel

New document setup and editing your current document setup

The New Document dialog

Using Artboards

Working with Artboards

Summary

Chapter 5: Main Studio Panels and Managers

Panel behavior

Resizing and hiding Studio panels

The Color panels

The Color panel

The Swatches panel

The Stroke panel

The Effects panel

The Styles panel

The Brushes panel – Designer and Pixel Personas

The Type panels – Character, Paragraph Typography, and Text Styles

Manager panels – Guides, Grids, Snapping, and Resources

Guides manager

Grids Manager

The Snapping manager

Resource Manager

Summary

Chapter 6: Tools – Designer Persona

Designer Persona tools

The Move Tool

The Artboard Tool

The Node Tool

The Point Transform Tool

The Contour Tool

The Corner Tool

The Pen Tool

The Pencil Tool

The Vector Brush Tool

The Fill Tool

The Transparency Tool

The Place Image Tool

The Vector Crop Tool

Shape tools

Text tools

The Artistic Text Tool

The Frame Text Tool

The Color Picker Tool

The View Tool

The Zoom Tool

Summary

Chapter 7: Tools – Pixel Persona

Pixel Persona tools

The Move tool

Selection Tools

Painting Tools

The Dodge Brush tool and Burn Brush tool

The Smudge Brush tool

The Blur Brush tool and Sharpen Brush tool

The Color Picker tool

The View tool

The Zoom tool

Summary

Chapter 8: Tools, Panels, and Process – Export Persona

Export Persona tools

The Slice tool

The Slice Selection tool

Export Persona panels

The Layers panel

The Slices panel

The Export Options panel

Summary

Chapter 9: Workflow: Layers and Objects

The Layers panel and the types of layers

What are layers and how do they contribute to a good workflow?

Creating a layer stack plan and taking advantage of Sublayers

Setting up and managing Main and Sublayers

Layer Context menu

Moving or repositioning layers

Clipping

Artboards and the Layers panel

Objects in Affinity Designer

Finding objects

Grouping and ungrouping objects

Duplicate and Power Duplicate

Compound objects

Isolating object layers

Rasterize

Converting shape tools or text objects into curves

Copying, pasting, and inserting objects

Summary

Chapter 10: Workflow: Symbols, Assets, and History

Symbols

Creating symbols

Using symbols

Assets

History

Summary

Section 3: Bringing It All together

Chapter 11: Creating a Professional Logo

Prerequisites and expectations

Let's get started – downloading the sketch

Document setup

Summary

Chapter 12: Creating Astronaut Ricky and Sidekick K9

Prerequisites and expectations

Let's get started – downloading the sketch

Document setup

Placing the reference sketch

Creating the layer stack hierarchy and adding a background color

The steps we will be following

Summary

Chapter 13: Rocketing into the Pixel Cosmos

Prerequisites and expectations

Let's get started – downloading the sketch

Document setup

Placing the reference sketch

Creating the layer stack hierarchy

The steps to create this illustration

The process in brief

Steps for painting in the Pixel Persona

Pros and cons – a win-win situation

Summary

Image copyright

Why subscribe?

Other Books You May Enjoy

Packt is searching for authors like you

Share Your Thoughts

Preface

Welcome to Up and Running with Affinity Designer.

Affinity Designer is a relative newcomer in the world of creative design software. Its ground-breaking vector and Pixel Persona workflow is attracting more and more users who are looking for alternative options and fresher thinking when it comes to their creative toolset.

Through discussion, visual examples, and practical exercises, this book explores Affinity Designer's methodology, processes, and the features that make it unique.

Who this book is for

Artists, designers, illustrators, and enthusiastic hobbyists will find this book of interest.

Up and Running with Affinity Designer is for beginners, intermediate users, or anyone who is interested in learning the fundamentals of Affinity Designer. From the basics to more advanced real-world exercises, whether you're just starting out or are looking to explore new techniques, there's something here for everyone.

What this book covers

Chapter 1, Getting Familiar with Affinity Designer's Interface, introduces Affinity Designer's interface.

Chapter 2, Getting Familiar with the Three Personas of Affinity Designer, provides an overview of the Designer, Pixel, and Export Personas.

Chapter 3, How to Customize Your Affinity Designer Workspace, looks at personalizing your experience through keyboard shortcuts, preferences, and workspace customization.

Chapter 4, Document Setup and Modification, covers file creation, document presets, and working with artboards.

Chapter 5, Main Studio Panels and Managers, explores the main studio panels' and managers' behavior, uses, and functionalities.

Chapter 6, Tools – Designer Persona, looks at the Designer Persona's tools, uses, and options.

Chapter 7, Tools – Pixel Persona, looks at the Pixel Persona's tools, uses, and options.

Chapter 8, Tools, Panels, and Process – Export Persona, looks at the Export Persona's tools, uses, and options.

Chapter 9, Workflow: Layers and Objects, studies workflow and best practices using layers and object behavior and management.

Chapter 10, Workflow: Symbols, Assets, and History, studies workflow and best practices using Symbols, Assets and History.

Chapter 11, Creating a Professional Logo, looks at how to create a fun, space-themed logo (Beginner).

Chapter 12, Creating Astronaut Ricky and Sidekick K9, looks at how to create the astronaut Ricky and her sidekick, K9 (Advanced 1).

Chapter 13, Rocketing into the Pixel Cosmos, looks at how to create a rough-and-ready rocketship (Advanced 2).

To get the most out of this book

The idea of this book is that, although it eventually does explore some advanced concepts and techniques, even if you have no prior knowledge at all of Affinity Designer, you should be able to start from Chapter 1 and be able to complete the three practical chapters.

Intermediate users or those with some familiarity with Affinity Designer may choose to review the earlier chapters or skip ahead to the more advanced content.

The content of this book was created and written on a Mac OS desktop using a Mac desktop version of the software. We used a three-button mouse, however, any mouse will suffice and a drawing tablet can also be used but is not mandatory. Some aspects of the interface, methods, options described, menu items, shortcuts, terminology and processes demonstrated in this book may be different on a Windows system. That being said, the overall core concepts, explanations, fundamentals and exercise outcomes are the same. Whether you are on a Mac or Windows system you should be able to follow along.

Download the example code files

You can download the example code files for this book from GitHub at https://github.com/PacktPublishing/Up-and-Running-with-Affinity-Designer. If there's an update to the code, it will be updated in the GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots and diagrams used in this book. You can download it here: https://static.packt-cdn.com/downloads/9781801079068_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: "Select System info from the Administration panel."

Tips or important notes

Appear like this.

Get in touch

Feedback from our readers is always welcome.

General feedback: If you have questions about any aspect of this book, email us at [email protected] and mention the book title in the subject of your message.

Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packtpub.com/support/errata and fill in the form.

Piracy: If you come across any illegal copies of our works in any form on the internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.

If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

Share Your Thoughts

Once you've read Up and Running with Affinity Designer, we'd love to hear your thoughts! Please click here to go straight to the Amazon review page for this book and share your feedback.

Your review is important to us and the tech community and will help us make sure we're delivering excellent quality content.

Section 1: Getting Familiar with Affinity Designer's Interface and Layout

Each journey starts with a first step. Our first step will be to take a look at the landscape of Affinity Designer's UI. Knowing the general layout and where things are will give you the confidence to take on the chapters that follow.

This section comprises the following chapters:

Chapter 1, Getting Familiar with Affinity Designer's InterfaceChapter 2, Getting Familiar with the Three Personas of Affinity DesignerChapter 3, How to Customize Your Affinity Designer Workspace

Chapter 1: Getting Familiar with the Affinity Designer's Interface

Welcome to the first chapter of Up and Running with Affinity Designer.

Success when learning any new software application is to know enough to be able to get it to do what you need it to do. Starting out, you don't necessarily need to know every aspect of the interface, just enough to help you to take that next step. The goal of this chapter is to get you comfortable with the layout and location of Affinity Designer's main interface panels, toolbars, and menu items. Later, we will be discussing each of these areas in more detail, either in a dedicated section or as part of the three practical exercise chapters.

In this chapter, we're going to cover the following main topics:

What is Affinity Designer?What's new in 1.10.xUnderstanding the user interface and its menuAn overview of the Menu barMain tools – Tools panel overviewToolbars – overviewStudio panels – overviewThe document view and artboards – overviewNavigation tools – overview

Technical requirements

To follow along with the chapter and to get the most out of this book, it is recommended that you have an installed copy of Affinity Designer. Affinity Designer is available for Mac, Windows, and iPad and can be purchased, or a trial version can be downloaded, from the Serif online store https://affinity.serif.com/en-gb/store/ or from the Mac App Store. The exercises, examples, and screenshots in this book were created using a Mac desktop setup with an extended keyboard and mouse.

What is Affinity Designer?

Affinity Designer is a modern, state-of-the-art vector design and illustration application. It's used in everything from logo and illustration work to websites, advertising, UI/UX, and icon work. Since its introduction in October 2014, Affinity Designer's popularity has grown steadily and despite it being a relative newcomer to the creative industry, it is fast becoming a go-to, high-performance alternative for creative professionals, teachers, students, and enthusiastic hobbyists alike.

The future is very bright for Affinity Designer and since its introduction, the team at Serif, the creators of Affinity Designer, have also introduced Affinity Photo and Affinity Publisher, two companion applications that run seamlessly alongside Affinity Designer as part of the Affinity range of professional creative applications. Now is an excellent time to get to know Affinity Designer and add it to your creative toolset and with Up and Running with Affinity Designer, we're going to discover together why you should consider adopting it as a permanent part of your creative arsenal.

What's new in 1.10.x

The most recent update to Affinity Designer version as of this writing is 1.10.x. It is basically a performance and stability update with little to no real new features added. Since the initial 1.10 update there have been incremental updates 1.10.1, 1.10.2, 1.10.3… each addressing bug fixes and general improvements. Rather than listing all of them here as they are dynamic in nature and keep being added, please visit the Affinity user forum News and Updates page for the most recent up to date information.

https://forum.affinity.serif.com/index.php?/forum/4-news-and-information/

Serif, the makers of Affinity Designer, themselves described the 1.10.x update in an online News and Update post on August 5th 2021 saying that "We're proud that the Affinity apps already offers class-leading speeds in many tasks, and for our latest update, we wanted to take a step back and really see what further levels of performance we could achieve". - Ashley Hewson, Managing Director Serif.

With 1.10.x they have undertaken a complete re-visit of memory management. This is apparently most noticeable when working in larger more complex files with higher numbers of layers and thousands of objects. These improvements are consistent across all apps and platforms. Windows, Mac, and iPad.

This update, while not sounding very exciting, is actually a good thing. By taking the time now to really look into performance and stability improvements they are setting the application up or laying the ground work for hopefully some exciting things to come down the road. Ideally in the not too distant future with version 2.0. Also remember Affinity Designer is not just a standalone vector illustration and design application. It's also the third part of a suite with two other applications (Affinity Photo and Affinity Publisher) that are designed to work as seamlessly together as possible, even sharing the same file formats. So, performance is crucial for a smooth experience moving between applications and within each application.

As outlined in their update post on July 28th, 2021, below are some other areas that have seen improved performance or have been added with the 1.10.x update:

Improved performance when using linked placed imagesImproved performance with textImproved performance with embedded documentsImproved performance with low memory conditionsNew selection options – Parent, Top and BottomImproved IME text editing for Japanese and simplified Chinese languagesImproved SVG import and exportAdded support for most emojiIn the Resource manager, there is a new "Relink" option for missing resources, a new added "File Type" column and a new ability to link EPS filesAssorted other small fixesHelp and localization improvements

From the Stock Panel, Unsplash, the stock photography service has been removed due to a new licensing fee. Currently there is still Pixabay and Pexels stock photography services available.

The new update is free to existing customers of Affinity Designer. Each app in the suite has their own update versions found for all three Windows, Mac and iPad platforms on the online Affinity user forum.

Understanding the user interface and its menus

Before diving in too deep when picking up any new application, it's always good practice to get familiar with the broad landscape or "lay of the land" somewhat. To start with, in this section, we're going to take an overall look at the User Interface (UI) and learn where the important menu commands, panels, and toolbars are located. This way we can get a sense of how the application is set up and start to get acquainted and take advantage of some of its unique UI conventions.

Skipping ahead

Try to resist the urge to skip ahead if you can in these first few sections. Believe me, I understand the desire to get creating – it's what drove me to pick up the application to begin with, but you really don't want to miss out on something here that may prove invaluable down the road and a good grounding of the interface will help build your confidence when you do start creating that masterpiece.

Let's get started exploring the UI by opening up a new file. Launch Affinity Designer and go to File | New. Choose any page size from the available options (I chose letter size but for this, it really doesn't matter) and then click Create. You should be presented with a centered blank white page. Now if you have already opened the application and have been playing around and moving various panels about, you may want to set up your layout to look like mine, shown in the user interface screenshot in Figure 1.1, to follow along. To change to the same layout seen here, go up to the top menu, click and hold on View, navigate to Studio, and select the last option at the bottom of the flyout, RESET STUDIO. This will reset the Affinity Designer interface to its default layout and it should look pretty much the same as mine.

Figure 1.1 – Affinity Designer light interface

The preceding screenshot shows the light interface version while the next is the dark interface version. Both are screenshots of the Affinity Designer default interface.

A note about the screenshots in this book

Screenshots that don't need to be printed in color are printed in black and white. Screenshots that are best shown in color will be in color. In some screenshots the UI type will be too small to read, however if the information or concept being discussed requires readability every attempt at enlarging it will be made. That being said, there are limitations to resolution and the size of some UI elements.

Figure 1.2 – Affinity Designer dark interface

In practice in my day-to-day work, I find the light version a bit too bright for working with so I normally work in the dark interface mode. However, we will be using the light interface for all of the screenshots in this book for the main reason that they are easier to read at the sizes they are reproduced here. If you would like to change your interface to the light or dark interface option, go to Affinity Designer | Preferences (Mac) or Edit | Preferences (PC), locate the UI Style option, and select Light:

Figure 1.3 – Preferences panel – user interface

We will be discussing many of the user interface areas in more detail in Chapter 3, How to Customize Your Affinity Designer Workspace, but for now, let's just get familiar with the overall footprint of Affinity Designer's default setup. Let's begin with a quick tour of the interface.

The menu bar

Looking around the screen, we can see in the top left a horizontal bar containing a typical application menu bar with drop-down menu items: Affinity Designer, File, Edit, Text, Layer, Select, View, Window, and Help. We will cover these in more depth in the An overview of the menu bar section.

Figure 1.4 – Menu bar

The Persona toolbar

Just below the top menu bar and still on the left-hand side of the layout, you will see the three Persona icons for the Designer, Pixel, and Export Personas. This is called the Persona toolbar. See The Persona toolbar section for a more in-depth look at the Persona toolbar.

Figure 1.5 – Persona toolbar with the Designer Persona active

Toolbar

Continuing along the same horizontal bar and just to the right of the three Persona icons is an area known simply as the Toolbar. See the The Toolbar section for a more in-depth look at the Toolbar.

Figure 1.6 – Toolbar

The context toolbar

Just below the Toolbar is the context toolbar. See the The context toolbar section for a more in-depth look at the context toolbar.

Figure 1.7 – The context toolbar

The Tools panel

Moving over to the left-hand side of the layout, we find the Tools panel. See the Navigation tools – overview section for a more in-depth look at the Tools panel.

Figure 1.8 – Tools panel (Designer Persona)

The document view

The central workspace area containing my white page is known as the Document View. The dark gray area around my page also contained within the document view is called the Pasteboard. See The document view and artboards – overview section for a more in-depth look at the document view and pasteboard.

Figure 1.9 – Document view and pasteboard

The Right Studio

The last area of the default interface to cover is the wide column along the right side of the layout. The area is known as the Right Studio. See the Studio panels – overview section and Chapter 5, Main Studio Panels and Managers, for a more in-depth look at the Right Studio.

Figure 1.10 – Right Studio

Now that we have seen where the main areas of the interface are located in the default layout, let's begin to take a look at some of these individual areas a little more closely, starting with the top menu bar.

An overview of the menu bar

No chapter entitled Getting Familiar with the Affinity Designer's Interface would be complete without a quick look at the interface's top menu bar. As this is an overview, a lot of these menu items will be covered or touched on as we go through the book, especially in the three practical exercise chapters (Chapters 11-13). Once again, these menu bar items and the drop-down menu lists that follow are from the macOS desktop version of the software. There may be some slight differences in the Windows version, but overall, most are the same.

Figure 1.11 – The menu bar

Keyboard shortcuts

You may notice that the menu bar dropdowns in the following screenshots display some existing keyboard shortcuts that are already assigned here for many functions. Most are assigned by Affinity Designer while some are shortcuts that I have assigned for my personal workflow. We will cover assigning keyboard shortcuts in Chapter 3, How to Customize Your Affinity Designer Workspace, after which you will know how to create your own shortcuts that make sense to your working style.

The Affinity Designer menu

The drop-down sections of this menu are as follows:

About: Here you'll find the current splash screen with the Affinity Designer version number.My Account: A quick link to register or sign in to your account.Check for Updates: Use this to see if your version of Affinity Designer is the latest.Personas: Personas that are not currently active. Selecting one makes it the active persona.Preferences: Various Affinity Designer preferences.Services: macOS services.Hide/Show All: Hide or show Affinity Designer or other applications.Quit: Quit the application.

Figure 1.12 – The Affinity Designer menu dropdown

The File menu

The drop-down sections of this menu are as follows:

New: Create a blank new file or a new file from Affinity Designer artwork that has been copied to the clipboard from another Affinity Designer file.Open: Opens a previously saved file or a recently saved file.Close: Closes the current file.Save: Saves the file or saves a new file with a different name.Save as Package: Saves a separate "Package" file format containing all of the file's relevant resources and fonts.Save History With Document: Saves the current file's history.Edit/Reveal: Allow editing in Affinity Photo and Affinity Publisher. Reveal the file's location in the Finder.Place: Places an image in the file.Export/Share: Export the file in a variety of formats, including templates. Share the file using email or messaging, or add to libraries.Document Setup/Print: Edit or review the document setup. Print the document.

Figure 1.13 – The File menu dropdown

The Edit menu

The drop-down sections of this menu are as follows:

Undo/Redo: Undo or redo operations performed.Cut/Copy/Paste/Duplicate/Delete: Cut and copy with paste options as well as duplicate and delete.Defaults/Create Style: Define element defaults. Create styles from a selection.Dictation/Emoji & Symbols: Start dictation. Create styles from a selection. Browse text emojis.

Figure 1.14 – The Edit menu dropdown

The Text menu

The drop-down sections of this menu are as follows:

Show: Show text-related panels.Character: Adjust character options and positioning.Alignment: Adjust alignment and spacing.Styles: Create and adjust character and paragraph styles.Insert: Insert lines, dashes, spaces, and hyphens. Spelling: Check spelling and spelling options.

Figure 1.15 – The Text menu dropdown

The Layer menu

The drop-down sections of this menu are as follows:

Group: Group or ungroup selected or all objects.Compound: Create compound shapes (shapes with holes).Positioning/Editing/Transforming: Options for arranging, editing, and transforming objects.New Layer types: New vector layer, new pixel layer, new adjustment layerLock: Lock or unlock object options. Hide/Show: Hide or show object options.Find: Manually find the selected object in the layer stack. This can be changed to automatic.Convert: Convert/rasterize options for objects or text.Convert Artboard: Converts an object to an artboard or an artboard to an object. Fill Mode/Layer Effects: Fill mode for self-intersecting shapes and the Layer Effects panel.

Figure 1.16 – The Layer menu dropdown

The Select menu

The drop-down sections of this menu are as follows:

Select: Select all, deselect all, or invert the pixel selection.Select Next/Select Previous: Select the next object or select the previous object.Select Same/Select Object: Select the same object attributes. Select specific types of objects.

Figure 1.17 – The Select menu dropdown

The View menu

The drop-down sections of this menu are as follows:

Zoom: Document zoom options.Rotate: Document rotate options.View Mode: Document view mode options.Views: Create new views. Browse saved views.Show/Hide: Grids, guides, bleed, margins, and rulers.Lock Guides: Lock or unlock guides toggle.Studio: Drop-down list of all studio panels.Studio Presets: The ability to save and choose custom studio panel setups.Managers/Color Picker: Five document managers; the Apple Color Picker.View Point: Browse the next or previous saved viewpoints.Show/Hide Context Toolbar: Context toolbar toggle.Show/Hide/Customise Toolbar: Toolbar toggle. Customize ToolbarShow/Hide/Dock/Customise Tools: Tools panel toggle/docking. Customize the Tools panel.Toggle UI: Hide or show all UI panels.

Figure 1.18 – The View menu dropdown

The Window menu

The drop-down sections of this menu are as follows:

Modes: Normal mode or separated mode. Merge windows in separated mode.Minimize/Zoom: Choose whether the document fills the screen or is minimized to the dock.Fullscreen: Expand the window to fullscreen and hide the application menu bar.Floating Windows: Repositions floating windows.Filename(s): List of open Affinity Designer files.

Figure 1.19 – The Window menu dropdown

The Help menu

The dropdown sections of this menu are as follows:

Search: Menu bar search for a keyword. Help: Launches the Affinity Designer application's help topics browser.Welcome…/Tutorial…: The former launches the welcome splash screen. The latter launches the tutorial website.Support: Launches the Affinity online user forum website.

Figure 1.20 – The Help menu dropdown

With the main menu bar overview covered, let's focus a little more closely on some of Affinity Designer's Tools panels and toolbars.

Main tools – Tools panel overview

In the default interface layout, the Tools panel is located as a column of vertical icons on the extreme left side of the window. Depending on which Persona is active, the tools displayed will change in appearance, as shown here:

Figure 1.21 – Three Persona tool panels with the Designer Persona additional tool flyouts

If you look carefully, you'll notice in the case of the Designer Persona tool panel in the default setup, there are some nested tools indicated with flyouts below other related tools. The Pixel and Export Personas currently do not have any default flyout tools, although this may change in future updates.

The default order of the tools is set up for them to logically work with one another. The types of tools or tool groupings are as follows: Design tools, Shape tools, Text tools, Selection tools, Retouch tools, and Export tools. The specific tools for each Persona will be covered in full detail in Chapter 6, Tools –Designer Persona, Chapter 7, Tools –Pixel Persona, and Chapter 8, Tools, Panels, and Process –Export Persona. As with many interface elements in Affinity Designer, you can customize how or which of the tools for each persona are shown, and you can even change the order if you wish. We will discuss this in much more in detail in Chapter 3, How to Customize Your Affinity Designer Workspace.

Toolbars – overview

In the default interface layout, the toolbars are located directly below the menu bar as two horizontal bars containing commonly used options, settings, and functions depending on what Persona you are currently in, what is currently selected, and what tool is currently active. They consist of the Persona toolbar, the Toolbar, and the Context Toolbar.

Figure 1.22 – The Persona toolbar, the Toolbar, and the Context Toolbar

The Persona toolbar

As touched on earlier, the Persona toolbar allows you to select between the Designer, Pixel, and Export Persona workspaces. The ability to work in a dedicated vector, pixel, and export environment in one application is a definite advantage and is one of the strengths of this application. The seamless integration between Personas allows you to concentrate on creating instead of jumping in and out of different applications to achieve results. In some cases, the pairing of pixels and vectors together permits you to do things that are simply not available in other similar applications, such as pixel painting inside a vector shape with ease.

The type of project you are creating will determine which Persona you will want to work in. You will most likely be spending most of your time in the Designer Persona or the Vector Persona, which take advantage of Affinity Designer's excellent vector toolset. If you prefer more of a painting working style, you may spend more of your time in the Pixel Persona. If your work involves web design, UI/UX, or icon work, then chances are you'll be spending more time in the Export Persona. Generally, a combination of all three will come into play over the course of your work in Affinity Designer.

The Toolbar

Along with the Tools panel, the Toolbar just to the right of the Persona toolbar is full of settings and functions you will use consistently over the course of a project. Most or all of these options can also be assigned hotkeys. Here you will find the options outlined in the following sections.

Synchronize default settings

The ability to synchronize object defaults allows you to change your default stroke or fill. The first icon when selected will adopt the current selected object's stroke and fill. The second icon will revert to the application default.

Figure 1.23 – Synchronize default settings

Viewing modes

You are able to toggle your viewing mode from Pixel to Retina or Outline views. Pixel and Retina will display your vector artwork as pixels. This is handy when you want to see what your work will look like as pixels without having to export it. The Outline view will display all vector artwork as paths only, which is very handy when you need to see just the raw vector paths for precise adjustments.

Figure 1.24 – Viewing mode options

Order

Each object or element in Affinity Designer is placed on its own separate layer (layers are covered in detail in Chapter 9, Workflow: Layers and Objects). When an object is created or placed into your document, it can be positioned in front or behind an existing object, commonly referred to as the stacking order. The Order toolbar options allow you to reposition an element's stacking order or where it's positioned in relation to other objects' positions. To reposition an object, the object must be selected and more than one object can be repositioned at a time.

The options are as follows – left to right:

Move to back – the selected object moves to the bottom of the layer stack.Back one – the selected object moves back one layer.Forward one – the selected object moves forward one layer.Move to front – the selected object moves to the front layer.

Figure 1.25 – Order options

Figure 1.26 – Order options show the pink rectangle moving front to back, backward, and forward

Transforms

These four options allow you to quickly transform a selected object or objects by flipping it horizontally, flipping it vertically, rotating it counter-clockwise, or rotating it clockwise.

Figure 1.27 – Transform options

Figure 1.28 – Transform options – flipping horizontally and vertically and rotating left and right

Document title

This is where your saved document title is located and the current zoomed view percentage. An asterisk will appear to the right if the file has not been saved.

Figure 1.29 – Document title

The next set of icons along the right of the Toolbar are Distribute, Align, and Space. They allow you to reposition multiple objects quickly and in predictable ways that might be difficult to achieve one at a time or only by sight. I encourage you to create and experiment with multiple shapes to really grasp these concepts.

Distribute

The options in this group of icons allow three or more selected objects to be distributed as follows – left to right:

Left edges – the selected objects are distributed equally to the left.Horizontal centers – the selected objects are horizontally distributed centrally.Right edges – the selected objects are distributed equally to the right.Top edges – the selected objects are distributed equally to the top.Vertical centers – the selected objects are vertically distributed centrally.Bottom edges – the selected objects are distributed equally to the bottom.

Figure 1.30 – Distribute options

Align

The options in this group of icons allow two or more selected objects to be aligned as follows – left to right:

Left edges – the selected objects are aligned to the left.Horizontal centers – the selected objects are horizontally aligned centrally.Right edges – the selected objects are aligned to the right.Top edges – the selected objects are aligned to the top.Vertical centers – the selected objects are vertically aligned centrally.Bottom edges – the selected objects are aligned to the bottom.

Figure 1.31 – Align options

In order to provide some clarity between the distribute and align functions, here are two instances of each that may help to visually explain how they are slightly different from one another. Compare the original element positions on the left to those on the right.

Figure 1.32 – Distribute and Align function comparisons – two examples

Spacing

These two options in the default Toolbar setup work similar to Distribute Horizontal Centers and Distribute Vertical Centers by adjusting the Vertical or Horizontal spacing between two or more selected objects.

Figure 1.33 – Spacing options

Snapping

Affinity Designer's robust and extensive snapping options come in handy when the type of work you are doing requires precise movement, sizing, or positioning. The options are as follows – left to right:

Force Pixel Alignment: Snaps vector objects by full pixels as opposed to half pixels, when moving, creating, or editing. Move by Whole Pixels: Constrains the movement of objects, nodes, or vector handles to full pixels.Snapping: When enabled, objects will snap to the settings specified in the snapping drop-down panel. See Figure 1.35 for the many options available.

Figure 1.34 – Snapping and pixel alignment options

Figure 1.35 – Snapping options drop-down panel

Boolean operations

Affinity Designer offers a standard range of Boolean operations. These options allow you to combine, slice up, or make holes in overlapping objects in order to make new objects. See Figure 1.37 for a simple visual depiction of Boolean operations. The options are as follows – left to right:

Add: Objects are combined to make one new object.Subtract: The objects in front or higher in the stack will cut out the object on the bottom.Intersect: A new object is created where objects overlap or intersect.Xor: Creates holes in objects where two objects overlap.Divide: Slices up all objects into separate pieces where they overlap.

Figure 1.36 – Boolean operation options

Figure 1.37 – Three objects displaying the Boolean operation options

Insert Target

Earlier, we discussed the stacking order and how we can re-order or re-arrange objects with the Order options in the Toolbar. With Insert Target, when you create a new object, it's possible to target where your new object will be placed in the stacking order or even whether you would like to nest that new object inside of another object. The options in Figure 1.38 are as follows – left to right:

Insert behind selection: Objects are placed behind the selected object when created.Insert at the top of the layer: Objects are placed at the top of the layer when created.Insert inside selection: Objects are placed inside the selected object when created.

Figure 1.38 – Insert Target options

My Account

This icon will open the Register your App splash screen. It allows you to register, or if you are already registered, it will allow you to sign in and offer you further options or app-related news.

Figure 1.39 – My Account link

With the Toolbar covered, let's take a look at Affinity Designer's Context Toolbar.

The Context Toolbar

The Context Toolbar sits just below the Toolbar and as its name implies, it displays options based on the context of whatever is selected. Text or shape options will differ from path or placed image options, for example. One thing to note: most of these options may be accessible in other panels as well, depending on what is selected.

The Context Toolbar is really just a convenient spot for quick access to the most commonly used options for the currently selected object and may not display all of the available options for each item. To access those, you will need to further navigate to the selected object's relevant panels or related menu items. For example, to add an Effect to a selected object, you will need to use the Effects panel.

In order to demonstrate the basic options presented by the Context Toolbar, I created a simple document with a variety of typical shapes you will likely use at one time or another inside of Affinity Designer. The document contains the word type, a couple of shapes, and an open path and a placed image.

Figure 1.40 – Simple elements to demonstrate the Context Toolbar

Type options

When type is selected, the Context Toolbar editing options, available from left to right, are: font family, font weight and size, color, style – if applicable, paragraph justification, bullet or numbered listing options, line spacing or leading amount, and ligature information.

Figure 1.41 – type selected with type options in the Context Toolbar

Shape options

When a shape is selected, the editing options in the Context Toolbar, available from left to right, are: fill and stroke color; if it has a stroke or border, the stroke weight option will be available; for shapes that have corners like this rectangle, you will have options to have a single type of corner radius or different types for each corner, as well as size as a percentage of the overall shape's size or absolute-sized corners based on the measurement system you have set up (inches, centimeters, or pixels, and so on…). There are also options for the type of corner – square, rounded, straight, concave, or cutout. The next batch of icons from left to right are enable transform origins, hide selection while dragging, show alignment handles, transform objects separately, cycle selection box, and convert to curves.

Figure 1.42 – A selected pink rectangular shape with options in the Context Toolbar

Some shapes will have special options depending on the underlying parametric structure of the shape. Refer to Figure 1.21, the Tool Panels for a look at the current lineup of Affinity Designer's 18 different parametric shapes in the Designer Persona. For example, the Star Tool options, from left to right, are fill and stroke color, stroke width, icon for different star shape presets dropdown, curved edges, number of points on the star, inner radius size, outer and inner circle sizes, the same transform icons from the previous rectangular shapes options, and convert to curves.

Convert to curves

Convert to curves will convert a Shape tool to its base curve paths, losing the ability to change some of the above options, such as the number of points on a star. Unless you absolutely need to edit the paths of a shape, it's usually best to not convert it to curves so you can go back at any time and make shape adjustments if you need to. However, if you want to create a custom shape based on a Shape tool, you will have to convert it first to have access to the base curve paths.

Figure 1.43 – A selected star shape with options in the Context Toolbar

Curve options

When a curve, also referred to as a path, is selected, the Context Toolbar displays the editing options available. Depending on whether you have used the Move tool (black arrow) from the Tools panel or the Node tool (white arrow), different options will present themselves.

With the Move tool, the options from left to right are fill and stroke color and stroke weight.

Figure 1.44 – A selected path (with the Move tool) options in the Context Toolbar

With the Node tool, the options from left to right are fill and stroke color and stroke weight, convert the node type (sharp, smooth, and smart), and actions options to edit the curve (break curve, close curve, smooth curve, join curves, and reverse curve). The final option is transform. If two or more nodes are selected and the transform node icon is selected, a transform widget will be activated and will allow you to edit the node's position and rotation independent of the unselected nodes.

Figure 1.45 – A selected path (with the node tool) options in the Context Toolbar

Image options

When a placed image is selected, the Context Toolbar displays the image name, the image size, a button to replace the image, whether the image has a fill or a stroke, and if it has a stroke, there will be stroke options presented in the dropdown.

Figure 1.46 – A selected placed image with options in the Context Toolbar

Studio panels – overview

In the default interface layout, the studio panels are located on the right-hand side of the screen, in the area mentioned earlier called the Right Studio. They are stacked on top of one another with only their tabs displayed in the top row of the panels. Figure 1.47 shows a view of the Designer Persona Studio Panels, which have been dragged out of the stack and arranged so we can get a look at them. Some of the panels shown here are Color, Swatches, Text, History, Brushes, Layers, Effects, and Glyphs.

In order to see a list of all of the studio panels available in a particular Persona, go to View and navigate to Studio, and in the flyout, you will see all of the available panels. The panels with a checkmark beside them are already onscreen and should be viewable unless they are hidden behind another panel. In which case, just select the top tab and it will pop to the front.

We will be taking a closer look at all of the studio panels and their options and functions in Chapter 5, Main Studio Panels and Managers.

As of the writing of this book, there are 26 panels in total over the 3 Personas.

Figure 1.47 – The main studio panels in the Designer Persona

The document view and artboards – overview

The document view is the large central area where you will bring your artwork or designs to life. The document is surrounded by a pasteboard area where you can place elements or references you use over the course of a project that will not be printed or get exported in the final file. Additionally, elements that spill over the document view border into the pasteboard will be clipped at the edges and the areas that lie within the pasteboard will not appear in the printed or exported artwork. It's important to note that any elements that are in the pasteboard area will be saved in your file.

When setting up a new file, Affinity Designer gives you the option of a single-page document, as shown in Figure 1.48:

Figure 1.48 – Document view – a single-page document

Or if you prefer, you can set up your file to work with multiple "pages" called artboards, as shown in Figure 1.49:

Figure 1.49 – Artboards – a multiple artboard document with elements on the pasteboard

The type of work you do with Affinity Designer will determine whether you should work with single-page or multiple artboards. You can always start out with a single-page document and add artboards later if you wish.

The next three options are options that fall under what I like to call "design aids." They allow you to quickly reconfigure your interface to suit your needs as you work.

Toggle UI

Sometimes you just want to view your document uncluttered and without the UI. A fast way to hide all of the panels and tools is to press the Tab key. This will hide all of the UI except for the top menu bar and leave just your document's content. Pressing Tab again will unhide the UI. Toggle UI can also be found in the top menu bar, under View | TOGGLE UI, right down at the bottom of the View menu dropdown.

Figure 1.50 – Toggle UI – Document view with hidden UI tools and panels

New View

Affinity Designer allows you to have multiple views of the same file open in the same document. Imagine you are working in a zoomed-in area of your document but would also like to see the whole document in another window. This is possible with New View. Go to View | NEW VIEW to create a new view of your current document.

Window modes

So far, we have only shown the user interface in Normal mode. Affinity Designer also has Separated mode. In this mode, all of the toolbars and panels are basically floating on the screen. See Figure 1.51. This mode can be handy if you have two or more documents open and you want to see them all at the same time. Go to Window | SEPARATED MODE.

Figure 1.51 – Separated Mode – Document view with floating UI tools and panels

Next, we'll cover the basics of getting around in your document. The things you'll find yourself doing quite often and will soon become second nature.

Navigation tools – overview

Navigation involves moving around in your document by panning, zooming, and rotating.

Panning

To pan your view in a document, choose the move tool, which looks like a hand, second from the bottom in the Tools panel. The default shortcut for the move tool is H. This will select the hand tool. If you press H again it will toggle it off and revert to the previous tool you had selected. Another way to achieve this is to simply press and hold the spacebar, which is also a toggle shortcut for the Move tool. Once you let go, it will toggle you back to the previous tool. Alternatively, if you have the Navigator panel on the screen (View | Studio | Navigator), you can also click and drag within this panel to pan the view.

Figure 1.52 – View tool

Zooming

There are a few different methods to zoom in and out of your document in Affinity Designer. Through experimenting with each of these methods, you will find what works best for you. I generally use a combination of a few of them.

Fun fact

The makers of Affinity Designer state that zoom levels of 1,000,000% are possible with this application (!).

Zooming – the Zoom tool

To zoom the view of your document in or out choose the zoom tool, which looks like a magnifying glass and is located at the very bottom of the Tools panel. The default shortcut for the zoom tool is Z. This will select the zoom tool. If you press Z again, it will toggle it off and revert to the previous tool you had selected.

Figure 1.53 – Zoom tool

Power zoom